I seriously doubt that a subscription fee was what prevented TES fans from "getting their game".I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone.
I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone.
The Star Wars community dwarfs the TES community by an order of magnitude... so... you were saying?
Except that the Star Wars fans, myself included, are not necessarily video game players. The entire TES fanbase consists of people who learned about TES by playing it.The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.
There has never been a console themepark MMO with anything but a token playerbase.
The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.
I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.
You don't seem to understand how big the console community is. Estimates were as high as 90% of Skyrim sales coming from console.We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.Amsel_McKay wrote: »LoTRO community said the SAME THING!!!!
Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
Except that console will keep ESO alive even if the PC master race abandons it.
How? I doubt most console players will pay a sub when they already pay for network access. Box sales isn't a model for long term development. The store will get more and more intrusive as the reliance on the cash shop for income increases - which will push away players regardless of platform.
Because unlike the hardcore MMO fan, the average console player will not have a long term prejudice against a cash shop. Some will buy the box, while others will invest more. Plus, what I said above.
"People" have an aversion to being nickel and dimed. It's not an MMO centric experience. People will invest sure, but the regular income for the game is going to be coming increasingly from the shop. When the shop has more value, it becomes the focus.
There will also be an income from the DLC content. And again, the console community is huge. I don't think they will struggle to make a decent salary.
I disagree. People aren't likely to sub to a game they already have to pay network connection fees to even access. Additionally, people who aren't willing to pay a sub (for that reason) likely aren't willing to drop regular income in to a cash shop.
But they will pay for DLC content. Proof: Call of Duty.
You would compare a COD map pack to the type of content needed to sustain interest in an MMO?
Skyrim also had 3 DLC's.
Which they stopped because RPG DLC sales requires additional income to make the long term development viable. So we're back to pushing the store.
I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone.
The Star Wars community dwarfs the TES community by an order of magnitude... so... you were saying?
And SWTORs revenue is SO hurting...
http://www.pcgamer.com/swtors-average-monthly-revenue-has-doubled-since-going-f2p/
Yeah. They got it rough over there. If anything; they are doing even better by knuckleheads thinking they are having a hard time and not demanding they spend more money on actually developing the game more.
Amsel_McKay wrote: »LoTRO community said the SAME THING!!!!
Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone.
The Star Wars community dwarfs the TES community by an order of magnitude... so... you were saying?
And SWTORs revenue is SO hurting...
http://www.pcgamer.com/swtors-average-monthly-revenue-has-doubled-since-going-f2p/
Yeah. They got it rough over there. If anything; they are doing even better by knuckleheads thinking they are having a hard time and not demanding they spend more money on actually developing the game more.
I seriously doubt that a subscription fee was what prevented TES fans from "getting their game".I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone.
I may not be a naysayer or a doomsayer, but your reasoning is just plain bat!@#$ nonsense.
Amsel_McKay wrote: »LoTRO community said the SAME THING!!!!
I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone.
The Star Wars community dwarfs the TES community by an order of magnitude... so... you were saying?
Except that the Star Wars fans, myself included, are not necessarily video game players. The entire TES fanbase consists of people who learned about TES by playing it.The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.
There has never been a console themepark MMO with anything but a token playerbase.
The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.
I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.
You don't seem to understand how big the console community is. Estimates were as high as 90% of Skyrim sales coming from console.We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.Amsel_McKay wrote: »LoTRO community said the SAME THING!!!!
Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
Except that console will keep ESO alive even if the PC master race abandons it.
How? I doubt most console players will pay a sub when they already pay for network access. Box sales isn't a model for long term development. The store will get more and more intrusive as the reliance on the cash shop for income increases - which will push away players regardless of platform.
Because unlike the hardcore MMO fan, the average console player will not have a long term prejudice against a cash shop. Some will buy the box, while others will invest more. Plus, what I said above.
