Was a good show! Thank you for "going through every little thing". I play PTS too, but watching someone else was enlightening. You covered lots of changes and brought up good points of the "Good, the Bad, and the Ugly" of 1.6.All done today's shoe, sorry guys I was nervous and it seemed boring to go through every little thing. I'll be streaming my more usual playstyle tomorrow and will write up my report later on how I feel about everything.
It is easy to make a conversion list using Crafting Material Level Display Updated Addon. The tooltips on PTS are the same as on Live for the corresponding item ids.
Stonesthrow wrote: »Tomatoes that you already have turn into Frost Miriam, but Goat Meat that you already have now turns into Tomatoes.
Puzzler.
A few others do that as well.
I think its because they wanted to retain the rarity of tomatoes, since tomatoes in the new recipes is a common ingredient
Also, the carrots on live with the icon of 3 carrots (very rare item to pick up off of carrots laying around in the world do not seem to be usable in the new system either.
MSchroeder wrote: »1. “What happens to all of my ingredients? How do I get new ingredients I might need?”
Some ingredients will be marked as “Old”. They will no longer be used in Provisioning. However, we’ve set their value to be the same as the price of buying a new ingredient. Grocers will be selling ALL non-rare ingredients, so visiting one is recommended as a one-stop shop for your Provisioning needs. Further, Chefs will be selling all non-rare Food ingredients, and Brewers will be selling all non-rare Drink ingredients. We'll be monitoring the price of player-sold Provisioning items, as well as feedback on this and other forums, to see if and when this pricing schema should change.
This would be nice, but never gonna happen, nor should it. Guild stores are all about player interaction, not part of game mechanic other than being made available. At least you know in advance about provisioning changes, and can take action now. I think 10g per old food is much more than you would get from selling to a vendor now. ZO$ is at least providing some compensation, not just getting rid of old foods.Suggestion- Give people average price in player guildstores for ingredients instead of 10g . *Note, this average should be from before PTS hit as now prices will be falling with players trying to sell off soon to be worthless ingredients.
Was I the only person that got the impression from this, that our ingredients being completely removed from the game were supposed to have reimbursements to the equivalent value of what they would have sold for on the GUILDSTORE and not a paltry 10g each at a vendor? If I got the wrong impression that's fine. I suspect quite a few people will be out of pocket though as many ingredients are now no longer in use,were not converted to anything else and 10g is no where near what some people would have payed for these ingredients.
http://forums.elderscrollsonline.com/discussion/146599/official-discussion-thread-for-update-6-guide-provisioning/p2MSchroeder wrote: »1. “What happens to all of my ingredients? How do I get new ingredients I might need?”
Some ingredients will be marked as “Old”. They will no longer be used in Provisioning. However, we’ve set their value to be the same as the price of buying a new ingredient. Grocers will be selling ALL non-rare ingredients, so visiting one is recommended as a one-stop shop for your Provisioning needs. Further, Chefs will be selling all non-rare Food ingredients, and Brewers will be selling all non-rare Drink ingredients. We'll be monitoring the price of player-sold Provisioning items, as well as feedback on this and other forums, to see if and when this pricing schema should change.
Suggestion- Give people average price in player guildstores for ingredients instead of 10g . *Note, this average should be from before PTS hit as now prices will be falling with players trying to sell off soon to be worthless ingredients.
Stonesthrow wrote: »The only one that bugged me was my 250 pepper, which will go old, so I made 1000 Honey Brittle last night. Since it is VR10 food in 1.6, should hold me for a few…
This is very true. Part of my testing will include trying to level up one of my characters that currently doesn't do any provisioning. I'll be evaluating how easy it is to level up, this includes finding recipes and their claim of how at any time I should have stock to cook up some items. I believe we are just used to looting in town. Out in the wild there should still enough "furniture" to find recipes at a decent pace. As well, if recipes do end up being a lot harder to squire this may help boost the low prices of recipes.
Fear not @Wenxue2222b16_ESO ...I think moonsugar may still be in the game..as..seasoning?:wenxue2222b16_ESO wrote: »This khajiit feels a little victimised in this update. You take away my fishy sticks and my sugar biscuits? How can you do this to this one!!
Bel_Shezzar wrote: »Sweetrolls aren't removed. They're just different now.
There are recipes that suggest moon sugar as an ingredient. However, for universality's sake we elected to have it be one of the many "invisible" ingredients as far as Provisioning is concerned - like salt, pepper, or yeast in the updated paradigm.