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The Content of the Display Screen

  • Shadowshire
    Shadowshire
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    Valencer wrote: »
    Does this help you? Click on it to see the full 1920x1080 version.

    YES! Thank-you very much. I have studied it and captured it for reference.
    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • Shadowshire
    Shadowshire
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    Aett_Thorn wrote: »
    While the narrator (the Prophet) tells you to hurry, there is absolutely no reason to. Nothing bad happens if you take your time to read stuff and take whatever time you need to get used to stuff.

    Thanks, but it is mostly too late now!

    If my current character completes the initial quest, no others in the future will be required to do it. I do not know what will happen if I delete the current character before he leaves Cold Harbour with the Prophet. Presumably, I can repeat the quest with another character if the first one has not completed it, but I don't know whether I can begin the initial quest with another character without deleting the first one that I've created.
    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • Syntse
    Syntse
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    If my current character completes the initial quest, no others in the future will be required to do it. I do not know what will happen if I delete the current character before he leaves Cold Harbour with the Prophet. Presumably, I can repeat the quest with another character if the first one has not completed it, but I don't know whether I can begin the initial quest with another character without deleting the first one that I've created.

    You can make another character and go through the tutorial again. If you create new char you will be given option to do it again or skip it.

    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • Shadowshire
    Shadowshire
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    Aett_Thorn wrote: »
    @Shadowshire‌, if you got to the fight against the bone golem at the end of the tutorial, and did not have a skill to use to help you out, then I have got to say that it doesn't appear as if you have been reading the tutorials as closely as you say that you have. This is because after the second fight (the one with the archer skeleton), you would have leveled up. The game would have told you to give yourself and attribute point (a point in either health, magika, or stamina) as well as choosing a skill point. When choosing to allocate the skill point, it would have told you how to place it on your skill bar to use.

    I am going to go through the tutorial again, but I'm fairly sure that most of your questions are addressed before you leave Coldharbour.

    As I said before, with a couple of exceptions, I don't think that the "tutorials" have even been displayed at all. I have already described the only information that I can recall seeing during the course of the initial quest (so far), so maybe you should read what I wrote.

    As I recall, the only thing that I saw on the screen (at some point) was an announcement that my character had increased by one level. It was just two or three words on a white background in a borderless box without any buttons, and there was no other content at all. When I pressed a key or moved the mouse, the announcement vanished.

    Otherwise, I had no way to ascertain what I am supposed to do after the character gains a level. FYI, I learned enough before I began playing to know that the character gains a point in magicka, health, or stamina when gaining a level. Also, that experience grants Skill Points. But the details of how that is implemented in the game client are not mentioned in anything I read.

    In effect, although much of the game is documented in various places, using the software is sparsely documented, if at all, except, perhaps, via the <F1> key. I haven't used <F1> to access "help" since developers began omitting documentation from the software per se about 20 years ago.

    TTYL.
    Edited by Shadowshire on January 13, 2015 1:44PM
    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • nerevarine1138
    nerevarine1138
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    Somehow, it sounds like you disabled the tutorial pop-ups. I don't know if you clicked the wrong box while setting your options, but that's the issue.

    As mentioned, by the time you finish the tutorial level, you should have been stopped by tutorial pop-ups at least 5 or 6 times.
    ----
    Murray?
  • Shadowshire
    Shadowshire
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    Somehow, it sounds like you disabled the tutorial pop-ups. I don't know if you clicked the wrong box while setting your options, but that's the issue. ....

    I will check the various Settings and options to see whether tutorials were unintentionally disabled -- they should be enabled by default. When I looked at the configuration options, I focused mostly on the hardware, not the software. I don't recall actually changing many, if any, of them for the software. For some, the name alone doesn't convey what will happen if they are enabled (or disabled), so I am hoping that <F1> will give me some guidance.

    The message announcing that my character had gained a level looked like a temporary placeholder. If the tutorials were enabled, then I should submit some feedback to the devs about it, perchance they overlooked replacing it with whatever dialog should be displayed.

    Speaking of which, what does the player do when a character gains a level, i.e., which feature(s) of the UI do we use to increase magicka, health or stamina and choose allocations for Skill Points?
    Edited by Shadowshire on January 13, 2015 4:38PM
    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • Shadowshire
    Shadowshire
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    Syntse wrote: »
    You can make another character and go through the tutorial again. If you create new char you will be given option to do it again or skip it.

    Thank-you for letting me know that. I want to kill more of the mobs on the next time around to gain more experience. :)

    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • Aaron0887
    Aaron0887

    Speaking of which, what does the player do when a character gains a level, i.e., which feature(s) of the UI do we use to increase magicka, health or stamina and choose allocations for Skill Points?

    if you press the "C" key it should take you to a character sheet with the option to spend attribute points on health, magicka and stamina respectively.

    Pressing the "K" key will open up the ui to allocate skill points into various abilities.
  • Shadowshire
    Shadowshire
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    Another add-on you might want to check out is ggFrames which, like the Tactical Foundry one, allows for extensive UI customization.

    Ordinarily I don't use many addons. However, if ggFrames can be configured so that the camera is automatically aimed at the same point on the horizon that the character is facing, then I would certainly use it. So I will check it out. Thank-you for letting me know about it.
    Edited by Shadowshire on January 13, 2015 4:49PM
    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • Shadowshire
    Shadowshire
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    Circuitous wrote: »
    The mouse cursor (toggled with the Period key) has a very obvious on-off status. If it's on, you have a cursor you can move around the screen to interact with your various windows and UI elements. If it's off, you have a crosshair, and moving the mouse moves your view. There's no trick to it.

    Thanks for letting me know that. If memory serves, it must be off, because I can't imagine not seeing the crosshair reticule unless, perhaps, it is extraordinarily tiny. As I recall, I did have a mouse cursor, which I attempted to use to interact with objects while searching the beginning cell. I wondered why the character kept "shadow boxing" until I realized that the LMB is for a Light Attack / Heavy Attack. (To interact with an object, the character must be moved close enough to display the Get dialog -- the direction that the character is facing doesn't seem to matter.)

    But, in 3rd-person view, I found it necessary to use the mouse to change the direction in which the camera is pointed (as described in the OP). So that doesn't seem to agree with having the crosshair displayed, but having the mouse cursor displayed instead. I will find out later today or early tomorrow and let you know. :wink:
    Edited by Shadowshire on January 13, 2015 5:08PM
    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • Shadowshire
    Shadowshire
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    Aaron0887 wrote: »

    Speaking of which, what does the player do when a character gains a level, i.e., which feature(s) of the UI do we use to increase magicka, health or stamina and choose allocations for Skill Points?

    if you press the "C" key it should take you to a character sheet with the option to spend attribute points on health, magicka and stamina respectively.

    Pressing the "K" key will open up the ui to allocate skill points into various abilities.

    Thanks for your reply. After the level-up announcement, I remember thinking that I should look at the paper doll, but I was attacked by another mob and just kept going. ......
    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • Valencer
    Valencer
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    If you're in cursor mode, moving your mouse would just move the mouse cursor on your screen to a different position on the screen, so you could click on UI elements like the "unread mail" indicator.

    If you're not in cursor mode, moving your mouse will simply move the direction of your camera, which is the traditional way of looking around in the world.


    The illustration I posted earlier was not taken in cursor mode, as shown by the lack of a mouse cursor on-screen and the presence of a dead center targeting reticle.

    Edit: here's 2 screenshots to illustrate the difference

    Normal mode (cursor mode off)

    sHWbAvt.jpg

    Cursor mode

    rKHyp92.jpg

    The mouse cursor doesn't show up on my screenshot. Not sure why. Anyway, the targeting reticule is gone and I hovered my mouse cursor over the area where the chat window is located to get the window to appear.

    By default, you shouldn't be in cursor mode. As you yourself said, you were moving your character around and making your character "shadow box". Moving your character around automatically throws you out of cursor mode and you can't do attacks in cursor mode, so you shouldn't have been in it.

    If you can't see a targeting reticule, something is wrong, because I can't even find a setting to disable it in-game.



    Edited by Valencer on January 13, 2015 5:29PM
  • Shadowshire
    Shadowshire
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    Valencer wrote: »
    If you're in cursor mode, moving your mouse would just move the mouse cursor on your screen to a different position on the screen, so you could click on UI elements like the "unread mail" indicator.

