This also causes your gear to disintegrate as no NPCs will talk to you for repairs . You end up getting farmed in starter areas by guards near wayshrines and merchants .
Dagoth_Rac wrote: »Bounties should be pulled from bank, if needed. Only gold being held on non-criminal alts should be off limits for paying bounties. Let guards have magical access to bank just like crafting stations have magical access to bank.
starkerealm wrote: »Dagoth_Rac wrote: »Bounties should be pulled from bank, if needed. Only gold being held on non-criminal alts should be off limits for paying bounties. Let guards have magical access to bank just like crafting stations have magical access to bank.
No, because that would just make accessing the funds more tedious. You'd need to keep gold on individual characters, no pooling funds for large purchases, like enlarging the bank...
What this game doesn't need is more things that force me to log off one character and onto another to get crap done.
Dagoth_Rac wrote: »Bounties should be pulled from bank, if needed. Only gold being held on non-criminal alts should be off limits for paying bounties. Let guards have magical access to bank just like crafting stations have magical access to bank.
starkerealm wrote: »Dagoth_Rac wrote: »Bounties should be pulled from bank, if needed. Only gold being held on non-criminal alts should be off limits for paying bounties. Let guards have magical access to bank just like crafting stations have magical access to bank.
No, because that would just make accessing the funds more tedious. You'd need to keep gold on individual characters, no pooling funds for large purchases, like enlarging the bank...
What this game doesn't need is more things that force me to log off one character and onto another to get crap done.
Yah that would get annoying, I don't know, you think death would be a high enough price lol
C0pp3rhead wrote: »So you mean, that if I want to go on a killing rampage, I have to suffer consequences? So, all that immersion we've been asking for is here?
If you don't have the gold to pay a bounty, and you can't get into the bank/talk with the bankers, guess what? You have to sneak around town, steal items, and fence them (which will net you enough money to pay off your bounty, and yes, it is enough). If you are going to act like a criminal, you'll have to participate in the underground economy until you can make enough to "go legit."
How bout them apples?
C0pp3rhead wrote: »So you mean, that if I want to go on a killing rampage, I have to suffer consequences? So, all that immersion we've been asking for is here?
If you don't have the gold to pay a bounty, and you can't get into the bank/talk with the bankers, guess what? You have to sneak around town, steal items, and fence them (which will net you enough money to pay off your bounty, and yes, it is enough). If you are going to act like a criminal, you'll have to participate in the underground economy until you can make enough to "go legit."
How bout them apples?
Funny, since there is a limit to how much you can fence, so then what, you don't play that character? Let ZOS keep the system then, console players will simply not play the game. ZOS won't make money and the game will die. Seems fair to me.
And this isn't real life, this is a game....some functionality has to be taken into account over "realism". The fact that I have to point that out to a couple of you responders is pretty sad. We better add a breathe button too while were at it, I'm sure that would also be a fun experience for everyone, give me a break....
The point is, there should be a way to not essentially be stuck doing nothing because you did something in the game, that is bad game design, pretty simple.
I suppose logic is just to much for some of you.
DobbaDeuce wrote: »I see nothing wrong with this. From what I've tested with the justice system, making money from stealing is pretty quick, without much downside. The fact that a low leveled character without any money is shunned from society for stealing or attacking citizens is kind of awesome. Go hunt some bandits to get back on their good side.
AlienOperative wrote: »In the spirit of testing I spent 20 minutes working the Legerdemain skill line, it is something most pvp'ers will want to do considering the fist passive will give a 40% reduction in sneak cost, great skill for non stamina builds. In that 20 minutes I wracked up a 60k bounty on my head before I capped off my 50 fenced item limit for the day. I had about 15k on me and have more than enough to cover this in the bank.
After getting jumped by the guards, that's what happens when you cant pay your bounty, they removed the 15k and the stolen goods that were in my inventory. Might I add that at VR14 I stood no chance against a single VR4 guard, bolt escape, damage shields it didn't matter. He just chained me back to disassemble. Quite humorous to be honest, a pack of zerging nightblades in cyrodiil can't do that do that nearly as efficiently.
