Amsel_McKay wrote: »LoTRO community said the SAME THING!!!!
We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.Amsel_McKay wrote: »LoTRO community said the SAME THING!!!!
Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
Amsel_McKay wrote: »LoTRO community said the SAME THING!!!!
Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
Do you mean that hard core MMO players will leave and we'll only have TES fans? Or am I just not getting it? For the record, I'm a TES fan - ESO is my first ever MMO, and I love it because it's Elder Scrolls.Now TES fans are getting their game back, and I think it's about time.
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We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.Amsel_McKay wrote: »LoTRO community said the SAME THING!!!!
Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
I'm not sure I understand what you mean by this:Do you mean that hard core MMO players will leave and we'll only have TES fans? Or am I just not getting it? For the record, I'm a TES fan - ESO is my first ever MMO, and I love it because it's Elder Scrolls.Now TES fans are getting their game back, and I think it's about time.
I wish they would have done cross platform on the same servers with the ability to play your character on either venue the way FF:RR does it. Chances are, we might need it as a lot of the TES fans are console gamers.
I hope that there are more PC gamers out there that are being more reasonable than it appears, otherwise; could get pretty lonely.
We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.Amsel_McKay wrote: »LoTRO community said the SAME THING!!!!
Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
Except that console will keep ESO alive even if the PC master race abandons it.
The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.
There has never been a console themepark MMO with anything but a token playerbase.
The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.
I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.
We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.Amsel_McKay wrote: »LoTRO community said the SAME THING!!!!
Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
Except that console will keep ESO alive even if the PC master race abandons it.
How? I doubt most console players will pay a sub when they already pay for network access. Box sales isn't a model for long term development. The store will get more and more intrusive as the reliance on the cash shop for income increases - which will push away players regardless of platform.
The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.
There has never been a console themepark MMO with anything but a token playerbase.
The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.
I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.
You don't seem to understand how big the console community is. Estimates were as high as 90% of Skyrim sales coming from console.We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.Amsel_McKay wrote: »LoTRO community said the SAME THING!!!!
Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
Except that console will keep ESO alive even if the PC master race abandons it.
How? I doubt most console players will pay a sub when they already pay for network access. Box sales isn't a model for long term development. The store will get more and more intrusive as the reliance on the cash shop for income increases - which will push away players regardless of platform.
Because unlike the hardcore MMO fan, the average console player will not have a long term prejudice against a cash shop. Some will buy the box, while others will invest more. Plus, what I said above.
The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.
There has never been a console themepark MMO with anything but a token playerbase.
The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.
I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.
You don't seem to understand how big the console community is. Estimates were as high as 90% of Skyrim sales coming from console.We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.Amsel_McKay wrote: »LoTRO community said the SAME THING!!!!
Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
Except that console will keep ESO alive even if the PC master race abandons it.
How? I doubt most console players will pay a sub when they already pay for network access. Box sales isn't a model for long term development. The store will get more and more intrusive as the reliance on the cash shop for income increases - which will push away players regardless of platform.
Because unlike the hardcore MMO fan, the average console player will not have a long term prejudice against a cash shop. Some will buy the box, while others will invest more. Plus, what I said above.
"People" have an aversion to being nickel and dimed. It's not an MMO centric experience. People will invest sure, but the regular income for the game is going to be coming increasingly from the shop. When the shop has more value, it becomes the focus.
My dear OP, respectfully, you are a funny man (or woman). First the game is released in a really bad state - so bad in fact that I think it's fair to say that most people quit after their fist free month. Back then many people (including myself) were pointing out what we perceived to be massive flaws in the game design and we stated our worries that the game would lack longevity if it wasn't massively improved very quickly. Back then the response form most fans here on the forums was:
oh stop your complaining, this game is TES and it's great because of.. you know.. TES!!! Who cares if there is no decent trading system, who cares if grouping is virtually impossible (as it was back then), who cares if the story is shallow and doesn't allow for any proper character development, who cares that you have to grind through all the quests of all three factions thereby destroying any motivation to roll an alt... it's TES after all!!
