Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

MMO players seem to underestimate the TES community.

SFBryan18
SFBryan18
✭✭✭✭✭
I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone. :wink:
Edited by SFBryan18 on January 21, 2015 7:49PM
  • Amsel_McKay
    Amsel_McKay
    ✭✭✭✭✭
    LoTRO community said the SAME THING!!!!
  • BBSooner
    BBSooner
    ✭✭✭✭✭
    Though i love both IPs, I'd say the LotRO fan base is larger and its MMO is a shell of the pre-cash shop days. They are maintaining at this point - they announced a year ago that they wouldn't be developing any new raids in the foreseeable future.
    Edited by BBSooner on January 21, 2015 7:51PM
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    LoTRO community said the SAME THING!!!!

    Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
    Edited by SFBryan18 on January 21, 2015 7:51PM
  • Rosveen
    Rosveen
    ✭✭✭✭✭
    ✭✭✭✭
    SFBryan18 wrote: »
    LoTRO community said the SAME THING!!!!

    Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
    We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.
  • BBSooner
    BBSooner
    ✭✭✭✭✭
    SFBryan18 wrote: »
    LoTRO community said the SAME THING!!!!

    Was that game ever released on console? That's another thing the MMO players underestimate. The console community.

    They'll get a good set of funds from console sales, but those run dry. When box sakes dwindle the studio is forced to push the shop on the consumer more to continue to develop. Which in turn pushes consumers away, which forces more store pushes, more leave, etc etc. LotRO is the poster child for how a cash shop sets the MMO on a path of maintenance.
    Edited by BBSooner on January 21, 2015 7:56PM
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm not sure I understand what you mean by this:
    SFBryan18 wrote: »
    Now TES fans are getting their game back, and I think it's about time.
    Do you mean that hard core MMO players will leave and we'll only have TES fans? Or am I just not getting it? For the record, I'm a TES fan - ESO is my first ever MMO, and I love it because it's Elder Scrolls.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    I wish they would have done cross platform on the same servers with the ability to play your character on either venue the way FF:RR does it. Chances are, we might need it as a lot of the TES fans are console gamers.

    I hope that there are more PC gamers out there that are being more reasonable than it appears, otherwise; could get pretty lonely.
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    Rosveen wrote: »
    SFBryan18 wrote: »
    LoTRO community said the SAME THING!!!!

    Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
    We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.

    Except that console will keep ESO alive even if the PC master race abandons it.
    UrQuan wrote: »
    I'm not sure I understand what you mean by this:
    SFBryan18 wrote: »
    Now TES fans are getting their game back, and I think it's about time.
    Do you mean that hard core MMO players will leave and we'll only have TES fans? Or am I just not getting it? For the record, I'm a TES fan - ESO is my first ever MMO, and I love it because it's Elder Scrolls.

    Yes, That's what I meant.
    Edited by SFBryan18 on January 21, 2015 7:59PM
  • Pmarsico9
    Pmarsico9
    ✭✭✭✭
    The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.

    There has never been a console themepark MMO with anything but a token playerbase.

    The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.

    I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.
    Edited by Pmarsico9 on January 21, 2015 8:00PM
  • Volto
    Volto
    You don't think star wars has a fanbase? lol that game went to *** FAST
    Otlov - Orc Dragonknight - VR2 - AD
  • SteveCampsOut
    SteveCampsOut
    ✭✭✭✭✭
    technohic wrote: »
    I wish they would have done cross platform on the same servers with the ability to play your character on either venue the way FF:RR does it. Chances are, we might need it as a lot of the TES fans are console gamers.

    I hope that there are more PC gamers out there that are being more reasonable than it appears, otherwise; could get pretty lonely.

    I run around solo 8 to 10 hours a day as it is, I doubt I'll notice anything but the empty chat window.....

  • Roechacca
    Roechacca
    ✭✭✭✭✭
    ✭✭✭
    Consol players are a billion times more fickle the PC players . Good luck keeping their loyalty to any one brand .
  • BBSooner
    BBSooner
    ✭✭✭✭✭
    SFBryan18 wrote: »
    Rosveen wrote: »
    SFBryan18 wrote: »
    LoTRO community said the SAME THING!!!!

    Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
    We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.

    Except that console will keep ESO alive even if the PC master race abandons it.

    How? I doubt most console players will pay a sub when they already pay for network access. Box sales isn't a model for long term development. The store will get more and more intrusive as the reliance on the cash shop for income increases - which will push away players regardless of platform.
  • daneyulebub17_ESO
    daneyulebub17_ESO
    ✭✭✭✭✭
    Why would hardcore TES fans be any more tolerant of having a cash store and it's accompanying commercialization of every aspect of the game--or the crap f2p kiddies--or the inevitable Pay to Win, than "regular" MMO players? Do they have less ability to know quality from crap?
    Edited by daneyulebub17_ESO on January 21, 2015 8:01PM
    This message confirms that you have successfully cancelled your subscription to The Elder Scrolls Online. You will no longer be charged for a subscription on a recurring basis, and your access to the game will expire at the end of your current subscription cycle.

    We're sad to see you go now, but we'll be happy to welcome you back at any time! Whenever you're ready to come back, your characters will be waiting for you, just like you left them. You can return anytime by resubscribing on the Manage Subscription page on your Elder Scrolls Online account.

    Please print this email and keep it for your records.
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    Pmarsico9 wrote: »
    The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.

    There has never been a console themepark MMO with anything but a token playerbase.

    The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.

    I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.

    You don't seem to understand how big the console community is. Estimates were as high as 90% of Skyrim sales coming from console.
    BBSooner wrote: »
    SFBryan18 wrote: »
    Rosveen wrote: »
    SFBryan18 wrote: »
    LoTRO community said the SAME THING!!!!

    Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
    We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.

    Except that console will keep ESO alive even if the PC master race abandons it.

    How? I doubt most console players will pay a sub when they already pay for network access. Box sales isn't a model for long term development. The store will get more and more intrusive as the reliance on the cash shop for income increases - which will push away players regardless of platform.

    Because unlike the hardcore MMO fan, the average console player will not have a long term prejudice against a cash shop. Some will buy the box, while others will invest more. Plus, what I said above.
    Edited by SFBryan18 on January 21, 2015 8:05PM
  • BBSooner
    BBSooner
    ✭✭✭✭✭
    SFBryan18 wrote: »
    Pmarsico9 wrote: »
    The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.

    There has never been a console themepark MMO with anything but a token playerbase.

    The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.

    I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.

    You don't seem to understand how big the console community is. Estimates were as high as 90% of Skyrim sales coming from console.
    BBSooner wrote: »
    SFBryan18 wrote: »
    Rosveen wrote: »
    SFBryan18 wrote: »
    LoTRO community said the SAME THING!!!!

    Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
    We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.

    Except that console will keep ESO alive even if the PC master race abandons it.

    How? I doubt most console players will pay a sub when they already pay for network access. Box sales isn't a model for long term development. The store will get more and more intrusive as the reliance on the cash shop for income increases - which will push away players regardless of platform.

    Because unlike the hardcore MMO fan, the average console player will not have a long term prejudice against a cash shop. Some will buy the box, while others will invest more. Plus, what I said above.

    "People" have an aversion to being nickel and dimed. It's not an MMO centric experience. People will invest sure, but the regular income for the game is going to be coming increasingly from the shop. When the shop has more value, it becomes the focus.
  • Morthur
    Morthur
    ✭✭✭
    .
    Edited by Morthur on January 22, 2015 10:08AM
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    BBSooner wrote: »
    SFBryan18 wrote: »
    Pmarsico9 wrote: »
    The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.

    There has never been a console themepark MMO with anything but a token playerbase.

    The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.

    I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.

    You don't seem to understand how big the console community is. Estimates were as high as 90% of Skyrim sales coming from console.
    BBSooner wrote: »
    SFBryan18 wrote: »
    Rosveen wrote: »
    SFBryan18 wrote: »
    LoTRO community said the SAME THING!!!!

    Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
    We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.

    Except that console will keep ESO alive even if the PC master race abandons it.

    How? I doubt most console players will pay a sub when they already pay for network access. Box sales isn't a model for long term development. The store will get more and more intrusive as the reliance on the cash shop for income increases - which will push away players regardless of platform.

