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Rawl'kah is Overpowered

  • TheShadowScout
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    Yeah, that little town has it all in close proximity. So what? Not like a little bit of running around during your daily crafting stuff hurts... and most other hub cities aren't that much worse either.
  • bertenburnyb16_ESO
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    really..... is it nessesary to QQ about absolutely everything....
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  • SFBryan18
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    really..... is it nessesary to QQ about absolutely everything....

    Yo dawg, I heard you like to QQ.
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  • WhiskyBob
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    Rawl'Kha so small. Rawl'Kha is for casuals. No guar plush in stock. No 6 month sub. F2P is coming! The end is nigh.
  • eliisra
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    That's why I always clear Cadwells Silver as soon as possible on alts. I want to park them in Rawl'Kha. There's nothing simliar anywhere else in Tamriel. Sure, you have a few cities with crafting stations close to each other. But than the wayshrine, bank or stable is on the other side of the city.

    I sort of enjoy how factions aren't 100% streamlined when it comes to utility tho. Imagine if they re-designed the game with that in mind: Last faction zone needs to have exactly 15 meters between bank and wayshrine and crafting stations shall be east of that location, stacked within a radius of 30 meters and so on. Wouldn't it sort of kill creativity, scenery and immersion?

    AD does have the best cities for parking characters. But I'm sure there's other aspects of the game where factions aren't fully balanced or get extra perks. What faction has the best spots for picking flowers, for example? Farming hides, dwemer stuff or motifs? Least amount of cc-immune gargoyles?
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    eliisra wrote: »
    That's why I always clear Cadwells Silver as soon as possible on alts. I want to park them in Rawl'Kha. There's nothing simliar anywhere else in Tamriel. Sure, you have a few cities with crafting stations close to each other. But than the wayshrine, bank or stable is on the other side of the city.

    I sort of enjoy how factions aren't 100% streamlined when it comes to utility tho. Imagine if they re-designed the game with that in mind: Last faction zone needs to have exactly 15 meters between bank and wayshrine and crafting stations shall be east of that location, stacked within a radius of 30 meters and so on. Wouldn't it sort of kill creativity, scenery and immersion?

    AD does have the best cities for parking characters. But I'm sure there's other aspects of the game where factions aren't fully balanced or get extra perks. What faction has the best spots for picking flowers, for example? Farming hides, dwemer stuff or motifs? Least amount of cc-immune gargoyles?

    Right, you have to go through all of that while AD toons just port there as soon as lvl 3.
    Yeah, that little town has it all in close proximity. So what? Not like a little bit of running around during your daily crafting stuff hurts... and most other hub cities aren't that much worse either.

    This just shows how much you know, guild traders bid 600k minimum on Rawl vendor for that close proximity compared to 200k max in other spots. That's how much a "little bit of running" matters.
    Edited by kelly.medleyb14_ESO on January 5, 2015 5:25PM
  • AlnilamE
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    Do you really think Rawl'kha is that great for crafting?
    I find the crafting stations are too far from the bank.

    I much prefer Dhalmora in Bal Foyen for pure crafting/banking, or Stormhold if I need to access guild stores that are not from my guilds. The Rift isn't bad either.

    The only time I parked a toon in Rawl'kha was when my low level AD toon that holds stuff I need to sell needed to feed her horse each day, as the bank is right next to the stable.

    And if the bank in Belkarth was between the inn and the crafting stations, I'd never leave Craglorn.
    The Moot Councillor
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    AlnilamE wrote: »
    Do you really think Rawl'kha is that great for crafting?
    I find the crafting stations are too far from the bank.

    I much prefer Dhalmora in Bal Foyen for pure crafting/banking, or Stormhold if I need to access guild stores that are not from my guilds. The Rift isn't bad either.

    The only time I parked a toon in Rawl'kha was when my low level AD toon that holds stuff I need to sell needed to feed her horse each day, as the bank is right next to the stable.

    And if the bank in Belkarth was between the inn and the crafting stations, I'd never leave Craglorn.

    It's better than any other town for crafting but it's main strength lies in the Wayshrine being RIGHT next to the 5 Guild Stores which are RIGHT next to the Bank.
  • AlnilamE
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    We will have to agree to disagree on that one. For crafting, having 5 crafting stations and the banker under the same roof is a perfect scenario. I only have to leave the building for the cooking fire.

