No loot in dungeons

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glitchmaster999
glitchmaster999
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My brother is tanking vet 14 dungeons as a vet 7 dk, he is getting no loot on most bosses, whenever he does damage to the boss he gets loot but whenever he tanks he gets nothing. Is there a reason for this or is it a bug?

It just happened to a v14 friend who was healing as well.
  • Syntse
    Syntse
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    Healers and Tanks might not get loot in dungeons because they might not do enough damage. It's little bit of issue I agree.

    System would need to change so that it also takes into account blocked damage during the encounter and healing done to trigger loot or no loot.
    Edited by Syntse on January 21, 2015 9:03AM
    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • Gyudan
    Gyudan
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    We're getting the same issue in guild groups.

    Yesterday's example:
    - VR14 tank
    - VR14 DPS
    - VR3 DPS
    - VR5 Healer

    With the dungeon scaled to VR5, the VR3 DPS got loot on all fights but the VR5 healer missed some bosses. A few light/heavy attacks here and there are not enough to grant the right to loot the boss apparently.

    Please fix.
    Wololo.
  • ashlee17
    ashlee17
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    Sad to hear about your brothers loot troubles. Hope they patch it in 1.6 or finding tanks and healers is going to get harder.
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  • Syntse
    Syntse
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    Gyudan wrote: »
    A few light/heavy attacks here and there are not enough to grant the right to loot the boss apparently.

    Please fix.

    This is on purpose. If in group the lvl difference is over 5 levels then one needs to do substantial damage in order to get rewarded. This is to prevent boosting lower level chars.

    This this is hurting groups where people are really contributing to the fight but not getting rewarded.

    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • Gyudan
    Gyudan
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    @Syntse: I remember @ZOS saying a few weeks back that healers should get loot as long as they do a bit of damage (1 heavy attack was enough if I recall) and heal the group. If anyone has the exact quote, feel free to add it.

    This is not the case and it's really hurting healers/tanks of lower level in groups. At least if no XP is awarded, they should be able to cover the expanses of a group dungeon. Repairs and resurrections aren't free.
    Wololo.
  • Ahdora
    Ahdora
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    Gyudan wrote: »
    @Syntse: I remember @ZOS saying a few weeks back that healers should get loot as long as they do a bit of damage (1 heavy attack was enough if I recall) and heal the group. If anyone has the exact quote, feel free to add it.

    This is not the case and it's really hurting healers/tanks of lower level in groups. At least if no XP is awarded, they should be able to cover the expanses of a group dungeon. Repairs and resurrections aren't free.

    Definitely not the case. I didn't know they intended for that to be the case, but if so they failed somewhere. I healed all the vet dungeons starting at v3 with a v14 group, and rarely got loot or xp until I hit v9. Very rarely. Since part of my healing relies on damage (nightblade) and I use heavy attacks to regenerate magicka, I should have gotten something.
    Heals With Stick, V11 Argonian Nightblade Healer, NA-EP
  • Merlin13KAGL
    Merlin13KAGL
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    Ahdora wrote: »

    Definitely not the case. I didn't know they intended for that to be the case, but if so they failed somewhere. I healed all the vet dungeons starting at v3 with a v14 group, and rarely got loot or xp until I hit v9. Very rarely. Since part of my healing relies on damage (nightblade) and I use heavy attacks to regenerate magicka, I should have gotten something.

    Not entirely true. Healers are not required to do damage at all. (it adds to the cause, but not required).

    However, if all you are doing is healing, you have to heal about 2x as much vs the DPS. (Think of it as you get 1/2 credit vs a damage dealer).

    In various other threads, I think the magic number was worked out to be around 8% of boss health for damage, or the 16% healing equivalent.

    While this is a little trickier if you are very underleveled, it's still doable. Tanks, on the other hand, are less likely to get drops.

    Keep HoT's going where you can, throw in some Restro attacks (good for magicka regen anyway), or add at least one offensive skill on one bar (Curse, DoT's, you name it.)

    Unless the mobs/bosses are dropping in a matter of seconds (unlikely unless you're VR1 and running with 3xVR14's), there is time and opportunity to get the required numbers to get XP/loot.

    @Ahdora‌ , here's the quote from 1.5.2 Patch Notes (Under Combat and Gameplay)
    • When grouped, players with a Veteran Rank more than five ranks lower than other group members must now contribute sufficient damage to enemies to receive XP or loot from them.
      • This requirement was already in place for groups from levels 1-49.


    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    Spoiler
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Ahdora
    Ahdora
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    @Merlin13KAGL Yes, I know how it's supposed to work, but my group tried lots of things to get me some XP and loot. Even spamming heals as hard as I possibly could, with my group intentionally taking more damage, and with me keeping up both Refreshing Path and Funnel Health, and dropping VoB every time I possibly could, I only got any credit on long boss fights. And not even always then.

    If they intended it to work the way either of you described, it is not working as they intended.
    Heals With Stick, V11 Argonian Nightblade Healer, NA-EP
  • daemonios
    daemonios
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    This is intended. People are scaling vet dungeons to VR1 and clearing them with 3x VR14 and 1 VR1 who just serves the purpose of making it easier. I understand it hurts groups who want to play together and that is one of the few scenarios where I would agree removing VR levels might help the game, but I think it's fair that if you're playing a dumbed down version of a dungeon you don't get the rewards for it.
  • Ahdora
    Ahdora
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    daemonios wrote: »
    This is intended. People are scaling vet dungeons to VR1 and clearing them with 3x VR14 and 1 VR1 who just serves the purpose of making it easier. I understand it hurts groups who want to play together and that is one of the few scenarios where I would agree removing VR levels might help the game, but I think it's fair that if you're playing a dumbed down version of a dungeon you don't get the rewards for it.