    Because unlike the hardcore MMO fan, the average console player will not have a long term prejudice against a cash shop. Some will buy the box, while others will invest more. Plus, what I said above.

    "People" have an aversion to being nickel and dimed. It's not an MMO centric experience. People will invest sure, but the regular income for the game is going to be coming increasingly from the shop. When the shop has more value, it becomes the focus.

    There will also be an income from the DLC content. And again, the console community is huge. I don't think they will struggle to make a decent salary.
    Morthur wrote: »
    My dear OP, respectfully, you are a funny man (or woman). First the game is released in a really bad state - so bad in fact that I think it's fair to say that most people quit after their fist free month. Back then many people (including myself) were pointing out what we perceived to be massive flaws in the game design and we stated our worries that the game would lack longevity if it wasn't massively improved very quickly. Back then the response form most fans here on the forums was:

    oh stop your complaining, this game is TES and it's great because of.. you know.. TES!!! Who cares if there is no decent trading system, who cares if grouping is virtually impossible (as it was back then), who cares if the story is shallow and doesn't allow for any proper character development, who cares that you have to grind through all the quests of all three factions thereby destroying any motivation to roll an alt... it's TES after all!!

    From the developers we were told not to cry and that they would sooner shut down the game before changing their subscription model and that they were here to stay etc.

    Now, barely a year later the game is doing so badly (and make no mistake, as much as ZOS claim that this is a "huge improvement" and "everything will be so flexible" they are clearly doing this because they are not earning enough profit with the game in it's current state) that it's going F2P with cash shop and all. And what is the response from (some) of the fans here on the forum? Outrage at ZOS for betraying them, taking their money and pulling their beloved TES-franchise through the muck? Oh no, of course not! We're told not to worry, this game will be different! Every other MMO that went F2P became P2W in no time but this is TES!! That won't happen here! We'll shut down the game before it becomes P2W!!

    Hmm, where have I heard that before.... o.O

    Let's just make it clear. The B2P decision had nothing to do with a poor state of game. It was because the console networks already require a sub so ESO decided B2P plus a cash shop was a better decision.
    Edited by SFBryan18 on January 21, 2015 8:14PM
  • BBSooner
    BBSooner
    ✭✭✭✭✭
    SFBryan18 wrote: »
    BBSooner wrote: »
    SFBryan18 wrote: »
    Pmarsico9 wrote: »
    The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.

    There has never been a console themepark MMO with anything but a token playerbase.

    The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.

    I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.

    You don't seem to understand how big the console community is. Estimates were as high as 90% of Skyrim sales coming from console.
    BBSooner wrote: »
    SFBryan18 wrote: »
    Rosveen wrote: »
    SFBryan18 wrote: »
    LoTRO community said the SAME THING!!!!

    Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
    We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.

    Except that console will keep ESO alive even if the PC master race abandons it.

    How? I doubt most console players will pay a sub when they already pay for network access. Box sales isn't a model for long term development. The store will get more and more intrusive as the reliance on the cash shop for income increases - which will push away players regardless of platform.

    Because unlike the hardcore MMO fan, the average console player will not have a long term prejudice against a cash shop. Some will buy the box, while others will invest more. Plus, what I said above.

    "People" have an aversion to being nickel and dimed. It's not an MMO centric experience. People will invest sure, but the regular income for the game is going to be coming increasingly from the shop. When the shop has more value, it becomes the focus.

    There will also be an income from the DLC content. And again, the console community is huge. I don't think they will struggle to make a decent salary.

    I disagree. People aren't likely to sub to a game they already have to pay network connection fees to even access. Additionally, people who aren't willing to pay a sub (for that reason) likely aren't willing to drop regular income in to a cash shop.
  • Rosveen
    Rosveen
    ✭✭✭✭✭
    ✭✭✭✭
    SFBryan18 wrote: »
    Pmarsico9 wrote: »
    The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.

    There has never been a console themepark MMO with anything but a token playerbase.

    The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.

    I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.

