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MMO players seem to underestimate the TES community.

  • Gix
    Gix
    ✭✭✭✭
    SFBryan18 wrote: »
    I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone. :wink:
    I seriously doubt that a subscription fee was what prevented TES fans from "getting their game".

    I may not be a naysayer or a doomsayer, but your reasoning is just plain bat!@#$ nonsense.
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    BBSooner wrote: »
    SFBryan18 wrote: »
    Robocles wrote: »
    SFBryan18 wrote: »
    I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone. :wink:

    The Star Wars community dwarfs the TES community by an order of magnitude... so... you were saying?

    Except that the Star Wars fans, myself included, are not necessarily video game players. The entire TES fanbase consists of people who learned about TES by playing it.
    BBSooner wrote: »
    SFBryan18 wrote: »
    BBSooner wrote: »
    SFBryan18 wrote: »
    BBSooner wrote: »
    SFBryan18 wrote: »
    Pmarsico9 wrote: »
    The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.

    There has never been a console themepark MMO with anything but a token playerbase.

    The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.

    I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.

    You don't seem to understand how big the console community is. Estimates were as high as 90% of Skyrim sales coming from console.
    BBSooner wrote: »
    SFBryan18 wrote: »
    Rosveen wrote: »
    SFBryan18 wrote: »
    LoTRO community said the SAME THING!!!!

    Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
    We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.

    Except that console will keep ESO alive even if the PC master race abandons it.

    How? I doubt most console players will pay a sub when they already pay for network access. Box sales isn't a model for long term development. The store will get more and more intrusive as the reliance on the cash shop for income increases - which will push away players regardless of platform.

    Because unlike the hardcore MMO fan, the average console player will not have a long term prejudice against a cash shop. Some will buy the box, while others will invest more. Plus, what I said above.

    "People" have an aversion to being nickel and dimed. It's not an MMO centric experience. People will invest sure, but the regular income for the game is going to be coming increasingly from the shop. When the shop has more value, it becomes the focus.

    There will also be an income from the DLC content. And again, the console community is huge. I don't think they will struggle to make a decent salary.

    I disagree. People aren't likely to sub to a game they already have to pay network connection fees to even access. Additionally, people who aren't willing to pay a sub (for that reason) likely aren't willing to drop regular income in to a cash shop.

    But they will pay for DLC content. Proof: Call of Duty.

    You would compare a COD map pack to the type of content needed to sustain interest in an MMO?

    Skyrim also had 3 DLC's.

    Which they stopped because RPG DLC sales requires additional income to make the long term development viable. So we're back to pushing the store.

    Time will tell, but I think too many worry about the future instead of now. It doesn't matter what happens in a year, or two years, just enjoy what you have while it lasts. We will see how well this game does, but I am pretty sure the TES fans are what made ESO possible and they will be the ones to keeps it alive.
  • knightblaster
    knightblaster
    ✭✭✭
    technohic wrote: »
    Robocles wrote: »
    SFBryan18 wrote: »
    I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone. :wink:

    The Star Wars community dwarfs the TES community by an order of magnitude... so... you were saying?

    And SWTORs revenue is SO hurting...

    http://www.pcgamer.com/swtors-average-monthly-revenue-has-doubled-since-going-f2p/

    Yeah. They got it rough over there. If anything; they are doing even better by knuckleheads thinking they are having a hard time and not demanding they spend more money on actually developing the game more.

    I think the point isn't that the model is terrible for the gaming company -- it isn't. The point is that the model is terrible for the game.
  • BlueIllyrian
    BlueIllyrian
    ✭✭✭
    SFBryan18 wrote: »
    LoTRO community said the SAME THING!!!!

    Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
    technohic wrote: »
    Robocles wrote: »
    SFBryan18 wrote: »
    I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone. :wink:

    The Star Wars community dwarfs the TES community by an order of magnitude... so... you were saying?

    And SWTORs revenue is SO hurting...

    http://www.pcgamer.com/swtors-average-monthly-revenue-has-doubled-since-going-f2p/

    Yeah. They got it rough over there. If anything; they are doing even better by knuckleheads thinking they are having a hard time and not demanding they spend more money on actually developing the game more.

    SWTOR's f2p is not intended to stand on its own merit, it's a carrot and a stick method to get you to sub.
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    Gix wrote: »
    SFBryan18 wrote: »
    I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone. :wink:
    I seriously doubt that a subscription fee was what prevented TES fans from "getting their game".

    I may not be a naysayer or a doomsayer, but your reasoning is just plain bat!@#$ nonsense.