    Sure, but the opposite effect is that I was V3 healing V14 players in a V12 dungeon, successfully, and was getting no loot or XP.
    Heals With Stick, V11 Argonian Nightblade Healer, NA-EP
  • Merlin13KAGL
    Merlin13KAGL
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    Ahdora wrote: »
    @Merlin13KAGL Yes, I know how it's supposed to work, but my group tried lots of things to get me some XP and loot. Even spamming heals as hard as I possibly could, with my group intentionally taking more damage, and with me keeping up both Refreshing Path and Funnel Health, and dropping VoB every time I possibly could, I only got any credit on long boss fights. And not even always then.

    If they intended it to work the way either of you described, it is not working as they intended.

    @Ahdora Sounds like maybe the NB heals aren't registering right or in high enough #'s. Did you try any other heals? Restro? Even Blood Altar?

    Did you have any addons active such as FTC or Combat log?

    I've helped lower level's complete Group Dungeons before and had to ease back the dial a bit sometimes, but you should be getting something.

    CS ticket it...
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    Spoiler
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Ahdora
    Ahdora
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    @Ahdora Sounds like maybe the NB heals aren't registering right or in high enough #'s. Did you try any other heals? Restro? Even Blood Altar?

    Did you have any addons active such as FTC or Combat log?

    I've helped lower level's complete Group Dungeons before and had to ease back the dial a bit sometimes, but you should be getting something.

    CS ticket it...

    Yes, I primarily use resto staff heals (combat prayer, healing springs, mutagen), supplemented with refreshing path for ult generation, and Funnel Health is kept up as a HoT. I use FTC and it registers all my heals. Even with massive overhealing I rarely got anything.

    It's not an issue anymore, as I'm V11, but I missed out on a metric... ton... of XP.
    Heals With Stick, V11 Argonian Nightblade Healer, NA-EP
  • firstdecan
    firstdecan
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    Don't worry everyone, the champion system is the panacea that will fix all issues, if they ever get to rolling it out and then get to the point where the VR levels go away. Until then, you have to abandon your friends to have fun in the game. But don't worry, they gave us a group finder to make new friends, it works flawlessly it's very easy to queue up for dungeons. The time you spend with these new friends whom you've never met before will be more rewarding than spending time with people you have lifelong relationships with, it says so in the patch notes.
  • Ahdora
    Ahdora
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    firstdecan wrote: »
    Don't worry everyone, the champion system is the panacea that will fix all issues, if they ever get to rolling it out and then get to the point where the VR levels go away. Until then, you have to abandon your friends to have fun in the game. But don't worry, they gave us a group finder to make new friends, it works flawlessly it's very easy to queue up for dungeons. The time you spend with these new friends whom you've never met before will be more rewarding than spending time with people you have lifelong relationships with, it says so in the patch notes.

    3b74e158254a2a06b3d4482e736ebc9fe80002a63856e525903ef7d37e888f0e.jpg
    Heals With Stick, V11 Argonian Nightblade Healer, NA-EP
  • DeLindsay
    DeLindsay
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    Not entirely true. Healers are not required to do damage at all. (it adds to the cause, but not required).

    However, if all you are doing is healing, you have to heal about 2x as much vs the DPS. (Think of it as you get 1/2 credit vs a damage dealer).

    In various other threads, I think the magic number was worked out to be around 8% of boss health for damage, or the 16% healing equivalent.

    While this is a little trickier if you are very underleveled, it's still doable. Tanks, on the other hand, are less likely to get drops.

    Keep HoT's going where you can, throw in some Restro attacks (good for magicka regen anyway), or add at least one offensive skill on one bar (Curse, DoT's, you name it.)

    Unless the mobs/bosses are dropping in a matter of seconds (unlikely unless you're VR1 and running with 3xVR14's), there is time and opportunity to get the required numbers to get XP/loot.

    @Ahdora‌ , here's the quote from 1.5.2 Patch Notes (Under Combat and Gameplay)
    • When grouped, players with a Veteran Rank more than five ranks lower than other group members must now contribute sufficient damage to enemies to receive XP or loot from them.
      • This requirement was already in place for groups from levels 1-49.
    I 100% guarantee that @Ahdora is correct. If you are vastly under level (as a Healer) you get ZERO XP and almost nothing for loot. It doesn't matter if you at VR3 Healed Vet CoA scaled to VR12+ with no deaths, you get NOTHING for it. That is a massive flaw in ZoS's Dungeon scaling system. I have seen this on NB, DK and Templar when Healing. Also, if you are more than 5 levels below you are lucky if Heavy attacks even work (to regen Magicka) as they miss constantly on Bosses.

    I don't care if it's "working as intended" it's a horrible way to 'reward' players for participating in content. If you have a low level Healer that is even capable of Healing content too far above them, bravo to them, but nope ZoS says haha, Rick-rolled. How the system SHOULD work is that if a VR14 comes into a group of 3-LvL 40's, scaled to LvL 40 and then basically runs them through Selene's Web then nobody should get XP/loot. Besides how exactly is it cheating or exploiting if all the lower level gets is XP based on if they had a group of at level characters. Maybe it goes a little faster but it's not like the system ever gave MORE XP when lowbies were getting run throughs, i.e. you never could "power level" lowbies this way.
    Edited by DeLindsay on January 21, 2015 3:23PM
  • koetty
    koetty
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    Bump because I want to know the mechanics for getting loot and xp for tank.
    Also I have a question about the 5 Level difference. Does it mean the average Level of all Players, the Level of leader or the Level of the highest Player?
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