I am not impressed by 1.6.
They take away the best templar mob-tanking skill after all. With no tank-skill as replacement.
It will not be possible to stack the armor bonus from skills like Immovable and Spiked armor or Rune focus anymore, making some tank-builds with light or medium armor less viable.
Tanks won't be able to generate ulti anymore, if they aren't werewolfs or doing something out of the way like healing the group or attacking with light/heavy attacks.
The armor bonus from the armor itself should get more important which can mean that the armor bonus from light armor gets weaker. Making it harder for my light armor tank build.
The armor trait "reinforced" gets less valuable.
They lied when they said they would track our xp for the champion points and give us an apropriate amount (with a limit, yes, but nowhere was said that everybody would get the same amount)
Finally, Champion system will not aid hybrid builds in the slightest. A DK that is a tank and can switch to DD or a Templar which can both be a healer and a tank will finally be weaker than a pure tank or pure DD.
I am not impressed by 1.6.
They take away the best templar mob-tanking skill after all. With no tank-skill as replacement.
It will not be possible to stack the armor bonus from skills like Immovable and Spiked armor or Rune focus anymore, making some tank-builds with light or medium armor less viable.
Tanks won't be able to generate ulti anymore, if they aren't werewolfs or doing something out of the way like healing the group or attacking with light/heavy attacks.
The armor bonus from the armor itself should get more important which can mean that the armor bonus from light armor gets weaker. Making it harder for my light armor tank build.
The armor trait "reinforced" gets less valuable.
They lied when they said they would track our xp for the champion points and give us an apropriate amount (with a limit, yes, but nowhere was said that everybody would get the same amount)
Finally, Champion system will not aid hybrid builds in the slightest. A DK that is a tank and can switch to DD or a Templar which can both be a healer and a tank will finally be weaker than a pure tank or pure DD.
The OP asked what people are looking forward to; plenty of other threads are already discussing concerns......
I am not impressed by 1.6.
They take away the best templar mob-tanking skill after all. With no tank-skill as replacement.
It will not be possible to stack the armor bonus from skills like Immovable and Spiked armor or Rune focus anymore, making some tank-builds with light or medium armor less viable.
Tanks won't be able to generate ulti anymore, if they aren't werewolfs or doing something out of the way like healing the group or attacking with light/heavy attacks.
The armor bonus from the armor itself should get more important which can mean that the armor bonus from light armor gets weaker. Making it harder for my light armor tank build.
The armor trait "reinforced" gets less valuable.
They lied when they said they would track our xp for the champion points and give us an apropriate amount (with a limit, yes, but nowhere was said that everybody would get the same amount)
Finally, Champion system will not aid hybrid builds in the slightest. A DK that is a tank and can switch to DD or a Templar which can both be a healer and a tank will finally be weaker than a pure tank or pure DD.
I am not impressed by 1.6.
They take away the best templar mob-tanking skill after all. With no tank-skill as replacement.
It will not be possible to stack the armor bonus from skills like Immovable and Spiked armor or Rune focus anymore, making some tank-builds with light or medium armor less viable.
Tanks won't be able to generate ulti anymore, if they aren't werewolfs or doing something out of the way like healing the group or attacking with light/heavy attacks.
The armor bonus from the armor itself should get more important which can mean that the armor bonus from light armor gets weaker. Making it harder for my light armor tank build.
The armor trait "reinforced" gets less valuable.
They lied when they said they would track our xp for the champion points and give us an apropriate amount (with a limit, yes, but nowhere was said that everybody would get the same amount)
Finally, Champion system will not aid hybrid builds in the slightest. A DK that is a tank and can switch to DD or a Templar which can both be a healer and a tank will finally be weaker than a pure tank or pure DD.
Many of your concerns are based on wrong information it seems. I'm gonna go through and explain why. This isn't meant to be argumentative but you def seem like you aren't thinking your opinions through.
1.) The reason they are reworking the ultimate gain is precisely so tanks could generate more ultimate. It was specifically mentioned that tanks gain ultimate at a fraction of the rate the other roles do right now on live. After this change everyone, if they are skilled and concentrate on keeping the ulti gain buff up at all times, will gain ultimate at the same rate. This also allows better balancing because no one will be able to put down double or triple veil of blades or Standards due to ridiculous ulti gain. Those kind of things being possible leads to abilities like that being nerfed if the ulti generation isn't reworked. This change is in the better interest of those players not seeing an ability Nerf. It's also beneficial to tanks, so you are incorrect. After the patch your tank will generate ulti better than it doesn now (compared to other roles).
2.) The templar ability was useless. It was only useful if you were trying to solo large groups of mobs. Most actual difficult encounters and most "elite" mobs and bosses were immune to the blind anyway. Execute abilities are few and far between in this game, there are only a couple. You should be rejoicing your class is now getting one, it seems you just want to complain.
3.) you are correct on this one, but wrong in being upset about it. Yes, your light armor tank build will probably not work anymore or you will have to rework it to make it viable: too bad.
The game was never intentioned for people to slap light armor on for dps tanking AND healing and call it a day. You SHOULD NOT BE ABLE to tank with light armor BETTER than heavy armor- this was a side effect of light armor being overpowered and soft caps allowing for anyone to reach top end armor and Magic resist levels. This may suck for you but it is better for the game as a whole. The only reason you had a LA tank build before was because of the imbalance- im sorry if you abusing overpowered mechanics isn't possible anymore. Think about all the people who want to be a real tank and wear heavy armor and are outclassed by a guy running around in robes tanking a giant daedroth. Sorry no one but you and others who enjoy getting the best of both worlds is complaining about this change. It is for the betterment of the game. Light armor needs to have trade offs for its strengths and heavy armor should be viable.
4.) The 30 point cap thing I won't comment on. I'm waiting to see ZOS's response- I too will be a little upset if it turns out they really weren't tracking exp.
5.) Please explain to me how the champion system kills hybrid builds??? You are forced to spend your points on a rotation- so you can't just max out a single tree and ignore the others. Also there are many unique and interesting buffs in the trees. It seems to me like this will help hybrid builds- it will allow you to pinpoint what area you are weak in and spend champion points to fill those holes, you can't do this now. So I don't see how this is anything but a benefit to build customization for EVERYONE.
If you still disagree feel free to explain why but I don't see how your post is anything but simply a complaint that the game is changing, and because you are one of the ones running the FOTM stuff, you're upset. It's understandable but goes to show you clearly either don't play online games much and aren't used to balancing like this. Or you do- and you are just one of those players who wants to ride the wave of OP and doesn't care for the overall health and balance of the game. I'm sorry there is really no other explination why you would be upset that the game is FINALLY making something other than dresses and sticks viable. I garuntee far more people are and have been upset that light armor tanks are just as good if not better than heavy armor tanks than those who are upset light armor is no longer gonna be the best for Dps healing and tanking.
-Mamox