s7732425ub17_ESO wrote: »Crit Surge won't be changed to add Spell Damage. There are two main uses for it, and buffing spells is not one of them.
1. It's used to heal on crits.
2. It's used to buff weapon damage. Just because Destro staff currently uses weapon damage and is going to be changed to use spell damage does not mean its damage will change. It's going to be scaled differently. Also, the devs are doing a pass over every ability, so expect many, many things to be scaled differently.
NO!!!!!! It will not be changed to add spell damage as there is no reason for it. Just because you want to play with a stick does not mean everybody does.!!!!
, but lets be a little truthful on this every caster is gonna spam crushing shock because unless they remove the elemental skill it bypasses armor and yada yada !!!
. There are stam build sorcs that use the wep dam from surge and zos is not gonna be able to justify to them the removal of that or bound armor wep dam passive just because magicka sorcs wanna be better.!!!!!
Merlin13KAGL wrote: »Sorcs should not have to rely in their weapons based magic skills (figure that one out) as their primary source of damage.
@Rune_Relic already covered that here. I already covered it elsewhere.
Nightreaver wrote: »Although with the loss of the 13% damage bonus to Staves from the Flawless Dawnbreaker passive
Main problem is that new players starting the game looks at the classes and think. Dragonknight= heavy armor+big sword,NO!!!!!! It will not be changed to add spell damage as there is no reason for it. Just because you want to play with a stick does not mean everybody does. It will still serve its purpose of morphs I am sure as in the heal on crit. w/e or not its spell or wep it procs that , but lets be a little truthful on this every caster is gonna spam crushing shock because unless they remove the elemental skill it bypasses armor and yada yada. There are stam build sorcs that use the wep dam from surge and zos is not gonna be able to justify to them the removal of that or bound armor wep dam passive just because magicka sorcs wanna be better.Thats almost like hoping that the new armor passives all grant spell rest,spell pen, reduce stam and magikca cost so we can wear what we want and all be =. Point here is to all those who want to play there way and be as strong as another get over it, Wont happen and it should not. Play your way,Enjoy your way and if you pull 1.5k dps or 200 dps find players that enjoy the freedom of the game and stop crying for balance........WE CANT ALL BE ME!!!!!
Rune_Relic wrote: »When you use staves... you dont actually bash someone over the head or sweep them off their feet or poke them in the guts.
So they are physical items...but the damage they do is focusing magical damage like weapons focus physical damage.
No physical contact take place to invoke physical damage.
Hence staves should use magicka, spell crit and spell damage.
Unlike contact weapons which use stamina, weapon crit and weapon damage
Right now for DPS, Stamina sorc is way more effective than magicka.
Both are inferior toRune_Relic wrote: »When you use staves... you dont actually bash someone over the head or sweep them off their feet or poke them in the guts.
So they are physical items...but the damage they do is focusing magical damage like weapons focus physical damage.
No physical contact take place to invoke physical damage.
Hence staves should use magicka, spell crit and spell damage.
Unlike contact weapons which use stamina, weapon crit and weapon damage
Yet, when you improve your staff, from basic white to epic purple, you are increasing your weapon damage and granting more damage to your staff abilities.
Should this change also affect the efficiency of staff upgrades? Should all staff users stop at white quality because it won't increase the damage of their abilities anyway? (even if weaving with a better staff will make a slight difference)
Dev answer: a new morph for surge
- morph 1: critical surge, untouched: boosts weapon damage and heals on crit strikes
- morph 2: boosts both weapon and spell damage
Goodbye power surge.
s7732425ub17_ESO wrote: »Crit Surge won't be changed to add Spell Damage. There are two main uses for it, and buffing spells is not one of them.
1. It's used to heal on crits.
2. It's used to buff weapon damage. Just because Destro staff currently uses weapon damage and is going to be changed to use spell damage does not mean its damage will change. It's going to be scaled differently. Also, the devs are doing a pass over every ability, so expect many, many things to be scaled differently.
Yolokin_Swagonborn wrote: »s7732425ub17_ESO wrote: »Crit Surge won't be changed to add Spell Damage. There are two main uses for it, and buffing spells is not one of them.
1. It's used to heal on crits.
2. It's used to buff weapon damage. Just because Destro staff currently uses weapon damage and is going to be changed to use spell damage does not mean its damage will change. It's going to be scaled differently. Also, the devs are doing a pass over every ability, so expect many, many things to be scaled differently.
You were saying?
Dev answer: a new morph for surge
- morph 1: critical surge, untouched: boosts weapon damage and heals on crit strikes
- morph 2: boosts both weapon and spell damage
Goodbye power surge.
Dev answer: a new morph for surge
- morph 1: critical surge, untouched: boosts weapon damage and heals on crit strikes
- morph 2: boosts both weapon and spell damage
Goodbye power surge.
Did they actually say this ?
Actually not soooo bad. But now it will most likely only last 20 seconds. So let's hope, that the increase for weapon and spell damage is at least not 50%, but the full value for both.
@NordJitsu Yes, you are right. But critical surge is not even a decent self heal. It is so unreliable. @Yolokin_Swagonborn 's solution is the best.
Dev answer: a new morph for surge
- morph 1: critical surge, untouched: boosts weapon damage and heals on crit strikes
- morph 2: boosts both weapon and spell damage
Goodbye power surge.