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What are you looking forward to the most in Update 1.6?

tinythinker
tinythinker
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And will you be spending time on the PTS in January to see it or will you wait until it is installed on the liver server?

I want to see what perks you can get with each constellation, try out the Templar revamp, and try to steal a loaf of bread. Definitely going on the PTS to see it ASAP.
Edited by tinythinker on December 20, 2014 9:52PM
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  • PBpsy
    PBpsy
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    Fishing improvements. I will retire from my adventuring days and just fish.
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • tinythinker
    tinythinker
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    I hadn't heard about those but thank goodness. Oh, I think you mean using what you catch in Provisioning. That will be nice.
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • Gyudan
    Gyudan
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    I was looking forward to testing the improved daedric summoning on my sorcerer, but right now I'm mostly waiting for an official answer on the Champion Points / XP tracking issue.
    Wololo.
  • RDMyers65b14_ESO
    RDMyers65b14_ESO
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    I am looking forward to the trophy /pet /costume storage separate from the normal inventory. That along with the reduction of the provisioning ingredients will free up about two mules of space. Now if only we could get runes to stack in groups of 1000s instead of 200s...well, that is another mules worth of space. I am tired of the inventory shuffle.

    But besides that, I find the entire update to be something to look forward.
  • AshySamurai
    AshySamurai
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    I'm looking forward to justice system. Can't wait to test it.
    Make sweetrolls, not nerfs!
  • ers101284b14_ESO
    ers101284b14_ESO
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    Champion System
  • Etori
    Etori
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    What Templar improvements did they talk about? I pray it is to make caster Templars move viable dps wise.
  • AshySamurai
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    Etori wrote: »
    What Templar improvements did they talk about? I pray it is to make caster Templars move viable dps wise.

    Yep. ZOS will add a finisher to Templars (instead of blinding light).
    Make sweetrolls, not nerfs!
  • Rune_Relic
    Rune_Relic
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    The move away from shield stacking.
    Heavy armour now = Armour + Spell resist + health.
    Light armour now = DPS buff + magicka

    So that now means tank can be tank in spell and weapon sense with heavy armour.
    You want to do more damage you sacrifice your armour.
    This is such a massive change to what we have now I really cant wait.

    Shield is only 5%

    All those running around doing massive dps in invincible light armour are in for a culture shock of epic proportions. They will pay a price for that now.
    Edited by Rune_Relic on December 21, 2014 3:55PM
    Anything that can be exploited will be exploited
  • Dazin93
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    I'm looking forward to skill/morph changes that are specific to stamina builds and hoping that the changes provide more viable builds and improve overall diversity. I am looking forward to the armor changes as well, and I will be ecstatic if heavy armor builds become just as effective as light armor ones.

    I am definitely going to be logging on the pts some, especially if the exp I gain now on my characters doesn't count for anything. :(
  • Shinra
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    I am not impressed by 1.6.

    They take away the best templar mob-tanking skill after all. With no tank-skill as replacement.

    It will not be possible to stack the armor bonus from skills like Immovable and Spiked armor or Rune focus anymore, making some tank-builds with light or medium armor less viable.

    Tanks won't be able to generate ulti anymore, if they aren't werewolfs or doing something out of the way like healing the group or attacking with light/heavy attacks.

    The armor bonus from the armor itself should get more important which can mean that the armor bonus from light armor gets weaker. Making it harder for my light armor tank build.

    The armor trait "reinforced" gets less valuable.

    They lied when they said they would track our xp for the champion points and give us an apropriate amount (with a limit, yes, but nowhere was said that everybody would get the same amount)

    Finally, Champion system will not aid hybrid builds in the slightest. A DK that is a tank and can switch to DD or a Templar which can both be a healer and a tank will finally be weaker than a pure tank or pure DD.
    Edited by Shinra on December 21, 2014 9:21PM
  • Dazin93
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    Shinra wrote: »
    I am not impressed by 1.6.

    They take away the best templar mob-tanking skill after all. With no tank-skill as replacement.

    It will not be possible to stack the armor bonus from skills like Immovable and Spiked armor or Rune focus anymore, making some tank-builds with light or medium armor less viable.

    Tanks won't be able to generate ulti anymore, if they aren't werewolfs or doing something out of the way like healing the group or attacking with light/heavy attacks.

    The armor bonus from the armor itself should get more important which can mean that the armor bonus from light armor gets weaker. Making it harder for my light armor tank build.

    The armor trait "reinforced" gets less valuable.

    They lied when they said they would track our xp for the champion points and give us an apropriate amount (with a limit, yes, but nowhere was said that everybody would get the same amount)

    Finally, Champion system will not aid hybrid builds in the slightest. A DK that is a tank and can switch to DD or a Templar which can both be a healer and a tank will finally be weaker than a pure tank or pure DD.

