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Rawl'kah is Overpowered

  • AlexDougherty
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    AlnilamE wrote: »
    Hektlk wrote: »
    Nerf Rawl'kah

    Nah, Rawl'Kah is fine, you just need to buff the other cities :neutral_face:

    Moving the Wayshrine in Mournhold was a major buff to that city...

    Yeah, I found they had move that one last month, big surprise, makes it much more usable. Now if they would move the bank to the wayshrine as well :smiley:
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  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    AlnilamE wrote: »
    Hektlk wrote: »
    Nerf Rawl'kah

    Nah, Rawl'Kah is fine, you just need to buff the other cities :neutral_face:

    Moving the Wayshrine in Mournhold was a major buff to that city...

    Yeah, I found they had move that one last month, big surprise, makes it much more usable. Now if they would move the bank to the wayshrine as well :smiley:

    Exactly, to make it comparable they need to move the 5 guild store RIGHT next to the wayshrine and RIGHT next to the bank, then have all the crafting stations just outside that virtual circle.
  • MercutioElessar
    MercutioElessar
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    I can portal to a guildy or a friend at lvl 3 and have immediate access to a Town that has a Portal + 5 well stocked Guild Stores + all Crafting Stations + Bank all in a very tight location easy to travel between.

    EP gets Southern Morrowind at lvl 10 which is similar but minus all the guild stores and you can't even access your own guild stores so you have to wait till you are in your vet levels to get to Rawl'kha.

    DC you get NOTHING, every city is a chore of running around in circles everywhere to do daily crafting. So you have to wait till you are vet6+ to get to Rawl...

    Some cities you have to FIGHT AND DO QUESTS to even access!! Which is really cool but they don't offer any advantage over Rawl'kha which you can just portal to at level 3.

    This is the kind of city Rawl should be something earned not just given to lvl 3+ AD toons only shafting both DC and EP.



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  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    MrGhosty wrote: »
    Nevermind the fact that an AD player will only get one dwemer dungeon in a fighters guild quest and not again until they reach vet1 when both of the other factions have immediate access to dwemer mobs and containers.

    Personally I avoid Rawl as if it were struck by the Ludos plague, stupidly exaggerated prices, judgey zone chat, and it excels at being largely unpleasant. If we're nerfing locations though I want rocks nerfed first they get in my way and I have to walk around them. I would just like to set my auto walk on and complete the game please.

    The personal quest is by far the best available Dwemer farming and is available to all factions starting at lvl 12.
    Metrobius wrote: »
    The attitude in the OP is what's causing homogenization to spread in MMOs. Developers only operation to avoid these complaints is to make sure that everything is equal, and this makes the experience similar.
    Sad that petty complaints about imaginary problems can contribute to making games worse off.

    False, I am asking for a rearrangement of 1 EP town and one DC town not a homogenization of all toons and factions.
    drschplatt wrote: »
    Just as soon as AD players don't need to wait for VR1 to farm Dwemer Crafting Motifs

    The personal quest is by far the best available Dwemer farming and is available to all factions starting at lvl 12.
    Slurg wrote: »
    The longer I leave my alt parked in Rawl'kha, the angrier she looks every time I log in. I think she's tired of being spam spell bait for the stupidly large look-at-me crowd.

    But the point remains that absolutely anyone can create an AD alt to take advantage of Rawl'kha if they so desire.

    How does making an AD alt become more convenient for a DC or EP toon?
    Zorrashi wrote: »
    It's not like Rawl'kha was specifically made by the developers to the be the trade hub of the AD region. People made it that way. It just so happened that certain factors (i.e wayshrine distance) made it more appealing to players.

    At most, you can ask for the placement of kiosk traders/wayshrines/banks to be more thoroughly thought out for future implementation. But asking for a tighter restrictions on a city is a bit dramatic.

    Now if Rawl'kha was doing something damaging to the game it would be a different matter. But right now the only thing Rawl'kha is guilty of is being popular.

    Now that being said. While Rawl'kha certainly has a wide availability of items and wares, I find their prices atrocious compared to kiosks in other cities. Everything from armor to potions seems inflated there. Sure it may take hitting up a few more kiosks at the other cities to find what you want, but the price is cheaper! Basically all I pay for at Rawl'kha when I go there is the convenience.

