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A guard killing you does not get rid of bounty if you have no gold

Leeric
Leeric
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Is it suppose to be working like this?
And obviously can't get gold from the bank because of the kill on sight...
  • Roechacca
    Roechacca
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    This also causes your gear to disintegrate as no NPCs will talk to you for repairs . You end up getting farmed in starter areas by guards near wayshrines and merchants .
  • Leeric
    Leeric
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    roechacca wrote: »
    This also causes your gear to disintegrate as no NPCs will talk to you for repairs . You end up getting farmed in starter areas by guards near wayshrines and merchants .

    Yah I was testing something and now I have to wait till the bounty drops off by itself, which takes sometime. Fortunately my bounty was only 300 gold or so when I didn't have any gold. Obviously this wouldn't work very well if they killed you and you had like a 5000 gold bounty....
  • Dagoth_Rac
    Dagoth_Rac
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    Bounties should be pulled from bank, if needed. Only gold being held on non-criminal alts should be off limits for paying bounties. Let guards have magical access to bank just like crafting stations have magical access to bank.
  • starkerealm
    starkerealm
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    Dagoth_Rac wrote: »
    Bounties should be pulled from bank, if needed. Only gold being held on non-criminal alts should be off limits for paying bounties. Let guards have magical access to bank just like crafting stations have magical access to bank.

    No, because that would just make accessing the funds more tedious. You'd need to keep gold on individual characters, no pooling funds for large purchases, like enlarging the bank...

    What this game doesn't need is more things that force me to log off one character and onto another to get crap done.
  • Leeric
    Leeric
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    Dagoth_Rac wrote: »
    Bounties should be pulled from bank, if needed. Only gold being held on non-criminal alts should be off limits for paying bounties. Let guards have magical access to bank just like crafting stations have magical access to bank.

    No, because that would just make accessing the funds more tedious. You'd need to keep gold on individual characters, no pooling funds for large purchases, like enlarging the bank...

    What this game doesn't need is more things that force me to log off one character and onto another to get crap done.

    Yah that would get annoying, I don't know, you think death would be a high enough price lol
  • Weberda
    Weberda
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    Gee, I guess being a criminal isn't that much fun after all. Go figure.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    With the new system, you can burn through thousands of gold in a matter of minutes. It's going to take some getting used to.
  • Animal_Mother
    Animal_Mother
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    Dagoth_Rac wrote: »
    Bounties should be pulled from bank, if needed. Only gold being held on non-criminal alts should be off limits for paying bounties. Let guards have magical access to bank just like crafting stations have magical access to bank.

    Let them loot criminals inventories for the bounties, just like real life.
  • C0pp3rhead
    C0pp3rhead
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    So you mean, that if I want to go on a killing rampage, I have to suffer consequences? So, all that immersion we've been asking for is here?

    If you don't have the gold to pay a bounty, and you can't get into the bank/talk with the bankers, guess what? You have to sneak around town, steal items, and fence them (which will net you enough money to pay off your bounty, and yes, it is enough). If you are going to act like a criminal, you'll have to participate in the underground economy until you can make enough to "go legit."

    How bout them apples?
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  • Dagoth_Rac
    Dagoth_Rac
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    Leeric wrote: »
    Dagoth_Rac wrote: »
    Bounties should be pulled from bank, if needed. Only gold being held on non-criminal alts should be off limits for paying bounties. Let guards have magical access to bank just like crafting stations have magical access to bank.

    No, because that would just make accessing the funds more tedious. You'd need to keep gold on individual characters, no pooling funds for large purchases, like enlarging the bank...

    What this game doesn't need is more things that force me to log off one character and onto another to get crap done.

    Yah that would get annoying, I don't know, you think death would be a high enough price lol

    Getting caught committing a crime should be annoying! Don't want to be annoyed? Don't get caught! Or don't commit crimes in the first place.

