Well I didn't meant to start all that, oh my.
Basically, Huntler, I was trying to say that there is a large difference in this game between those who know the limits of their class and those who don't. You can have hundreds of people with the same build but some will play it much, much better than others. I've fought DKs with Sypher's exact build before, and wrecked them over and over, whereas I can fight Sypher himself for over 10 minutes and be unable to take him down. To me, that shows that there's a fairly significant skill ceiling, in that builds and gear in and of themselves don't determine who wins.
Why that led into all this nonsense, I have no idea.
Absolutely there will be players who are better than others and I am sure there are 100 different reasons for it. Player skill definitely factors in, but maybe I've been getting sick of the amount of self-back patting people do on these forums and in this game, its ridiculous. While skill can be involved I don't think this game is particularly difficult, hell... the game was meant for a more casual playing base all you have to do is look at how the game was designed with limited skill options, only allowing 5 skills per bar, limited information so that players who want to have more choices/decisions to differentiate can't, etc.
And then a bunch of people got offended for self-esteem issues or whatever it is.
Say what you like about difficulty, but this game does have one major barrier to improvement: information is hard to acquire. You have to meet/ask strong players because build and skill information is not publicized by good sources. Deltia is often the only decent Web based source.
New players have a huge knowledge gap because of this.
Execution may not be harder than other games, but learning how things work certainly is.
This is a good point and completely fair. I'd encourage players to test things themselves as its true you can't really trust other information because most people assume or spout hearsay.
Well I didn't meant to start all that, oh my.
Basically, Huntler, I was trying to say that there is a large difference in this game between those who know the limits of their class and those who don't. You can have hundreds of people with the same build but some will play it much, much better than others. I've fought DKs with Sypher's exact build before, and wrecked them over and over, whereas I can fight Sypher himself for over 10 minutes and be unable to take him down. To me, that shows that there's a fairly significant skill ceiling, in that builds and gear in and of themselves don't determine who wins.
Why that led into all this nonsense, I have no idea.
Absolutely there will be players who are better than others and I am sure there are 100 different reasons for it. Player skill definitely factors in, but maybe I've been getting sick of the amount of self-back patting people do on these forums and in this game, its ridiculous. While skill can be involved I don't think this game is particularly difficult, hell... the game was meant for a more casual playing base all you have to do is look at how the game was designed with limited skill options, only allowing 5 skills per bar, limited information so that players who want to have more choices/decisions to differentiate can't, etc.
And then a bunch of people got offended for self-esteem issues or whatever it is.
Say what you like about difficulty, but this game does have one major barrier to improvement: information is hard to acquire. You have to meet/ask strong players because build and skill information is not publicized by good sources. Deltia is often the only decent Web based source.
New players have a huge knowledge gap because of this.
Execution may not be harder than other games, but learning how things work certainly is.
This is a good point and completely fair. I'd encourage players to test things themselves as its true you can't really trust other information because most people assume or spout hearsay.
Yep, but eso is filled with unintuitive interactions and many of the best strategies are not obvious. Expecting new players to rehash 8 months of discovery and catch up without a frame of reference isn't realistic.
The best way to get the information is to be friend high level players or hope they are kind enough to answer questions. Most people aren't bold enough to just ask random people for info.
Its a community problem. The guys in this thread got rolled, but if they lacked info and faced a skilled player with high alliance rank, that's expected.
AhPook_Is_Here wrote: »This is exactly why they need to nerf dragon knights.
Well I didn't meant to start all that, oh my.
Basically, Huntler, I was trying to say that there is a large difference in this game between those who know the limits of their class and those who don't. You can have hundreds of people with the same build but some will play it much, much better than others. I've fought DKs with Sypher's exact build before, and wrecked them over and over, whereas I can fight Sypher himself for over 10 minutes and be unable to take him down. To me, that shows that there's a fairly significant skill ceiling, in that builds and gear in and of themselves don't determine who wins.
Why that led into all this nonsense, I have no idea.
Absolutely there will be players who are better than others and I am sure there are 100 different reasons for it. Player skill definitely factors in, but maybe I've been getting sick of the amount of self-back patting people do on these forums and in this game, its ridiculous. While skill can be involved I don't think this game is particularly difficult, hell... the game was meant for a more casual playing base all you have to do is look at how the game was designed with limited skill options, only allowing 5 skills per bar, limited information so that players who want to have more choices/decisions to differentiate can't, etc.
And then a bunch of people got offended for self-esteem issues or whatever it is.
Say what you like about difficulty, but this game does have one major barrier to improvement: information is hard to acquire. You have to meet/ask strong players because build and skill information is not publicized by good sources. Deltia is often the only decent Web based source.
New players have a huge knowledge gap because of this.
Execution may not be harder than other games, but learning how things work certainly is.
This is a good point and completely fair. I'd encourage players to test things themselves as its true you can't really trust other information because most people assume or spout hearsay.
Yep, but eso is filled with unintuitive interactions and many of the best strategies are not obvious. Expecting new players to rehash 8 months of discovery and catch up without a frame of reference isn't realistic.
The best way to get the information is to be friend high level players or hope they are kind enough to answer questions. Most people aren't bold enough to just ask random people for info.
Its a community problem. The guys in this thread got rolled, but if they lacked info and faced a skilled player with high alliance rank, that's expected.
I still think the most important thing to successfull PvP is knowing and understanding the different class abilities, skills and builds and how they are all used. Then learn how to counter the different builds or which builds your current build may be weak against and should shy away from taking fights with.
Once you learn to recognize what builds your fighting and how to counter them PvP gets alot easier.
Knowledge is power. Knowing your foe and his/her weaknesses is not only key but crucial to being great in PvP
However, I do agree with Huntler on his original sentiment. This is by far the easiest PvP game I have ever played, in terms of "skill"
Build and synergy is everything really, timing secondary to position, but even then theres a huge margin for error.
I must teach you the Way of Blinky Blink, but only if you follow Dee Tick and use ball of light. Streak is tainted by Ohh Tick.And this is exactly why I played one of each class into vet levels. Only my sorc is still not v14, but halfway there anyway.
Yolokin_Swagonborn wrote: »Make bolt escape cost 1000 gold per use
intentionally lagging out the server with it is, lol.
intentionally lagging out the server with it is, lol.
Lagging out the server doesn't come from a few people spamming impulse. It comes from an organized group of usually 20+ people moving in a tight stack spamming not only impulse but healing springs and any other spell for that matter. I wouldn't have a problem with those groups if it didn't melt the servers