    Players didn't make it that way, it is designed to be the most convenient city in game and therefore it is used by far the most. This is extremely unfair to EP and DC toons who have to level up using very inconvenient towns.
    Hektlk wrote: »
    Nerf Rawl'kah

    I never asked for that but it is an option.
    Hektlk wrote: »
    Nerf Rawl'kah

    Nah, Rawl'Kah is fine, you just need to buff the other cities :neutral_face:

    ^ this is what I have suggested 3x now.

    Still no valid arguments from anyone, "It's fine for me because its really convenient because I use Rawl'kha so who cares about anyone else" which isn't valid.
  • Slurg
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    Honest assessment of the Original Post (and some of the negative responses you received): It's because your title says Rawl'kha is overpowered. In the history of this forum calling anything overpowered has traditionally been tied to calls to nerf it. It's simple word association that predates this thread. Of course other cities could be laid out better. And things can change. Mournhold did. But history shows that when people start calling something overpowered, it tends to change for the worse instead of other things changing for the better.

    Many people have separate crafting characters since we have 8 character slots. That's why I pointed out that if someone really strongly desires to take advantage of the proximity of the crafting stations, bank, and guild traders in Rawl'kha, they could easily make a shopping/crafting alt in the AD faction to do those things right now.
    Edited by Slurg on January 7, 2015 6:16PM
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  • AlnilamE
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    Still no valid arguments from anyone, "It's fine for me because its really convenient because I use Rawl'kha so who cares about anyone else" which isn't valid.

    Actually, my argument is that Rawl'kha isn't that great depending on what you want to do and that the other alliances have cities that are convenient as well, just laid out slightly differently than Rawl'kha.

    Your opinion that Rawl'kha has the best layout is an opinion based on your personal preference. It may be popular with folks, but so is Riften in The Rift, for example.
    The Moot Councillor
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    Slurg wrote: »
    Honest assessment of the Original Post (and some of the negative responses you received): It's because your title says Rawl'kha is overpowered. In the history of this forum calling anything overpowered has traditionally been tied to calls to nerf it. It's simple word association that predates this thread. Of course other cities could be laid out better. And things can change. Mournhold did. But history shows that when people start calling something overpowered, it tends to change for the worse instead of other things changing for the better.

    Many people have separate crafting characters since we have 8 character slots. That's why I pointed out that if someone really strongly desires to take advantage of the proximity of the crafting stations, bank, and guild traders in Rawl'kha, they could easily make a shopping/crafting alt in the AD faction to do those things right now.

    Rawl'kha is Over Powered that's a simple fact, if they make 2 cities like Rawl in the other factions then it will still be OP and most AD will still go there.
    AlnilamE wrote: »
    Still no valid arguments from anyone, "It's fine for me because its really convenient because I use Rawl'kha so who cares about anyone else" which isn't valid.

    Actually, my argument is that Rawl'kha isn't that great depending on what you want to do and that the other alliances have cities that are convenient as well, just laid out slightly differently than Rawl'kha.

    Your opinion that Rawl'kha has the best layout is an opinion based on your personal preference. It may be popular with folks, but so is Riften in The Rift, for example.

    Simply not factual, Rawl is unparalleled for everything you want to do.
  • dietlime
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    Just similarly improve one city in each faction's final zone?

    Rawl'kha is Over Powered that's a simple fact, if they make 2 cities like Rawl in the other factions then it will still be OP and most AD will still go there.


    Simply not factual, Rawl is unparalleled for everything you want to do.


    I especially love how you included the negative "Simply not factual" as if subconsciously, you knew.
    Edited by dietlime on January 7, 2015 6:49PM
  • Vyle_Byte
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    Hektlk wrote: »
    Nerf Rawl'kah

    I never asked for that but it is an option.

    A) Remove the banker from Rawl'kha as it is a bit silly that an out of the way no name little town has a banker but Ebonheart a metropolis of Ebonheart pact does not.

    But you did indeed ask for a nerf, at least it was your first option A of B. Just pointing that out, don't say you didn't ask for something that you clearly did.

    While i can agree with some of what your saying, I cannot for the love of Mara understand why you are so hot and bothered about this. You have even stated that you, yourself use Rawl.

