darthbelanb14_ESO wrote: »The only difference between B2P and F2P is you have to buy the game. That's it, fundamentally they are the same model.
Darkonflare15 wrote: »darthbelanb14_ESO wrote: »The only difference between B2P and F2P is you have to buy the game. That's it, fundamentally they are the same model.
So when you buy a game that is $60, $40, or even $20 and is not a mmo is it consider F2P? No, since most games are B2p. You buy it and you play it. This is not a new model. I never hard of Grand Theft Auto ever being sold as free to play. No. It is a buy 2play game.
Not confusing since it still the same model. It does not matter if it is a mmo b2p or a normal game that is b2p it is still is b2p. Single player and multiplayer both go by the model of buy 2 play. Plus the free 2 play model does not suit just mmos. You have free 2 play mobas, free 2 play adventure games, and free 2 play fighters. So buy 2 play and free 2 play does not only belong to mmos. So it really does not matter if it is a mmo or not.jamesharv2005ub17_ESO wrote: »Darkonflare15 wrote: »darthbelanb14_ESO wrote: »The only difference between B2P and F2P is you have to buy the game. That's it, fundamentally they are the same model.
So when you buy a game that is $60, $40, or even $20 and is not a mmo is it consider F2P? No, since most games are B2p. You buy it and you play it. This is not a new model. I never hard of Grand Theft Auto ever being sold as free to play. No. It is a buy 2play game.
You are confusing games like GTA with MMOs is the problem. Of course you buy single player games. Its MMOs we are talking about here.
F2P: free to play - you download the game for free and play as much as you want afterwards, without a subscription fee.
B2P: buy to play - you pay a certain amount of money for the box and play as much as you want afterwards, without a subscription fee.
Every time someone comes up with another news flash saying "ESO goes F2P", there's always a discussion about how the game is actually B2P and how it is a huge difference. The initial payment would act as a floodgate and prevent the game from being invaded by trolls, griefers and bots.
If the price of the game was the same as when it launched (60-80$), they would be 100% correct. However, due to numerous sales (and this has been going on for months, it's not new), the box price has dropped a lot, -50% at least, and that's still with the 30 days subscription included.
Do you think the current box prices maintain the difference between F2P and B2P?
F2P: free to play - you download the game for free and play as much as you want afterwards, without a subscription fee.
B2P: buy to play - you pay a certain amount of money for the box and play as much as you want afterwards, without a subscription fee.
Every time someone comes up with another news flash saying "ESO goes F2P", there's always a discussion about how the game is actually B2P and how it is a huge difference. The initial payment would act as a floodgate and prevent the game from being invaded by trolls, griefers and bots.
If the price of the game was the same as when it launched (60-80$), they would be 100% correct. However, due to numerous sales (and this has been going on for months, it's not new), the box price has dropped a lot, -50% at least, and that's still with the 30 days subscription included.
Do you think the current box prices maintain the difference between F2P and B2P?
Well I can't find a box in town where I live. Been to Walmart, Target, Best Buy, 2 Game Stops. None of them are carrying the box.
Seems like it was removed from the shelves in more places than Australia.
F2P: free to play - you download the game for free and play as much as you want afterwards, without a subscription fee.
B2P: buy to play - you pay a certain amount of money for the box and play as much as you want afterwards, without a subscription fee.
Every time someone comes up with another news flash saying "ESO goes F2P", there's always a discussion about how the game is actually B2P and how it is a huge difference. The initial payment would act as a floodgate and prevent the game from being invaded by trolls, griefers and bots.
If the price of the game was the same as when it launched (60-80$), they would be 100% correct. However, due to numerous sales (and this has been going on for months, it's not new), the box price has dropped a lot, -50% at least, and that's still with the 30 days subscription included.
Do you think the current box prices maintain the difference between F2P and B2P?
Well I can't find a box in town where I live. Been to Walmart, Target, Best Buy, 2 Game Stops. None of them are carrying the box.
Seems like it was removed from the shelves in more places than Australia.
Yup same for me here in Colorado, can't find it anywhere for the box version. Amazon has it though.
F2P: free to play - you download the game for free and play as much as you want afterwards, without a subscription fee.
B2P: buy to play - you pay a certain amount of money for the box and play as much as you want afterwards, without a subscription fee.
Every time someone comes up with another news flash saying "ESO goes F2P", there's always a discussion about how the game is actually B2P and how it is a huge difference. The initial payment would act as a floodgate and prevent the game from being invaded by trolls, griefers and bots.