    I'm sure there are a lot of TES fans playing ESO, but the forums over the last year have been overrun with hardcore MMO players. That was my point. If you did not interpret my words correctly, that's your problem.
  • Samadhi
    Samadhi
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    LoTRO community said the SAME THING!!!!

    Lord of the Rings has a far larger fanbase, and has not already alienated many of their core fanbase with MMORPG mechanics that directly contrast with the gameplay they have grown to love in the series.

    TES has a loyal fanbase, but many of the most attractive mechanics from the TES series do not exist here and a large number of TES fans already left long ago due to such reasons.

    Without an overhaul to gameplay, it is difficult to see the TES console community really getting excited over the game long-term.

    Feel like Skyrim having done so well will be what shoots ESO in the foot for the long term.
    Edited by Samadhi on January 21, 2015 8:33PM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • BBSooner
    BBSooner
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    SFBryan18 wrote: »
    BBSooner wrote: »
    SFBryan18 wrote: »
    Robocles wrote: »
    SFBryan18 wrote: »
    I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone. :wink:

    The Star Wars community dwarfs the TES community by an order of magnitude... so... you were saying?

    Except that the Star Wars fans, myself included, are not necessarily video game players. The entire TES fanbase consists of people who learned about TES by playing it.
    BBSooner wrote: »
    SFBryan18 wrote: »
    BBSooner wrote: »
    SFBryan18 wrote: »
    BBSooner wrote: »
    SFBryan18 wrote: »
    Pmarsico9 wrote: »
    The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.

    There has never been a console themepark MMO with anything but a token playerbase.

    The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.

    I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.

    You don't seem to understand how big the console community is. Estimates were as high as 90% of Skyrim sales coming from console.
    BBSooner wrote: »
    SFBryan18 wrote: »
    Rosveen wrote: »
    SFBryan18 wrote: »
    LoTRO community said the SAME THING!!!!

    Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
    We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.

    Except that console will keep ESO alive even if the PC master race abandons it.

    How? I doubt most console players will pay a sub when they already pay for network access. Box sales isn't a model for long term development. The store will get more and more intrusive as the reliance on the cash shop for income increases - which will push away players regardless of platform.

    Because unlike the hardcore MMO fan, the average console player will not have a long term prejudice against a cash shop. Some will buy the box, while others will invest more. Plus, what I said above.

    "People" have an aversion to being nickel and dimed. It's not an MMO centric experience. People will invest sure, but the regular income for the game is going to be coming increasingly from the shop. When the shop has more value, it becomes the focus.

    There will also be an income from the DLC content. And again, the console community is huge. I don't think they will struggle to make a decent salary.

    I disagree. People aren't likely to sub to a game they already have to pay network connection fees to even access. Additionally, people who aren't willing to pay a sub (for that reason) likely aren't willing to drop regular income in to a cash shop.

    But they will pay for DLC content. Proof: Call of Duty.

    You would compare a COD map pack to the type of content needed to sustain interest in an MMO?

    Skyrim also had 3 DLC's.

    Which they stopped because RPG DLC sales requires additional income to make the long term development viable. So we're back to pushing the store.

    Time will tell, but I think too many worry about the future instead of now. It doesn't matter what happens in a year, or two years, just enjoy what you have while it lasts. We will see how well this game does, but I am pretty sure the TES fans are what made ESO possible and they will be the ones to keeps it alive.

    Which is a great stance, and I hope you 100% enjoy the game. I enjoy it as well, Which is why I'm concerned with the platform for longevity. Morrowind it's great because no matter what you can go back and do a play through. MMOs require planning and income to keep servers up, which as seen from LotRO they can make sure and "maintain", but at that point the negativity of the method of maintaining seeps in to every aspect of the game.
  • Sallington
    Sallington
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    ✭✭✭✭
    SFBryan18 wrote: »
    Sallington wrote: »
    SFBryan18 wrote: »
    BBSooner wrote: »
    SFBryan18 wrote: »
    BBSooner wrote: »
    SFBryan18 wrote: »
    Pmarsico9 wrote: »
    The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.

    There has never been a console themepark MMO with anything but a token playerbase.

    The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.

    I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.

    You don't seem to understand how big the console community is. Estimates were as high as 90% of Skyrim sales coming from console.
    BBSooner wrote: »
    SFBryan18 wrote: »
    Rosveen wrote: »
    SFBryan18 wrote: »
    LoTRO community said the SAME THING!!!!

    Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
    We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.