    Of course, there's only one guild trader there, but there are other places where you can access those.
    The Moot Councillor
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    AlnilamE wrote: »
    We will have to agree to disagree on that one. For crafting, having 5 crafting stations and the banker under the same roof is a perfect scenario. I only have to leave the building for the cooking fire.

    Of course, there's only one guild trader there, but there are other places where you can access those.

    You forgot the Wayshrine.
  • Ourorboros
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    AlnilamE wrote: »
    We will have to agree to disagree on that one. For crafting, having 5 crafting stations and the banker under the same roof is a perfect scenario. I only have to leave the building for the cooking fire.

    Of course, there's only one guild trader there, but there are other places where you can access those.

    Except you are not just disagreeing with OP. Rawl'kah has been one of the top choices in all polls dealing with city preference. Never mind the craft stations, it has wayshrine, bank, guild vendors, and stable all within easy reach. Those are all sites that most players will visit regularly, if not daily.

    I just don't think that having lvl3 AD players there is a reason to change it or quest-lock it. How many lvl3 AD players were there in the opening months of the game. Those lvl3 players are likely vets rolling alts who already played through the rest of AD. New players wouldn't know about Rwl'kah, unless they hang with vets.
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  • Reverb
    Reverb
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    AlnilamE wrote: »
    Do you really think Rawl'kha is that great for crafting?
    I find the crafting stations are too far from the bank.

    I much prefer Dhalmora in Bal Foyen for pure crafting/banking, or Stormhold if I need to access guild stores that are not from my guilds. The Rift isn't bad either.

    The only time I parked a toon in Rawl'kha was when my low level AD toon that holds stuff I need to sell needed to feed her horse each day, as the bank is right next to the stable.

    And if the bank in Belkarth was between the inn and the crafting stations, I'd never leave Craglorn.

    If Dhalmora had crafting writs, stables and more guild traders it would be absolutely perfect. It's a really underrated gem of a place.

    In the AD zone I prefer Elden Root to Rawl'kha. I do wish the guild traders were inside the merchant "building" though.
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  • Pmarsico9
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    Veleyn Harbor > Rawl'kah. I don't cook. So I don't care about grocers. Veleyn Harbor is a cross with everything where it should be. I've spent more time running to the bank and crafting stations in Belkarth and Mournhold than I've actually played.
  • Cuyler
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    Clearly a priority to be hit with the nerf bat! ;)
    Ramtaku wrote: »
    You're absolutely correct!

    They should put the bank on the other side of the bridge and put it in a small room on the second floor of a huge building, with some spike traps, and a Harvester linked to a couple wisp mothers.
    Ramtaku wrote: »
    You're absolutely correct!

    They should put the bank on the other side of the bridge and put it in a small room on the second floor of a huge building, with some spike traps, and a Harvester linked to a couple wisp mothers.

    LOL! Better to put it on 3rd floor of massive dungeon with wispmothers and wamasus.
    technohic wrote: »
    So now we have to nerf cities. When will we nerf trees?
    QuadroTony wrote: »
    technohic wrote: »
    So now we have to nerf cities. When will we nerf trees?
    apples first
    LnT2qeW.jpg
    technohic wrote: »
    So now we have to nerf cities. When will we nerf trees?

    After bridges nerf.
    Vyle_Byte wrote: »
    What a silly thing to complain about....

    In light of the overwhelming response by AD attempting to mock and ridicule a valid argument rather than seek a solution in a pitiful attempt to make the topic go away simply proves that this is a severe issue.

    I think some easy solutions would be to:

    A) Remove the banker from Rawl'kha as it is a bit silly that an out of the way no name little town has a banker but Ebonheart a metropolis of Ebonheart pact does not.

    or

    B) Move washrine's and guild stores around in at least one other city/town in EP or DC that gives the same huge advantage that AD has in Rawl'kha starting at lvl 3.

    I am in 2 guilds with traders in Rawl'kha (I'm AD obv). I can agree you have it harder until you get there but come on, nerf a city?

    why do you even want to nerf your best option as well?!

    shouldn't you just be asking for a bank and traders near your favorite wayshrine instead?
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  • Pengeszikra
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    Rawl'kha is best for DC in vet levels this is a great place to rest, i always go there ... and spend lot of gold at traders. Also found barbarian and primal motif time bye time.
  • AlnilamE
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    Ourorboros wrote: »
    AlnilamE wrote: »
    We will have to agree to disagree on that one. For crafting, having 5 crafting stations and the banker under the same roof is a perfect scenario. I only have to leave the building for the cooking fire.

    Of course, there's only one guild trader there, but there are other places where you can access those.

    Except you are not just disagreeing with OP. Rawl'kah has been one of the top choices in all polls dealing with city preference. Never mind the craft stations, it has wayshrine, bank, guild vendors, and stable all within easy reach. Those are all sites that most players will visit regularly, if not daily.

    I just don't think that having lvl3 AD players there is a reason to change it or quest-lock it. How many lvl3 AD players were there in the opening months of the game. Those lvl3 players are likely vets rolling alts who already played through the rest of AD. New players wouldn't know about Rwl'kah, unless they hang with vets.

    Considering we are talking about a matter of personal preference, I don't think disagreeing with the majority is a big deal. :-)

    My routine is when I go back to town is Vendor what I want to sell, decon stuff that needs to be deconned and then put everything else (and any mats I obtained) in the bank, so Dhalmora (and to a lesser extent, Riften, Stormhold and Shornhelm) are the best places for me to do that. And Stormhold is perfect for feeding a horse on a toon that you are actually taking places, as the stable is two steps from the Wayshrine.
    AlnilamE wrote: »
    We will have to agree to disagree on that one. For crafting, having 5 crafting stations and the banker under the same roof is a perfect scenario. I only have to leave the building for the cooking fire.

    Of course, there's only one guild trader there, but there are other places where you can access those.

    You forgot the Wayshrine.

    Indeed. If you are going to the bank, then Rawl'kha has the closest bank-to-wayshrine distance. But the distance between wayshrine and crafting station is about the same in all locations, and once you are at the crafting station in Dhalmora, everything is two steps from you.
    The Moot Councillor
  • jopeymonster
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    The Rawl bank is INSIDE a building!

    I mean COMON!

    I have to walk INSIDE to get to the bank, FFS!
    #nerfkeyboards
  • Ourorboros
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    AlnilamE wrote: »
    Ourorboros wrote: »
    AlnilamE wrote: »
    We will have to agree to disagree on that one. For crafting, having 5 crafting stations and the banker under the same roof is a perfect scenario. I only have to leave the building for the cooking fire.

    Of course, there's only one guild trader there, but there are other places where you can access those.

    Except you are not just disagreeing with OP. Rawl'kah has been one of the top choices in all polls dealing with city preference. Never mind the craft stations, it has wayshrine, bank, guild vendors, and stable all within easy reach. Those are all sites that most players will visit regularly, if not daily.

    I just don't think that having lvl3 AD players there is a reason to change it or quest-lock it. How many lvl3 AD players were there in the opening months of the game. Those lvl3 players are likely vets rolling alts who already played through the rest of AD. New players wouldn't know about Rwl'kah, unless they hang with vets.

    Considering we are talking about a matter of personal preference, I don't think disagreeing with the majority is a big deal. :-)

    My routine is when I go back to town is Vendor what I want to sell, decon stuff that needs to be deconned and then put everything else (and any mats I obtained) in the bank, so Dhalmora (and to a lesser extent, Riften, Stormhold and Shornhelm) are the best places for me to do that. And Stormhold is perfect for feeding a horse on a toon that you are actually taking places, as the stable is two steps from the Wayshrine.
    AlnilamE wrote: »
    We will have to agree to disagree on that one. For crafting, having 5 crafting stations and the banker under the same roof is a perfect scenario. I only have to leave the building for the cooking fire.

    Of course, there's only one guild trader there, but there are other places where you can access those.

    You forgot the Wayshrine.

    Indeed. If you are going to the bank, then Rawl'kha has the closest bank-to-wayshrine distance. But the distance between wayshrine and crafting station is about the same in all locations, and once you are at the crafting station in Dhalmora, everything is two steps from you.

    Gotta love someone who disagrees in such a well-mannered and well reasoned fashion. :p
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  • Metrobius
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    The attitude in the OP is what's causing homogenization to spread in MMOs. Developers only operation to avoid these complaints is to make sure that everything is equal, and this makes the experience similar.
    Sad that petty complaints about imaginary problems can contribute to making games worse off.
  • Nestor
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    Wayrest Bank has a collection of 20 cabinets, desks and trunks all within an area without stairs or doors.
    '

    I find half the containers to be empty when I am in the bank (and I am a motif gathering fiend with 30 Blues now after selling a bunch last week). However just across the way is the Wayrest Castle. It's almost guaranteed to get a motif/multiple recipes just farming those two buildings once. Which I do on 3 of my mules each day I log into them.