    And death has hardly any consequence in this game. Wipe out thousands in bounty in exchange for 55g of repair costs? Or 0g if you just wear a costume/disguise with no armor under it? I would hope not.

    It seems like people want all the benefits of committing crime but no consequences.
  • Leeric
    Leeric
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    C0pp3rhead wrote: »
    So you mean, that if I want to go on a killing rampage, I have to suffer consequences? So, all that immersion we've been asking for is here?

    If you don't have the gold to pay a bounty, and you can't get into the bank/talk with the bankers, guess what? You have to sneak around town, steal items, and fence them (which will net you enough money to pay off your bounty, and yes, it is enough). If you are going to act like a criminal, you'll have to participate in the underground economy until you can make enough to "go legit."

    How bout them apples?

    Funny, since there is a limit to how much you can fence, so then what, you don't play that character? Let ZOS keep the system then, console players will simply not play the game. ZOS won't make money and the game will die. Seems fair to me.

    And this isn't real life, this is a game....some functionality has to be taken into account over "realism". The fact that I have to point that out to a couple of you responders is pretty sad. We better add a breathe button too while were at it, I'm sure that would also be a fun experience for everyone, give me a break....

    The point is, there should be a way to not essentially be stuck doing nothing because you did something in the game, that is bad game design, pretty simple.
    I suppose logic is just to much for some of you.

    Edit
    A decent solution would be to put a bank in the outlaw dens, that would at least allow us to pay the bounty.
    Edited by Leeric on January 28, 2015 7:17PM
  • Weberda
    Weberda
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    Leeric wrote: »
    C0pp3rhead wrote: »
    So you mean, that if I want to go on a killing rampage, I have to suffer consequences? So, all that immersion we've been asking for is here?

    If you don't have the gold to pay a bounty, and you can't get into the bank/talk with the bankers, guess what? You have to sneak around town, steal items, and fence them (which will net you enough money to pay off your bounty, and yes, it is enough). If you are going to act like a criminal, you'll have to participate in the underground economy until you can make enough to "go legit."

    How bout them apples?

    Funny, since there is a limit to how much you can fence, so then what, you don't play that character? Let ZOS keep the system then, console players will simply not play the game. ZOS won't make money and the game will die. Seems fair to me.

    And this isn't real life, this is a game....some functionality has to be taken into account over "realism". The fact that I have to point that out to a couple of you responders is pretty sad. We better add a breathe button too while were at it, I'm sure that would also be a fun experience for everyone, give me a break....

    The point is, there should be a way to not essentially be stuck doing nothing because you did something in the game, that is bad game design, pretty simple.
    I suppose logic is just to much for some of you.

    You're saying the justice system (i.e. ganking NPC's) is the only reason console players would buy the game? That doesn't say much for console owners....

    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Leeric
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    Naw, they won't play a game that cause them to be frustrated they are more casual players for the most part. They simply won't play. I thought I made that pretty clear lol
  • DobbaDeuce
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    I see nothing wrong with this. From what I've tested with the justice system, making money from stealing is pretty quick, without much downside. The fact that a low leveled character without any money is shunned from society for stealing or attacking citizens is kind of awesome. Go hunt some bandits to get back on their good side.
    Tamriel-616 - A Chronicle of Tamriel's Heroes
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    Vidarr
    | Ebonheart | Sorcerer | Lvl 26 | Chillrend
    J'Pummra
    | Aldmeri | Dragonknight | Lvl 13 | Thornblade
  • Zhoyzu
    Zhoyzu
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    or you can go into the fence safe areas and repair your armor there and evade the law for the rest of the game. i dont want my 20k bounty to be paid off. i gotta keep racking it up. I do believe its working as intended as well. it allows you to be the villain without punishing you excessively hard.

    not that im a serious role player but i like the ability to not lose my gold when getting one hit by a guards and living above the law. I Give away almost all my gold anyways. Gotta have something to give away!
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
    Has-No-Heart - Templar Enchanter (v4) FUBAR
    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
    Sakis Tolis - Sorceror (v10 in progress) Living Legend!

