ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Short Reason: VR is and always has been wildly unpopular.
Long Reason: VR is and always has been wildly unpopular because it was a thinly veiled bandaid for the lack of end-game progression players bemoaned during the beta. VR further demonstrated the developers lack of creativity when it dropped, for example, an AD player in the EP zone as an EP player forced to complete all of the quests like a normal EP player. Immersion wise the system was laughable and regrettable.
Short Reason: VR is and always has been wildly unpopular.
Long Reason: VR is and always has been wildly unpopular because it was a thinly veiled bandaid for the lack of end-game progression players bemoaned during the beta. VR further demonstrated the developers lack of creativity when it dropped, for example, an AD player in the EP zone as an EP player forced to complete all of the quests like a normal EP player. Immersion wise the system was laughable and regrettable.
Then they should get rid of Caldwell's Silver & Gold as well and force you to roll an alt if you want to player the other faction.
This is actually how I thought it was going to be. I actually looked forward to rolling faction alts.. but that's ruined now because I've already experience each zone several times on different characters...
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Short Reason: VR is and always has been wildly unpopular.
Long Reason: VR is and always has been wildly unpopular because it was a thinly veiled bandaid for the lack of end-game progression players bemoaned during the beta. VR further demonstrated the developers lack of creativity when it dropped, for example, an AD player in the EP zone as an EP player forced to complete all of the quests like a normal EP player. Immersion wise the system was laughable and regrettable.
Then they should get rid of Caldwell's Silver & Gold as well and force you to roll an alt if you want to player the other faction.
This is actually how I thought it was going to be. I actually looked forward to rolling faction alts.. but that's ruined now because I've already experience each zone several times on different characters...
Or just come up with a more creative way to have players experience the other zones other than "Lol ur EP now enjoy till ur DC lol"
To be fair to ZOS, this decision was made as a direct result of players complaining pre-launch that they didn't want to miss out on all of the EP content just because they chose AD, and such.VR further demonstrated the developers lack of creativity when it dropped, for example, an AD player in the EP zone as an EP player forced to complete all of the quests like a normal EP player. Immersion wise the system was laughable and regrettable.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
To be fair to ZOS, this decision was made as a direct result of players complaining pre-launch that they didn't want to miss out on all of the EP content just because they chose AD, and such.VR further demonstrated the developers lack of creativity when it dropped, for example, an AD player in the EP zone as an EP player forced to complete all of the quests like a normal EP player. Immersion wise the system was laughable and regrettable.
Having said that, I think this complaint was made by people who thought that once you picked your alliance you couldn't have alts in the other alliances, and it wasn't really a good idea for ZOS to listen to the people making the complaint (just like I don't think it was a good idea for them to listen to the people who complained pre-launch about having to start on the starter islands).
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
To be fair to ZOS, this decision was made as a direct result of players complaining pre-launch that they didn't want to miss out on all of the EP content just because they chose AD, and such.VR further demonstrated the developers lack of creativity when it dropped, for example, an AD player in the EP zone as an EP player forced to complete all of the quests like a normal EP player. Immersion wise the system was laughable and regrettable.
Having said that, I think this complaint was made by people who thought that once you picked your alliance you couldn't have alts in the other alliances, and it wasn't really a good idea for ZOS to listen to the people making the complaint (just like I don't think it was a good idea for them to listen to the people who complained pre-launch about having to start on the starter islands).
It was absolutely a response to that. But it was *** poor implementation is my point. So that's why no one is said to see a broken system go.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
When you're dragging your third character through veteran ranks, you will understand.
To be fair to ZOS, this decision was made as a direct result of players complaining pre-launch that they didn't want to miss out on all of the EP content just because they chose AD, and such.VR further demonstrated the developers lack of creativity when it dropped, for example, an AD player in the EP zone as an EP player forced to complete all of the quests like a normal EP player. Immersion wise the system was laughable and regrettable.
Having said that, I think this complaint was made by people who thought that once you picked your alliance you couldn't have alts in the other alliances, and it wasn't really a good idea for ZOS to listen to the people making the complaint (just like I don't think it was a good idea for them to listen to the people who complained pre-launch about having to start on the starter islands).
It was absolutely a response to that. But it was *** poor implementation is my point. So that's why no one is said to see a broken system go.
I don'd disagree with that. Once they made the decision to listen to the people who wanted all of the quests from all of the factions, though, they weren't left with a lot of possibilities for how to implement it. The decision itself was a bad one, based on listening to people who didn't have a full understanding of the mechanics of how the game would be launched.
The way I would have preferred it to be implemented is more along the lines of what @OrangeTheCat describes above, and I would have been fine with it taking them some time to design "spy" quests to be done in the different enemy territories.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
By removing the VR levels, and putting everyone at level 50, all the current endgame content will be available at level 50, and the people that have no interest in running through Cadwell's Silver and Gold can easily avoid it.
I really like the idea that you can run the other two alliances' quests with one character. I like that this is an option, and wouldn't want to see it removed.
That said, the major flaw with the implementation is that they made the questing in these other zones essentially forced on any player that wanted to gain VR levels.
By removing the VR levels, and putting everyone at level 50, all the current endgame content will be available at level 50, and the people that have no interest in running through Cadwell's Silver and Gold can easily avoid it.
Agreed on all points.To be fair to ZOS, this decision was made as a direct result of players complaining pre-launch that they didn't want to miss out on all of the EP content just because they chose AD, and such.VR further demonstrated the developers lack of creativity when it dropped, for example, an AD player in the EP zone as an EP player forced to complete all of the quests like a normal EP player. Immersion wise the system was laughable and regrettable.
Having said that, I think this complaint was made by people who thought that once you picked your alliance you couldn't have alts in the other alliances, and it wasn't really a good idea for ZOS to listen to the people making the complaint (just like I don't think it was a good idea for them to listen to the people who complained pre-launch about having to start on the starter islands).
It was absolutely a response to that. But it was *** poor implementation is my point. So that's why no one is said to see a broken system go.
I don'd disagree with that. Once they made the decision to listen to the people who wanted all of the quests from all of the factions, though, they weren't left with a lot of possibilities for how to implement it. The decision itself was a bad one, based on listening to people who didn't have a full understanding of the mechanics of how the game would be launched.
The way I would have preferred it to be implemented is more along the lines of what @OrangeTheCat describes above, and I would have been fine with it taking them some time to design "spy" quests to be done in the different enemy territories.
Yeah, OrangeTheCat had a great idea. Sadly, some games are plagued by Developers who don't listen at all, others by Developers who listen too much. The system was directly caused by the Developers panicking after unhappy Beta testers demanded a quick and ill-conceived solution. The Devs should have waited and given us a better system to experience the other factions (like, wouldn't experiencing the other factions go absolutely hand-in-hand with the Justice System?? Come on, that's basically built to be awesome--you show up in the other faction and the guards are already on edge when you're around. One slip up and that's it. Anyway, I digress). But they didn't wait, and we got a terrible system. I'm just happy to see part of that system (VR) die.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |