Maintenance for the week of November 25:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Testing 1.6 on PTS -*WHEN*- it comes out; what do want see tested?

HeroOfNone
HeroOfNone
✭✭✭✭✭
Since the streamer post focused mainly on which streamers were going to stream stuff on PTS, I decided to branch a separate topic for folks to ask specifics about 1.6. Assume that most of us will be going over the following basics:

1. Class (dk, nb, sorc, temp) ability lines
2. Dual wield
3. 2 hander
4.Sword and board
5. Destro staff
6. Heal staff
7. Vampire line
8. Werewolf line
9. Champion system
10. Justice system
11. Dungeons
12. Trials
13. PVP
14. Any test cases provided by ZOS

So, what else do you specifically want to see? Is there a build you want? Are you curious if anyone but a templar can heal through an AA Trial? Want to see how much damage you take from a catapult while wearing 8 piece of heavy armor? If you csn, make your questions specific! Post build links if there is something specific you want!


I'll attempt to capture any questions and post an attachment at the end of each day before the testing starts. Keep in mind that some things we test may get fixed or changed as well, based on testing.

Tune into twitch during 1.6 testing to see some of these answered live or in prior broadcasts.

List of Test Requests

EDIT: moved to PTS forums
Edited by HeroOfNone on January 15, 2015 2:49PM
Herfi Driderkitty of the Aldmeri Dominion
Find me on : Twitch | Youtube | Twitter | Reddit
  • Roechacca
    Roechacca
    ✭✭✭✭✭
    ✭✭✭
    PVP
  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    roechacca wrote: »
    PVP

    That's a given as #13, but anything specific? PVP builds? Siege damage? Heavy armor in pvp?
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Roechacca
    Roechacca
    ✭✭✭✭✭
    ✭✭✭
    roechacca wrote: »
    PVP

    That's a given as #13, but anything specific? PVP builds? Siege damage? Heavy armor in pvp?

    Mainly the differences in changes to heavy and light armor . Shield stacking . Seige damage . The effects on pulse groups with AOE caps lifted .

    Question : On the PTS can you instantly select vampire and werewolf options to test those or do you have to go through the whole bite process ?
  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    roechacca wrote: »
    roechacca wrote: »
    PVP

    That's a given as #13, but anything specific? PVP builds? Siege damage? Heavy armor in pvp?

    Mainly the differences in changes to heavy and light armor . Shield stacking . Seige damage . The effects on pulse groups with AOE caps lifted .

    Question : On the PTS can you instantly select vampire and werewolf options to test those or do you have to go through the whole bite process ?

    Alright got it

    As for the vampire/werewolf: they have character templates with it but not leveled up if you get infected on a non-template char. Since ou r characters were copied over though it we should be able to test any of our own
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • radiostar
    radiostar
    ✭✭✭✭✭
    Locate and use a new Provisioning recipe. Show a new purple recipe v10 one if possible.

    I want to see the new magicka regen passive for Templars, I presume that's included in your #1 on the list!
    Edited by radiostar on January 9, 2015 4:52PM
    "Billions upon Billions of Stars"
  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    radiostar wrote: »
    Locate and use a new Provisioning recipe. Show a new purple recipe v10 one if possible.

    I want to see the new magicka regen passive for Templars, I presume that's included in your #1 on the list!

    Might be harder to do but new template characters get some equipment coffers and stuff. @ZOS_GinaBruno could you confirm if a few of the new recipes will be sent to us? Also will we be sewing part of the provision overhaul in 1.6? Should it be something I add to the test list?
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Layenem
    Layenem
    ✭✭✭✭
    EXP gains from each source (PvP kills, PvP quests, PvE quests, PvE kills [dungeon, solo mobs, bosses, etc...], achievements, etc...) This is one of the most important aspects for me as they stated that they will be ensuring that all sources of EXP are viable. Since I no longer have silver/gold available, I need something I can grind, unfortunately.