    I'm all for moving things around in a city for EP and DC if I believed for one second that the devs would actually consider it. But not because i feel anything is OP. Convenience does not qualify as OP to me. I see absolutely no "advantage".

    Also, this quest you keep speaking of as being the best for dwemer, totally disagree on that point. ( Bthanual is the best IMO) However, the fairness level is exactly the same as your argument for Rawl, anyone can make a toon in said faction and take advantage of either the town or the dwemer drops.



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  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    Vyle_Byte wrote: »
    Hektlk wrote: »
    Nerf Rawl'kah

    I never asked for that but it is an option.

    A) Remove the banker from Rawl'kha as it is a bit silly that an out of the way no name little town has a banker but Ebonheart a metropolis of Ebonheart pact does not.

    But you did indeed ask for a nerf, at least it was your first option A of B. Just pointing that out, don't say you didn't ask for something that you clearly did.

    While i can agree with some of what your saying, I cannot for the love of Mara understand why you are so hot and bothered about this. You have even stated that you, yourself use Rawl.

    I'm all for moving things around in a city for EP and DC if I believed for one second that the devs would actually consider it. But not because i feel anything is OP. Convenience does not qualify as OP to me. I see absolutely no "advantage".

    Also, this quest you keep speaking of as being the best for dwemer, totally disagree on that point. ( Bthanual is the best IMO) However, the fairness level is exactly the same as your argument for Rawl, anyone can make a toon in said faction and take advantage of either the town or the dwemer drops.



    You are quoting Vyle_Byte not me I never asked for a nerf he did.

    The Fighters guild quest dungeon has by far the most lootable dwmer containers of any other dwmer dungeon and it is available to ANYONE, you don't have to roll another toon to get to it.

    Also, making an AD doesn't fix anything, why do you guys keep bringing it up?
    Edited by kelly.medleyb14_ESO on January 7, 2015 7:11PM
  • Vyle_Byte
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    Um. Try again. I am Vyle_Byte. I was not quoting myself. Also Im not a he, tyvm.

    I dont know what it is exactly you are reading but what i quoted there, was all you.

    I think some easy solutions would be to:

    A) Remove the banker from Rawl'kha as it is a bit silly that an out of the way no name little town has a banker but Ebonheart a metropolis of Ebonheart pact does not.

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  • Valen_Byte
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    kelly.medleyb14_ESO wrote: »
    A) Remove the banker from Rawl'kha as it is a bit silly that an out of the way no name little town has a banker but Ebonheart a metropolis of Ebonheart pact does not.

    This is the nerf you asked for....

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  • Rezzy64
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    Can we all just agree that OP is just frustrated over something that is out of their control and this whole thread has just devolved into a jimmy rustling contest?

    I keep coming back to this thread in hopes it might have some actual development with good points but it's clear that the OP does not want an actual conversation about an interesting topic, they just want to yell at people who disagree with them.
  • Zorrashi
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    Getting angry that Rawl'kha is popular and successful is like being angry that one faction has a higher population because "they have the cool races".