    The OP asked what people are looking forward to; plenty of other threads are already discussing concerns......
  • badmojo
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    Raised AOE cap.
    [DC/NA]
  • Jitterbug
    Jitterbug
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    Level 50 cap
  • Haquor
    Haquor
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    Release.
  • kallistiGAD
    kallistiGAD
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    The Justice System. I just want to steal sweetrolls.
    Argonian Maids Gone Wild
    The Flash Mob guild. Bringing the absurd to ESO
  • Audigy
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    Not sure if I have much time due work, however I hope to see a glimpse from the justice system, something I did criticize heavily after ESO live.

    Besides that, of course the CS and what impact it will have on non VR players upon release. How difficult or easy is content for a VR / newbie, what type of constellations / talents do we have ...

    Last but not least the new pet "design", as I play a pet class.
  • Sharee
    Sharee
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    Every single ability got revamped. Im going to go through all 4 of my alts (one of each class) and spend the night exploring the skill trees :)
  • Shinra
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    Dazin93 wrote: »
    Shinra wrote: »
    I am not impressed by 1.6.

    They take away the best templar mob-tanking skill after all. With no tank-skill as replacement.

    It will not be possible to stack the armor bonus from skills like Immovable and Spiked armor or Rune focus anymore, making some tank-builds with light or medium armor less viable.

    Tanks won't be able to generate ulti anymore, if they aren't werewolfs or doing something out of the way like healing the group or attacking with light/heavy attacks.

    The armor bonus from the armor itself should get more important which can mean that the armor bonus from light armor gets weaker. Making it harder for my light armor tank build.

    The armor trait "reinforced" gets less valuable.

    They lied when they said they would track our xp for the champion points and give us an apropriate amount (with a limit, yes, but nowhere was said that everybody would get the same amount)

    Finally, Champion system will not aid hybrid builds in the slightest. A DK that is a tank and can switch to DD or a Templar which can both be a healer and a tank will finally be weaker than a pure tank or pure DD.

    The OP asked what people are looking forward to; plenty of other threads are already discussing concerns......

    Ok, so here's my answer. I don't look forward to 1.6. At all.

    The new skill rewamp and stamina class skill morphs don't sound all bad though.
    Edited by Shinra on December 22, 2014 10:19AM
  • Gorthax
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    Reflective scales not being as godly as it is currently in live :)
  • Elloa
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    I'm totally going to test the Update6 on the PTS and actively give ,y feedback wherever I can.
    I'll probably create one Stamina user character and my Templar healer to test out the new abilities and possibilities with the Champion system. I'm especially looking forward this, but the Justice system seems really great aswell!
    Very excitted overall for this new Update!
  • LonePirate
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    The new AVA skills, the free skill respec and the Provisioning update top my list. The removal of shield stacking is not far behind.
  • BBSooner
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    It's hard for me to single out just one thing that I'm excited for in this update. Id have to say it's a tie between the skill revamps and champion system.
  • JDar
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    See you at the outlaw havens! Unless you're a punk-*** enforcer goodie two shoes
  • Lynx7386
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    The combat animation and stance changes. Maybe now my character will look a little more like a trained, seasoned soldier and less like a recruit who's never held a sword.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Mamox
    Mamox
    Soul Shriven
    Shinra wrote: »
    I am not impressed by 1.6.

    They take away the best templar mob-tanking skill after all. With no tank-skill as replacement.

    It will not be possible to stack the armor bonus from skills like Immovable and Spiked armor or Rune focus anymore, making some tank-builds with light or medium armor less viable.

    Tanks won't be able to generate ulti anymore, if they aren't werewolfs or doing something out of the way like healing the group or attacking with light/heavy attacks.

    The armor bonus from the armor itself should get more important which can mean that the armor bonus from light armor gets weaker. Making it harder for my light armor tank build.

    The armor trait "reinforced" gets less valuable.

    They lied when they said they would track our xp for the champion points and give us an apropriate amount (with a limit, yes, but nowhere was said that everybody would get the same amount)

    Finally, Champion system will not aid hybrid builds in the slightest. A DK that is a tank and can switch to DD or a Templar which can both be a healer and a tank will finally be weaker than a pure tank or pure DD.

    Many of your concerns are based on wrong information it seems. I'm gonna go through and explain why. This isn't meant to be argumentative but you def seem like you aren't thinking your opinions through.

    1.) The reason they are reworking the ultimate gain is precisely so tanks could generate more ultimate. It was specifically mentioned that tanks gain ultimate at a fraction of the rate the other roles do right now on live. After this change everyone, if they are skilled and concentrate on keeping the ulti gain buff up at all times, will gain ultimate at the same rate. This also allows better balancing because no one will be able to put down double or triple veil of blades or Standards due to ridiculous ulti gain. Those kind of things being possible leads to abilities like that being nerfed if the ulti generation isn't reworked. This change is in the better interest of those players not seeing an ability Nerf. It's also beneficial to tanks, so you are incorrect. After the patch your tank will generate ulti better than it doesn now (compared to other roles).