If the price of the game was the same as when it launched (60-80$), they would be 100% correct. However, due to numerous sales (and this has been going on for months, it's not new), the box price has dropped a lot, -50% at least, and that's still with the 30 days subscription included.
Do you think the current box prices maintain the difference between F2P and B2P?
Well I can't find a box in town where I live. Been to Walmart, Target, Best Buy, 2 Game Stops. None of them are carrying the box.
Seems like it was removed from the shelves in more places than Australia.
Yup same for me here in Colorado, can't find it anywhere for the box version. Amazon has it though.
It's funny. They still have a ton of other old box games at the stores like Diablo 3 w/o the expansion.
frosth.darkomenb16_ESO wrote: »There is very little difference between b2p and f2p. Even with a box price at $60.
See it this way, the "normal" model is: you pay $60, then $15 a month.
B2P is: you pay $60
F2P is: you pay nothing.
In both cases, there is that $15 a month to compensate for.
And that's a job for the cash shop!
So either ways, the game needs to behave like a f2p game if it wants to make up the lost revenue. This makes b2p actually worse than f2p for the players, as they just paid for the right to access the cash shop.
frosth.darkomenb16_ESO wrote: »There is very little difference between b2p and f2p. Even with a box price at $60.
See it this way, the "normal" model is: you pay $60, then $15 a month.
B2P is: you pay $60
F2P is: you pay nothing.
In both cases, there is that $15 a month to compensate for.
And that's a job for the cash shop!
So either ways, the game needs to behave like a f2p game if it wants to make up the lost revenue. This makes b2p actually worse than f2p for the players, as they just paid for the right to access the cash shop.
There is a huge difference in b2p and f2p when considering the console audience. For pc the game is practically f2p. But for console, the difference between free and buy is up to $1 Billion (obviously not all 18M Skyrim buyers will get eso, but without a sub a lot will).
Considering at best the pc subs are giving $54M per year, it is easy to see why B2P is a winner. It will give what years of subs cannot.
In spite of the many ZOS 'fans' who are desperately looking for a way to differentiate the new ESO from, say, Runescape, the fact that there's a trivial price tag on the box makes precious little difference.Do you think the current box prices maintain the difference between F2P and B2P?
I presume you're alluding to GW1 here, my understanding is that the playerbase for GW1 was minimal by the time GW2 launched and certainly dwarfed by the number of new players that only discovered GW with the second one.GW2 was very different than f2p's but they already had a fanbase and still have to pay fullprice for the game. $20 is a big difference than $60 bucks.
frosth.darkomenb16_ESO wrote: »frosth.darkomenb16_ESO wrote: »There is very little difference between b2p and f2p. Even with a box price at $60.
See it this way, the "normal" model is: you pay $60, then $15 a month.
B2P is: you pay $60
F2P is: you pay nothing.
In both cases, there is that $15 a month to compensate for.
And that's a job for the cash shop!
So either ways, the game needs to behave like a f2p game if it wants to make up the lost revenue. This makes b2p actually worse than f2p for the players, as they just paid for the right to access the cash shop.
There is a huge difference in b2p and f2p when considering the console audience. For pc the game is practically f2p. But for console, the difference between free and buy is up to $1 Billion (obviously not all 18M Skyrim buyers will get eso, but without a sub a lot will).
Considering at best the pc subs are giving $54M per year, it is easy to see why B2P is a winner. It will give what years of subs cannot.
That market is the same whether you go sub or b2p.
A thing to consider is that market penetration will reach a point where b2p sales will slow down, at that point, subscription model wins over cash shop implementations. The proportion of players paying in f2p games is very small and it won't be able to compete .Especially with DLC content not coming for a few months after that launch.
Market penetration may be slower with sub, and that's debatable, but in the end people interested in ESO are a finite number, and as the game increase in quality and become the best ESO it can be, the more people will consider it passes their personal quality standard. Sub or no Sub, when that happens, someone will buy the game and if he likes it, subscribe.
FFXiV is a proof that the console market can be viable for a sub game on console. Heck, it's a proof that subscription games are the best.
There are even people paying a sub of $30 in DCUO despite it being free. Note that DCUO is the most succesful f2p mmorpg on consoles, and it is doing less than $4.5M monthly, less than the 54M a year 300k subs bring in.
Console players are prepared to pay for subs if the game is worth it.
ESO just has to become up to par and it will do just fine. It made a great deal of the way and will accomplish another big step with 1.6.
