I have considered the bash breaking block idea, but I think it might end up with comical shield flapping contests in practice. As for 180 deg, there really is a reason that does not work when global lag is taken into account.
Niceeee!! and we you block a Hard-Boss in a trials?make block for 1 sec and 0.5 sec CD that would also do it.
I think your idea is very close OP
They just need to go back to the classic TES fight mechanics which are as follows:
Block will Block Light Attacks and Spells.
Heavy Attack will break Block and off-balance the Blocker.
Bash will interrupt heavy attack and off-balance the attacker.
Exception to this is staff heavy attacks which you would have to make them do 75% damage through the block, as staff heavy attacks breaking block at range completely don't make sense,and would be OP, but should do more damage to compensate for not breaking the block.
Staff heavy attacks can still be bashed to be interrupted. Staff users can bash to interrupt other heavy attack types.
Also ranged interrupts such as Venom Arrow and Crushing Shock should also interrupt heavy attacks from staffs and melee weapons.
You would also have to slightly up the cost of bash so we don't have a game consisting of a bashing contest, but this seems to be the best way to go about it.
Right now, its too easy to stand and hold block....I know in both Oblivion and Skyrim a heavy attack will break block and stagger the blocker...I think it was this way in Morrowind too if i recall (its been awhile since i played that one and Daggerfall)
This IMO is the best system implement as it has clear uses and makes sense all around, and would actually add to the combat depth of this game.
onlinegamer1 wrote: »Here is an even better idea:
L2P.
onlinegamer1 wrote: »Here is an even better idea:
L2P.
This is not a L2P issue. The only ones who support block casting are the ones that use the mechanic.
There is an issue to this with PvE as it will then mess with boss mechanics on heavy attacks that are meant to be blocked. If you are put off-balance and had to break free every single time something like that happened, you would end up out of Stam. I think the best solution is a to just use an Interrupt to break a blocker, maybe some form of charged interrupt would be required so it's not immediate and doesn't make tanks in PvP useless?Heavy Attack will break Block and off-balance the Blocker.
There is an issue to this with PvE as it will then mess with boss mechanics on heavy attacks that are meant to be blocked. If you are put off-balance and had to break free every single time something like that happened, you would end up out of Stam. I think the best solution is a to just use an Interrupt to break a blocker, maybe some form of charged interrupt would be required so it's not immediate and doesn't make tanks in PvP useless?Heavy Attack will break Block and off-balance the Blocker.
Actually, that does come off quite snarky, so allow me to clarify what you are mistaken about. There is a big difference between heavy attack and a frontal cone AoE Cleave. Heavy attacks, unless interrupted (if possible with said boss), blocked or actually sprinting out of the bosses range, will always hit you because bosses will turn, walk, and face you for these. Think the Poison Sword attack by the Serpent's Image, or the Mantikora's heavy swipe. These are unavoidable Heavy Attacks that must be blocked, and anyone who says differently doesn't play this game. You are saying these "really really really good tanks" can avoid this?Also, why would you stand and block a boss heavy attack? I have a few realty really really good tanks in my guild and none of them stand their and block boss heavy attacks, they get out of the way when the Boss starts its "starry/swirl motion" they just don't stand their and take it...the healers really appreciate that by the way. Not being snarky, just saying...folks really shouldn't be standing blocking Heavy Attacks anyways.
onlinegamer1 wrote: »onlinegamer1 wrote: »Here is an even better idea:
L2P.
This is not a L2P issue. The only ones who support block casting are the ones that use the mechanic.
Which should be everyone.
This thread is identical to "Everyone should walk around Cyrodiil, because horses make you go fast and I don't use horses." Yes, its just as stupid as that.
onlinegamer1 wrote: »onlinegamer1 wrote: »Here is an even better idea:
L2P.
This is not a L2P issue. The only ones who support block casting are the ones that use the mechanic.
Which should be everyone.
This thread is identical to "Everyone should walk around Cyrodiil, because horses make you go fast and I don't use horses." Yes, its just as stupid as that.
Again, i guess everyone should walk around Cyrodiil with Sword and Shield according to you because you are advocating a pigeonholed playstyle that makes anything other then Sword and Shield a disadvantage to use.
Actually, that does come off quite snarky, so allow me to clarify what you are mistaken about. There is a big difference between heavy attack and a frontal cone AoE Cleave. Heavy attacks, unless interrupted (if possible with said boss), blocked or actually sprinting out of the bosses range, will always hit you because bosses will turn, walk, and face you for these. Think the Poison Sword attack by the Serpent's Image, or the Mantikora's heavy swipe. These are unavoidable Heavy Attacks that must be blocked, and anyone who says differently doesn't play this game. You are saying these "really really really good tanks" can avoid this?Also, why would you stand and block a boss heavy attack? I have a few realty really really good tanks in my guild and none of them stand their and block boss heavy attacks, they get out of the way when the Boss starts its "starry/swirl motion" they just don't stand their and take it...the healers really appreciate that by the way. Not being snarky, just saying...folks really shouldn't be standing blocking Heavy Attacks anyways.