So now here I sit in the Outlaws Refuge 6 hour later. ( I did log off for 5 of those) with a 45k bounty with no money and no way to sell anything. Now there is a work around for this situation. Cyrodiil, the guards and bankers there don't mind that I was off killing people, in fact they encourage that type of behavior around here and since I personally rarely leave this place It doesn't affect me much that 9/10s of the PvE world wants me dead.
But if I was a PvE'er... I'd be downright pissed that there are only two mechanics to coming clean with the law in a video game.
•Fugitive – You are Kill On Sight to the guards. To lower your bounty at this level, you must either wait for it to decay over time or find a fence that can assist you in paying it off.
60k for 20 minutes of gameplay that netted me 1 1/2 levels in Legerdemain.
All you folks out there saying that people shouldn't break the law if they don't want the consequences, sadly its not as simple as that. The game has been designed now so that the Legerdemain skill line is something that I as a PvP'er want for that 1 passive, in order to get it I have to break the law.
Playtime.
AlienOperative wrote: »In the spirit of testing I spent 20 minutes working the Legerdemain skill line, it is something most pvp'ers will want to do considering the fist passive will give a 40% reduction in sneak cost, great skill for non stamina builds. In that 20 minutes I wracked up a 60k bounty on my head before I capped off my 50 fenced item limit for the day. I had about 15k on me and have more than enough to cover this in the bank.
After getting jumped by the guards, that's what happens when you cant pay your bounty, they removed the 15k and the stolen goods that were in my inventory. Might I add that at VR14 I stood no chance against a single VR4 guard, bolt escape, damage shields it didn't matter. He just chained me back to disassemble. Quite humorous to be honest, a pack of zerging nightblades in cyrodiil can't do that do that nearly as efficiently.
So now here I sit in the Outlaws Refuge 6 hour later. ( I did log off for 5 of those) with a 45k bounty with no money and no way to sell anything. Now there is a work around for this situation. Cyrodiil, the guards and bankers there don't mind that I was off killing people, in fact they encourage that type of behavior around here and since I personally rarely leave this place It doesn't affect me much that 9/10s of the PvE world wants me dead.
But if I was a PvE'er... I'd be downright pissed that there are only two mechanics to coming clean with the law in a video game.
•Fugitive – You are Kill On Sight to the guards. To lower your bounty at this level, you must either wait for it to decay over time or find a fence that can assist you in paying it off.
60k for 20 minutes of gameplay that netted me 1 1/2 levels in Legerdemain.
All you folks out there saying that people shouldn't break the law if they don't want the consequences, sadly its not as simple as that. The game has been designed now so that the Legerdemain skill line is something that I as a PvP'er want for that 1 passive, in order to get it I have to break the law.
Playtime.
Thank you for your well constructed post. This is exactly what I was pointing out, and much better said than my post lol
starkerealm wrote: »AlienOperative wrote: »In the spirit of testing I spent 20 minutes working the Legerdemain skill line, it is something most pvp'ers will want to do considering the fist passive will give a 40% reduction in sneak cost, great skill for non stamina builds. In that 20 minutes I wracked up a 60k bounty on my head before I capped off my 50 fenced item limit for the day. I had about 15k on me and have more than enough to cover this in the bank.
After getting jumped by the guards, that's what happens when you cant pay your bounty, they removed the 15k and the stolen goods that were in my inventory. Might I add that at VR14 I stood no chance against a single VR4 guard, bolt escape, damage shields it didn't matter. He just chained me back to disassemble. Quite humorous to be honest, a pack of zerging nightblades in cyrodiil can't do that do that nearly as efficiently.
So now here I sit in the Outlaws Refuge 6 hour later. ( I did log off for 5 of those) with a 45k bounty with no money and no way to sell anything. Now there is a work around for this situation. Cyrodiil, the guards and bankers there don't mind that I was off killing people, in fact they encourage that type of behavior around here and since I personally rarely leave this place It doesn't affect me much that 9/10s of the PvE world wants me dead.
But if I was a PvE'er... I'd be downright pissed that there are only two mechanics to coming clean with the law in a video game.
•Fugitive – You are Kill On Sight to the guards. To lower your bounty at this level, you must either wait for it to decay over time or find a fence that can assist you in paying it off.
60k for 20 minutes of gameplay that netted me 1 1/2 levels in Legerdemain.
