Ourorboros wrote: »i also feel huge gratitude is due to @Garkin. Also to @Wyykd and @katkat42 among others I am familiar with. There are many others whose names I don't know, but have contributed greatly with awesome add-ons. Hope you guys will be sticking around, at least until my sub runs out
a huge, huge thanks (again!) to @Garkin for all the work he has put out thus far, for all the help he has given to so many people, myself included god help him, for all the addons i wouldn't have been able to continue to use without him
(am probably being unfair by not mentioning others as well, but i believe Garkin sure has earned it).
Ourorboros wrote: »For those that use them, and I think that's the majority of players, add-ons have vastly improved the quality of game play since the beta days. Unfortunately, add-ons and their authors get no love from ZOS, and little enough from us. I'm reluctant to think what will happen if the new B2P model results in add-on authors leaving the game, and their add-ons as well. We have already lost some favorites, like CraftStore. I'm expecting to see some UI changes in 1.6 and/or 1.7, based on the Twitch interview. But ZOS has shown little interest in changing the UI or supporting add-ons. I don't see that changing, especially with consoles in the mix. I know people are emotional about B2P and the Crown Shop, but what do you think about losing your favorite add-ons along with this? It could happen. I don't know if this new model would work for me if I have to use the default UI.
Ourorboros wrote: »i also feel huge gratitude is due to @Garkin.
a huge, huge thanks (again!) to @Garkin for all the work he has put out thus far, for all the help he has given to so many people, myself included god help him, for all the addons i wouldn't have been able to continue to use without him
(am probably being unfair by not mentioning others as well, but i believe Garkin sure has earned it)
Also to @Wykkyd and @katkat42 among others I am familiar with. There are many others whose names I don't know, but have contributed greatly with awesome add-ons. Hope you guys will be sticking around, at least until my sub runs out.
Thanks for calling out some more great add-on authors. You've collectively made ESO a lot more fun for me, for sure. I bow before you!Ourorboros wrote: »i also feel huge gratitude is due to @Garkin.
a huge, huge thanks (again!) to @Garkin for all the work he has put out thus far, for all the help he has given to so many people, myself included god help him, for all the addons i wouldn't have been able to continue to use without him
(am probably being unfair by not mentioning others as well, but i believe Garkin sure has earned it)
Absolutely! I'll add my voice to this chorus.Also to @Wykkyd and @katkat42 among others I am familiar with. There are many others whose names I don't know, but have contributed greatly with awesome add-ons. Hope you guys will be sticking around, at least until my sub runs out.
D'aww, thanks! There's also @Randactyl , who took over the other half of @ingeniousclown 's addons when clown left. @Harven has written quite a few useful addons. Also @Atropos (FTC) and @Fyrakin (mini-map) deserve call-outs for quality over quantity.
I personally can't stand to play ESO without add-ons. That's why I write them, after all. I write add-ons that address what I see as deficiencies in the UI customization options available to us by default.
F2P & B2P games tend to attract a toxic, entitled, instant-gratification playerbase that is very unstable (coming and going in mass waves, constantly de-stabilizing the playerbase) and usually very distasteful to communicate with, to those of us who are more "purist" and "hardcore".
Reality, from my perspective, is that add-on development is driven by two very simple things. 1: an author's interest and motivation in the game, 2: community support for an author that drives him/her to develop even when they've lost interest/motivation in the game.
When an author has both #1 and #2 you see them crank out update after update filled with enhancements. Keep in mind, they do it for free (for donations, but those are rare). So the only reward they get for doing the work is self satisfaction and the occasional thank-you from a fan/user.
Take #1 or #2 away and you see the updates slow to a crawl as the author enters simple "maintenance mode", which is where many of us are at the moment. Take both away and you lose the author. Or in some cases, #2 just isn't enough to keep the author around and they leave anyway.
None of us have crystal balls. We can't legitimately predict where this will go.
ZOS made a business decision and if I had to guess I'd say it was probably driven by investors more-so than it was ZOS's immediate staff.
Where will ESO land when the dust settles? I have no clue, but I'm here to find out.
Khivas_Carrick wrote: »Add-Ons/UI Changes that ZoS needs to implement themselves:
1) A built in DPS meter. <-- No
2) Different inventory display options.
3) Optional Mini-Map for those that really want it.
4) CraftStore/Guild Trader price listings, things of that nature. <-- No
5) Better toolbars for tracking Horse Feedings, EXP, numbers on life bars, player information being displayed when looking at them, basically ggFrames or Azura or FTC but built in.
If ZoS does not want to do this *** themselves, then they need to stop peeing all over the Mod Writers and hire them full time for their work, really that simple.
Also I really like the proposed idea of having Mod Makers sell their goods through the Crown Shop. THAT would be an incentive to both make mods and sub for Crowns, without it being Pay To Win.
They get Voice and Controllers. We get Add-ons. Still a little hard to see how the scales balance on this. Keep in mind, add-ons come with their own set of issues, awesome as they are.