A Cleave is a giant red area that requires you to move for fear of your own life. If you don't move out, you are wrong, end of discussion.
Please make sure to have your terminology correct before assuming I'm suggesting everyone stands there and catch a Cleave to the face.
onlinegamer1 wrote: »onlinegamer1 wrote: »Here is an even better idea:
L2P.
This is not a L2P issue. The only ones who support block casting are the ones that use the mechanic.
Which should be everyone.
This thread is identical to "Everyone should walk around Cyrodiil, because horses make you go fast and I don't use horses." Yes, its just as stupid as that.
Again, i guess everyone should walk around Cyrodiil with Sword and Shield according to you because you are advocating a pigeonholed playstyle that makes anything other then Sword and Shield a disadvantage to use.
- You can block without a shield.
- You should be using block no matter what weapon you have.
- You should be block casting when under attack
- You should be animation canceling with block
- Learning when to break free, block, and roll are among the most important things in this game.
- Blocking is the only thing that makes the time to kill in PvP bearable.
- Removing the effectiveness of blocking would only serve to make gank and swarm builds that much stronger.
- This is completely a L2P issue.
As i already ask on other similar thread, wich heal debuff apply on a blocking player? (maybe meatbag)
The two I use don't (lethal arrow and soul harvest) unless I've missed something.
Like nobody contested on the other thread i ask again here maybe I'll have more chance.
Edit: light armor will probably nerfed but heavy will be up so melee tanker should stay viable
Sallington wrote: »Block should drain stamina while you hold up your shield. No stamina = can't raise your shield.
Trayyacakes wrote: »As i already ask on other similar thread, wich heal debuff apply on a blocking player? (maybe meatbag)
The two I use don't (lethal arrow and soul harvest) unless I've missed something.
Like nobody contested on the other thread i ask again here maybe I'll have more chance.
Edit: light armor will probably nerfed but heavy will be up so melee tanker should stay viable
Yes Meatbag definitely works through block. Honestly not sure about lethal arrow. I don't know about the sword and board heal debuff or dark flare either. I also have poison damage for my enchants on all the weapons I use in pvp. Fear will also go through block and there is a short amount of time after the fear before that start blocking again, were you can slip in an unblocked attack. The Debuffs will for sure go through then would take good timing and coordination.
And yes Heavy will be viable for melee tanky characters to push the line and we won't have the issues of them being really tanky and hitting like trucks like we do now, but if you take away block casting then they will be cc'd and dead in seconds if they are focused. If you don't want this game to be all ranged then block casting has to stay for now. A good amount would have to change in order for it to be removed. TTK would drop hard without it.
Just for the record I am mainly talking about organized group play. The blob meta will go away in 1.6. Wait and see how the game ends up being after the big update first. If someones group get's wrecked by one block caster then it is a L2P issue. I feel for that group, but I don't think block casting needs to go just because some people who don't understand how to counter certain builds get destroyed. I understand that if block casting wasn't a thing that would happen less (it would still happen, but in the case of organized PvP it needs to stay or damage needs to be dropped across the board in Cyrodiil if you don't want only ranged pvp.
onlinegamer1 wrote: »onlinegamer1 wrote: »Here is an even better idea:
L2P.
This is not a L2P issue. The only ones who support block casting are the ones that use the mechanic.
Which should be everyone.
This thread is identical to "Everyone should walk around Cyrodiil, because horses make you go fast and I don't use horses." Yes, its just as stupid as that.
Again, i guess everyone should walk around Cyrodiil with Sword and Shield according to you because you are advocating a pigeonholed playstyle that makes anything other then Sword and Shield a disadvantage to use.
- You can block without a shield.
- You should be using block no matter what weapon you have.
- You should be block casting when under attack
- You should be animation canceling with block
- Learning when to break free, block, and roll are among the most important things in this game.
- Blocking is the only thing that makes the time to kill in PvP bearable.
- Removing the effectiveness of blocking would only serve to make gank and swarm builds that much stronger.
- This is completely a L2P issue.
Here we go again...L2P.... exactly what i was talking about in my Wall of Text earlier. This lack of anyone willing to compromise will be the death of this game.
Yes you can block without a shield, but you don't mitigate anywhere near the same amount of damage. Block should be meaningful and have thought behind it, not taping down your right-mouse button which is what block casting pretty much is...it takes no thought whatsoever to hold down your right mouse button and use skills at the same time.
Now we even get into another mechanic issue that needs changed which is Animation Canceling....ZOS has in essence again pigeonholed people into either learning how to animation cancel, or their not effective, when in reality animation canceling shouldn't even be part of the game to begin with. It really makes no sense at all being able to intermix an attack with a skill if its timed correctly....
