omfgitsbatman wrote: »I agree with you 100%
I am a nightblade healer and have the very same problems. You did forget one though. You forgot that damage shields take damage unmitigated, so having a damage shield is very misleading when it gives a shield for a percentage of your health, but in reality, it's a much less valuable shield than it seems.
omfgitsbatman wrote: »Wouldn't say useless... It's still the best option we have for an emergency... but that's saying something right there. Definitely needs some love.
Edit: All of Resto Staff could use a bit of love.
e.chiesa73b16_ESO wrote: »omfgitsbatman wrote: »Wouldn't say useless... It's still the best option we have for an emergency... but that's saying something right there. Definitely needs some love.
Edit: All of Resto Staff could use a bit of love.
OT: great signature
9/10 NBs are already running with a resto staff, give it a break.
If anything, something should be done to the fact that 92% of people are spamming heals/dmg shields in PvP. Yes, I can back those numbers up:
http://forums.elderscrollsonline.com/discussion/144002/do-you-have-a-heal-or-a-dmg-shield-slotted-on-your-hotbar/p1
e.chiesa73b16_ESO wrote: »9/10 NBs are already running with a resto staff, give it a break.
If anything, something should be done to the fact that 92% of people are spamming heals/dmg shields in PvP. Yes, I can back those numbers up:
http://forums.elderscrollsonline.com/discussion/144002/do-you-have-a-heal-or-a-dmg-shield-slotted-on-your-hotbar/p1
And that is pertinent...how?
omfgitsbatman wrote: »You can't spam steadfast ward for very long... The cost is too great. I do understand why people run with self heals and damage shields in PVP... That seems kind of obvious. I believe we were more talking PVE though. Frankly, Resto staff does not come close to competing with Templar heals. That is the problem here.
You can't really expect there to be a huge drawback in PVP to running with a resto staff... If you chose to run resto staff, then you are limited to class abilities and resto abilities that's the drawback. That's frankly the same as any other weapon. What's the drawback to running 1H/S? Dual Wield? You get acces to the skill lines or benefits of the skill... Running Dual Wield and 1H/S get you access to one more piece of gear that could complete a set bonus.
omfgitsbatman wrote: »You can't spam steadfast ward for very long... The cost is too great. I do understand why people run with self heals and damage shields in PVP... That seems kind of obvious. I believe we were more talking PVE though. Frankly, Resto staff does not come close to competing with Templar heals. That is the problem here.
You can't really expect there to be a huge drawback in PVP to running with a resto staff... If you chose to run resto staff, then you are limited to class abilities and resto abilities that's the drawback. That's frankly the same as any other weapon. What's the drawback to running 1H/S? Dual Wield? You get acces to the skill lines or benefits of the skill... Running Dual Wield and 1H/S get you access to one more piece of gear that could complete a set bonus.
My NB is able to cast it roughly 40 times every minute, I think I can spam it..
What they should do is separate Healing & Spell Damage, in order to make people choose whether they want to be defensive (tanky/more tanky as currently, but deal a lot less damage) or offensive (deal lots of dmg, but weak heals/shields), or a hybrid between the two.
This would be proper balance, instead of just shoving heals or dmg shields to everyone.
omfgitsbatman wrote: »omfgitsbatman wrote: »You can't spam steadfast ward for very long... The cost is too great. I do understand why people run with self heals and damage shields in PVP... That seems kind of obvious. I believe we were more talking PVE though. Frankly, Resto staff does not come close to competing with Templar heals. That is the problem here.
You can't really expect there to be a huge drawback in PVP to running with a resto staff... If you chose to run resto staff, then you are limited to class abilities and resto abilities that's the drawback. That's frankly the same as any other weapon. What's the drawback to running 1H/S? Dual Wield? You get acces to the skill lines or benefits of the skill... Running Dual Wield and 1H/S get you access to one more piece of gear that could complete a set bonus.
My NB is able to cast it roughly 40 times every minute, I think I can spam it..
Oh god, please tell me how! If I could do this, I would never QQ about resto staff again. How do you manage to have enough magika?
omfgitsbatman wrote: »What they should do is separate Healing & Spell Damage, in order to make people choose whether they want to be defensive (tanky/more tanky as currently, but deal a lot less damage) or offensive (deal lots of dmg, but weak heals/shields), or a hybrid between the two.
This would be proper balance, instead of just shoving heals or dmg shields to everyone.
I like this suggestion too... but how would you scale things like funnel health?
On the same note, they would need to separate blocking/dodge roll from stam dps as well for the same reasons.
omfgitsbatman wrote: »omfgitsbatman wrote: »You can't spam steadfast ward for very long... The cost is too great. I do understand why people run with self heals and damage shields in PVP... That seems kind of obvious. I believe we were more talking PVE though. Frankly, Resto staff does not come close to competing with Templar heals. That is the problem here.
