SlayerSyrena wrote: »Myth #1
Generals are more likely to spawn at an anchor if you leave all four pinions open until the end.
(I've had players with Vet rank characters insist this is true, and that if you don't know this you are a 'n00b'. I've also had players whisper to me, upon my arrival to an anchor, 'please do not close the pinions!', yet, when I've practiced this myself, I have not seen an increase in Generals at the anchors. I have also seen no proof of this being anything but a rumor, despite my searching online.)
Group size increasing the chance of generals makes some sense because the dolmen will scale and they want to reward group play even this is pretty unlikely.kallistiGAD wrote: »SlayerSyrena wrote: »Myth #1
Generals are more likely to spawn at an anchor if you leave all four pinions open until the end.
(I've had players with Vet rank characters insist this is true, and that if you don't know this you are a 'n00b'. I've also had players whisper to me, upon my arrival to an anchor, 'please do not close the pinions!', yet, when I've practiced this myself, I have not seen an increase in Generals at the anchors. I have also seen no proof of this being anything but a rumor, despite my searching online.)
I heard a variation of this that says the larger your group is, the more likely a general will spawn. So far, I have gotten to defeat two generals within half an hour at anchors with large groups but I think that was just luck. Can anyone confirm if the chances for a general spawn are increased with large anchor groups?
I heard that RNG is completely messed up.
I've been doing hundreds of veteran dungeons and I barely managed to get one full set of Worm's Raiment gear (super rare). Yesterday I simply switched to a laptop with another IP address and got 2 pieces in 1 day. Messed up?
You are right however this will not affect drop rates in dungeons, first RNG us used for lots of stuff from crit chance to monster behavior, secondly other than your group does calls against the RNG function, all on the same shard server do calls so the end would be far more random than just looping trough and generating an list for analyzing.Lord_Kreegan wrote: »I heard that RNG is completely messed up.
I've been doing hundreds of veteran dungeons and I barely managed to get one full set of Worm's Raiment gear (super rare). Yesterday I simply switched to a laptop with another IP address and got 2 pieces in 1 day. Messed up?
Everyone claims that in every game. Generally, they have no clue what a pseudo-random number is. Short of using a white noise generator (Commodore-64 anyone?), the algorithmic methods used on computers do not produce truly random numbers.
The RNG used in this game is most likely the standard Microsoft rand(); it is a simple "multiple congruential method" generator which combines a large prime number with a seed value through a modulo calculation. It is used pretty universally by everyone because it represents a very small computational load (one line of code in C, not counting framing).
From an operations research perspective, however, it isn't a very good RNG. There are twenty statistical tests applied to RNG and the standard rand() fails a lot of them.
The more complex drand48() that is also provided as part of the Microsoft math library is much better in terms of randomness (passes all tests), but it is a much more CPU-intensive method of generating random numbers; so it is almost never used.
The standard rand() will produce sequences of numbers that are consistently high or low sometimes, which makes it appear non-random. If you don't like your results, log out and back in; most games use a clock sample for the initial seed (RNG is client-based, not server).
littleasswhole wrote: »i have never really kept any numbers on how often they spawn, and I have done over 500 dolmen, but I have had them spawn when I solo dolmens on several occasions.
Actually it's not just the closer but everyone involved in the dolmen that gets max resources when a pinion closes.gilandbb14_ESO wrote: »Closing a pinion actually gives the closer a complete heal of all 3 stats. if you are low on stam for instance, closing one gets you right back in the fight. it might actually be everyone around the pinion. Free heal/mana/stamina is a good thing
Whether they steal it is debatable, but they are valid targets for rapid regen spells. I have personally seen this at dolmens.AshySamurai wrote: »A patch or two ago I heard that vanity pet can "steal" your healing from healer(pet become a target for nearest ally heal). I was asked to hide my pet. Is it true?
SlayerSyrena wrote: »As particular information regarding in-game mechanics, workarounds, etc ... is sometimes hard to obtain, I can understand how some myths/rumors have risen to take the place of the (elusive) facts.
What I'm wondering is, which of these ESO myths are true? If you have heard any, please feel free to post them here and maybe, if we are lucky, we might get some answers. Anyways, I will begin with a myth that has me scratching my head ...
Myth #1
Generals are more likely to spawn at an anchor if you leave all four pinions open until the end.
(I've had players with Vet rank characters insist this is true, and that if you don't know this you are a 'n00b'. I've also had players whisper to me, upon my arrival to an anchor, 'please do not close the pinions!', yet, when I've practiced this myself, I have not seen an increase in Generals at the anchors. I have also seen no proof of this being anything but a rumor, despite my searching online.)
Myth #8
Reflective scales is OP!
It was not a myth for a while at least with respect with rapid regen.It was fixed very quickly though.SlayerSyrena wrote: »Myth #2
Vanity pets can "steal" your healing from healer.
AshySamurai wrote: »Myth #5 and Myth #7 the same.Myth #8
Reflective scales is OP!
This skill will be changed in 1.6, so it won't be OP soon,
SlayerSyrena wrote: »As particular information regarding in-game mechanics, workarounds, etc ... is sometimes hard to obtain, I can understand how some myths/rumors have risen to take the place of the (elusive) facts.
What I'm wondering is, which of these ESO myths are true? If you have heard any, please feel free to post them here and maybe, if we are lucky, we might get some answers. Anyways, I will begin with a myth that has me scratching my head ...
Myth #1
Generals are more likely to spawn at an anchor if you leave all four pinions open until the end.
(I've had players with Vet rank characters insist this is true, and that if you don't know this you are a 'n00b'. I've also had players whisper to me, upon my arrival to an anchor, 'please do not close the pinions!', yet, when I've practiced this myself, I have not seen an increase in Generals at the anchors. I have also seen no proof of this being anything but a rumor, despite my searching online.)
A nice thread. Keep it up.SlayerSyrena wrote: »As particular information regarding in-game mechanics, workarounds, etc ... is sometimes hard to obtain, I can understand how some myths/rumors have risen to take the place of the (elusive) facts.
What I'm wondering is, which of these ESO myths are true? If you have heard any, please feel free to post them here and maybe, if we are lucky, we might get some answers. Anyways, I will begin with a myth that has me scratching my head ...
Myth #1
Generals are more likely to spawn at an anchor if you leave all four pinions open until the end.
(I've had players with Vet rank characters insist this is true, and that if you don't know this you are a 'n00b'. I've also had players whisper to me, upon my arrival to an anchor, 'please do not close the pinions!', yet, when I've practiced this myself, I have not seen an increase in Generals at the anchors. I have also seen no proof of this being anything but a rumor, despite my searching online.)
I would also like to know if there is any truth in this?
Myth #2: reflective scales is OP
Since we're at it. Power extraction improves the rate of Kutas that come from Enchanting Hirelings.
Is it the same for tanning, temper, resin expertise?
Does having 3 points in them increase the chances of legendary tempers in Hireling emails?
AlexDougherty wrote: »Since we're at it. Power extraction improves the rate of Kutas that come from Enchanting Hirelings.
Is it the same for tanning, temper, resin expertise?
Does having 3 points in them increase the chances of legendary tempers in Hireling emails?
That one is likely to be true, My hirelings did start bringing better tempers and runes when I invested in extraction, and have continued to do so.
It could be a coincidence, that I invested just before they fixed something with the hirelings, but the fact it's been consistantly better overall (tempers and rosins have been more plentiful for any four week period after the investment than any four weeks before)