Defending this position is intractable both logically and practically...yet most of the world is irrational and illogical so they will defend this position even if it isn't good for them. Want an example? Take the Income Tax Amendment. The people voted in a law that taxes their income...what kind of logical and rational person would vote in a tax on their income themselves, in essence voting to hand over a percentage of their money to the govt? It's irrational and illogical to do such a thing and to give up such a percentage of their income, yet they done it because of irrational behavior. Would all the money you hand over in Income Taxes not improve your quality of life and position? would it not ease part of your financial burden? Of course it would! then why would you vote to hand it the government then? I'll tell you why...not thinking clearly...being impulsive and irrational.
Listen its in human nature to be irrational and impulsive, we all make errors, even in judgement. However as JFK once said:
"An error doesn't become a mistake until you refuse to correct it"
Block Casting and Animation Canceling are two errors in this game. They cheapen the game, and they cheapen the experience. these two mechanics are no different then stacking 100% Chameleon in Oblivion so you can be invisible 100% of the time. Just because everyone can do it doesn't make it less cheesy. It goes against the spirit of the game, it goes against the spirit of what this game was supposed to be, it goes against the spirit of The Elder Scrolls. The PVE parts need to be adjusted and both of these things removed from the game...it will make a better game....it will define this game as a pinnacle of the 21st century...
.in games, just like in life, it should be a constant strive to achieve better, to become better, to better your position. This is what this game must strive for if it is to survive. Getting rid of these two mechanics is a big step in the right direction to righting the downfalls in this game that has led to many leaving. If these things are left as is, you will see a signifanct drop in game population, because i can tell you right now, the majority of casual players that make up the ones who foot most of the subs for this game have just about had it! They are on the brink of leaving, if they leave, I hope you have fun on servers that will be ghost towns.
Thanks for the answerrTrayyacakes wrote: »As i already ask on other similar thread, wich heal debuff apply on a blocking player? (maybe meatbag)
The two I use don't (lethal arrow and soul harvest) unless I've missed something.
Like nobody contested on the other thread i ask again here maybe I'll have more chance.
Edit: light armor will probably nerfed but heavy will be up so melee tanker should stay viable
Yes Meatbag definitely works through block. Honestly not sure about lethal arrow. I don't know about the sword and board heal debuff or dark flare either. I also have poison damage for my enchants on all the weapons I use in pvp. Fear will also go through block and there is a short amount of time after the fear before that start blocking again, were you can slip in an unblocked attack. The Debuffs will for sure go through then would take good timing and coordination.
And yes Heavy will be viable for melee tanky characters to push the line and we won't have the issues of them being really tanky and hitting like trucks like we do now, but if you take away block casting then they will be cc'd and dead in seconds if they are focused. If you don't want this game to be all ranged then block casting has to stay for now. A good amount would have to change in order for it to be removed. TTK would drop hard without it.
Just for the record I am mainly talking about organized group play. The blob meta will go away in 1.6. Wait and see how the game ends up being after the big update first. If someones group get's wrecked by one block caster then it is a L2P issue. I feel for that group, but I don't think block casting needs to go just because some people who don't understand how to counter certain builds get destroyed. I understand that if block casting wasn't a thing that would happen less (it would still happen, but in the case of organized PvP it needs to stay or damage needs to be dropped across the board in Cyrodiil if you don't want only ranged pvp.
Thanks for the answer.
So in definitive it seems that only meatbags debuff apply on a blocking player, what I thought before.
You mean disease on your weapon? Because poison doesn't apply the healing debuff.
For the fear actually it apply through the block but he doesn't breack it, the opponent is still blocking while feared.
The problem actually it's even if you say that there is solution to block casting if we take facts we have very few unless you are yourself a block caster...
In my point of view it's not that we need to nerf block casting but to give more solution to player to go through it . To reward skill to resume.
And not to forget the new AVA spell for tankers in the 1.6 the interupt one wich should be very powerfull if used well.
onlinegamer1 wrote: »onlinegamer1 wrote: »Here is an even better idea:
L2P.
This is not a L2P issue. The only ones who support block casting are the ones that use the mechanic.
Which should be everyone.
This thread is identical to "Everyone should walk around Cyrodiil, because horses make you go fast and I don't use horses." Yes, its just as stupid as that.
Again, i guess everyone should walk around Cyrodiil with Sword and Shield according to you because you are advocating a pigeonholed playstyle that makes anything other then Sword and Shield a disadvantage to use.
- You can block without a shield.
- You should be using block no matter what weapon you have.
- You should be block casting when under attack
- You should be animation canceling with block
- Learning when to break free, block, and roll are among the most important things in this game.
- Blocking is the only thing that makes the time to kill in PvP bearable.
- Removing the effectiveness of blocking would only serve to make gank and swarm builds that much stronger.
- This is completely a L2P issue.