    Except that console will keep ESO alive even if the PC master race abandons it.

    How? I doubt most console players will pay a sub when they already pay for network access. Box sales isn't a model for long term development. The store will get more and more intrusive as the reliance on the cash shop for income increases - which will push away players regardless of platform.

    Because unlike the hardcore MMO fan, the average console player will not have a long term prejudice against a cash shop. Some will buy the box, while others will invest more. Plus, what I said above.

    "People" have an aversion to being nickel and dimed. It's not an MMO centric experience. People will invest sure, but the regular income for the game is going to be coming increasingly from the shop. When the shop has more value, it becomes the focus.

    There will also be an income from the DLC content. And again, the console community is huge. I don't think they will struggle to make a decent salary.

    I disagree. People aren't likely to sub to a game they already have to pay network connection fees to even access. Additionally, people who aren't willing to pay a sub (for that reason) likely aren't willing to drop regular income in to a cash shop.

    But they will pay for DLC content. Proof: Call of Duty.

    Yup, cause COD fans will make the community so much better.

    My point wasn't that COD fans will play ESO, but that console gamers are use to buying DLC's.

    I agree. Console gamers ARE terrible for the gaming community as a whole.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • technohic
    technohic
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    ✭✭✭✭✭
    technohic wrote: »
    Robocles wrote: »
    SFBryan18 wrote: »
    I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone. :wink:

    The Star Wars community dwarfs the TES community by an order of magnitude... so... you were saying?

    And SWTORs revenue is SO hurting...

    http://www.pcgamer.com/swtors-average-monthly-revenue-has-doubled-since-going-f2p/

    Yeah. They got it rough over there. If anything; they are doing even better by knuckleheads thinking they are having a hard time and not demanding they spend more money on actually developing the game more.

    I think the point isn't that the model is terrible for the gaming company -- it isn't. The point is that the model is terrible for the game.

    It certainly was not for SWTOR. Might have saved it. All the issues SWTOR has, it would have had even if it never went F2P. The problem with that game is a bad beta version of the Hero engine modded to where they cannot even do half of what they want to do; and development that pretty much follows the same thing WoW did just 3 years later.
  • SFBryan18
    SFBryan18
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    Samadhi wrote: »
    LoTRO community said the SAME THING!!!!

    Lord of the Rings has a far larger fanbase, and has not already alienated many of their core fanbase with MMORPG mechanics that directly contrast with the gameplay they have grown to love in the series.

    TES has a loyal fanbase, but many of the most attractive mechanics from the TES series do not exist here and a large number of TES fans already left long ago due to such reasons.

    Without an overhaul to gameplay, it is difficult to see the TES console community really getting excited over the game long-term.

    Feel like Skyrim having done so well will be what shoots ESO in the foot for the long term.

    Again, like the Star Wars fanbase, not all LOTR fans are necessarily gamers.
  • knightblaster
    knightblaster
    ✭✭✭
    SFBryan18 wrote: »
    Gix wrote: »
    SFBryan18 wrote: »
    I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone. :wink:
    I seriously doubt that a subscription fee was what prevented TES fans from "getting their game".

    I may not be a naysayer or a doomsayer, but your reasoning is just plain bat!@#$ nonsense.

    I'm sure there are a lot of TES fans playing ESO, but the forums over the last year have been overrun with hardcore MMO players. That was my point. If you did not interpret my words correctly, that's your problem.

    It's an MMO, though.

    Don't you remember the complaints when the game was released from the "TES fans" side of the community about how irritated they were by the MMO aspects of the game (people running everywhere, non-immersive names, go-go-go-go-go in the dungeons, chat, etc.). Smushing the two together was always a tenuous thing, but at the end of the day it's more of an MMO than it is a TES game, in terms of its mechanics and its atmosphere. I think that will be just as alienating to TES console fans as it was to many TES PC fans when ESO was released.
  • HypejetJAG
    Console community not enough? Very ignorent comment. Let me elaborate some.No I'm not calling you dumb look up definition for ignorance if you would like. I play both pc and console I have since oh about 13 years of age I'm 28 now btw. Years ago pc community was king. I have experienced both communities and I still do. Pc is not what it used to be not saying is isn't strong or even still the strongest. But if you think console cannot carry a game like eso just watch what happens in June. I currently play eso on pc have since launch. I will for sure transfer my character to console why? Simple the community.
  • Samadhi
    Samadhi
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    ✭✭✭
    SFBryan18 wrote: »
    Samadhi wrote: »
    LoTRO community said the SAME THING!!!!

