I've seen this hinted at before but didn't see anything substantive regarding it. Playing around with the user setting.txt file I decided to see how well the OPENGL renderer worked for ESO as opposed to the default Dx11 (Dx10 wrapper.)
The results surprised me, but not for the reason I expected.
First, it should be stated that OpenGL is every bit as advanced as DX11 and has the same capabilities and feature set, it's just usually harder to implement. In general though, it has less overheard and in the right environment, performs better than DX. This depends on a lot of things though, so in general DX out performs OpenGL in games not specifically optimized for it. I wanted to see how well the OpenGL renderer works in Windows.
I found two things right away:
1.) The performance hit of using OpenGL over DX in ESO was almost non-existent for me, I noticed no significant disadvantage to using it. This is largely anecdotal, I did not do any kind of measurable testing (i5 at 4.5, 2 GTX 780 SLI).
2.) What I did not expect was the difference in lighting effects. Almost immediately I noticed a subtle difference in how lighting was working in the game, it looked much more organic and natural. After playing for a while and doing some AvA I was struck by several changes in how well spell effects, torches, player lighting, etc looked as opposed to the DX client. For me, it was clearly superior and more immersive. So much so that I've decided to keep the opengl setting and use that instead of the DX client.
Has anyone else used the opengl renderer in windows and seen lighting improvements? I did have to install the latest opengl drivers from nvidia but it worked after that. Performance in general seems slightly smoother as well, the game seems to handle fps ups and downs better.
Thoughts?