They're not, they're in Europe, you don't understand that which you're looking at and how it relates to the game servers.the servers are in North America. If anyone doesn't believe me, download & install TCPview while the game is running and the launcher is closed and then find the "eso.exe" lines, look at the IP and trace it back to the USA.
fromtesonlineb16_ESO wrote: »They're not, they're in Europe, you don't understand that which you're looking at and how it relates to the game servers.the servers are in North America. If anyone doesn't believe me, download & install TCPview while the game is running and the launcher is closed and then find the "eso.exe" lines, look at the IP and trace it back to the USA.
It will make it run as an American race car since the NA and EU servers are in the US (despite what they say).
We just checked this yesterday night again and the EU servers have been back to NA for months without ZOS saying anything to the community.
Which *sarcasm mode off* means that no matter what they do, EU users will continue having latency / lag and ping issues since the servers are in North America. If anyone doesn't believe me, download & install TCPview while the game is running and the launcher is closed and then find the "eso.exe" lines, look at the IP and trace it back to the USA.
It will make it run as an American race car since the NA and EU servers are in the US (despite what they say).
We just checked this yesterday night again and the EU servers have been back to NA for months without ZOS saying anything to the community.
Which *sarcasm mode off* means that no matter what they do, EU users will continue having latency / lag and ping issues since the servers are in North America. If anyone doesn't believe me, download & install TCPview while the game is running and the launcher is closed and then find the "eso.exe" lines, look at the IP and trace it back to the USA.
Interesting.
I will have to check it out my self.
It seems the migration did not run so smoothly as anticipated.
Or Germans simply do not have enough power to run the game properly.
I understand why they would not disclose this kind of information to general public.
This explains some issues I been having for a while now.
Or it could be unrelated.
Did you do Cyro / PVE test ?
Because I have better ping in Cyro then PVE. ( insane I know )
I get much better ping in the EU server (100-150) than in the us one (300+). Who cares where it is when it works fine?
Few people ran packet tracing for more than a few times. Servers are in US. Nothing will change for EU. People will still get disconnected.
So far the biggest challenge i've had in Sanctum was Disconnecto The Random (boss that kicks random person from the party, usually healer, from game)
It will make it run as an American race car since the NA and EU servers are in the US (despite what they say).
I get much better ping in the EU server (100-150) than in the us one (300+). Who cares where it is when it works fine?
It is working better, but we still have worse ping than before and people who aren't in Europe itself are the most penalized.
And ofc there's the fact ZOS didn't communicate about this.
It will make it run as an American race car since the NA and EU servers are in the US (despite what they say).
We just checked this yesterday night again and the EU servers have been back to NA for months without ZOS saying anything to the community.
Which *sarcasm mode off* means that no matter what they do, EU users will continue having latency / lag and ping issues since the servers are in North America. If anyone doesn't believe me, download & install TCPview while the game is running and the launcher is closed and then find the "eso.exe" lines, look at the IP and trace it back to the USA.
Interesting.
I will have to check it out my self.
It seems the migration did not run so smoothly as anticipated.
Or Germans simply do not have enough power to run the game properly.
I understand why they would not disclose this kind of information to general public.
This explains some issues I been having for a while now.
Or it could be unrelated.
Did you do Cyro / PVE test ?
Because I have better ping in Cyro then PVE. ( insane I know )
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
It will make it run as an American race car since the NA and EU servers are in the US (despite what they say).
We just checked this yesterday night again and the EU servers have been back to NA for months without ZOS saying anything to the community.
Which *sarcasm mode off* means that no matter what they do, EU users will continue having latency / lag and ping issues since the servers are in North America. If anyone doesn't believe me, download & install TCPview while the game is running and the launcher is closed and then find the "eso.exe" lines, look at the IP and trace it back to the USA.
Interesting.
I will have to check it out my self.
It seems the migration did not run so smoothly as anticipated.
Or Germans simply do not have enough power to run the game properly.
I understand why they would not disclose this kind of information to general public.
This explains some issues I been having for a while now.
Or it could be unrelated.
Did you do Cyro / PVE test ?
Because I have better ping in Cyro then PVE. ( insane I know )
did so...
doesent matter if PvE or PvP for me remoting ZoS server is located in the US...
would be nice to get some information wtf is going on ...
lordrichter wrote: »I can see now what the next conspiracy theory rumor will be on the forums.
"Stealth move by Zenimax returns the EU megaserver to the United States."
The EU megaserver is in Germany.