    Then, obviously, the actual CS point application and increase in player power. If it's too much it will break the game just as bad as if it wasn't enough. WILL 30 points provide me with the resources to perform the way I am now in current content? Since, as they stated, though it is getting a bit hard to trust what they say, they want us to perform the exact same now as we did before 1.6.
  • Darlgon
    Darlgon
    ✭✭✭✭✭
    Just to be clear.. ZoS will POST A THREAD about what THEY want tested and WHEN in this section:

    http://forums.elderscrollsonline.com/categories/official-news-discussions

    or one very similar to it. It will have a list of: "We want to test this today", or "this weekend". They will also have open world testing, but beta testing a patch also involves focused things, like them announcing server wide, "we need every player on the server to port to Cyrodiil, Roebuck Keep and engage the guadian". Or "everyone head to the nearest town and attack a guard to make sure they are unkillable."
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    I am not so worried about the combat skills, I will figure out what is best for me with what is available. See, I am one of those who plays the way I want, which means for example I have a DK in Heavy Armor because to me, a Knight wears metal in game. I have a NB that does not cast, and I had a Sorcerer in Medium Armor because it looked better until I was in the 30's, then Light Armor looked better.

    What I am worried about is how town and building farming will be with the Justice System. Will conditions make it so that Motif and Provisioning ingredients increase in price in the Guild Stores? And by how much? It all depends on what they flag as owned. If Wayrest Castle/Bank become buildings that have owned containers, that could have a huge impact on Motif pricing. If the Inns get owned containers that could have a huge impact on Provisioning ingredient pricing. Yes, these can be farmed out in the hinterlands, but the container density is much lower out there than in the towns.

    That is what i am most concerned about. Mostly because I am sitting on a bunch of Motifs and have almost a fully stocked Provisioning Mule. Do I sell, use or toss what I have before 1.6 comes out and what do I keep are the things I am going to test.

    I am also going to see how long it takes to gain CPs with questing and with grinding/world exploration activities.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'd like a peek at the new combat animations
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    Layenem wrote: »
    EXP gains from each source (PvP kills, PvP quests, PvE quests, PvE kills [dungeon, solo mobs, bosses, etc...], achievements, etc...) This is one of the most important aspects for me as they stated that they will be ensuring that all sources of EXP are viable. Since I no longer have silver/gold available, I need something I can grind, unfortunately.

    Then, obviously, the actual CS point application and increase in player power. If it's too much it will break the game just as bad as if it wasn't enough. WILL 30 points provide me with the resources to perform the way I am now in current content? Since, as they stated, though it is getting a bit hard to trust what they say, they want us to perform the exact same now as we did before 1.6.

    Sure thing. At the very least I will be using my main and doing several daily quests, the common grind in craglorn, and I have a few lowbies that I will try to level to see the effects of the CP

    Darlgon wrote: »
    Just to be clear.. ZoS will POST A THREAD about what THEY want tested and WHEN in this section:

    http://forums.elderscrollsonline.com/categories/official-news-discussions

    or one very similar to it. It will have a list of: "We want to test this today", or "this weekend". They will also have open world testing, but beta testing a patch also involves focused things, like them announcing server wide, "we need every player on the server to port to Cyrodiil, Roebuck Keep and engage the guadian". Or "everyone head to the nearest town and attack a guard to make sure they are unkillable."
    Correct, that's what number 14 will cover. But with several pages of change notes I'm certain viewers will still want some personalized questions answered like "will my build still work"
    Nestor wrote: »
    I am not so worried about the combat skills, I will figure out what is best for me with what is available. See, I am one of those who plays the way I want, which means for example I have a DK in Heavy Armor because to me, a Knight wears metal in game. I have a NB that does not cast, and I had a Sorcerer in Medium Armor because it looked better until I was in the 30's, then Light Armor looked better.

    What I am worried about is how town and building farming will be with the Justice System. Will conditions make it so that Motif and Provisioning ingredients increase in price in the Guild Stores? And by how much? It all depends on what they flag as owned. If Wayrest Castle/Bank become buildings that have owned containers, that could have a huge impact on Motif pricing. If the Inns get owned containers that could have a huge impact on Provisioning ingredient pricing. Yes, these can be farmed out in the hinterlands, but the container density is much lower out there than in the towns.

