bertenburnyb16_ESO wrote: »really..... is it nessesary to QQ about absolutely everything....
That's why I always clear Cadwells Silver as soon as possible on alts. I want to park them in Rawl'Kha. There's nothing simliar anywhere else in Tamriel. Sure, you have a few cities with crafting stations close to each other. But than the wayshrine, bank or stable is on the other side of the city.
I sort of enjoy how factions aren't 100% streamlined when it comes to utility tho. Imagine if they re-designed the game with that in mind: Last faction zone needs to have exactly 15 meters between bank and wayshrine and crafting stations shall be east of that location, stacked within a radius of 30 meters and so on. Wouldn't it sort of kill creativity, scenery and immersion?
AD does have the best cities for parking characters. But I'm sure there's other aspects of the game where factions aren't fully balanced or get extra perks. What faction has the best spots for picking flowers, for example? Farming hides, dwemer stuff or motifs? Least amount of cc-immune gargoyles?
TheShadowScout wrote: »Yeah, that little town has it all in close proximity. So what? Not like a little bit of running around during your daily crafting stuff hurts... and most other hub cities aren't that much worse either.
Do you really think Rawl'kha is that great for crafting?
I find the crafting stations are too far from the bank.
I much prefer Dhalmora in Bal Foyen for pure crafting/banking, or Stormhold if I need to access guild stores that are not from my guilds. The Rift isn't bad either.
The only time I parked a toon in Rawl'kha was when my low level AD toon that holds stuff I need to sell needed to feed her horse each day, as the bank is right next to the stable.
And if the bank in Belkarth was between the inn and the crafting stations, I'd never leave Craglorn.
We will have to agree to disagree on that one. For crafting, having 5 crafting stations and the banker under the same roof is a perfect scenario. I only have to leave the building for the cooking fire.
Of course, there's only one guild trader there, but there are other places where you can access those.
We will have to agree to disagree on that one. For crafting, having 5 crafting stations and the banker under the same roof is a perfect scenario. I only have to leave the building for the cooking fire.
Of course, there's only one guild trader there, but there are other places where you can access those.
Do you really think Rawl'kha is that great for crafting?
I find the crafting stations are too far from the bank.
I much prefer Dhalmora in Bal Foyen for pure crafting/banking, or Stormhold if I need to access guild stores that are not from my guilds. The Rift isn't bad either.
The only time I parked a toon in Rawl'kha was when my low level AD toon that holds stuff I need to sell needed to feed her horse each day, as the bank is right next to the stable.
And if the bank in Belkarth was between the inn and the crafting stations, I'd never leave Craglorn.
kelly.medleyb14_ESO wrote: »davedwildebeast wrote: »Clearly a priority to be hit with the nerf bat!You're absolutely correct!
They should put the bank on the other side of the bridge and put it in a small room on the second floor of a huge building, with some spike traps, and a Harvester linked to a couple wisp mothers.AshySamurai wrote: »You're absolutely correct!
They should put the bank on the other side of the bridge and put it in a small room on the second floor of a huge building, with some spike traps, and a Harvester linked to a couple wisp mothers.
LOL! Better to put it on 3rd floor of massive dungeon with wispmothers and wamasus.So now we have to nerf cities. When will we nerf trees?QuadroTony wrote: »AshySamurai wrote: »What a silly thing to complain about....
In light of the overwhelming response by AD attempting to mock and ridicule a valid argument rather than seek a solution in a pitiful attempt to make the topic go away simply proves that this is a severe issue.
I think some easy solutions would be to:
A) Remove the banker from Rawl'kha as it is a bit silly that an out of the way no name little town has a banker but Ebonheart a metropolis of Ebonheart pact does not.
orMove washrine's and guild stores around in at least one other city/town in EP or DC that gives the same huge advantage that AD has in Rawl'kha starting at lvl 3.
Ourorboros wrote: »We will have to agree to disagree on that one. For crafting, having 5 crafting stations and the banker under the same roof is a perfect scenario. I only have to leave the building for the cooking fire.
Of course, there's only one guild trader there, but there are other places where you can access those.
Except you are not just disagreeing with OP. Rawl'kah has been one of the top choices in all polls dealing with city preference. Never mind the craft stations, it has wayshrine, bank, guild vendors, and stable all within easy reach. Those are all sites that most players will visit regularly, if not daily.
I just don't think that having lvl3 AD players there is a reason to change it or quest-lock it. How many lvl3 AD players were there in the opening months of the game. Those lvl3 players are likely vets rolling alts who already played through the rest of AD. New players wouldn't know about Rwl'kah, unless they hang with vets.
kelly.medleyb14_ESO wrote: »We will have to agree to disagree on that one. For crafting, having 5 crafting stations and the banker under the same roof is a perfect scenario. I only have to leave the building for the cooking fire.
Of course, there's only one guild trader there, but there are other places where you can access those.
You forgot the Wayshrine.
Ourorboros wrote: »We will have to agree to disagree on that one. For crafting, having 5 crafting stations and the banker under the same roof is a perfect scenario. I only have to leave the building for the cooking fire.
Of course, there's only one guild trader there, but there are other places where you can access those.
Except you are not just disagreeing with OP. Rawl'kah has been one of the top choices in all polls dealing with city preference. Never mind the craft stations, it has wayshrine, bank, guild vendors, and stable all within easy reach. Those are all sites that most players will visit regularly, if not daily.
I just don't think that having lvl3 AD players there is a reason to change it or quest-lock it. How many lvl3 AD players were there in the opening months of the game. Those lvl3 players are likely vets rolling alts who already played through the rest of AD. New players wouldn't know about Rwl'kah, unless they hang with vets.
Considering we are talking about a matter of personal preference, I don't think disagreeing with the majority is a big deal. :-)
My routine is when I go back to town is Vendor what I want to sell, decon stuff that needs to be deconned and then put everything else (and any mats I obtained) in the bank, so Dhalmora (and to a lesser extent, Riften, Stormhold and Shornhelm) are the best places for me to do that. And Stormhold is perfect for feeding a horse on a toon that you are actually taking places, as the stable is two steps from the Wayshrine.kelly.medleyb14_ESO wrote: »We will have to agree to disagree on that one. For crafting, having 5 crafting stations and the banker under the same roof is a perfect scenario. I only have to leave the building for the cooking fire.
Of course, there's only one guild trader there, but there are other places where you can access those.
You forgot the Wayshrine.
Indeed. If you are going to the bank, then Rawl'kha has the closest bank-to-wayshrine distance. But the distance between wayshrine and crafting station is about the same in all locations, and once you are at the crafting station in Dhalmora, everything is two steps from you.
'Nightreaver wrote: »Wayrest Bank has a collection of 20 cabinets, desks and trunks all within an area without stairs or doors.
Ourorboros wrote: »We will have to agree to disagree on that one. For crafting, having 5 crafting stations and the banker under the same roof is a perfect scenario. I only have to leave the building for the cooking fire.
Of course, there's only one guild trader there, but there are other places where you can access those.
Except you are not just disagreeing with OP. Rawl'kah has been one of the top choices in all polls dealing with city preference. Never mind the craft stations, it has wayshrine, bank, guild vendors, and stable all within easy reach. Those are all sites that most players will visit regularly, if not daily.
I just don't think that having lvl3 AD players there is a reason to change it or quest-lock it. How many lvl3 AD players were there in the opening months of the game. Those lvl3 players are likely vets rolling alts who already played through the rest of AD. New players wouldn't know about Rwl'kah, unless they hang with vets.