From the developers we were told not to cry and that they would sooner shut down the game before changing their subscription model and that they were here to stay etc.
Now, barely a year later the game is doing so badly (and make no mistake, as much as ZOS claim that this is a "huge improvement" and "everything will be so flexible" they are clearly doing this because they are not earning enough profit with the game in it's current state) that it's going F2P with cash shop and all. And what is the response from (some) of the fans here on the forum? Outrage at ZOS for betraying them, taking their money and pulling their beloved TES-franchise through the muck? Oh no, of course not! We're told not to worry, this game will be different! Every other MMO that went F2P became P2W in no time but this is TES!! That won't happen here! We'll shut down the game before it becomes P2W!!
Hmm, where have I heard that before.... o.O
The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.
There has never been a console themepark MMO with anything but a token playerbase.
The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.
I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.
You don't seem to understand how big the console community is. Estimates were as high as 90% of Skyrim sales coming from console.We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.Amsel_McKay wrote: »LoTRO community said the SAME THING!!!!
Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
Except that console will keep ESO alive even if the PC master race abandons it.
How? I doubt most console players will pay a sub when they already pay for network access. Box sales isn't a model for long term development. The store will get more and more intrusive as the reliance on the cash shop for income increases - which will push away players regardless of platform.
Because unlike the hardcore MMO fan, the average console player will not have a long term prejudice against a cash shop. Some will buy the box, while others will invest more. Plus, what I said above.
"People" have an aversion to being nickel and dimed. It's not an MMO centric experience. People will invest sure, but the regular income for the game is going to be coming increasingly from the shop. When the shop has more value, it becomes the focus.
There will also be an income from the DLC content. And again, the console community is huge. I don't think they will struggle to make a decent salary.
This comes from a source that doesn't track Steam sales. I have no doubt Skyrim had a huge playerbase on consoles, but it isn't anywhere near 90%.The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.
There has never been a console themepark MMO with anything but a token playerbase.
The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.
I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.
You don't seem to understand how big the console community is. Estimates were as high as 90% of Skyrim sales coming from console.
Will it? Perhaps it will. But I was talking about the community - the people I talk to and group with - and so I don't care who plays on console, I'm never going to have any contact with them.Except that console will keep ESO alive even if the PC master race abandons it.We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.Amsel_McKay wrote: »LoTRO community said the SAME THING!!!!
Was that game ever released on console? That's another thing the MMO players underestimate. The console community.I'm not sure I understand what you mean by this:Do you mean that hard core MMO players will leave and we'll only have TES fans? Or am I just not getting it? For the record, I'm a TES fan - ESO is my first ever MMO, and I love it because it's Elder Scrolls.Now TES fans are getting their game back, and I think it's about time.
Yes, That's what I meant.
I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone.
The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.
There has never been a console themepark MMO with anything but a token playerbase.
The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.
I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.
You don't seem to understand how big the console community is. Estimates were as high as 90% of Skyrim sales coming from console.We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.Amsel_McKay wrote: »LoTRO community said the SAME THING!!!!
Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
Except that console will keep ESO alive even if the PC master race abandons it.
How? I doubt most console players will pay a sub when they already pay for network access. Box sales isn't a model for long term development. The store will get more and more intrusive as the reliance on the cash shop for income increases - which will push away players regardless of platform.
Because unlike the hardcore MMO fan, the average console player will not have a long term prejudice against a cash shop. Some will buy the box, while others will invest more. Plus, what I said above.
"People" have an aversion to being nickel and dimed. It's not an MMO centric experience. People will invest sure, but the regular income for the game is going to be coming increasingly from the shop. When the shop has more value, it becomes the focus.
There will also be an income from the DLC content. And again, the console community is huge. I don't think they will struggle to make a decent salary.
I disagree. People aren't likely to sub to a game they already have to pay network connection fees to even access. Additionally, people who aren't willing to pay a sub (for that reason) likely aren't willing to drop regular income in to a cash shop.
The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.
There has never been a console themepark MMO with anything but a token playerbase.
The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.
I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.
