I am a big fan of eso, along with previous Elder Scrolls games, most specifically Skyrim, hence why I will use this for comparison since the game was and still is a big hit. As of now, the eso pve content is very lacking, in a way that is boring and similar to other mmo games, which is obviously not wanted. This game is good, but it has a lot of potential to be better - so I have decided to go over parts of the pve content and contribute with suggestions on how to increase the player experience.
Quests
There should be more quests and tasks in the various areas. As of now you complete about forty quests in one area, and you move on to the next. You basically never return, which is not how it should be. The eso world should be different from the other mmo games, upholding the ways of the previous Elder Scrolls games, where you have massive amount of quests all over. By no means do you have to complete them all, but the opportunities should be there.
A system should be implemented, where the quests either somehow scale to your current level, or they are unlocked by completing earlier quests in that area. Obviously you don't want to complete quests that are of way lower level than your character, so they have to figure out a way to scale the quests without completely changing the online game quest system.
Couriers, mail and speaking to tavern people could be a good way to start quests in previously discovered areas, similar to how it was done in Skyrim. Clearing a bunch of quests in an area, for then to return to the area with a higher level with more issues to resolve would be exciting for players, and provide something that is not usually done in a mmo game. The amount of quests and things to do in Skyrim was one of the key factors that kept me interested. More of this and less 'clear one area, move on to another'.
Exploration
This game is supposedly an open world, obviously bound by some mmo factors such as monster levels, but for being just that there is a lot of the content that is expected. For being an Elder Scrolls game, there is too little unexpected and excitement. There are some random occurences, such as mages attempting to summon and thugs beating on a poor fellow, but it simply feels so automated. In comparison to Skyrim, where anything could happen - dragons came out of nowhere and attacked towns causing hysteria, bandits intruding homes and fighting the home owners and more. It would be nice to have random fights in the wilderness where it would actually result in death and not just constant beating on each other, strange people walking by, handing you a quest for a reward and so on. There obviously are endless opportunities, but it's just about implementing it in the game contributing to a more exciting experience.
Loot and Drops
Currently, dungeon drop, monster drops and chests offer way too little variation, uniqueness and actual value. One of the factors that kept me playing Skyrim was the item chase, which is even more important in a mmo. The fact that I could obtain the armour and weapon of the person I killed was exciting. Hunting for unique loot in the various dungeons was exciting. Killing a Dragon Priest for so to obtain it's unique mask was exciting. Aside from the newly added Undaunted sets, there is basically nothing of this in eso. Sure, you have an 'unique item' that was dropped from a boss, but ultimately it is simply a regular improved item with an enchant and a different name. No unique property or connection to the dungeon, boss or enemy. For each dungeon, there should be some sort of unique gear that will also contribute to more excitement and variation between the items of players. This will also separate dungeon delvers from power levelers simply because of the unique items. As for the chests, there is also improvement to be made. A chest should provide actual treasure, not some crawlers and an iron sword, especially when you spend time picking the lock.
I write this out of my love for the game, and also because I see so much potential to make the game even more appealing. The reason I use Skyrim for comparison a lot is simply because it is a game that was and is enjoyed by many, and it allows me to illustrate the factors of which made the game so good as it is.
Edited by SanderBuraas on June 2, 2018 10:21AM