    2.) The templar ability was useless. It was only useful if you were trying to solo large groups of mobs. Most actual difficult encounters and most "elite" mobs and bosses were immune to the blind anyway. Execute abilities are few and far between in this game, there are only a couple. You should be rejoicing your class is now getting one, it seems you just want to complain.

    3.) you are correct on this one, but wrong in being upset about it. Yes, your light armor tank build will probably not work anymore or you will have to rework it to make it viable: too bad.
    The game was never intentioned for people to slap light armor on for dps tanking AND healing and call it a day. You SHOULD NOT BE ABLE to tank with light armor BETTER than heavy armor- this was a side effect of light armor being overpowered and soft caps allowing for anyone to reach top end armor and Magic resist levels. This may suck for you but it is better for the game as a whole. The only reason you had a LA tank build before was because of the imbalance- im sorry if you abusing overpowered mechanics isn't possible anymore. Think about all the people who want to be a real tank and wear heavy armor and are outclassed by a guy running around in robes tanking a giant daedroth. Sorry no one but you and others who enjoy getting the best of both worlds is complaining about this change. It is for the betterment of the game. Light armor needs to have trade offs for its strengths and heavy armor should be viable.

    4.) The 30 point cap thing I won't comment on. I'm waiting to see ZOS's response- I too will be a little upset if it turns out they really weren't tracking exp.

    5.) Please explain to me how the champion system kills hybrid builds??? You are forced to spend your points on a rotation- so you can't just max out a single tree and ignore the others. Also there are many unique and interesting buffs in the trees. It seems to me like this will help hybrid builds- it will allow you to pinpoint what area you are weak in and spend champion points to fill those holes, you can't do this now. So I don't see how this is anything but a benefit to build customization for EVERYONE.

    If you still disagree feel free to explain why but I don't see how your post is anything but simply a complaint that the game is changing, and because you are one of the ones running the FOTM stuff, you're upset. It's understandable but goes to show you clearly either don't play online games much and aren't used to balancing like this. Or you do- and you are just one of those players who wants to ride the wave of OP and doesn't care for the overall health and balance of the game. I'm sorry there is really no other explination why you would be upset that the game is FINALLY making something other than dresses and sticks viable. I garuntee far more people are and have been upset that light armor tanks are just as good if not better than heavy armor tanks than those who are upset light armor is no longer gonna be the best for Dps healing and tanking.

    -Mamox
    Edited by Mamox on December 22, 2014 6:43PM
  • Tandor
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    I'm looking forward most to an acknowledgement from the doomsayers that they got it wrong.
  • AlnilamE
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    The Provisioning overhaul (including the fact that I can fillet the fish I catch and that there are going to be V10 foods!)

    The fact that trophies, disguises and pets are going to be in a separate inventory.

    The first phase of the Justice System.

    The Champion System looks cool too and I'm curious how it will work, but I don't mind the VR system right now, so I'm sort of neutral.
    The Moot Councillor
  • Shinra
    Shinra
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    Mamox wrote: »
    Shinra wrote: »
    I am not impressed by 1.6.

    They take away the best templar mob-tanking skill after all. With no tank-skill as replacement.

    It will not be possible to stack the armor bonus from skills like Immovable and Spiked armor or Rune focus anymore, making some tank-builds with light or medium armor less viable.

    Tanks won't be able to generate ulti anymore, if they aren't werewolfs or doing something out of the way like healing the group or attacking with light/heavy attacks.

    The armor bonus from the armor itself should get more important which can mean that the armor bonus from light armor gets weaker. Making it harder for my light armor tank build.

    The armor trait "reinforced" gets less valuable.

    They lied when they said they would track our xp for the champion points and give us an apropriate amount (with a limit, yes, but nowhere was said that everybody would get the same amount)

    Finally, Champion system will not aid hybrid builds in the slightest. A DK that is a tank and can switch to DD or a Templar which can both be a healer and a tank will finally be weaker than a pure tank or pure DD.

    Many of your concerns are based on wrong information it seems. I'm gonna go through and explain why. This isn't meant to be argumentative but you def seem like you aren't thinking your opinions through.

