frosth.darkomenb16_ESO wrote: »@eisberg
MOBAs aren't mmos. World of tank is not an MMO. Heck, I don't know what Counter strike online is, but I doubt it is an mmo either.
They all have a lot of players and are online games, but they are lobby based systems, they do not have the massively multiplayer aspect. it's about how many players you can interact with at a single point.
Because of this, those market data are hard to use to compare f2p mmos and subscription mmos. There is simply too much noise.
And this "shrinking" market is what I explained in the other thread. In short, it's simply because the games that get released as susbcription have a form of planned obsolescence. They no longer are aimed at being long term endeavors so they don't stay sub long enough to maintain the market size.
The few games that have actually attempted to be susbscription only have succeeded. ESO did not even try.
For the cash shops in some subscription only MMOs, that's just adapting to new times. It tells more about how people are ready to pay a sub than it says about f2p. Those games can get players to pay a sub, some times for expansions and even sparkle ponies. Why shouldn't they?
danno816_ESO wrote: »It can be a disincentive to getting banned, or participating in activities that can get you banned.
The worst of the f2p freeloaders are so cheap that even $20 will make them hesitate. The proof is that you will hear them complain that it is not completely free, even now when it only costs $20.
Like locking your door, it is just a deterrent, not foolproof.jpatek0501ub17_ESO wrote: »
It is, but only if the company is aggressive at banning accounts quickly. It definitely has an affect on Gold Spamming in chat, since that is usually a quick ban.
AlexDougherty wrote: »AlexDougherty wrote: »F2P: free to play - you download the game for free and play as much as you want afterwards, without a subscription fee.
B2P: buy to play - you pay a certain amount of money for the box and play as much as you want afterwards, without a subscription fee.
Every time someone comes up with another news flash saying "ESO goes F2P", there's always a discussion about how the game is actually B2P and how it is a huge difference. The initial payment would act as a floodgate and prevent the game from being invaded by trolls, griefers and bots.
If the price of the game was the same as when it launched (60-80$), they would be 100% correct. However, due to numerous sales (and this has been going on for months, it's not new), the box price has dropped a lot, -50% at least, and that's still with the 30 days subscription included.
Do you think the current box prices maintain the difference between F2P and B2P?
The initial purchase puts off some overentitled people, but apart from that, no, they both operate of the same principles, revolving primarily on getting us to spend in the cash shop.
WoW, which requires a paid subscription, has had a cash shop for years.
OK, it doesn't diminish from my arguement that F2P and B2P are essentially the same. And they their business model is geared around the cash shop. I know they've said Cosmetic and nothing you can't get in game anyhow (I noticed they didn't actually say no gear), but they will be adding items with the intention of them being must have items.
Not sure what WoW Cash shop sells, and how much of it's revenue comes from that, so I can't say anything about it.
lol. yea... a $20 difference.
But really, no there's not. ZOS is pushing the difference between B2P and F2P because they don't want to look like they COMPLETELY sold out this early.
Also, it provides them the opportunity to go F2P later and launch for a THIRD time with a big announcement:
"We've listened to our players and we are pleased to announced that we are now able to give them exactly what they want. We've removed all pay-walls to access to get into ESO. Elder Scrolls Online: Tamriel Unlimited: Uprising of the Factions will give players the core Elder Scrolls Online experience at no up front cost so that any player that joins will get to play at no cost to them.
Additionally, because we have been listening to what players want, we will be introducing Champion Trainers. These in game NPCs will allow players to pay 1000 Crowns to immediately advance to the next level. Once at level 50 they will offer 10 CP for the same 1000 Crowns.
We are making these changes because this is what you have told us you want and we believe this new model will enable us to make the ESO that we have always envisioned."
frosth.darkomenb16_ESO wrote: »@eisberg
MOBAs aren't mmos. World of tank is not an MMO. Heck, I don't know what Counter strike online is, but I doubt it is an mmo either.
They all have a lot of players and are online games, but they are lobby based systems, they do not have the massively multiplayer aspect. it's about how many players you can interact with at a single point.
Because of this, those market data are hard to use to compare f2p mmos and subscription mmos. There is simply too much noise.
And this "shrinking" market is what I explained in the other thread. In short, it's simply because the games that get released as susbcription have a form of planned obsolescence. They no longer are aimed at being long term endeavors so they don't stay sub long enough to maintain the market size.
The few games that have actually attempted to be susbscription only have succeeded. ESO did not even try.
For the cash shops in some subscription only MMOs, that's just adapting to new times. It tells more about how people are ready to pay a sub than it says about f2p. Those games can get players to pay a sub, some times for expansions and even sparkle ponies. Why shouldn't they?
I disagree, what I see is a crap ton of MMOs that tried to be subscription based and failed, and the MMOs that are still subscription based are the lucky few. I see all these MMOs that were meant to be long endeavors, and they thought they could do it with a subscription, but they soon realized that if they want to make a profit for the long haul, they needed to go move away from a subscription only model, cause if they stayed at subscription only model they would more likely have to shut down instead, or go into maintenance mode at best. Changing their model was not just for the short term, it was for the short and the long term.