    You don't seem to understand how big the console community is. Estimates were as high as 90% of Skyrim sales coming from console.
    This comes from a source that doesn't track Steam sales. I have no doubt Skyrim had a huge playerbase on consoles, but it isn't anywhere near 90%.
    SFBryan18 wrote: »
    Rosveen wrote: »
    SFBryan18 wrote: »
    LoTRO community said the SAME THING!!!!

    Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
    We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.
    Except that console will keep ESO alive even if the PC master race abandons it.
    UrQuan wrote: »
    I'm not sure I understand what you mean by this:
    SFBryan18 wrote: »
    Now TES fans are getting their game back, and I think it's about time.
    Do you mean that hard core MMO players will leave and we'll only have TES fans? Or am I just not getting it? For the record, I'm a TES fan - ESO is my first ever MMO, and I love it because it's Elder Scrolls.

    Yes, That's what I meant.
    Will it? Perhaps it will. But I was talking about the community - the people I talk to and group with - and so I don't care who plays on console, I'm never going to have any contact with them.

    The thing is, the ESO community is already pretty friendly. Most of my in-game experiences have been pleasant, zone chat notwithstanding. We also already have many longtime TES fans here, myself included. This isn't an either-or situation, single player TES people have always been here. You say we underestimate the TES community, but I think maybe you're overestimating it a little? You mention lore, but the truth is that most of the 20 mln Skyrim players are regular people going through content once and moving on. Just the kind of players ESO needs for box sales revenue, but does it work long-term? I have no idea. ESO certainly doesn't have advantage of full-on immersion (not even a housing system!) and prolific moddability that the single player community thrives on.

    This isn't really a question of community, but what ZOS is going to do to sustain their revenue. You can gather the greatest, most friendly people, but if they don't pay up...
  • Robocles
    Robocles
    ✭✭✭✭✭
    SFBryan18 wrote: »
    I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone. :wink:

    The Star Wars community dwarfs the TES community by an order of magnitude... so... you were saying?
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    BBSooner wrote: »
    SFBryan18 wrote: »
    BBSooner wrote: »
    SFBryan18 wrote: »
    Pmarsico9 wrote: »
    The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.

    There has never been a console themepark MMO with anything but a token playerbase.

    The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.

    I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.

    You don't seem to understand how big the console community is. Estimates were as high as 90% of Skyrim sales coming from console.
    BBSooner wrote: »
    SFBryan18 wrote: »
    Rosveen wrote: »
    SFBryan18 wrote: »
    LoTRO community said the SAME THING!!!!

    Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
    We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.

    Except that console will keep ESO alive even if the PC master race abandons it.

    How? I doubt most console players will pay a sub when they already pay for network access. Box sales isn't a model for long term development. The store will get more and more intrusive as the reliance on the cash shop for income increases - which will push away players regardless of platform.

    Because unlike the hardcore MMO fan, the average console player will not have a long term prejudice against a cash shop. Some will buy the box, while others will invest more. Plus, what I said above.

    "People" have an aversion to being nickel and dimed. It's not an MMO centric experience. People will invest sure, but the regular income for the game is going to be coming increasingly from the shop. When the shop has more value, it becomes the focus.

    There will also be an income from the DLC content. And again, the console community is huge. I don't think they will struggle to make a decent salary.

    I disagree. People aren't likely to sub to a game they already have to pay network connection fees to even access. Additionally, people who aren't willing to pay a sub (for that reason) likely aren't willing to drop regular income in to a cash shop.

    But they will pay for DLC content. Proof: Call of Duty.
    Edited by SFBryan18 on January 21, 2015 8:17PM
  • Robocles
    Robocles
    ✭✭✭✭✭
    SFBryan18 wrote: »
    BBSooner wrote: »
    SFBryan18 wrote: »
    BBSooner wrote: »
    SFBryan18 wrote: »
    Pmarsico9 wrote: »
    The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.

    There has never been a console themepark MMO with anything but a token playerbase.

    The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.

    I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.

    You don't seem to understand how big the console community is. Estimates were as high as 90% of Skyrim sales coming from console.
    BBSooner wrote: »
    SFBryan18 wrote: »
    Rosveen wrote: »
    SFBryan18 wrote: »
    LoTRO community said the SAME THING!!!!

    Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
    We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.

    Except that console will keep ESO alive even if the PC master race abandons it.