"People" have an aversion to being nickel and dimed. It's not an MMO centric experience. People will invest sure, but the regular income for the game is going to be coming increasingly from the shop. When the shop has more value, it becomes the focus.
There will also be an income from the DLC content. And again, the console community is huge. I don't think they will struggle to make a decent salary.
I disagree. People aren't likely to sub to a game they already have to pay network connection fees to even access. Additionally, people who aren't willing to pay a sub (for that reason) likely aren't willing to drop regular income in to a cash shop.
But they will pay for DLC content. Proof: Call of Duty.
You would compare a COD map pack to the type of content needed to sustain interest in an MMO?
Skyrim also had 3 DLC's.
Which they stopped because RPG DLC sales requires additional income to make the long term development viable. So we're back to pushing the store.
Time will tell, but I think too many worry about the future instead of now. It doesn't matter what happens in a year, or two years, just enjoy what you have while it lasts. We will see how well this game does, but I am pretty sure the TES fans are what made ESO possible and they will be the ones to keeps it alive.
Sallington wrote: »The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.
There has never been a console themepark MMO with anything but a token playerbase.
The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.
I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.
You don't seem to understand how big the console community is. Estimates were as high as 90% of Skyrim sales coming from console.We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.Amsel_McKay wrote: »LoTRO community said the SAME THING!!!!
Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
Except that console will keep ESO alive even if the PC master race abandons it.
How? I doubt most console players will pay a sub when they already pay for network access. Box sales isn't a model for long term development. The store will get more and more intrusive as the reliance on the cash shop for income increases - which will push away players regardless of platform.
Because unlike the hardcore MMO fan, the average console player will not have a long term prejudice against a cash shop. Some will buy the box, while others will invest more. Plus, what I said above.
"People" have an aversion to being nickel and dimed. It's not an MMO centric experience. People will invest sure, but the regular income for the game is going to be coming increasingly from the shop. When the shop has more value, it becomes the focus.
There will also be an income from the DLC content. And again, the console community is huge. I don't think they will struggle to make a decent salary.
I disagree. People aren't likely to sub to a game they already have to pay network connection fees to even access. Additionally, people who aren't willing to pay a sub (for that reason) likely aren't willing to drop regular income in to a cash shop.
But they will pay for DLC content. Proof: Call of Duty.
Yup, cause COD fans will make the community so much better.
My point wasn't that COD fans will play ESO, but that console gamers are use to buying DLC's.
knightblaster wrote: »I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone.
The Star Wars community dwarfs the TES community by an order of magnitude... so... you were saying?
And SWTORs revenue is SO hurting...
http://www.pcgamer.com/swtors-average-monthly-revenue-has-doubled-since-going-f2p/
Yeah. They got it rough over there. If anything; they are doing even better by knuckleheads thinking they are having a hard time and not demanding they spend more money on actually developing the game more.
I think the point isn't that the model is terrible for the gaming company -- it isn't. The point is that the model is terrible for the game.
Amsel_McKay wrote: »LoTRO community said the SAME THING!!!!
Lord of the Rings has a far larger fanbase, and has not already alienated many of their core fanbase with MMORPG mechanics that directly contrast with the gameplay they have grown to love in the series.
TES has a loyal fanbase, but many of the most attractive mechanics from the TES series do not exist here and a large number of TES fans already left long ago due to such reasons.
Without an overhaul to gameplay, it is difficult to see the TES console community really getting excited over the game long-term.
Feel like Skyrim having done so well will be what shoots ESO in the foot for the long term.
I seriously doubt that a subscription fee was what prevented TES fans from "getting their game".I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone.
I may not be a naysayer or a doomsayer, but your reasoning is just plain bat!@#$ nonsense.
I'm sure there are a lot of TES fans playing ESO, but the forums over the last year have been overrun with hardcore MMO players. That was my point. If you did not interpret my words correctly, that's your problem.
Amsel_McKay wrote: »LoTRO community said the SAME THING!!!!