    What you see at Rawl'kha is not the result of intentional developer "OP layout". Just coincidental convenience paired with guilds that utilized the location.
  • Nightreaver
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    kelly.medleyb14_ESO
    Still no valid arguments from anyone,
    Not true, this thread is filled with valid arguments, you're just choosing to ignore anything that doesn't support you personal point of view.
    kelly.medleyb14_ESO
    How does making an AD alt become more convenient for a DC or EP toon?
    Regardless of alliance or where your favorite Guild store is located, the most convenient solution is to create an alt and camp it near that Guild store. Since player banks are shared between all characters regardless of faction, creating a DC or EP toon to accomplish that is no more difficult than creating an AD toon to do that. It would make absolutely no difference to me since I would do the exact same thing regardless of what faction the alt I created to camp Guild stores needed to be.
    kelly.medleyb14_ESO
    The personal quest is by far the best available Dwemer farming and is available to all factions starting at lvl 12.
    Also not true. In fact the opposite would be closer to the truth. That quest is NOT available to anyone that has already completed the quest which would comprise the vast majority of main characters.
    kelly.medleyb14_ESO
    The Fighters guild quest dungeon has by far the most lootable dwmer containers of any other dwmer dungeon and it is available to ANYONE, you don't have to roll another toon to get to it.
    hmmm, where to start?
    1) Anyone who has already completed the quest (vast majority of main characters) would need to roll another toon to attain the quest needed to enter that dungeon. And I dare say that creating a character and leveling it the point needed to do that quest would be substantially more time consuming and difficult than simply creating a new character and porting to Rawl to camp Guild stores.
    2) Betting I can loot more containers over the course of an hour in almost any other Dwemer dungeon than can be looted in the quest dungeon over that same hour period.
    kelly.medleyb14_ESO
    Simply not factual, Rawl is unparalleled for everything you want to do.
    And yet again not true and certainly not factual. Since I can attain anything I want, I have no interest in Guild stores and the only reason for more money is bragging rights. I do however farm motifs and recipes when I first login and the Wayrest Bank is MUCH better for that.
    Edited by Nightreaver on January 7, 2015 8:14PM
    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • kelly.medleyb14_ESO
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    Vyle_Byte wrote: »
    Hektlk wrote: »
    Nerf Rawl'kah

    I never asked for that but it is an option.

    A) Remove the banker from Rawl'kha as it is a bit silly that an out of the way no name little town has a banker but Ebonheart a metropolis of Ebonheart pact does not.

    But you did indeed ask for a nerf, at least it was your first option A of B. Just pointing that out, don't say you didn't ask for something that you clearly did.

    While i can agree with some of what your saying, I cannot for the love of Mara understand why you are so hot and bothered about this. You have even stated that you, yourself use Rawl.

    I'm all for moving things around in a city for EP and DC if I believed for one second that the devs would actually consider it. But not because i feel anything is OP. Convenience does not qualify as OP to me. I see absolutely no "advantage".

    Also, this quest you keep speaking of as being the best for dwemer, totally disagree on that point. ( Bthanual is the best IMO) However, the fairness level is exactly the same as your argument for Rawl, anyone can make a toon in said faction and take advantage of either the town or the dwemer drops.



    First of all you quoted Some other guy thus proving my point, I was validating their opinion not asking for a nerf.
    Rezzy64 wrote: »
    Can we all just agree that OP is just frustrated over something that is out of their control and this whole thread has just devolved into a jimmy rustling contest?

    I keep coming back to this thread in hopes it might have some actual development with good points but it's clear that the OP does not want an actual conversation about an interesting topic, they just want to yell at people who disagree with them.

    Or more likely the overwhelming response by AD attempting to mock and ridicule a valid argument rather than seek a solution in a pitiful attempt to make the topic go away simply proves that this is a severe issue.

    Once again rather than give any solid evidence you interject a sly attempt at Ad Hominem. Very poor argumentative "skills".
    kelly.medleyb14_ESO
    Still no valid arguments from anyone,
    Not true, this thread is filled with valid arguments, you're just choosing to ignore anything that doesn't support you personal point of view.

    How ironic considering you are ignoring valid arguments in favor of meaningless ridicule.
    Zorrashi wrote: »
    Getting angry that Rawl'kha is popular and successful is like being angry that one faction has a higher population because "they have the cool races".

    What you see at Rawl'kha is not the result of intentional developer "OP layout". Just coincidental convenience paired with guilds that utilized the location.

    You are angry? Interesting. And I agree, its no big deal, so just make 2 cities in the other 2 factions to have a similarly close proximity layout. Problem solved.

    Edited by kelly.medleyb14_ESO on January 7, 2015 10:56PM
  • Tapio75
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    Everything but players is overwhelmingly underpowered in this game.
    >>PC-EU Mostly PVE. Played since BETA<<
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    Tapio75 wrote: »
    Everything but players is overwhelmingly underpowered in this game.

    I disagree, this game is very easy.

    I agree, this game is very easy.
    Edited by kelly.medleyb14_ESO on January 7, 2015 11:54PM
  • treborrealb14_ESO
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    I can portal to a guildy or a friend at lvl 3 and have immediate access to a Town that has a Portal + 5 well stocked Guild Stores + all Crafting Stations + Bank all in a very tight location easy to travel between.