    If you're not in cursor mode, moving your mouse will simply move the direction of your camera, which is the traditional way of looking around in the world.

    The illustration I posted earlier was not taken in cursor mode, as shown by the lack of a mouse cursor on-screen and the presence of a dead center targeting reticle.

    Yes, that is what I have suspected. While I was playing, the mouse cursor was displayed. On the whole, there was not much use for it in the context of the initial quest, IMX. But it is useful for going through the inventory, and probably in some other contexts as well. Thanks again for the screenshot. :)
    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • traigusb14_ESO2
    traigusb14_ESO2
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    I never use the mouse cursor mode. It messes up moving around, and as you said there really isn't anything useful to click.. .at least if you use hotkeys to open inventory and other screens.

    If you open up inventory or skill screens, you will get a mouse cursor for use on those screens, so you don't need to switch to cursor mode for those screens.

    I have a friend that is awful with remembering hot keys so she uses the cursor mode all the time to open her mail and to select the main screens from the row at the top of the screen (she keeps all of her UI visible all the time, with autofading turned off.) She also forgets to turn cursor off and runs off cliffs.




    Valencer wrote: »
    If you're in cursor mode, moving your mouse would just move the mouse cursor on your screen to a different position on the screen, so you could click on UI elements like the "unread mail" indicator.

    If you're not in cursor mode, moving your mouse will simply move the direction of your camera, which is the traditional way of looking around in the world.

    The illustration I posted earlier was not taken in cursor mode, as shown by the lack of a mouse cursor on-screen and the presence of a dead center targeting reticle.

    Yes, that is what I have suspected. While I was playing, the mouse cursor was displayed. On the whole, there was not much use for it in the context of the initial quest, IMX. But it is useful for going through the inventory, and probably in some other contexts as well. Thanks again for the screenshot. :)
  • Shadowshire
    Shadowshire
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    Valencer wrote: »
    If you're in cursor mode, moving your mouse would just move the mouse cursor on your screen to a different position on the screen, so you could click on UI elements like the "unread mail" indicator.

    If you're not in cursor mode, moving your mouse will simply move the direction of your camera, which is the traditional way of looking around in the world.

    .....

    Edit: here's 2 screenshots to illustrate the difference

    ....

    The mouse cursor doesn't show up on my screenshot. Not sure why. Anyway, the targeting reticule is gone and I hovered my mouse cursor over the area where the chat window is located to get the window to appear.

    By default, you shouldn't be in cursor mode. As you yourself said, you were moving your character around and making your character "shadow box". Moving your character around automatically throws you out of cursor mode and you can't do attacks in cursor mode, so you shouldn't have been in it.

    If you can't see a targeting reticule, something is wrong, because I can't even find a setting to disable it in-game.

    Mouse, joystick, and trackball cursors do not appear in screenshots because they are not part of the image that is output by the software (the crosshairs reticule is). They appear on the display screen as an image independent from any other image, such as the Windows desktop or log-in screen, etc. I have no idea how anyone could take a screenshot of a cursor. :wink:

    While my character was still in the initial cell, I was moving him around to "search" and trying to interact with objects via the LMB. On the face of it, I couldn't attempt to do that without a mouse cursor to point-and-click. But when I put it on an object and pressed the LMB, he would "attack" in the direction that he faced.

    What you say implies that, if the cursor is toggled "on", then it disappears while the character moves and while I use the mouse buttons for combat, if not also some other circumstances. But it is shown otherwise. The question then becomes whether the crosshair reticule should be showing while I move the character and/or while he is in combat, if not also some other circumstances.

    To change the direction in which the camera pointed, I simply turned the mouse itself and/or shifted its position on the pad. I don't recall attempting to position the cursor on an "empty" space on the background, then press and hold the LMB while moving the mouse to "drag" the displayed image to the left or right -- as I could do for a "look around" (release the LMB), or to change the camera and character facing (click the LMB) while playing WoW. But I might have tried it and the attempt failed.

    So I don't know whether that is possible with TESO. I didn't try the "free look" (MMB) to see how that would work.

    All I can say is that if the targeting reticule was ever displayed, then I did not recognize it. It has been a while since I played Skyrim but I probably would have noticed -- doesn't it replace the mouse cursor?
    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
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