    Lord of the Rings has a far larger fanbase, and has not already alienated many of their core fanbase with MMORPG mechanics that directly contrast with the gameplay they have grown to love in the series.

    TES has a loyal fanbase, but many of the most attractive mechanics from the TES series do not exist here and a large number of TES fans already left long ago due to such reasons.

    Without an overhaul to gameplay, it is difficult to see the TES console community really getting excited over the game long-term.

    Feel like Skyrim having done so well will be what shoots ESO in the foot for the long term.

    Again, like the Star Wars fanbase, not all LOTR fans are necessarily gamers.

    Glad you see and agree with where the issue comes up for ESO.

    Lord of the Rings and Star Wars need only make gaming appealing to an audience that is not familiar with it, but already loves the franchise; if they can get gamers who love the franchise playing all the better.

    Elder Scrolls as a franchise has a definitively gamer-based community, and the majority of them have come to expect things from the series that ESO does not adequately do, or in some cases do at all.
    As an Elder Scrolls game, ESO (as great a game as it may be) has already become notorious for falling short of its predecessors.

    I love this game for the lore, the universe, and the fact that my girlfriend and I can finally share that together instead of each playing single player instances of Skyrim separately.
    Would be pleasantly surprised to see it do well, but not holding out my hope for it.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Gix
    Gix
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    SFBryan18 wrote: »
    Gix wrote: »
    SFBryan18 wrote: »
    I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone. :wink:
    I seriously doubt that a subscription fee was what prevented TES fans from "getting their game".

    I may not be a naysayer or a doomsayer, but your reasoning is just plain bat!@#$ nonsense.

    I'm sure there are a lot of TES fans playing ESO, but the forums over the last year have been overrun with hardcore MMO players. That was my point. If you did not interpret my words correctly, that's your problem.
    Communication is a two-way street, buddy.

    No no, I got the gist of it: You believe that a game structured as a themepark MMO will thrive with the remaining "TES fan" player-base. Logic still smells of bat guano.

    You severely underestimate the importance of budgeting for content creation.
    Samadhi wrote: »
    TES has a loyal fanbase, but many of the most attractive mechanics from the TES series do not exist here and a large number of TES fans already left long ago due to such reasons.
    Exactly; and that's only one part of the problem
    Edited by Gix on January 21, 2015 8:49PM
  • Naivefanboi
    Naivefanboi
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    SFBryan18 wrote: »
    I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone. :wink:

    ill stick around to laugh at you and this games console sales. plenty of other b2p mmo ish games out there for consoles.
    skyrim did 13 mill on ps3 and 360. i bet eso doesnt hit 3mill between ps4 and xbone.
    straight up 20$ bet i dont even want anything when im right. but if im wrong send me ur paypal 20$ for ya
  • Lava_Croft
    Lava_Croft
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    Sallington wrote: »
    SFBryan18 wrote: »
    Sallington wrote: »
    SFBryan18 wrote: »
    BBSooner wrote: »
    SFBryan18 wrote: »
    BBSooner wrote: »
    SFBryan18 wrote: »
    Pmarsico9 wrote: »
    The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.

    There has never been a console themepark MMO with anything but a token playerbase.

    The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.

    I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.

    You don't seem to understand how big the console community is. Estimates were as high as 90% of Skyrim sales coming from console.
    BBSooner wrote: »
    SFBryan18 wrote: »
    Rosveen wrote: »
    SFBryan18 wrote: »
    LoTRO community said the SAME THING!!!!

    Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
    We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.

    Except that console will keep ESO alive even if the PC master race abandons it.

    How? I doubt most console players will pay a sub when they already pay for network access. Box sales isn't a model for long term development. The store will get more and more intrusive as the reliance on the cash shop for income increases - which will push away players regardless of platform.

    Because unlike the hardcore MMO fan, the average console player will not have a long term prejudice against a cash shop. Some will buy the box, while others will invest more. Plus, what I said above.

    "People" have an aversion to being nickel and dimed. It's not an MMO centric experience. People will invest sure, but the regular income for the game is going to be coming increasingly from the shop. When the shop has more value, it becomes the focus.

    There will also be an income from the DLC content. And again, the console community is huge. I don't think they will struggle to make a decent salary.

    I disagree. People aren't likely to sub to a game they already have to pay network connection fees to even access. Additionally, people who aren't willing to pay a sub (for that reason) likely aren't willing to drop regular income in to a cash shop.

    But they will pay for DLC content. Proof: Call of Duty.