So while PC currently may be at 300k susbcribers, it should improve over time. Look at Eve Online never stoping growing for a decade. ESO can and should aim to do that. If space submarine running excel can, so can ESO.
And with console subs, this could be 300k + 300k + 300k just for starters.
Again, growing over time and considering console market is larger and has less competition, could be substantially larger.
It won't be worth the change if the difference in sales between b2p sales and what sub would have sold is less than 3M. ($180M to replace the loss of $162M of 1year subscription.)
It is doubtful that more than 3M absolute players will buy the game this summer, it's no Skyrim, and being b2p is not what will make it sell much more.
I really don't think it work out. And even if they do manage to sell 6M copies, it only gives them 2 years worth of subs. An MMO can run for a decade, they will lose money with b2p no matter what.
I hope it sells a lot more though, even the 18M of skyrim, that way ruining the long term potential of ESO won't have been for pocket money.
MornaBaine wrote: »This question made me curious and a quick check confirmed that indeed you can easily pick up used copies of the game for $20 in quite a few places. However, I'm not sure how you register for a new account with a used game. Anyone know how that works?
MornaBaine wrote: »This question made me curious and a quick check confirmed that indeed you can easily pick up used copies of the game for $20 in quite a few places. However, I'm not sure how you register for a new account with a used game. Anyone know how that works?
You don't.
Once that serial code is burnt that disc is worthless. If you pay for a used MMO, you're a grade A moron.
Funkopotamus wrote: »Where is the link to the price of $20.00 ?
MornaBaine wrote: »This question made me curious and a quick check confirmed that indeed you can easily pick up used copies of the game for $20 in quite a few places. However, I'm not sure how you register for a new account with a used game. Anyone know how that works?
AlexDougherty wrote: »MornaBaine wrote: »This question made me curious and a quick check confirmed that indeed you can easily pick up used copies of the game for $20 in quite a few places. However, I'm not sure how you register for a new account with a used game. Anyone know how that works?
You can't, that's why you should never buy a used copy of an MMO.
The disc contains a copy of the game's client, but you can download that for free. What's needed is the code to create an account, and that's single use.
If you paid $20 for a used copy, then you paid about $20+postage too much.
frosth.darkomenb16_ESO wrote: »@eisberg
As I said, those market research include all f2p games rather than only MMORPGs.
The f2p model works for mobas, fps games and other simplistic low content games.
Also, the facts remain that even for those games, at the exception of the top end ones, they lose revenue over time as the game suffers from attrition.
f2p games are designed to get a lot of people trying the game, paying, then leaving. They have a high turn over but do not wish to have player retention.
At some point, they all exploit the entirety of their potential player base and just fade out.
As of square enix, wanting to go into f2p doesn't mean anything. Perhaps they want to design a moba of their licenses, or something of the like, and that would be an interesting move.
However, you cannot consider 1M subscribers to not be a massive success.
That's $180M a year, without counting box sales.
For reference, DOTA2, a moba more succesful than any f2p mmorpgs ever will, can only manage $136M. And it's backed by valve with steam being the biggest platform available.
WoW is a freak of nature and an outlier, so is LOL, we can't really compare "normal" games to them.
But a game released not that long ago able to gain 1M subs in a year makes it the perfect poster child for the subscription model. If it starts like that and follow the same growth pattern others have, how high can it go?
ESO has similar advantage, it's on PC and soon consoles, comes from a beloved long standing IP and has shown some actual improvements since it got released. There are no reasons it couldn't have the same success.
It works when you create a great game and improve upon it.
The f2p model is just drowning the sub model in total revenue because it includes all the mobile games and the army of fps/mobas/arena games releasing every year. But objectively, none of those games are good enough to be worth a subscription.
And finaly, I already addressed why the AAA mmorpgs are doing switches in another thread. No need to discuss the same thing in two different places.
MornaBaine wrote: »AlexDougherty wrote: »MornaBaine wrote: »This question made me curious and a quick check confirmed that indeed you can easily pick up used copies of the game for $20 in quite a few places. However, I'm not sure how you register for a new account with a used game. Anyone know how that works?
You can't, that's why you should never buy a used copy of an MMO.
The disc contains a copy of the game's client, but you can download that for free. What's needed is the code to create an account, and that's single use.
If you paid $20 for a used copy, then you paid about $20+postage too much.
Oh I haven't bought one, I was just curious. I wonder how people get away with selling used copies of MMO games then if you can't actually use them?