    EP gets Southern Morrowind at lvl 10 which is similar but minus all the guild stores and you can't even access your own guild stores so you have to wait till you are in your vet levels to get to Rawl'kha.

    DC you get NOTHING, every city is a chore of running around in circles everywhere to do daily crafting. So you have to wait till you are vet6+ to get to Rawl...

    Some cities you have to FIGHT AND DO QUESTS to even access!! Which is really cool but they don't offer any advantage over Rawl'kha which you can just portal to at level 3.

    This is the kind of city Rawl should be something earned not just given to lvl 3+ AD toons only shafting both DC and EP.



    Actually this is all mute as every faction gets to hit "L" join a home or guest campaign and visit all the keeps and resources to find guild stores.

    Yes Find your factions buff sever and you literally hit the Mega malls


    Do it!
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    I can portal to a guildy or a friend at lvl 3 and have immediate access to a Town that has a Portal + 5 well stocked Guild Stores + all Crafting Stations + Bank all in a very tight location easy to travel between.

    EP gets Southern Morrowind at lvl 10 which is similar but minus all the guild stores and you can't even access your own guild stores so you have to wait till you are in your vet levels to get to Rawl'kha.

    DC you get NOTHING, every city is a chore of running around in circles everywhere to do daily crafting. So you have to wait till you are vet6+ to get to Rawl...

    Some cities you have to FIGHT AND DO QUESTS to even access!! Which is really cool but they don't offer any advantage over Rawl'kha which you can just portal to at level 3.

    This is the kind of city Rawl should be something earned not just given to lvl 3+ AD toons only shafting both DC and EP.



    Actually this is all mute as every faction gets to hit "L" join a home or guest campaign and visit all the keeps and resources to find guild stores.

    Yes Find your factions buff sever and you literally hit the Mega malls


    Do it!

    Hehe while I DO agree with you that AvA is a great place to go mall shopping it still lacks the bank in proximity to the WS and 5 VERY desirable guild stores (all prices are really good in Rawl). All in VERY close proximity to the craft stations.
  • smacx250
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    At first I was amused at what I thought was the OP's joke - then I was amused that it wasn't a joke! What I've found other places lack - for better or worse - is the density of players. Larger places seem emptier, and there don't seem to be loads of chars just hanging around spamming spells, dancing, "flexing", balancing on poles, jumping horses into the bouncing post, and generally having a good time. I often like to just hang back and "people" watch there. Fun place! :)
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    smacx250 wrote: »
    At first I was amused at what I thought was the OP's joke - then I was amused that it wasn't a joke! What I've found other places lack - for better or worse - is the density of players. Larger places seem emptier, and there don't seem to be loads of chars just hanging around spamming spells, dancing, "flexing", balancing on poles, jumping horses into the bouncing post, and generally having a good time. I often like to just hang back and "people" watch there. Fun place! :)

    It is a joke but it's still true :expressionless:

    So when can we expect some stuff to be moved on DC and EP side ZoS would like some feedback on this.
  • SteveCampsOut
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    drschplatt wrote: »
    Just as soon as AD players don't need to wait for VR1 to farm Dwemer Crafting Motifs

    The personal quest is by far the best available Dwemer farming and is available to all factions starting at lvl 12.

    That is the most disingenuous load of self serving tripe I have ever heard! Why should we have to halt our leveling to farm a quest area without completing it to be competitive in acquiring Dwemer materials for crafting? It's absoeffinglutely NOT equivalent to having Dwemer Access at level 3 with no halting of your leveling progression by leaving a quest incomplete!
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  • kelly.medleyb14_ESO
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    drschplatt wrote: »
    Just as soon as AD players don't need to wait for VR1 to farm Dwemer Crafting Motifs

    The personal quest is by far the best available Dwemer farming and is available to all factions starting at lvl 12.

    That is the most disingenuous load of self serving tripe I have ever heard! Why should we have to halt our leveling to farm a quest area without completing it to be competitive in acquiring Dwemer materials for crafting? It's absoeffinglutely NOT equivalent to having Dwemer Access at level 3 with no halting of your leveling progression by leaving a quest incomplete!

    You don't have to do anything you don't wish.

