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1.6 PvP NPC Stealth Detection Radius

Grim13
Grim13
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It's currently at around 500m for Keep NPCs and 250m for Resource NPCs... I hope this is a bug.
  • Xeniph
    Xeniph
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    I can confirm it is out of whack. unless of coarse it's intended.

    My experience thus far is 300m (give or take a few meters) for all npc's in Cyrodiil.

    I can't see this as intended as It completely destroys the sneaky playstyle near any objective.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • DDuke
    DDuke
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    Why does this automatic detection radius even exist? What is the purpose of it?

    If I wanted to "sneak past" a scroll gate, I could just as easily (and faster) just ride past. How about adding 2-4 NPCs to the ground level, so no one sneaks past undetected?

    And give those NPCs chains, like the Justice System guards have, so no one simply runs past them.

    If I wanted to capture a resource, I'd have to come out of stealth anyhow for that (to kill flag NPCs)

    If I wanted to sneak into a keep, I'd have to break a wall to do that, and I couldn't do that without attracting attention, nor could I capture the keep without killing flag NPCs & becoming revealed there.

    What is the point of the whole mechanic, why not just remove it, since it mainly just annoys players?
    @ZOS_JessicaFolsom, @ZOS_GinaBruno
  • Grim13
    Grim13
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    slmrg1.png
  • F7sus4
    F7sus4
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    DDuke wrote: »
    What is the point of the whole mechanic, why not just remove it, since it mainly just annoys players?
    @ZOS_JessicaFolsom, @ZOS_GinaBruno
    The answer to the question you posted requires logical thinking, you're basically asking the wrong persons.
  • Bouvin
    Bouvin
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    They just ruined a lot of tactics for staging siege at keeps and taking resources.

    Good job ZOS!
  • F7sus4
    F7sus4
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    Xeniph wrote: »
    I can't see this as intended as It completely destroys the sneaky playstyle near any objective.
    Or at all. Ganking was a good method to cut down smaller enemy reinforcements from reaching their objective. And it also killed reckless/unaware players running loudly through the plains like it was their own terrain. It felt real-life.

    The detection ability is just like "pop skill for terrain hack". Detection potions were enough for both ganking groups to detect each other and start open interaction.

    And yes, a player on enemy ground should feel the thrills, like he can be attacked in any moment. Now, puff and he sees everyone!
    Edited by F7sus4 on January 29, 2015 2:04AM
  • Xsorus
    Xsorus
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    Yea this is stupid and better be a bug
  • tonemd
    tonemd
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    So, is it the NPCs or the structure itself that has the detection radius? I'm outside Ales. Guards don't aggro but I remain detected. And using shadow cloak in that detected range doesn't not put you in "Hidden".

    Update: If you break line of site with the keep you do go into Hidden. This...is...DUMB.

    Update: So near a keep, even when the eye is open, you still seem to be hidden. I did not aggro the patrolling guards until i got inside 10 meters from them. I need to find an enemy player to see if they can see me when the eye is open at the 300 meter range.
    Edited by tonemd on January 29, 2015 3:05AM
  • Teargrants
    Teargrants
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    So guys, like you know how most other numbers in the game were given a 10x multiplier? Yeah, I'm thinking some bright light at ZOS applied it to the guard stealth detect radius too...
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