    How? I doubt most console players will pay a sub when they already pay for network access. Box sales isn't a model for long term development. The store will get more and more intrusive as the reliance on the cash shop for income increases - which will push away players regardless of platform.

    Because unlike the hardcore MMO fan, the average console player will not have a long term prejudice against a cash shop. Some will buy the box, while others will invest more. Plus, what I said above.

    "People" have an aversion to being nickel and dimed. It's not an MMO centric experience. People will invest sure, but the regular income for the game is going to be coming increasingly from the shop. When the shop has more value, it becomes the focus.

    There will also be an income from the DLC content. And again, the console community is huge. I don't think they will struggle to make a decent salary.

    I disagree. People aren't likely to sub to a game they already have to pay network connection fees to even access. Additionally, people who aren't willing to pay a sub (for that reason) likely aren't willing to drop regular income in to a cash shop.

    But they will pay for DLC content. Proof: Call of Duty.

    COD is an FPS... but that's a valid point to an extent.
  • DanielMaxwell
    DanielMaxwell
    ✭✭✭
    I would not count on console players keeping the game alive on consoles , but they might be able to depending on how much the console players spend in the cash shop.

    Remember that Console players do have an extra cost that PC players do not , the Xbox/PS4 network subs.

    Not all of the TES console fans will play ESO on the console , it seems that some of the TES fans who want a TES multiplayer game are projecting there desires onto the rest of the TES console player base.
  • BBSooner
    BBSooner
    ✭✭✭✭✭
    SFBryan18 wrote: »
    BBSooner wrote: »
    SFBryan18 wrote: »
    BBSooner wrote: »
    SFBryan18 wrote: »
    Pmarsico9 wrote: »
    The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.

    There has never been a console themepark MMO with anything but a token playerbase.

    The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.

    I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.

    You don't seem to understand how big the console community is. Estimates were as high as 90% of Skyrim sales coming from console.
    BBSooner wrote: »
    SFBryan18 wrote: »
    Rosveen wrote: »
    SFBryan18 wrote: »
    LoTRO community said the SAME THING!!!!

    Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
    We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.

    Except that console will keep ESO alive even if the PC master race abandons it.

    How? I doubt most console players will pay a sub when they already pay for network access. Box sales isn't a model for long term development. The store will get more and more intrusive as the reliance on the cash shop for income increases - which will push away players regardless of platform.

    Because unlike the hardcore MMO fan, the average console player will not have a long term prejudice against a cash shop. Some will buy the box, while others will invest more. Plus, what I said above.

    "People" have an aversion to being nickel and dimed. It's not an MMO centric experience. People will invest sure, but the regular income for the game is going to be coming increasingly from the shop. When the shop has more value, it becomes the focus.

    There will also be an income from the DLC content. And again, the console community is huge. I don't think they will struggle to make a decent salary.

    I disagree. People aren't likely to sub to a game they already have to pay network connection fees to even access. Additionally, people who aren't willing to pay a sub (for that reason) likely aren't willing to drop regular income in to a cash shop.

    But they will pay for DLC content. Proof: Call of Duty.

    You would compare a COD map pack to the type of content needed to sustain interest in an MMO?
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    Robocles wrote: »
    SFBryan18 wrote: »
    I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone. :wink:

    The Star Wars community dwarfs the TES community by an order of magnitude... so... you were saying?

    Except that the Star Wars fans, myself included, are not necessarily video game players. The entire TES fanbase consists of people who learned about TES by playing it.
    BBSooner wrote: »
    SFBryan18 wrote: »
    BBSooner wrote: »
    SFBryan18 wrote: »
    BBSooner wrote: »
    SFBryan18 wrote: »
    Pmarsico9 wrote: »
    The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.

    There has never been a console themepark MMO with anything but a token playerbase.

    The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.

    I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.

    You don't seem to understand how big the console community is. Estimates were as high as 90% of Skyrim sales coming from console.
    BBSooner wrote: »
    SFBryan18 wrote: »
    Rosveen wrote: »
    SFBryan18 wrote: »
    LoTRO community said the SAME THING!!!!

    Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
    We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.

    Except that console will keep ESO alive even if the PC master race abandons it.