    That is what i am most concerned about. Mostly because I am sitting on a bunch of Motifs and have almost a fully stocked Provisioning Mule. Do I sell, use or toss what I have before 1.6 comes out and what do I keep are the things I am going to test.

    I am also going to see how long it takes to gain CPs with questing and with grinding/world exploration activities.

    While we can check droprates, there can be easy tweaks to raise or lowerror them I personally will be taking a look at the mechanics of the justice system, seeing how easy it is to sneak around, un guarded boxes, how easy is it to escape, etc. Hard to speculate about the market though until you know what the challenges are and until we see the drop rate at go live.


    Lynx7386 wrote: »
    I'd like a peek at the new combat animations
    Then definitely catch one of the streams =3
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    Document Created and linked

    added in tests from @CrazMadSci @Glak @Layenem @Leeric @Lynx7386 @Nestor @Radiostar @Roechacca
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    Is jewellery Crafting in 1.6?, I want to see how that goes.
    Spell crafting too.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Roechacca
    Roechacca
    ✭✭✭✭✭
    ✭✭✭
    Downloading the PTS now . Haven't tested since Beta . How long is this download anyways ?
  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    Is jewellery Crafting in 1.6?, I want to see how that goes.
    Spell crafting too.

    I don't believe so, those haven't been added into any notes we have, but if it is I will add it to the list


    roechacca wrote: »
    Downloading the PTS now . Haven't tested since Beta . How long is this download anyways ?

    pretty large, its the entire game all over again. remember that if you download now you will still need to wait on 1.6 to be released. just turn it on while you're asleep or at work when it goes live and it should be ready when you get on.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    Most issues are found in PvP so I'd say we need to get the bigger guilds in each faction to communicate with one another, schedule a day(s) to do PTS PvP and jump onto the PTS and fight each other.
  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    OtarTheMad wrote: »
    Most issues are found in PvP so I'd say we need to get the bigger guilds in each faction to communicate with one another, schedule a day(s) to do PTS PvP and jump onto the PTS and fight each other.

    I imagine that will be more in the ZOS test cases. This is also to address player concerns, rather than general bug hunting. "will my class be still as viable" "how much DPS can I do with this" things like that.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    OtarTheMad wrote: »
    Most issues are found in PvP so I'd say we need to get the bigger guilds in each faction to communicate with one another, schedule a day(s) to do PTS PvP and jump onto the PTS and fight each other.

    I imagine that will be more in the ZOS test cases. This is also to address player concerns, rather than general bug hunting. "will my class be still as viable" "how much DPS can I do with this" things like that.

    Definitely. I know the first thing I will test is if my Sorc is back to being viable in PvE for things besides Negating.

  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    Is jewellery Crafting in 1.6?, I want to see how that goes.
    Spell crafting too.

    I don't believe so, those haven't been added into any notes we have, but if it is I will add it to the list

    OK Thanks.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    OtarTheMad wrote: »
    OtarTheMad wrote: »
    Most issues are found in PvP so I'd say we need to get the bigger guilds in each faction to communicate with one another, schedule a day(s) to do PTS PvP and jump onto the PTS and fight each other.

    I imagine that will be more in the ZOS test cases. This is also to address player concerns, rather than general bug hunting. "will my class be still as viable" "how much DPS can I do with this" things like that.

    Definitely. I know the first thing I will test is if my Sorc is back to being viable in PvE for things besides Negating.

    The utility of negate should still be there, but what are your requirements to be "useful" in PVE? Does it have to be better DPS than everyone else or are you shooting for a general number?

    I ask after seeing a few rage posts out there complaining about a 1k verse 1.5k dps thread, both still being more than effective for trials and other content
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    Without much more feedback, moving to the PTS forums by the end of the day
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    moved to PTS forums, still taking testing questions.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • ArconSeptim
    ArconSeptim
    ✭✭✭✭
    @ZOS_GinaBruno can you be our little, beautiful birdie and tell us when it's on PTS please :D
  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    @ZOS_GinaBruno can you be our little, beautiful birdie and tell us when it's on PTS please :D

    I'll handle this one...

