Yeah, goodbye to one build, hello to maybe another (or maybe not, don't really see how jewelry would help boost the new passive), but wow, that's a huge hit to (one of) the best Argonian passives. I also did like the increase to max health for tanking but maybe the increased healing will be OK..Interesting. So basically, PVE dps Argonians who used spell crit or weapon crit pots got nerfed. On the other hand, PVP Argonians got a good boost, especially those who can't afford tripots.
Could you tell me how they changed it ploz?ThatNeonZebraAgain wrote: »They also nerfed the NB passive Catalyst, which similarly increased potion effectiveness. Potion effevtiveness buffs must not have played well with Champ system or new stat/bonus numbers.
My Argonian NB tank is very sad.
ThatNeonZebraAgain wrote: »They also nerfed the NB passive Catalyst, which similarly increased potion effectiveness. Potion effevtiveness buffs must not have played well with Champ system or new stat/bonus numbers.
My Argonian NB tank is very sad.
bertenburnyb16_ESO wrote: »so argonian passives remain meh, they just changed em because of their new buff system
btw in practice whats the diffrence between healing recieved and healing effect on you?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Interesting. So basically, PVE dps Argonians who used spell crit or weapon crit pots got nerfed. On the other hand, PVP Argonians got a good boost, especially those who can't afford tripots.
astal360b14_ESO wrote: »Interesting. So basically, PVE dps Argonians who used spell crit or weapon crit pots got nerfed. On the other hand, PVP Argonians got a good boost, especially those who can't afford tripots.
they changed how potions work
instead of X amount of crit rating when you pop a crit potion, you get the buffs for crit just like you get from abilities
as an example, if you pop the spell crit potion instead of getting 2000 spell crit rating you get •Major Prophecy: Increases spell critical chance by 10% for 19 seconds I think by default... with the alchemy passive it goes up to 25 seconds
same for weapon crit •Major Savagery: Increases weapon critical chance by 10%
health/stam/mag potions give an amount of the stat plus-
health potions •Major Fortitude: increases health recovery by 30%
stam potions •Major Endurance: Increases stamina recovery by 30%
magicka potions •Major Intellect: Increases magicka recovery by 30%
all in all not bad for the potions, no need to buff those further IMO