    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • Leeric
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    Well if you have a 20k bounty and the only way to make money is to kills mobs, thats going to take quite a decent amount of time. You also wouldn't be able to access your bank, and a lot of quests in the cities. Im not saying it needs to be done away with, there just needs to be away were it doesn't block progress for a huge amount of time.
    Like I said, have a bank in the dens or at least one of the dens, such as the one in the capitals would solve this problem quite a bit.
    Edited by Leeric on January 28, 2015 7:31PM
  • Roechacca
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    DobbaDeuce wrote: »
    I see nothing wrong with this. From what I've tested with the justice system, making money from stealing is pretty quick, without much downside. The fact that a low leveled character without any money is shunned from society for stealing or attacking citizens is kind of awesome. Go hunt some bandits to get back on their good side.

    Fair enough . My post was in regards to quests where you fight near citizens . Accidentally tagging one with a AOE can really get frustrating with new characters trying to do inner city quest lines . Perhaps moving those quest lines to safe areas where citizens don't spawn would help ? I'm not sure , I was just testing from the ground up to bring any possible issues before the Devs as early as possible .
    Edited by Roechacca on January 28, 2015 8:23PM
  • Shiall
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    Stop right there you criminal scum!
  • Roechacca
    Roechacca
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    Never mind my posts . Another thread showed there's a option to turn off attackable NPCs
  • AlienOperative
    In the spirit of testing I spent 20 minutes working the Legerdemain skill line, it is something most pvp'ers will want to do considering the fist passive will give a 40% reduction in sneak cost, great skill for non stamina builds. In that 20 minutes I wracked up a 60k bounty on my head before I capped off my 50 fenced item limit for the day. I had about 15k on me and have more than enough to cover this in the bank.

    After getting jumped by the guards, that's what happens when you cant pay your bounty, they removed the 15k and the stolen goods that were in my inventory. Might I add that at VR14 I stood no chance against a single VR4 guard, bolt escape, damage shields it didn't matter. He just chained me back to disassemble. Quite humorous to be honest, a pack of zerging nightblades in cyrodiil can't do that do that nearly as efficiently.

    So now here I sit in the Outlaws Refuge 6 hour later. ( I did log off for 5 of those) with a 45k bounty with no money and no way to sell anything. Now there is a work around for this situation. Cyrodiil, the guards and bankers there don't mind that I was off killing people, in fact they encourage that type of behavior around here and since I personally rarely leave this place It doesn't affect me much that 9/10s of the PvE world wants me dead.

    But if I was a PvE'er... I'd be downright pissed that there are only two mechanics to coming clean with the law in a video game.
    •Fugitive – You are Kill On Sight to the guards. To lower your bounty at this level, you must either wait for it to decay over time or find a fence that can assist you in paying it off.
    60k for 20 minutes of gameplay that netted me 1 1/2 levels in Legerdemain.

    All you folks out there saying that people shouldn't break the law if they don't want the consequences, sadly its not as simple as that. The game has been designed now so that the Legerdemain skill line is something that I as a PvP'er want for that 1 passive, in order to get it I have to break the law.

    Playtime.
    Playtime VR14 Sorcerer
    99% PvP I do my best to never leave Cyrodiil
    Keep your PvE out of my playground and Ill keep my PvP opinions out of your threads. They are two different games and need to be treated as such by both the developers and the gaming community.
  • Cody
    Cody
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    Time for the thieves guild to come in so we can get those stealth passives....
  • starkerealm
    starkerealm
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    Weberda wrote: »
    Gee, I guess being a criminal isn't that much fun after all. Go figure.