    How? I doubt most console players will pay a sub when they already pay for network access. Box sales isn't a model for long term development. The store will get more and more intrusive as the reliance on the cash shop for income increases - which will push away players regardless of platform.

    Because unlike the hardcore MMO fan, the average console player will not have a long term prejudice against a cash shop. Some will buy the box, while others will invest more. Plus, what I said above.

    "People" have an aversion to being nickel and dimed. It's not an MMO centric experience. People will invest sure, but the regular income for the game is going to be coming increasingly from the shop. When the shop has more value, it becomes the focus.

    There will also be an income from the DLC content. And again, the console community is huge. I don't think they will struggle to make a decent salary.

    I disagree. People aren't likely to sub to a game they already have to pay network connection fees to even access. Additionally, people who aren't willing to pay a sub (for that reason) likely aren't willing to drop regular income in to a cash shop.

    But they will pay for DLC content. Proof: Call of Duty.

    You would compare a COD map pack to the type of content needed to sustain interest in an MMO?

    Skyrim also had 3 DLC's.
    Edited by SFBryan18 on January 21, 2015 8:22PM
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    SFBryan18 wrote: »
    BBSooner wrote: »
    SFBryan18 wrote: »
    BBSooner wrote: »
    SFBryan18 wrote: »
    Pmarsico9 wrote: »
    The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.

    There has never been a console themepark MMO with anything but a token playerbase.

    The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.

    I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.

    You don't seem to understand how big the console community is. Estimates were as high as 90% of Skyrim sales coming from console.
    BBSooner wrote: »
    SFBryan18 wrote: »
    Rosveen wrote: »
    SFBryan18 wrote: »
    LoTRO community said the SAME THING!!!!

    Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
    We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.

    Except that console will keep ESO alive even if the PC master race abandons it.

    How? I doubt most console players will pay a sub when they already pay for network access. Box sales isn't a model for long term development. The store will get more and more intrusive as the reliance on the cash shop for income increases - which will push away players regardless of platform.

    Because unlike the hardcore MMO fan, the average console player will not have a long term prejudice against a cash shop. Some will buy the box, while others will invest more. Plus, what I said above.

    "People" have an aversion to being nickel and dimed. It's not an MMO centric experience. People will invest sure, but the regular income for the game is going to be coming increasingly from the shop. When the shop has more value, it becomes the focus.

    There will also be an income from the DLC content. And again, the console community is huge. I don't think they will struggle to make a decent salary.

    I disagree. People aren't likely to sub to a game they already have to pay network connection fees to even access. Additionally, people who aren't willing to pay a sub (for that reason) likely aren't willing to drop regular income in to a cash shop.

    But they will pay for DLC content. Proof: Call of Duty.

    Yup, cause COD fans will make the community so much better.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Robocles wrote: »
    SFBryan18 wrote: »
    I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone. :wink:

    The Star Wars community dwarfs the TES community by an order of magnitude... so... you were saying?

    And SWTORs revenue is SO hurting...

    http://www.pcgamer.com/swtors-average-monthly-revenue-has-doubled-since-going-f2p/

    Yeah. They got it rough over there. If anything; they are doing even better by knuckleheads thinking they are having a hard time and not demanding they spend more money on actually developing the game more.
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    Sallington wrote: »
    SFBryan18 wrote: »
    BBSooner wrote: »
    SFBryan18 wrote: »
    BBSooner wrote: »
    SFBryan18 wrote: »
    Pmarsico9 wrote: »
    The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.

    There has never been a console themepark MMO with anything but a token playerbase.

    The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.

    I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.

    You don't seem to understand how big the console community is. Estimates were as high as 90% of Skyrim sales coming from console.
    BBSooner wrote: »
    SFBryan18 wrote: »
    Rosveen wrote: »
    SFBryan18 wrote: »
    LoTRO community said the SAME THING!!!!

    Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
    We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.

    Except that console will keep ESO alive even if the PC master race abandons it.

    How? I doubt most console players will pay a sub when they already pay for network access. Box sales isn't a model for long term development. The store will get more and more intrusive as the reliance on the cash shop for income increases - which will push away players regardless of platform.