    When it comes out of course

    ...and I'm not even paid for this.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    OtarTheMad wrote: »
    OtarTheMad wrote: »
    Most issues are found in PvP so I'd say we need to get the bigger guilds in each faction to communicate with one another, schedule a day(s) to do PTS PvP and jump onto the PTS and fight each other.

    I imagine that will be more in the ZOS test cases. This is also to address player concerns, rather than general bug hunting. "will my class be still as viable" "how much DPS can I do with this" things like that.

    Definitely. I know the first thing I will test is if my Sorc is back to being viable in PvE for things besides Negating.

    The utility of negate should still be there, but what are your requirements to be "useful" in PVE? Does it have to be better DPS than everyone else or are you shooting for a general number?

    I ask after seeing a few rage posts out there complaining about a 1k verse 1.5k dps thread, both still being more than effective for trials and other content

    I am just speaking of general class skills. Most of the Sorcs skills really aren't that useful and if compared to other classes I'd say Sorc is the class that needs to rely on other skill lines to fill up the action bars. Definitely does not need to be better DPS than everyone else nor am I shooting for a general number. Just stating that overall Sorcs class skills need some adjustments.

  • EsORising
    EsORising
    ✭✭✭
    SOFTCAPS are going away FOLKS! :) I wanna see what the hardcaps are and how much HP and DEF, CRIT, or power someone can max out with and what that looks like when you hit a mob. Also are mobs getting stronger or just us?
  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    EsORising wrote: »
    SOFTCAPS are going away FOLKS! :) I wanna see what the hardcaps are and how much HP and DEF, CRIT, or power someone can max out with and what that looks like when you hit a mob. Also are mobs getting stronger or just us?

    Sure thing, I have a few builds that max out things like weapon damage, spell damage, etc. Some of the resistances mat be hard to check until we see the heavy armor changes. Any specific build or class to check?
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Naivefanboi
    Naivefanboi
    ✭✭✭✭
    Darlgon wrote: »
    Just to be clear.. ZoS will POST A THREAD about what THEY want tested and WHEN in this section:

    http://forums.elderscrollsonline.com/categories/official-news-discussions

    or one very similar to it. It will have a list of: "We want to test this today", or "this weekend". They will also have open world testing, but beta testing a patch also involves focused things, like them announcing server wide, "we need every player on the server to port to Cyrodiil, Roebuck Keep and engage the guadian". Or "everyone head to the nearest town and attack a guard to make sure they are unkillable."

    just to be clear there is stuff we are worried about whether they list it or not.

    1 for me will be ultimate gains and how the new system works. thats first thing ill be trying out when 1.6 hits.
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    What i want to see from testers:
    1. How will change combination of quick siphon/siphon spirit+jabs (will it still proc 4 health and 2 mana proc per cast and mana proc not working for multple hitted targets)
    2. templar's all skills' morphs including morphs for new passive/active skills
    3. Does reducing cost glyphs still will have reduced effect on spells coz light armor reducing spell cost passive (Evocation).
    4. Will craftable and droppable sets will have old bonuses
    5. New Alliance War abilities in action
    6. How new system of buffs works by casting many defensive skills
    7. Ultimate gaining process
    8. Possible changing of templar's Honor the Dead and will mana return will be stackable
    9. Dual wield changes
    10. Resto-staff changes
    11. Show us how new cc cap will work with new dd aoe cap (via dk's talons)
    12. Changes in healing cap
    13. How templar's Eclipse and defensive posture will work in 1.6, will it be able to reflect non-magical projectiles or close combat spells
    14. Does templar's charge will still have rudiculous cooldown
    15. Guild line changes
    16. templar's jabs and aoe skills possibility to proc Evil Hunter
    17. stacking of dodge abilities (hist bark+elude medium armor)
    Edited by Cinbri on January 18, 2015 8:32AM
  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    updated with @jjf42001_ESO and @Cinbri requests
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
Sign In or Register to comment.