Id consider vet dungeons as content since they alter the instance creatures (and in some cases the environment) instead of just adding 0's to the base values of the normal values. Whether it's "enough" is up to the player, I'm just saying though.
I also do agree that ZoS did a solid job of following a schedule of updates up until 1.6. Think about how difficult it is for an inexperienced team to pull of a launch-able MMO then continue to develop it based on the feedback they receive.
Not that they ever hit the 4-6 week mark in 2014, but Matt Frior has confirmed it will slow down even more in 2015 on the reddit AMA.
http://www.reddit.com/r/elderscrollsonline/comments/2tfb48/welcome_to_the_eso_tamriel_unlimited_aua/cnym1shWe are not going to keep up our 2014 pace of updates in 2015 - and our future update pace will focus more on new adventures and game experiences than system changes. It's time to let the game breathe a little - we've done so many new features so quickly that we want to make sure everyone is on the same page with us. 1.6 alone has a complete rebalancing of most player abilities - we don't want to do that again, for example. Our #1 priority right now is getting Tamriel Unlimited launched on PC, and then focusing on a successful console launch. While we do those things, we have other teams already working on DLC and expect to see that start rolling out at some point after console launch settles down...1.6 is going to be the last major update before console launch, for obvious reasons. We will continue to do interim updates as necessary. As Paul said in another thread on this AMA, we're now developing for 4 platforms at once, and it is inherently more complex. We're committed to having content hit all the platforms at roughly the same time, so it will necessarily slow things down a bit.
Id consider vet dungeons as content since they alter the instance creatures (and in some cases the environment) instead of just adding 0's to the base values of the normal values. Whether it's "enough" is up to the player, I'm just saying though.
Languish4567 wrote: »Id consider vet dungeons as content since they alter the instance creatures (and in some cases the environment) instead of just adding 0's to the base values of the normal values. Whether it's "enough" is up to the player, I'm just saying though.
They are not adding new vet dungeons, delves, or new areas in 1.6 just new systems, aka justice, CP, and crown. None of these things are new content, if you are a maxed character with maxed gear you are getting nothing, with the exception of a need for intense amounts of grinding to get 3600 CP. Which essentially means at least 8 months of subscriptions with nothing new to do except grind.
I also do agree that ZoS did a solid job of following a schedule of updates up until 1.6. Think about how difficult it is for an inexperienced team to pull of a launch-able MMO then continue to develop it based on the feedback they receive.
I don't know if I'd call them inexperienced, as most of the devs are coming from companies who released titles like Warhammer Online, Dark Ages of Camelot, Age of Conan... etc.
Not that they ever hit the 4-6 week mark in 2014, but Matt Frior has confirmed it will slow down even more in 2015 on the reddit AMA.
http://www.reddit.com/r/elderscrollsonline/comments/2tfb48/welcome_to_the_eso_tamriel_unlimited_aua/cnym1shWe are not going to keep up our 2014 pace of updates in 2015 - and our future update pace will focus more on new adventures and game experiences than system changes. It's time to let the game breathe a little - we've done so many new features so quickly that we want to make sure everyone is on the same page with us. 1.6 alone has a complete rebalancing of most player abilities - we don't want to do that again, for example. Our #1 priority right now is getting Tamriel Unlimited launched on PC, and then focusing on a successful console launch. While we do those things, we have other teams already working on DLC and expect to see that start rolling out at some point after console launch settles down...1.6 is going to be the last major update before console launch, for obvious reasons. We will continue to do interim updates as necessary. As Paul said in another thread on this AMA, we're now developing for 4 platforms at once, and it is inherently more complex. We're committed to having content hit all the platforms at roughly the same time, so it will necessarily slow things down a bit.
I also do agree that ZoS did a solid job of following a schedule of updates up until 1.6. Think about how difficult it is for an inexperienced team to pull of a launch-able MMO then continue to develop it based on the feedback they receive.
I don't know if I'd call them inexperienced, as most of the devs are coming from companies who released titles like Warhammer Online, Dark Ages of Camelot, Age of Conan... etc.
starlizard70ub17_ESO wrote: »It's begining to look more and more like those of us who have had subs since the begining, should keep our subs until right after Mar 19th. Get our bonus and time served crowns, then unsub until actual added content is released. When it's released then decide if it's worth subbing (ie renting) for the new content or just buying to own it permenatly. The +10% bonus to xp, gold, etc, means nothing to those of us who already have a crafter and a VR14 charactor.
starlizard70ub17_ESO wrote: »It's begining to look more and more like those of us who have had subs since the begining, should keep our subs until right after Mar 19th. Get our bonus and time served crowns, then unsub until actual added content is released. When it's released then decide if it's worth subbing (ie renting) for the new content or just buying to own it permenatly. The +10% bonus to xp, gold, etc, means nothing to those of us who already have a crafter and a VR14 charactor.
I fully agree with this.
starlizard70ub17_ESO wrote: »It's begining to look more and more like those of us who have had subs since the begining, should keep our subs until right after Mar 19th. Get our bonus and time served crowns, then unsub until actual added content is released. When it's released then decide if it's worth subbing (ie renting) for the new content or just buying to own it permenatly. The +10% bonus to xp, gold, etc, means nothing to those of us who already have a crafter and a VR14 charactor.
NOTE, this comes from someone who actually supports ESO, so I'll wait and see how this is going to work. But if new content, (new land, quests, dungeons), is slowed down to once or twice a year, I can't see it worth paying a $180 sub per year for it.
ZOS_Ridout 12 points 2 days ago
XP was not adjusted down to push ESO Plus. Those bonuses are intended to be a 'thank you' for those committed players.