    Because unlike the hardcore MMO fan, the average console player will not have a long term prejudice against a cash shop. Some will buy the box, while others will invest more. Plus, what I said above.

    "People" have an aversion to being nickel and dimed. It's not an MMO centric experience. People will invest sure, but the regular income for the game is going to be coming increasingly from the shop. When the shop has more value, it becomes the focus.

    There will also be an income from the DLC content. And again, the console community is huge. I don't think they will struggle to make a decent salary.

    I disagree. People aren't likely to sub to a game they already have to pay network connection fees to even access. Additionally, people who aren't willing to pay a sub (for that reason) likely aren't willing to drop regular income in to a cash shop.

    But they will pay for DLC content. Proof: Call of Duty.

    Yup, cause COD fans will make the community so much better.

    My point wasn't that COD fans will play ESO, but that console gamers are use to buying DLC's.
  • BBSooner
    BBSooner
    ✭✭✭✭✭
    SFBryan18 wrote: »
    Robocles wrote: »
    SFBryan18 wrote: »
    I am reading a lot of comments that B2P will destroy the game with comparisons to other MMO's. The one thing that this game has that those games did not is that this is TES, and it has a very large fanbase on both PC and console because of the lore. The MMO players had their year to feel elite, min/max, and pretty much complain about everything that did not resemble WoW. Now TES fans are getting their game back, and I think it's about time. Now bring on the lol's because I'll still be here when most of you are gone. :wink:

    The Star Wars community dwarfs the TES community by an order of magnitude... so... you were saying?

    Except that the Star Wars fans, myself included, are not necessarily video game players. The entire TES fanbase consists of people who learned about TES by playing it.
    BBSooner wrote: »
    SFBryan18 wrote: »
    BBSooner wrote: »
    SFBryan18 wrote: »
    BBSooner wrote: »
    SFBryan18 wrote: »
    Pmarsico9 wrote: »
    The console community will be a fraction of the PC community. You heard it here first. I don't know where the marketing department drew the idea from, but this isn't an immersive open world sandbox like Skyrim or Oblivion before it.

    There has never been a console themepark MMO with anything but a token playerbase.

    The investment seems laughable to me. Because it's not going to do anything of note. Effectively, they would have been better off not ever making a console version. I can't see how that will ever draw a playerbase that will support it.

    I'll be shocked if Console version sales will even come close to paying for the investment to make the console version work and port it over, and I don't see how the console version will ever even subsidize it's own maintenance.

    You don't seem to understand how big the console community is. Estimates were as high as 90% of Skyrim sales coming from console.
    BBSooner wrote: »
    SFBryan18 wrote: »
    Rosveen wrote: »
    SFBryan18 wrote: »
    LoTRO community said the SAME THING!!!!

    Was that game ever released on console? That's another thing the MMO players underestimate. The console community.
    We're playing on separate servers, I don't care about the console community. It's not going to affect the PC atmosphere in any way.

    Except that console will keep ESO alive even if the PC master race abandons it.

    How? I doubt most console players will pay a sub when they already pay for network access. Box sales isn't a model for long term development. The store will get more and more intrusive as the reliance on the cash shop for income increases - which will push away players regardless of platform.

    Because unlike the hardcore MMO fan, the average console player will not have a long term prejudice against a cash shop. Some will buy the box, while others will invest more. Plus, what I said above.

    "People" have an aversion to being nickel and dimed. It's not an MMO centric experience. People will invest sure, but the regular income for the game is going to be coming increasingly from the shop. When the shop has more value, it becomes the focus.

    There will also be an income from the DLC content. And again, the console community is huge. I don't think they will struggle to make a decent salary.

    I disagree. People aren't likely to sub to a game they already have to pay network connection fees to even access. Additionally, people who aren't willing to pay a sub (for that reason) likely aren't willing to drop regular income in to a cash shop.

    But they will pay for DLC content. Proof: Call of Duty.

    You would compare a COD map pack to the type of content needed to sustain interest in an MMO?

    Skyrim also had 3 DLC's.

    Which they stopped because RPG DLC sales requires additional income to make the long term development viable. So we're back to pushing the store.
Sign In or Register to comment.