All you folks out there saying that people shouldn't break the law if they don't want the consequences, sadly its not as simple as that. The game has been designed now so that the Legerdemain skill line is something that I as a PvP'er want for that 1 passive, in order to get it I have to break the law.
Playtime.
Thank you for your well constructed post. This is exactly what I was pointing out, and much better said than my post lol
What I've noticed is that the Justice system rewards smart play very richly, and punishes quick massacre play severely.
If this is a good thing or not is up for debate. But, I manage to rack up most of two levels of Legerdemain in an hour, and I don't think my bounty ever got above 1k.
Also, bounty does scale with your level. So lower level characters who are caught breaking the law will face much lower fines than a vet character.
For reference, a level 10 committing murder will get a bounty of around 40-50, while a Vet 9 will see 250+ for one kill.
starkerealm wrote: »AlienOperative wrote: »In the spirit of testing I spent 20 minutes working the Legerdemain skill line, it is something most pvp'ers will want to do considering the fist passive will give a 40% reduction in sneak cost, great skill for non stamina builds. In that 20 minutes I wracked up a 60k bounty on my head before I capped off my 50 fenced item limit for the day. I had about 15k on me and have more than enough to cover this in the bank.
After getting jumped by the guards, that's what happens when you cant pay your bounty, they removed the 15k and the stolen goods that were in my inventory. Might I add that at VR14 I stood no chance against a single VR4 guard, bolt escape, damage shields it didn't matter. He just chained me back to disassemble. Quite humorous to be honest, a pack of zerging nightblades in cyrodiil can't do that do that nearly as efficiently.
So now here I sit in the Outlaws Refuge 6 hour later. ( I did log off for 5 of those) with a 45k bounty with no money and no way to sell anything. Now there is a work around for this situation. Cyrodiil, the guards and bankers there don't mind that I was off killing people, in fact they encourage that type of behavior around here and since I personally rarely leave this place It doesn't affect me much that 9/10s of the PvE world wants me dead.
But if I was a PvE'er... I'd be downright pissed that there are only two mechanics to coming clean with the law in a video game.
•Fugitive – You are Kill On Sight to the guards. To lower your bounty at this level, you must either wait for it to decay over time or find a fence that can assist you in paying it off.
60k for 20 minutes of gameplay that netted me 1 1/2 levels in Legerdemain.
All you folks out there saying that people shouldn't break the law if they don't want the consequences, sadly its not as simple as that. The game has been designed now so that the Legerdemain skill line is something that I as a PvP'er want for that 1 passive, in order to get it I have to break the law.
Playtime.
Thank you for your well constructed post. This is exactly what I was pointing out, and much better said than my post lol
What I've noticed is that the Justice system rewards smart play very richly, and punishes quick massacre play severely.
If this is a good thing or not is up for debate. But, I manage to rack up most of two levels of Legerdemain in an hour, and I don't think my bounty ever got above 1k.
Also, bounty does scale with your level. So lower level characters who are caught breaking the law will face much lower fines than a vet character.
For reference, a level 10 committing murder will get a bounty of around 40-50, while a Vet 9 will see 250+ for one kill.
I was purposely trying to break things to make sure there weren't any issues. I probably won't go around slaying everyone when its live. I also sat atop the Belkrath way shrine (reached via bolt escape) just to see if they could reach me. Apparently, one shot from the guards bow instantly kills you.
AlienOperative wrote: »I could be wrong but I do believe that my Bounty went down about 2k of the 60k in 6 hours.
starkerealm wrote: »AlienOperative wrote: »I could be wrong but I do believe that my Bounty went down about 2k of the 60k in 6 hours.
Well... crap. That's about the rate that my level 13 burned off her Bounty.
starkerealm wrote: »AlienOperative wrote: »I could be wrong but I do believe that my Bounty went down about 2k of the 60k in 6 hours.
Well... crap. That's about the rate that my level 13 burned off her Bounty.
Yahh thats about at the same ratio I was doing. Maybe there should be an option with the fences or someone in the den, like a quest that would increase your rate at which your bounty drops. Or perhaps a quest you'd get from a guard? "help " some guards with bandits or something.
Either way, I always think of a few friends that are going to be in ZOS target market for this game on consoles, and while obviously its not proven this is everyone I know that they would simply just stop playing the game rather than trying to figure out the mechanics.