I also do agree that ZoS did a solid job of following a schedule of updates up until 1.6. Think about how difficult it is for an inexperienced team to pull of a launch-able MMO then continue to develop it based on the feedback they receive.
I don't know if I'd call them inexperienced, as most of the devs are coming from companies who released titles like Warhammer Online, Dark Ages of Camelot, Age of Conan... etc.
Well of two of those games listed one failed due to stubbornness and bad decisions. The other had to adjust its revenue stream. So while there where experienced people involved I think that people steering the over all direction of this game where inexperienced and likely not listening to those who did have some experience.
I'd like to reiterate. Updates =/= Content.
Content is when you get new playable areas.
New Game Mechanics =/= Content.
Content is new playable areas.
New Items in the Cash Shop =/= Content
Content = Playable Areas
nerevarine1138 wrote: »I'd like to reiterate. Updates =/= Content.
Content is when you get new playable areas.
New Game Mechanics =/= Content.
Content is new playable areas.
New Items in the Cash Shop =/= Content
Content = Playable Areas
Wrong. Wrong. Wrong, wrong, wrong.
You may not like some of that other content, but all those things are content. Your personal tastes don't affect what is actually considered game content.
nerevarine1138 wrote: »I'd like to reiterate. Updates =/= Content.
Content is when you get new playable areas.
New Game Mechanics =/= Content.
Content is new playable areas.
New Items in the Cash Shop =/= Content
Content = Playable Areas
Wrong. Wrong. Wrong, wrong, wrong.
You may not like some of that other content, but all those things are content. Your personal tastes don't affect what is actually considered game content.
Okay. Well you have fun "playing" the cash shop.
Or "playing" the new skill morphs.
starlizard70ub17_ESO wrote: »It's begining to look more and more like those of us who have had subs since the begining, should keep our subs until right after Mar 19th. Get our bonus and time served crowns, then unsub until actual added content is released. When it's released then decide if it's worth subbing (ie renting) for the new content or just buying to own it permenatly. The +10% bonus to xp, gold, etc, means nothing to those of us who already have a crafter and a VR14 charactor.
NOTE, this comes from someone who actually supports ESO, so I'll wait and see how this is going to work. But if new content, (new land, quests, dungeons), is slowed down to once or twice a year, I can't see it worth paying a $180 sub per year for it.
starlizard70ub17_ESO wrote: »It's begining to look more and more like those of us who have had subs since the begining, should keep our subs until right after Mar 19th. Get our bonus and time served crowns, then unsub until actual added content is released. When it's released then decide if it's worth subbing (ie renting) for the new content or just buying to own it permenatly. The +10% bonus to xp, gold, etc, means nothing to those of us who already have a crafter and a VR14 charactor.
NOTE, this comes from someone who actually supports ESO, so I'll wait and see how this is going to work. But if new content, (new land, quests, dungeons), is slowed down to once or twice a year, I can't see it worth paying a $180 sub per year for it.
I also do agree that ZoS did a solid job of following a schedule of updates up until 1.6. Think about how difficult it is for an inexperienced team to pull of a launch-able MMO then continue to develop it based on the feedback they receive.
I don't know if I'd call them inexperienced, as most of the devs are coming from companies who released titles like Warhammer Online, Dark Ages of Camelot, Age of Conan... etc.
Well of two of those games listed one failed due to stubbornness and bad decisions. The other had to adjust its revenue stream. So while there where experienced people involved I think that people steering the over all direction of this game where inexperienced and likely not listening to those who did have some experience.
The only one I'd say didn't really fail was DOAC.
It had just been out for so long that interest started to disappear.
Honestly, DOAC was/is one of the best MMOs ever and set the standard for a lot of MMOs today.
You can even still play DAOC and Ultima Online, although they are now run by a company called Broadsword.
nerevarine1138 wrote: »Wrong. Wrong. Wrong, wrong, wrong.
You may not like some of that other content, but all those things are content. Your personal tastes don't affect what is actually considered game content.
nerevarine1138 wrote: »nerevarine1138 wrote: »I'd like to reiterate. Updates =/= Content.
Content is when you get new playable areas.
New Game Mechanics =/= Content.
Content is new playable areas.
New Items in the Cash Shop =/= Content
Content = Playable Areas
Wrong. Wrong. Wrong, wrong, wrong.
You may not like some of that other content, but all those things are content. Your personal tastes don't affect what is actually considered game content.
Okay. Well you have fun "playing" the cash shop.
Or "playing" the new skill morphs.
I will have oodles of fun playing the new Justice System. I will also have bucketloads of fun playing in the new Champion System. If I get really wild, I may even have fun playing with the new provisioning recipes.
It's insane how much fun you can have if you stop treating the game as your job.
As much as I agree with the general consent of anti-B2P, I have to defend his statement here. The pace of updates thusfar, excluding Craglorn and vet dungeons, has been major system overhauls. I believe what he's saying is that the pace of system overhauls will slow as they collect data on where all of these changes end up, as balance has probably been turned upside-down by 1.6. After collecting data, they'll be able to tweak as they go, but they feel comfortable enough with 1.6 that it won't be as broken as the game's initial release.
That being said, I hope DLC is released in a consistent but slower manner; I don't feel like shelling out $20 per month on content that I otherwise would have gotten for $15 per month.
Well that term content development is the argument point. Does it mean balancing/fixing things that where in the game? They did this. Does that mean adding more end game content? Craglorn, trials, undaunted pledges and a new leveling system shows they did this. Did they have everything in the game they had projected at release or even at the moment? I don't think any one to include the developers believe that is so.