You don't seem to understand how big the console community is. Estimates were as high as 90% of Skyrim sales coming from console.We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.Amsel_McKay wrote: »LoTRO community said the SAME THING!!!!
Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
Except that console will keep ESO alive even if the PC master race abandons it.
How? I doubt most console players will pay a sub when they already pay for network access. Box sales isn't a model for long term development. The store will get more and more intrusive as the reliance on the cash shop for income increases - which will push away players regardless of platform.
Because unlike the hardcore MMO fan, the average console player will not have a long term prejudice against a cash shop. Some will buy the box, while others will invest more. Plus, what I said above.
"People" have an aversion to being nickel and dimed. It's not an MMO centric experience. People will invest sure, but the regular income for the game is going to be coming increasingly from the shop. When the shop has more value, it becomes the focus.
There will also be an income from the DLC content. And again, the console community is huge. I don't think they will struggle to make a decent salary.
I disagree. People aren't likely to sub to a game they already have to pay network connection fees to even access. Additionally, people who aren't willing to pay a sub (for that reason) likely aren't willing to drop regular income in to a cash shop.
But they will pay for DLC content. Proof: Call of Duty.
The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.
There has never been a console themepark MMO with anything but a token playerbase.
The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.
I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.
You don't seem to understand how big the console community is. Estimates were as high as 90% of Skyrim sales coming from console.We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.Amsel_McKay wrote: »LoTRO community said the SAME THING!!!!
Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
Except that console will keep ESO alive even if the PC master race abandons it.
How? I doubt most console players will pay a sub when they already pay for network access. Box sales isn't a model for long term development. The store will get more and more intrusive as the reliance on the cash shop for income increases - which will push away players regardless of platform.
Because unlike the hardcore MMO fan, the average console player will not have a long term prejudice against a cash shop. Some will buy the box, while others will invest more. Plus, what I said above.
"People" have an aversion to being nickel and dimed. It's not an MMO centric experience. People will invest sure, but the regular income for the game is going to be coming increasingly from the shop. When the shop has more value, it becomes the focus.
There will also be an income from the DLC content. And again, the console community is huge. I don't think they will struggle to make a decent salary.
I disagree. People aren't likely to sub to a game they already have to pay network connection fees to even access. Additionally, people who aren't willing to pay a sub (for that reason) likely aren't willing to drop regular income in to a cash shop.
But they will pay for DLC content. Proof: Call of Duty.
I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone.
The Star Wars community dwarfs the TES community by an order of magnitude... so... you were saying?
The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.
There has never been a console themepark MMO with anything but a token playerbase.
The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.
I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.
You don't seem to understand how big the console community is. Estimates were as high as 90% of Skyrim sales coming from console.We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.Amsel_McKay wrote: »LoTRO community said the SAME THING!!!!
Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
Except that console will keep ESO alive even if the PC master race abandons it.
How? I doubt most console players will pay a sub when they already pay for network access. Box sales isn't a model for long term development. The store will get more and more intrusive as the reliance on the cash shop for income increases - which will push away players regardless of platform.
Because unlike the hardcore MMO fan, the average console player will not have a long term prejudice against a cash shop. Some will buy the box, while others will invest more. Plus, what I said above.
"People" have an aversion to being nickel and dimed. It's not an MMO centric experience. People will invest sure, but the regular income for the game is going to be coming increasingly from the shop. When the shop has more value, it becomes the focus.
There will also be an income from the DLC content. And again, the console community is huge. I don't think they will struggle to make a decent salary.
I disagree. People aren't likely to sub to a game they already have to pay network connection fees to even access. Additionally, people who aren't willing to pay a sub (for that reason) likely aren't willing to drop regular income in to a cash shop.
But they will pay for DLC content. Proof: Call of Duty.
You would compare a COD map pack to the type of content needed to sustain interest in an MMO?
The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.
There has never been a console themepark MMO with anything but a token playerbase.
The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.
I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.
You don't seem to understand how big the console community is. Estimates were as high as 90% of Skyrim sales coming from console.We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.Amsel_McKay wrote: »LoTRO community said the SAME THING!!!!
Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
Except that console will keep ESO alive even if the PC master race abandons it.
How? I doubt most console players will pay a sub when they already pay for network access. Box sales isn't a model for long term development. The store will get more and more intrusive as the reliance on the cash shop for income increases - which will push away players regardless of platform.
Because unlike the hardcore MMO fan, the average console player will not have a long term prejudice against a cash shop. Some will buy the box, while others will invest more. Plus, what I said above.
"People" have an aversion to being nickel and dimed. It's not an MMO centric experience. People will invest sure, but the regular income for the game is going to be coming increasingly from the shop. When the shop has more value, it becomes the focus.
There will also be an income from the DLC content. And again, the console community is huge. I don't think they will struggle to make a decent salary.
I disagree. People aren't likely to sub to a game they already have to pay network connection fees to even access. Additionally, people who aren't willing to pay a sub (for that reason) likely aren't willing to drop regular income in to a cash shop.
But they will pay for DLC content. Proof: Call of Duty.
I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone.
The Star Wars community dwarfs the TES community by an order of magnitude... so... you were saying?
Sallington wrote: »The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.
There has never been a console themepark MMO with anything but a token playerbase.
The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.
I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.
You don't seem to understand how big the console community is. Estimates were as high as 90% of Skyrim sales coming from console.We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.Amsel_McKay wrote: »LoTRO community said the SAME THING!!!!
Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
Except that console will keep ESO alive even if the PC master race abandons it.
How? I doubt most console players will pay a sub when they already pay for network access. Box sales isn't a model for long term development. The store will get more and more intrusive as the reliance on the cash shop for income increases - which will push away players regardless of platform.
Because unlike the hardcore MMO fan, the average console player will not have a long term prejudice against a cash shop. Some will buy the box, while others will invest more. Plus, what I said above.
"People" have an aversion to being nickel and dimed. It's not an MMO centric experience. People will invest sure, but the regular income for the game is going to be coming increasingly from the shop. When the shop has more value, it becomes the focus.
There will also be an income from the DLC content. And again, the console community is huge. I don't think they will struggle to make a decent salary.
I disagree. People aren't likely to sub to a game they already have to pay network connection fees to even access. Additionally, people who aren't willing to pay a sub (for that reason) likely aren't willing to drop regular income in to a cash shop.
But they will pay for DLC content. Proof: Call of Duty.
Yup, cause COD fans will make the community so much better.
I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone.
The Star Wars community dwarfs the TES community by an order of magnitude... so... you were saying?
Except that the Star Wars fans, myself included, are not necessarily video game players. The entire TES fanbase consists of people who learned about TES by playing it.The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.
There has never been a console themepark MMO with anything but a token playerbase.
The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.
I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.
You don't seem to understand how big the console community is. Estimates were as high as 90% of Skyrim sales coming from console.We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.Amsel_McKay wrote: »LoTRO community said the SAME THING!!!!
Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
Except that console will keep ESO alive even if the PC master race abandons it.
How? I doubt most console players will pay a sub when they already pay for network access. Box sales isn't a model for long term development. The store will get more and more intrusive as the reliance on the cash shop for income increases - which will push away players regardless of platform.
Because unlike the hardcore MMO fan, the average console player will not have a long term prejudice against a cash shop. Some will buy the box, while others will invest more. Plus, what I said above.
"People" have an aversion to being nickel and dimed. It's not an MMO centric experience. People will invest sure, but the regular income for the game is going to be coming increasingly from the shop. When the shop has more value, it becomes the focus.
There will also be an income from the DLC content. And again, the console community is huge. I don't think they will struggle to make a decent salary.
I disagree. People aren't likely to sub to a game they already have to pay network connection fees to even access. Additionally, people who aren't willing to pay a sub (for that reason) likely aren't willing to drop regular income in to a cash shop.
But they will pay for DLC content. Proof: Call of Duty.
You would compare a COD map pack to the type of content needed to sustain interest in an MMO?
Skyrim also had 3 DLC's.