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Lacking PVE Content

  • Robbmrp
    Robbmrp
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    There isn't enough PVE Content for V14 levels. My wife and I hit Craglorn at V10 and then your forced to do group quests/delves. We ended up doing more Delves than quests. When they get rid of the Vet levels, a new person coming in will have plenty of PVE Content.

    Those that are lacking PVE Content are us, existing subscribers that have already done most of the quests, seen all of the zones and done most if not all of the delves/dungeons.

    Open up huge dungeons like Skyrim contained for each zone. If they added 10 dungeons like this to every zone, we'd have plenty of things to explore. I'm talking about a dungeon/caves like of Red Eagle Redoubt, Broken Oar Grotto, Nightengale hall, and actual Dwemer ruins like Alftand, Avanchezel, kagrenzel & Mzulft to name a few. Not just a delve that takes 2 people 10-15 minutes to clear. I'm talking about something that takes 2 hours and you've only gone through 1/3 of it. Something you can log out and come back to in the same place to pick up where you left off. There doesn't need to be a boss at the end, this is all about exploration and looting.

    Adding these in for single players or groups of 2-4 would vastly expand the game. Create quests in the major cities of these zones to hand out the quests once you've completed all of the main quest line for that zone. Then you get to explore whole new areas that you don't need a 4 man group for.

    How much fun did we all have in a skyrim dungeons like this, now we would be able to take our friends in with us? OMG OMG OMG OMG....

    That would be EPIC!!!!!
    NA Server - Kildair
  • newtinmpls
    newtinmpls
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    Robbmrp wrote: »
    Smepic wrote: »

    QUESTS

    There should be more quests and tasks in the various areas. As of now you complete about forty quests in one area, and you move on to the next. You basically never return

    I couldn't agree with these more. Other than to go run a dungeon there's NO reason to EVER visit an area that you have completed. All of these changes would greatly expand the game. Once you hit the max level there's nothing more for PVE other than dungeons. You've explored it all, completed most of the quests and killed the same mobs over and over. Things are already getting stale causing people to go find something else to play. A lot of people don't want to have to keep making a new character over and over again just to experience the EXACT SAME CONTENT they've already completed.

    I stared at this for a while trying to figure out if one or maybe both of the posters was being sarcastic.

    The world is interesting. Beautiful. Fun. Respawns resources (granted, I got more alchemy ingredients in actual Morrowind, but for an MMO version, it's pretty okay).

    As I mentioned on another thread last night I went back into Toothmaul Gully with two friends. This makes it .... oh my fourth or fifth time, and my second with this character. So I was slightly hampered by not seeing some of the "first timer" quest content. But I like the story, the place is beautiful, dodging the traps is fun, and talking with the other players (it was a group of altmers - two from the same clan/family) about what should be done with the goblins (in terms of treaty/politics) was fun.

    I liked watching the Imps and the Durzogs play with each other (I have a multi-pet household, and the developers did do a good job with this). Heck, I spent time arguing with another character (it was a character argument not a player argument) as to could Durzogs be successfully domesticated by other races.

    I'm sad that "it's not fun for you". It really is for me. Maybe that's a choice.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Robbmrp
    Robbmrp
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    Let me explain further. My wife and I run characters at the same time and try to complete every objective, quest, delve, world boss and exploration achievements before we leave that zone. So we've explored every inch of that zone. After we've done all that, the only reason to go back is to run a dungeon since we are not creating a new character to do it all over again.

    ESO has some of the most detailed graphics out there. Once we've seen all that, we'd like to experience something new. If they added more quests to those zones we've already been to, we would go do those.

    We have experienced all the wonders of every zone, not all of craglorn yet and we want more. I guess all the detailed eye candy just made us want more greedy.
    NA Server - Kildair
  • newtinmpls
    newtinmpls
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    I'm grateful that you tried to explain - but I suspect this is one of those "If you understand, no need to explain, and if you don't - well it ain't gonna help" deals.

    I game with my husband, and yes, we have addons to help us find every last scrap of anything (skyshard, book, whatever) in each zone, and we go like crazy over it.

    And we sometimes come back. Sometimes with a new character (like last week when I started my first DK [nord], and he started a Templar [argonian] and we went all over Bleackrock "again"). One of the things that I noticed was that by chance, the northern lights in Bleakrock were brighter than any of my characters had ever seen them. Yes, I'd "seen it before" but it was also different. For the first time I tried out one of those horribly garish light green armor dyes just to commemorate it. Had a fishing contest with each other at a couple of the fishing holes.

    Went back to Bleakrock with another character, and had a merry time running like h*ll from all the bandits. Apparently if you go "back" - well there was a reason that the place was abandoned. The map may still say "bank" but don't try to do business there.

    My point is that I had explored that zone ... more than once ... and it wasn't the same.

    Of course this could be the difference between a Graphics-oriented player (you) who seem to take a more "watching a movie" approach and an RPG-oriented player (me). You appear to enjoy the externally-generated stories. I do too. I just enjoy the internally-generated ones more. Like teaching Byz to read and out-sneering Pirondil (that racist snot) in Toothmaul.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • SanderBuraas
    SanderBuraas
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    newtinmpls wrote: »
    I'm grateful that you tried to explain - but I suspect this is one of those "If you understand, no need to explain, and if you don't - well it ain't gonna help" deals.

    I game with my husband, and yes, we have addons to help us find every last scrap of anything (skyshard, book, whatever) in each zone, and we go like crazy over it.

    And we sometimes come back. Sometimes with a new character (like last week when I started my first DK [nord], and he started a Templar [argonian] and we went all over Bleackrock "again"). One of the things that I noticed was that by chance, the northern lights in Bleakrock were brighter than any of my characters had ever seen them. Yes, I'd "seen it before" but it was also different. For the first time I tried out one of those horribly garish light green armor dyes just to commemorate it. Had a fishing contest with each other at a couple of the fishing holes.

    Went back to Bleakrock with another character, and had a merry time running like h*ll from all the bandits. Apparently if you go "back" - well there was a reason that the place was abandoned. The map may still say "bank" but don't try to do business there.

    My point is that I had explored that zone ... more than once ... and it wasn't the same.

    Of course this could be the difference between a Graphics-oriented player (you) who seem to take a more "watching a movie" approach and an RPG-oriented player (me). You appear to enjoy the externally-generated stories. I do too. I just enjoy the internally-generated ones more. Like teaching Byz to read and out-sneering Pirondil (that racist snot) in Toothmaul.

    You make good points. I would also like to add that I wish that the quest choices, the ones marked in red, would make a bigger difference to our characters and future quests. As of now, they merely allow for a few differences in the outcome of that one quest, and that is all. If they were to have a bigger impact, it would add such a bigger dimension to the quests and variety within character choices.

    This might be very time consuming to do, but I feel like it's worth it.
  • newtinmpls
    newtinmpls
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    Smepic wrote: »
    I wish that the quest choices, the ones marked in red, would make a bigger difference to our characters and future quests. As of now, they merely allow for a few differences in the outcome of that one quest, and that is all. If they were to have a bigger impact, it would add such a bigger dimension to the quests and variety within character choices.

    This might be very time consuming to do, but I feel like it's worth it.

    Oh yes, totally yes!!!

    Back in Morrowind there were things like if you joined particular factions you aced yourself totally out of other factions. Made sense. Seems like that should be doable, even in an MMO
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
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