    1.) The reason they are reworking the ultimate gain is precisely so tanks could generate more ultimate. It was specifically mentioned that tanks gain ultimate at a fraction of the rate the other roles do right now on live. After this change everyone, if they are skilled and concentrate on keeping the ulti gain buff up at all times, will gain ultimate at the same rate. This also allows better balancing because no one will be able to put down double or triple veil of blades or Standards due to ridiculous ulti gain. Those kind of things being possible leads to abilities like that being nerfed if the ulti generation isn't reworked. This change is in the better interest of those players not seeing an ability Nerf. It's also beneficial to tanks, so you are incorrect. After the patch your tank will generate ulti better than it doesn now (compared to other roles).

    2.) The templar ability was useless. It was only useful if you were trying to solo large groups of mobs. Most actual difficult encounters and most "elite" mobs and bosses were immune to the blind anyway. Execute abilities are few and far between in this game, there are only a couple. You should be rejoicing your class is now getting one, it seems you just want to complain.

    3.) you are correct on this one, but wrong in being upset about it. Yes, your light armor tank build will probably not work anymore or you will have to rework it to make it viable: too bad.
    The game was never intentioned for people to slap light armor on for dps tanking AND healing and call it a day. You SHOULD NOT BE ABLE to tank with light armor BETTER than heavy armor- this was a side effect of light armor being overpowered and soft caps allowing for anyone to reach top end armor and Magic resist levels. This may suck for you but it is better for the game as a whole. The only reason you had a LA tank build before was because of the imbalance- im sorry if you abusing overpowered mechanics isn't possible anymore. Think about all the people who want to be a real tank and wear heavy armor and are outclassed by a guy running around in robes tanking a giant daedroth. Sorry no one but you and others who enjoy getting the best of both worlds is complaining about this change. It is for the betterment of the game. Light armor needs to have trade offs for its strengths and heavy armor should be viable.

    4.) The 30 point cap thing I won't comment on. I'm waiting to see ZOS's response- I too will be a little upset if it turns out they really weren't tracking exp.

    5.) Please explain to me how the champion system kills hybrid builds??? You are forced to spend your points on a rotation- so you can't just max out a single tree and ignore the others. Also there are many unique and interesting buffs in the trees. It seems to me like this will help hybrid builds- it will allow you to pinpoint what area you are weak in and spend champion points to fill those holes, you can't do this now. So I don't see how this is anything but a benefit to build customization for EVERYONE.

    If you still disagree feel free to explain why but I don't see how your post is anything but simply a complaint that the game is changing, and because you are one of the ones running the FOTM stuff, you're upset. It's understandable but goes to show you clearly either don't play online games much and aren't used to balancing like this. Or you do- and you are just one of those players who wants to ride the wave of OP and doesn't care for the overall health and balance of the game. I'm sorry there is really no other explination why you would be upset that the game is FINALLY making something other than dresses and sticks viable. I garuntee far more people are and have been upset that light armor tanks are just as good if not better than heavy armor tanks than those who are upset light armor is no longer gonna be the best for Dps healing and tanking.

    -Mamox

    Since you took your time to explain everything from your point of view, I will at least need to reply.

    1.) The fact that the ulti is revamped is ok, I guess. The only questionable choice is that healers get their buffs by healing but tanks not by tanking. And well, It's easier to fit in some light/heavy attacks as a healer than it is as a tank. Of course, it's nothing like impossible.
    (And you are wrong, that doesn't even concern my tank. Because I need heavy attacks to get stamina with my build, and even have Extended Ritual and Breath of Life to keep up my Ult-Regen-Buff.)

    2.) I still loved that skill and don't want to see him gone. And he was actually quite great in a few situations in both veteran dungeons and arena. Of course, he wasn't all that useful, but I would have liked another tanking skill so that templar tanks don't fall behind that far against DK-tanks.
    But well, the DPS from templars get a little better, so it's not all bad.

    3.) Tanking in Light armor getting harder. Well that's actually my smallest concern. But i see your opinion is totally wrong so I will need to correct you here. Heavy tanks are far superior in tanking the real hard stuff. Ever tried to tank in sanctum in a dress? I did. And I was mashed like a potato. You will feel the difference once you tank with heavy armor and footman set.
    There are some other bosses in the Veteran Dungeons where heavy armor is far superior too.
    And well, then there are those mage bosses throwing with unblockable damage around them and making any tank useless.

    4.) Well, we agree, so nothing to argue about.

    5.) I will need to test out the champ system for myself before I can say anything for sure about that. There just isn't enough information about the champion system, so this just is a bad feeling I have.
    But let's say you have a DK-tank-DD and your friend only has a DK-DD. You will invest your champion points in both "tanking skills" and "spell skills", while your friend only invests in "spell skills"
    They already said that there is something in every constellation for every role, so that means that any character who splits his points for more than one role will have less points for each role. Obviously they will become weaker when compared.
    Still, if the champion system works as intended the difference shouldn't be all that great.
  • OrangeTheCat
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    "What are you looking forward to the most in Update 1.6?"

    The end of VR hell.
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