Lord of the Rings has a far larger fanbase, and has not already alienated many of their core fanbase with MMORPG mechanics that directly contrast with the gameplay they have grown to love in the series.
TES has a loyal fanbase, but many of the most attractive mechanics from the TES series do not exist here and a large number of TES fans already left long ago due to such reasons.
Without an overhaul to gameplay, it is difficult to see the TES console community really getting excited over the game long-term.
Feel like Skyrim having done so well will be what shoots ESO in the foot for the long term.
Again, like the Star Wars fanbase, not all LOTR fans are necessarily gamers.
Communication is a two-way street, buddy.I seriously doubt that a subscription fee was what prevented TES fans from "getting their game".I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone.
I may not be a naysayer or a doomsayer, but your reasoning is just plain bat!@#$ nonsense.
I'm sure there are a lot of TES fans playing ESO, but the forums over the last year have been overrun with hardcore MMO players. That was my point. If you did not interpret my words correctly, that's your problem.
Exactly; and that's only one part of the problemTES has a loyal fanbase, but many of the most attractive mechanics from the TES series do not exist here and a large number of TES fans already left long ago due to such reasons.
I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone.
The worst thing for the gaming community as a whole are people dismissing others just because they play on a different device.Sallington wrote: »Sallington wrote: »The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.
There has never been a console themepark MMO with anything but a token playerbase.
The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.
I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.
You don't seem to understand how big the console community is. Estimates were as high as 90% of Skyrim sales coming from console.We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.Amsel_McKay wrote: »LoTRO community said the SAME THING!!!!
Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
Except that console will keep ESO alive even if the PC master race abandons it.
How? I doubt most console players will pay a sub when they already pay for network access. Box sales isn't a model for long term development. The store will get more and more intrusive as the reliance on the cash shop for income increases - which will push away players regardless of platform.
Because unlike the hardcore MMO fan, the average console player will not have a long term prejudice against a cash shop. Some will buy the box, while others will invest more. Plus, what I said above.
"People" have an aversion to being nickel and dimed. It's not an MMO centric experience. People will invest sure, but the regular income for the game is going to be coming increasingly from the shop. When the shop has more value, it becomes the focus.
There will also be an income from the DLC content. And again, the console community is huge. I don't think they will struggle to make a decent salary.
I disagree. People aren't likely to sub to a game they already have to pay network connection fees to even access. Additionally, people who aren't willing to pay a sub (for that reason) likely aren't willing to drop regular income in to a cash shop.
But they will pay for DLC content. Proof: Call of Duty.
Yup, cause COD fans will make the community so much better.
My point wasn't that COD fans will play ESO, but that console gamers are use to buying DLC's.
I agree. Console gamers ARE terrible for the gaming community as a whole.
jjf42001_ESO wrote: »I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone.
ill stick around to laugh at you and this games console sales. plenty of other b2p mmo ish games out there for consoles.
skyrim did 13 mill on ps3 and 360. i bet eso doesnt hit 3mill between ps4 and xbone.
straight up 20$ bet i dont even want anything when im right. but if im wrong send me ur paypal 20$ for ya
knightblaster wrote: »I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone.
The Star Wars community dwarfs the TES community by an order of magnitude... so... you were saying?
And SWTORs revenue is SO hurting...
http://www.pcgamer.com/swtors-average-monthly-revenue-has-doubled-since-going-f2p/
Yeah. They got it rough over there. If anything; they are doing even better by knuckleheads thinking they are having a hard time and not demanding they spend more money on actually developing the game more.
I think the point isn't that the model is terrible for the gaming company -- it isn't. The point is that the model is terrible for the game.
Yes, unfortunately it is a very real part of it though.
ESO is aimed a making a niche audience within an already niche audience.
The complaint that people have made in the past that this game is "more of a MMO" and "not Skyrim: Online" is a very real issue here.
I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone.