Aett_Thorn wrote: »While the narrator (the Prophet) tells you to hurry, there is absolutely no reason to. Nothing bad happens if you take your time to read stuff and take whatever time you need to get used to stuff.
Shadowshire wrote: »If my current character completes the initial quest, no others in the future will be required to do it. I do not know what will happen if I delete the current character before he leaves Cold Harbour with the Prophet. Presumably, I can repeat the quest with another character if the first one has not completed it, but I don't know whether I can begin the initial quest with another character without deleting the first one that I've created.
Aett_Thorn wrote: »@Shadowshire, if you got to the fight against the bone golem at the end of the tutorial, and did not have a skill to use to help you out, then I have got to say that it doesn't appear as if you have been reading the tutorials as closely as you say that you have. This is because after the second fight (the one with the archer skeleton), you would have leveled up. The game would have told you to give yourself and attribute point (a point in either health, magika, or stamina) as well as choosing a skill point. When choosing to allocate the skill point, it would have told you how to place it on your skill bar to use.
I am going to go through the tutorial again, but I'm fairly sure that most of your questions are addressed before you leave Coldharbour.
nerevarine1138 wrote: »Somehow, it sounds like you disabled the tutorial pop-ups. I don't know if you clicked the wrong box while setting your options, but that's the issue. ....
You can make another character and go through the tutorial again. If you create new char you will be given option to do it again or skip it.
Shadowshire wrote: »
Speaking of which, what does the player do when a character gains a level, i.e., which feature(s) of the UI do we use to increase magicka, health or stamina and choose allocations for Skill Points?
WolfingHour wrote: »Another add-on you might want to check out is ggFrames which, like the Tactical Foundry one, allows for extensive UI customization.
Circuitous wrote: »The mouse cursor (toggled with the Period key) has a very obvious on-off status. If it's on, you have a cursor you can move around the screen to interact with your various windows and UI elements. If it's off, you have a crosshair, and moving the mouse moves your view. There's no trick to it.
Shadowshire wrote: »
Speaking of which, what does the player do when a character gains a level, i.e., which feature(s) of the UI do we use to increase magicka, health or stamina and choose allocations for Skill Points?
if you press the "C" key it should take you to a character sheet with the option to spend attribute points on health, magicka and stamina respectively.
Pressing the "K" key will open up the ui to allocate skill points into various abilities.


If you're in cursor mode, moving your mouse would just move the mouse cursor on your screen to a different position on the screen, so you could click on UI elements like the "unread mail" indicator.
If you're not in cursor mode, moving your mouse will simply move the direction of your camera, which is the traditional way of looking around in the world.
The illustration I posted earlier was not taken in cursor mode, as shown by the lack of a mouse cursor on-screen and the presence of a dead center targeting reticle.
Shadowshire wrote: »If you're in cursor mode, moving your mouse would just move the mouse cursor on your screen to a different position on the screen, so you could click on UI elements like the "unread mail" indicator.
If you're not in cursor mode, moving your mouse will simply move the direction of your camera, which is the traditional way of looking around in the world.
The illustration I posted earlier was not taken in cursor mode, as shown by the lack of a mouse cursor on-screen and the presence of a dead center targeting reticle.
Yes, that is what I have suspected. While I was playing, the mouse cursor was displayed. On the whole, there was not much use for it in the context of the initial quest, IMX. But it is useful for going through the inventory, and probably in some other contexts as well. Thanks again for the screenshot.
If you're in cursor mode, moving your mouse would just move the mouse cursor on your screen to a different position on the screen, so you could click on UI elements like the "unread mail" indicator.
If you're not in cursor mode, moving your mouse will simply move the direction of your camera, which is the traditional way of looking around in the world.
.....
Edit: here's 2 screenshots to illustrate the difference
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The mouse cursor doesn't show up on my screenshot. Not sure why. Anyway, the targeting reticule is gone and I hovered my mouse cursor over the area where the chat window is located to get the window to appear.
By default, you shouldn't be in cursor mode. As you yourself said, you were moving your character around and making your character "shadow box". Moving your character around automatically throws you out of cursor mode and you can't do attacks in cursor mode, so you shouldn't have been in it.
If you can't see a targeting reticule, something is wrong, because I can't even find a setting to disable it in-game.