You can't really expect there to be a huge drawback in PVP to running with a resto staff... If you chose to run resto staff, then you are limited to class abilities and resto abilities that's the drawback. That's frankly the same as any other weapon. What's the drawback to running 1H/S? Dual Wield? You get acces to the skill lines or benefits of the skill... Running Dual Wield and 1H/S get you access to one more piece of gear that could complete a set bonus.
My NB is able to cast it roughly 40 times every minute, I think I can spam it..
Oh god, please tell me how! If I could do this, I would never QQ about resto staff again. How do you manage to have enough magika?
Animation cancel healing ward
Max Magicka Reg (without glyphs)
Max cost reduction
Siphoning Attacks
With 1.6 and the new passives and no softcaps u won't need siphoning attacks anymore for nearly infinity casts of healing ward.
If you go for full Potion cool reduction, so three glyphs, u get one cast more every minute, but it's damn expensive.
After all the focused complaints about resto staff and the news they were buffing it I thought for sure they understood the problem with it...then I saw the ward "buff".
Here is the problem....
Players play as if breath of life is there to heal them. They don't stack, they sit in the back corner and pew pew, or run around the boss panic dodging aoe circles. The real strength of the resto lies in cone and aoe based healing. This works amazing when the group is stacked. However when a boss uses stack busters all that goes away and you have to run fire-and-forget heals like healing ward because your group will die with you chasing them down for a blessing.
A Templar doesn't have to chase them around, they just pop breath of life and bam 3 people are nuke healed. This is why no one bothers with positioning. The non Templar can only cast bubbles that will nuke heal only if they don't burn the bubble. The bubble has no mitigation and is often stripped during boss aggression waves before the heal can be applied. 1k bubble and 1k health with mitigation are not equal. Do not nerf Templars, buff healing ward based on how people are playing the game. People are playing the game as if breath of life is there and ignoring their positioning; and in many cases positioning can't be helped.
Buffing it without breaking PvP is going to be tricky. The best solution that comes to my mind that won't break pvp is to break the bubble in sections. First give the upfront heal a bit of a buff, then have the bubble break down in stages over the 6 seconds providing heals at each stage. The heal for each stage goes up as it gets toward the last stage. If one of the stages is broken from damage the heal for that stage is lost.
TL/DR the problem with the resto staff is that it's power comes from stacking, and you can't always stack. When you can't you are stuck with healing ward and have to cast it 3 times to compare with breath of life, and the heal is often loss to a mitigationless bubble.
e.chiesa73b16_ESO wrote: »After all the focused complaints about resto staff and the news they were buffing it I thought for sure they understood the problem with it...then I saw the ward "buff".
Here is the problem....
Players play as if breath of life is there to heal them. They don't stack, they sit in the back corner and pew pew, or run around the boss panic dodging aoe circles. The real strength of the resto lies in cone and aoe based healing. This works amazing when the group is stacked. However when a boss uses stack busters all that goes away and you have to run fire-and-forget heals like healing ward because your group will die with you chasing them down for a blessing.
A Templar doesn't have to chase them around, they just pop breath of life and bam 3 people are nuke healed. This is why no one bothers with positioning. The non Templar can only cast bubbles that will nuke heal only if they don't burn the bubble. The bubble has no mitigation and is often stripped during boss aggression waves before the heal can be applied. 1k bubble and 1k health with mitigation are not equal. Do not nerf Templars, buff healing ward based on how people are playing the game. People are playing the game as if breath of life is there and ignoring their positioning; and in many cases positioning can't be helped.
Buffing it without breaking PvP is going to be tricky. The best solution that comes to my mind that won't break pvp is to break the bubble in sections. First give the upfront heal a bit of a buff, then have the bubble break down in stages over the 6 seconds providing heals at each stage. The heal for each stage goes up as it gets toward the last stage. If one of the stages is broken from damage the heal for that stage is lost.
TL/DR the problem with the resto staff is that it's power comes from stacking, and you can't always stack. When you can't you are stuck with healing ward and have to cast it 3 times to compare with breath of life, and the heal is often loss to a mitigationless bubble.
I agree with all you said.
But I can't say I have really understood what you propose to fix HW
As someone who has played this game longer than you, I feel I have a slight bit more insight into how combat balance is in PvP and how this game works.
Buffing restoration staff and/or dmg shields/heals in general without giving them drawback would only further harm the (currently almost non-existent) build diversity in PvP, so I feel it is relevant to point out that buffing it is probably not a good idea.