    I remember talking to one player in guild chat where he was asking me how I got so many motifs. I told him to roll a DC alt and port to me in Wayrest. Took him to the palace and he found a motif in the first 5 containers, and he had never found one in the game for the prior two months with his AD character. That was probably because he was not looking in the right places.

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  • kelly.medleyb14_ESO
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    Ourorboros wrote: »
    AlnilamE wrote: »
    We will have to agree to disagree on that one. For crafting, having 5 crafting stations and the banker under the same roof is a perfect scenario. I only have to leave the building for the cooking fire.

    Of course, there's only one guild trader there, but there are other places where you can access those.

    Except you are not just disagreeing with OP. Rawl'kah has been one of the top choices in all polls dealing with city preference. Never mind the craft stations, it has wayshrine, bank, guild vendors, and stable all within easy reach. Those are all sites that most players will visit regularly, if not daily.

    I just don't think that having lvl3 AD players there is a reason to change it or quest-lock it. How many lvl3 AD players were there in the opening months of the game. Those lvl3 players are likely vets rolling alts who already played through the rest of AD. New players wouldn't know about Rwl'kah, unless they hang with vets.

    Same here, I think they should just slightly adjust the position of Wayshrines and Guild Vendors in 2 other cities, one in each faction that is just as accessible to a lvl 3 AD or EP.

    I'd go with say:

    Evermore just move both the WS and the GT's SW right next to that gate to the left of the bank.

    Stormhold just move the WS and Stables in town next to the bank and the GT's right on top of the WS like it is in Rawl.
  • MrGhosty
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    Nevermind the fact that an AD player will only get one dwemer dungeon in a fighters guild quest and not again until they reach vet1 when both of the other factions have immediate access to dwemer mobs and containers.

    Personally I avoid Rawl as if it were struck by the Ludos plague, stupidly exaggerated prices, judgey zone chat, and it excels at being largely unpleasant. If we're nerfing locations though I want rocks nerfed first they get in my way and I have to walk around them. I would just like to set my auto walk on and complete the game please.
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  • drschplatt
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    Just as soon as AD players don't need to wait for VR1 to farm Dwemer Crafting Motifs
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  • helediron
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    Methinks equality does not work here. Rawl'Kha is popular because it has Magic. And it gets the magic being Popular.

    Even before guild traders it was a quick place to craft a trait for research or a glyph. When the nirnhone thing started and i had three cruxes in my pocket, i really wanted to trade the trait face-to-face with other crafters. It had to happen somewhere and it just somehow happened in Rawl'Kha.

    Soon all my alts and mules were parked in the bank and gravity happened. And if you really look, the whole town is built around the Trading Stone...
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  • SteveCampsOut
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    And yet some of us completely enjoy the game without ever going to Rawl'Kha for trade or crafting...I prefer Eldenwood! Now if we could just keep the heal spamming kiddies out of the bank and crafting areas, that'd be great kay?
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  • Slurg
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    The longer I leave my alt parked in Rawl'kha, the angrier she looks every time I log in. I think she's tired of being spam spell bait for the stupidly large look-at-me crowd.

    But the point remains that absolutely anyone can create an AD alt to take advantage of Rawl'kha if they so desire.
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  • Zorrashi
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    It's not like Rawl'kha was specifically made by the developers to the be the trade hub of the AD region. People made it that way. It just so happened that certain factors (i.e wayshrine distance) made it more appealing to players.

    At most, you can ask for the placement of kiosk traders/wayshrines/banks to be more thoroughly thought out for future implementation. But asking for a tighter restrictions on a city is a bit dramatic.

    Now if Rawl'kha was doing something damaging to the game it would be a different matter. But right now the only thing Rawl'kha is guilty of is being popular.

    Now that being said. While Rawl'kha certainly has a wide availability of items and wares, I find their prices atrocious compared to kiosks in other cities. Everything from armor to potions seems inflated there. Sure it may take hitting up a few more kiosks at the other cities to find what you want, but the price is cheaper! Basically all I pay for at Rawl'kha when I go there is the convenience.
  • Hektlk
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    Nerf Rawl'kah
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  • AlexDougherty
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    Hektlk wrote: »
    Nerf Rawl'kah

    Nah, Rawl'Kah is fine, you just need to buff the other cities :neutral_face:
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  • AlnilamE
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    Hektlk wrote: »
    Nerf Rawl'kah

    Nah, Rawl'Kah is fine, you just need to buff the other cities :neutral_face:

    Moving the Wayshrine in Mournhold was a major buff to that city...
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