    Are you kidding? I'm having a hard time going back to the standard server to keep working up my main. The justice system is the most fun I've had in this game in ages.
  • Leeric
    Leeric
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    In the spirit of testing I spent 20 minutes working the Legerdemain skill line, it is something most pvp'ers will want to do considering the fist passive will give a 40% reduction in sneak cost, great skill for non stamina builds. In that 20 minutes I wracked up a 60k bounty on my head before I capped off my 50 fenced item limit for the day. I had about 15k on me and have more than enough to cover this in the bank.

    After getting jumped by the guards, that's what happens when you cant pay your bounty, they removed the 15k and the stolen goods that were in my inventory. Might I add that at VR14 I stood no chance against a single VR4 guard, bolt escape, damage shields it didn't matter. He just chained me back to disassemble. Quite humorous to be honest, a pack of zerging nightblades in cyrodiil can't do that do that nearly as efficiently.

    So now here I sit in the Outlaws Refuge 6 hour later. ( I did log off for 5 of those) with a 45k bounty with no money and no way to sell anything. Now there is a work around for this situation. Cyrodiil, the guards and bankers there don't mind that I was off killing people, in fact they encourage that type of behavior around here and since I personally rarely leave this place It doesn't affect me much that 9/10s of the PvE world wants me dead.

    But if I was a PvE'er... I'd be downright pissed that there are only two mechanics to coming clean with the law in a video game.
    •Fugitive – You are Kill On Sight to the guards. To lower your bounty at this level, you must either wait for it to decay over time or find a fence that can assist you in paying it off.
    60k for 20 minutes of gameplay that netted me 1 1/2 levels in Legerdemain.

    All you folks out there saying that people shouldn't break the law if they don't want the consequences, sadly its not as simple as that. The game has been designed now so that the Legerdemain skill line is something that I as a PvP'er want for that 1 passive, in order to get it I have to break the law.

    Playtime.

    Thank you for your well constructed post. This is exactly what I was pointing out, and much better said than my post lol
    Edited by Leeric on January 29, 2015 4:32AM
  • starkerealm
    starkerealm
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    Leeric wrote: »
    In the spirit of testing I spent 20 minutes working the Legerdemain skill line, it is something most pvp'ers will want to do considering the fist passive will give a 40% reduction in sneak cost, great skill for non stamina builds. In that 20 minutes I wracked up a 60k bounty on my head before I capped off my 50 fenced item limit for the day. I had about 15k on me and have more than enough to cover this in the bank.

    After getting jumped by the guards, that's what happens when you cant pay your bounty, they removed the 15k and the stolen goods that were in my inventory. Might I add that at VR14 I stood no chance against a single VR4 guard, bolt escape, damage shields it didn't matter. He just chained me back to disassemble. Quite humorous to be honest, a pack of zerging nightblades in cyrodiil can't do that do that nearly as efficiently.

    So now here I sit in the Outlaws Refuge 6 hour later. ( I did log off for 5 of those) with a 45k bounty with no money and no way to sell anything. Now there is a work around for this situation. Cyrodiil, the guards and bankers there don't mind that I was off killing people, in fact they encourage that type of behavior around here and since I personally rarely leave this place It doesn't affect me much that 9/10s of the PvE world wants me dead.

    But if I was a PvE'er... I'd be downright pissed that there are only two mechanics to coming clean with the law in a video game.
    •Fugitive – You are Kill On Sight to the guards. To lower your bounty at this level, you must either wait for it to decay over time or find a fence that can assist you in paying it off.
    60k for 20 minutes of gameplay that netted me 1 1/2 levels in Legerdemain.

    All you folks out there saying that people shouldn't break the law if they don't want the consequences, sadly its not as simple as that. The game has been designed now so that the Legerdemain skill line is something that I as a PvP'er want for that 1 passive, in order to get it I have to break the law.

    Playtime.

    Thank you for your well constructed post. This is exactly what I was pointing out, and much better said than my post lol

    What I've noticed is that the Justice system rewards smart play very richly, and punishes quick massacre play severely.

    If this is a good thing or not is up for debate. But, I manage to rack up most of two levels of Legerdemain in an hour, and I don't think my bounty ever got above 1k.

    Also, bounty does scale with your level. So lower level characters who are caught breaking the law will face much lower fines than a vet character.

    For reference, a level 10 committing murder will get a bounty of around 40-50, while a Vet 9 will see 250+ for one kill.
  • Leeric
    Leeric
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    Leeric wrote: »
    In the spirit of testing I spent 20 minutes working the Legerdemain skill line, it is something most pvp'ers will want to do considering the fist passive will give a 40% reduction in sneak cost, great skill for non stamina builds. In that 20 minutes I wracked up a 60k bounty on my head before I capped off my 50 fenced item limit for the day. I had about 15k on me and have more than enough to cover this in the bank.

    After getting jumped by the guards, that's what happens when you cant pay your bounty, they removed the 15k and the stolen goods that were in my inventory. Might I add that at VR14 I stood no chance against a single VR4 guard, bolt escape, damage shields it didn't matter. He just chained me back to disassemble. Quite humorous to be honest, a pack of zerging nightblades in cyrodiil can't do that do that nearly as efficiently.

    So now here I sit in the Outlaws Refuge 6 hour later. ( I did log off for 5 of those) with a 45k bounty with no money and no way to sell anything. Now there is a work around for this situation. Cyrodiil, the guards and bankers there don't mind that I was off killing people, in fact they encourage that type of behavior around here and since I personally rarely leave this place It doesn't affect me much that 9/10s of the PvE world wants me dead.

    But if I was a PvE'er... I'd be downright pissed that there are only two mechanics to coming clean with the law in a video game.
    •Fugitive – You are Kill On Sight to the guards. To lower your bounty at this level, you must either wait for it to decay over time or find a fence that can assist you in paying it off.
    60k for 20 minutes of gameplay that netted me 1 1/2 levels in Legerdemain.

    All you folks out there saying that people shouldn't break the law if they don't want the consequences, sadly its not as simple as that. The game has been designed now so that the Legerdemain skill line is something that I as a PvP'er want for that 1 passive, in order to get it I have to break the law.

    Playtime.

    Thank you for your well constructed post. This is exactly what I was pointing out, and much better said than my post lol

    What I've noticed is that the Justice system rewards smart play very richly, and punishes quick massacre play severely.

    If this is a good thing or not is up for debate. But, I manage to rack up most of two levels of Legerdemain in an hour, and I don't think my bounty ever got above 1k.

    Also, bounty does scale with your level. So lower level characters who are caught breaking the law will face much lower fines than a vet character.

    For reference, a level 10 committing murder will get a bounty of around 40-50, while a Vet 9 will see 250+ for one kill.

    I was purposely trying to break things to make sure there weren't any issues. I probably won't go around slaying everyone when its live. I also sat atop the Belkrath way shrine (reached via bolt escape) just to see if they could reach me. Apparently, one shot from the guards bow instantly kills you.
    Edited by Leeric on January 29, 2015 6:04AM
  • starkerealm
    starkerealm
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    Leeric wrote: »
    Leeric wrote: »
    In the spirit of testing I spent 20 minutes working the Legerdemain skill line, it is something most pvp'ers will want to do considering the fist passive will give a 40% reduction in sneak cost, great skill for non stamina builds. In that 20 minutes I wracked up a 60k bounty on my head before I capped off my 50 fenced item limit for the day. I had about 15k on me and have more than enough to cover this in the bank.

    After getting jumped by the guards, that's what happens when you cant pay your bounty, they removed the 15k and the stolen goods that were in my inventory. Might I add that at VR14 I stood no chance against a single VR4 guard, bolt escape, damage shields it didn't matter. He just chained me back to disassemble. Quite humorous to be honest, a pack of zerging nightblades in cyrodiil can't do that do that nearly as efficiently.

    So now here I sit in the Outlaws Refuge 6 hour later. ( I did log off for 5 of those) with a 45k bounty with no money and no way to sell anything. Now there is a work around for this situation. Cyrodiil, the guards and bankers there don't mind that I was off killing people, in fact they encourage that type of behavior around here and since I personally rarely leave this place It doesn't affect me much that 9/10s of the PvE world wants me dead.

    But if I was a PvE'er... I'd be downright pissed that there are only two mechanics to coming clean with the law in a video game.
    •Fugitive – You are Kill On Sight to the guards. To lower your bounty at this level, you must either wait for it to decay over time or find a fence that can assist you in paying it off.
    60k for 20 minutes of gameplay that netted me 1 1/2 levels in Legerdemain.

    All you folks out there saying that people shouldn't break the law if they don't want the consequences, sadly its not as simple as that. The game has been designed now so that the Legerdemain skill line is something that I as a PvP'er want for that 1 passive, in order to get it I have to break the law.

    Playtime.

    Thank you for your well constructed post. This is exactly what I was pointing out, and much better said than my post lol

    What I've noticed is that the Justice system rewards smart play very richly, and punishes quick massacre play severely.

    If this is a good thing or not is up for debate. But, I manage to rack up most of two levels of Legerdemain in an hour, and I don't think my bounty ever got above 1k.

    Also, bounty does scale with your level. So lower level characters who are caught breaking the law will face much lower fines than a vet character.

    For reference, a level 10 committing murder will get a bounty of around 40-50, while a Vet 9 will see 250+ for one kill.

    I was purposely trying to break things to make sure there weren't any issues. I probably won't go around slaying everyone when its live. I also sat atop the Belkrath way shrine (reached via bolt escape) just to see if they could reach me. Apparently, one shot from the guards bow instantly kills you.

    Well, bounties degrade over time, even while logged off. It would be interesting to find out of the ticks down scale based on the size of your bounty.

    If they do, outside of some really deliberate play, it would be difficult to accidentally destroy a character for more than a couple hours.
  • AlienOperative
    I could be wrong but I do believe that my Bounty went down about 2k of the 60k in 6 hours.
    Playtime VR14 Sorcerer
    99% PvP I do my best to never leave Cyrodiil
    Keep your PvE out of my playground and Ill keep my PvP opinions out of your threads. They are two different games and need to be treated as such by both the developers and the gaming community.
  • starkerealm
    starkerealm
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    I could be wrong but I do believe that my Bounty went down about 2k of the 60k in 6 hours.

    Well... crap. That's about the rate that my level 13 burned off her Bounty.
  • Leeric
    Leeric
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    I could be wrong but I do believe that my Bounty went down about 2k of the 60k in 6 hours.

    Well... crap. That's about the rate that my level 13 burned off her Bounty.

    Yahh thats about at the same ratio I was doing. Maybe there should be an option with the fences or someone in the den, like a quest that would increase your rate at which your bounty drops. Or perhaps a quest you'd get from a guard? "help " some guards with bandits or something.

    Either way, I always think of a few friends that are going to be in ZOS target market for this game on consoles, and while obviously its not proven this is everyone I know that they would simply just stop playing the game rather than trying to figure out the mechanics.
  • starkerealm
    starkerealm
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    Leeric wrote: »
    I could be wrong but I do believe that my Bounty went down about 2k of the 60k in 6 hours.

    Well... crap. That's about the rate that my level 13 burned off her Bounty.

    Yahh thats about at the same ratio I was doing. Maybe there should be an option with the fences or someone in the den, like a quest that would increase your rate at which your bounty drops. Or perhaps a quest you'd get from a guard? "help " some guards with bandits or something.

    Either way, I always think of a few friends that are going to be in ZOS target market for this game on consoles, and while obviously its not proven this is everyone I know that they would simply just stop playing the game rather than trying to figure out the mechanics.

    I can't test this without nuking a character... I suspect it's really hard to screw yourself over, without knowing what you're doing... but, someone should probably roll up a fresh character, through the tutorial, and "play like an idiot."
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