    Yup, cause COD fans will make the community so much better.

    My point wasn't that COD fans will play ESO, but that console gamers are use to buying DLC's.

    I agree. Console gamers ARE terrible for the gaming community as a whole.
    The worst thing for the gaming community as a whole are people dismissing others just because they play on a different device.
  • SFBryan18
    SFBryan18
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    SFBryan18 wrote: »
    I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone. :wink:

    ill stick around to laugh at you and this games console sales. plenty of other b2p mmo ish games out there for consoles.
    skyrim did 13 mill on ps3 and 360. i bet eso doesnt hit 3mill between ps4 and xbone.
    straight up 20$ bet i dont even want anything when im right. but if im wrong send me ur paypal 20$ for ya

    Meh, I don't need your money. Some in game gold mats would be nice though.
    Edited by SFBryan18 on January 21, 2015 8:56PM
  • Samadhi
    Samadhi
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    Gix wrote: »
    Samadhi wrote: »
    TES has a loyal fanbase, but many of the most attractive mechanics from the TES series do not exist here and a large number of TES fans already left long ago due to such reasons.
    Exactly; and that's only one part of the problem

    Yes, unfortunately it is a very real part of it though.
    ESO is aimed a making a niche audience within an already niche audience.

    The complaint that people have made in the past that this game is "more of a MMO" and "not Skyrim: Online" is a very real issue here.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Flynch
    Flynch
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    The strongest aspect and point of debate that we had was that it was sub-based.

    That's gone now - so frankly, who the Hell knows what's up next. I literally have no point of reference here except that which has come before.

    And they were part of the argument regarding it going F2P.... and I can't deny that being a real possibility now - it makes me uncomfortable even thinking that way.

    I'm loyal to the TES franchise, and i'm loyal to ESO - but I feel a bit like a slapped labrador puppy right now.
  • kieso
    kieso
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    I don't know, the OP is iffy; on one hand TES are popularized by PC games so the largest fans are into games. But on the other hand other MMO's have a much larger general Fanbase such as star wars, star trek and LOTRO and those failed. so yeah..
  • Derra
    Derra
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    technohic wrote: »
    Robocles wrote: »
    SFBryan18 wrote: »
    I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone. :wink:

    The Star Wars community dwarfs the TES community by an order of magnitude... so... you were saying?

    And SWTORs revenue is SO hurting...

    http://www.pcgamer.com/swtors-average-monthly-revenue-has-doubled-since-going-f2p/

    Yeah. They got it rough over there. If anything; they are doing even better by knuckleheads thinking they are having a hard time and not demanding they spend more money on actually developing the game more.

    I think the point isn't that the model is terrible for the gaming company -- it isn't. The point is that the model is terrible for the game.

    Have you played the game? Nothing changed (for subs) except that you got some lunatics that spent 100eds or 1000nds of dollars on the shop and flooded the gtm with vanity items.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • SFBryan18
    SFBryan18
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    Samadhi wrote: »
    Gix wrote: »
    Samadhi wrote: »
    TES has a loyal fanbase, but many of the most attractive mechanics from the TES series do not exist here and a large number of TES fans already left long ago due to such reasons.
    Exactly; and that's only one part of the problem

    Yes, unfortunately it is a very real part of it though.
    ESO is aimed a making a niche audience within an already niche audience.

    The complaint that people have made in the past that this game is "more of a MMO" and "not Skyrim: Online" is a very real issue here.

    I think it has enough TES too keep console gamers happy for awhile. And we don't even know what will come in a year or two. Even though TES has alway attempted to be a sandbox, the quests in Skyrim and Oblivion felt very much like a theme park. Only difference here is that the player must now level to the next area instead of the area scaling to the player. Not too bad, and with the new champion system, vet ranks will feel a little more free to go where you want. Overall, I have felt the same enjoyment in ESO by playing the main story that I felt in past TES games, and I think that the lore is what keeps TES alive.
    Edited by SFBryan18 on January 21, 2015 11:09PM
  • Laerania_ESO
    Laerania_ESO
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    SFBryan18 wrote: »
    I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone. :wink:

    I'm glad to read some optimism here.

    I preferred the subscription model for ESO but, as I noticed the very first week, the game was designed with the cash shop in mind, and I said it.

    I think is good sign that ZOS is making things transparent. The B2P formula with DLC is a good model, all depends in how ZOS manage the cash-store and how bad manipulates the game design to make people buy the "conveniences".

    It is an opportunity, do not screw it
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