    ZoS still waiting on word when will you rearrange some of those cities?
  • Psychobunni
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    Tbh, I just hit Rawl'kha, Wayrest, Mournhold ...and checked all the traders for a particular high priced item...and while I still don't agree its the best city for crafting/banking....it is definitely the best priced traders ;)
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • kelly.medleyb14_ESO
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    Tbh, I just hit Rawl'kha, Wayrest, Mournhold ...and checked all the traders for a particular high priced item...and while I still don't agree its the best city for crafting/banking....it is definitely the best priced traders ;)

    Yep, the top 5 trade guilds spend upwards of 600k+ each WEEK to keep those traders because 90% of the traffic goes through there so they can afford to sell stuff cheaper. It's like the wallmart of ESO pretty much making all other traders irrelevant.

    Edit: And all of those low low prices are available to ONLY AD and VET EP,DC. Those levelling up DC and EP have to settle for scraps and pay a much higher premium on goods.
    Edited by kelly.medleyb14_ESO on January 15, 2015 5:59PM
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    Any word on when towns will be modified to make them more comparable to Rawl where bids go for 1 million while in every other spot it's 100k or less?

    There's a reason this spot soaks up 80% of all purchases you know...
  • Artis
    Artis
    ✭✭✭✭✭
    I can portal to a guildy or a friend at lvl 3 and have immediate access to a Town that has a Portal + 5 well stocked Guild Stores + all Crafting Stations + Bank all in a very tight location easy to travel between.

    EP gets Southern Morrowind at lvl 10 which is similar but minus all the guild stores and you can't even access your own guild stores so you have to wait till you are in your vet levels to get to Rawl'kha.

    DC you get NOTHING, every city is a chore of running around in circles everywhere to do daily crafting. So you have to wait till you are vet6+ to get to Rawl...

    Some cities you have to FIGHT AND DO QUESTS to even access!! Which is really cool but they don't offer any advantage over Rawl'kha which you can just portal to at level 3.

    This is the kind of city Rawl should be something earned not just given to lvl 3+ AD toons only shafting both DC and EP.

    Are you serious or trolling? Have you been to Wayrest? A bunch of the guild stores right next to the Wayshrine.
  • Preky19
    Preky19
    ✭✭✭
    That Rawl'kha has a good setup as a town, yes. The real advantage of Rawl is that has the best shops/traders in the game (only Craglorn shops can match).
    Crafting stations are close, but you have better places.

    You have a lot of towns with 4-5 shops next to the wayshrine, so i do not see this an issue.

    Kha'jun - VR16 - Khajiit - Stamina NB - AVA 34 - Aldmeri Dominion - EU
    Kh'ajun - VR16 - Woodelf - Stamina NB - AVA 27 - Aldmeri Dominion - EU
    K'hajun - VR16 - High Elf - Magicka NB - AVA 21 - Aldmeri Dominion - EU

    Son of Kha'jun - VR16 - Khajiit - Stamina NB - AVA 18 - Ebonheart Pact - EU

    Kha'jun II - VR16 - Khajiit - Stamina NB - AVA 46 - Aldmeri Dominion - NA


  • Preky19
    Preky19
    ✭✭✭

    Edit: And all of those low low prices are available to ONLY AD and VET EP,DC. Those levelling up DC and EP have to settle for scraps and pay a much higher premium on goods.

    The 5 Trading guilds in Rawl'kha are all AD guilds...so yes, should be AD only, and other alliances should earn the right/level to visit Rawl.

    DC have all their best guilds in Craglorn, so for all the DC's, complain to them.

    EP doesnt have good trading guilds, so EP's, create one. :wink:
    Kha'jun - VR16 - Khajiit - Stamina NB - AVA 34 - Aldmeri Dominion - EU
    Kh'ajun - VR16 - Woodelf - Stamina NB - AVA 27 - Aldmeri Dominion - EU
    K'hajun - VR16 - High Elf - Magicka NB - AVA 21 - Aldmeri Dominion - EU

    Son of Kha'jun - VR16 - Khajiit - Stamina NB - AVA 18 - Ebonheart Pact - EU

    Kha'jun II - VR16 - Khajiit - Stamina NB - AVA 46 - Aldmeri Dominion - NA


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