QUESTS
There should be more quests and tasks in the various areas. As of now you complete about forty quests in one area, and you move on to the next. You basically never return
I couldn't agree with these more. Other than to go run a dungeon there's NO reason to EVER visit an area that you have completed. All of these changes would greatly expand the game. Once you hit the max level there's nothing more for PVE other than dungeons. You've explored it all, completed most of the quests and killed the same mobs over and over. Things are already getting stale causing people to go find something else to play. A lot of people don't want to have to keep making a new character over and over again just to experience the EXACT SAME CONTENT they've already completed.
newtinmpls wrote: »I'm grateful that you tried to explain - but I suspect this is one of those "If you understand, no need to explain, and if you don't - well it ain't gonna help" deals.
I game with my husband, and yes, we have addons to help us find every last scrap of anything (skyshard, book, whatever) in each zone, and we go like crazy over it.
And we sometimes come back. Sometimes with a new character (like last week when I started my first DK [nord], and he started a Templar [argonian] and we went all over Bleackrock "again"). One of the things that I noticed was that by chance, the northern lights in Bleakrock were brighter than any of my characters had ever seen them. Yes, I'd "seen it before" but it was also different. For the first time I tried out one of those horribly garish light green armor dyes just to commemorate it. Had a fishing contest with each other at a couple of the fishing holes.
Went back to Bleakrock with another character, and had a merry time running like h*ll from all the bandits. Apparently if you go "back" - well there was a reason that the place was abandoned. The map may still say "bank" but don't try to do business there.
My point is that I had explored that zone ... more than once ... and it wasn't the same.
Of course this could be the difference between a Graphics-oriented player (you) who seem to take a more "watching a movie" approach and an RPG-oriented player (me). You appear to enjoy the externally-generated stories. I do too. I just enjoy the internally-generated ones more. Like teaching Byz to read and out-sneering Pirondil (that racist snot) in Toothmaul.
I wish that the quest choices, the ones marked in red, would make a bigger difference to our characters and future quests. As of now, they merely allow for a few differences in the outcome of that one quest, and that is all. If they were to have a bigger impact, it would add such a bigger dimension to the quests and variety within character choices.
This might be very time consuming to do, but I feel like it's worth it.