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Ranked pvp arena

Blud
Blud
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What do you guys think?

I used to be against the idea of pvp arenas because I thought it would take people away from Cyrodiil campaigns, but now I think Cyro is borked for numerous reasons (zerging, buff servers, lag, etc.) and it would be fun to pvp in various scenarios from 1 v 1 to 20 v 20 (if the game engine can handle that number without lag).

The matchups can be premade (e.g., guild challenges, duels, etc.) and also queued for based on won/lost record (or something else, any ideas?). That way, it won't be like someone new to pvp arenas without decent gear or experience will get stomped by uber players who live in arenas.

Arenas will allow players to match up with others of relatively similar skill/gear level and work their way up. They will also allow super competitive players to place on leaderboards and fight over titles, bragging rights, or whatever motivates them.

Let the pve-ers have their buff servers until ZOS figures out how to make Cyrodiil better for actual pvp.
Edited by Blud on December 12, 2014 7:25AM
  • BugCollector
    BugCollector
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    Would love that.
    May knowledge guide you to enlightenment
  • Athas24
    Athas24
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    I'd love mini-games for pvp. Arenas, capture the flag etc. I don't think I'd want to see anything more than 12 v 12 though and I'd like an average of 6 v 6 I think. :)
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • Bouvin
    Bouvin
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    Mini games = No Lag Problem and fun PvP.

    I've really liked 3-12vX games in the past like WaR and Rift.
  • Samadhi
    Samadhi
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    Arenas with spectating and betting please.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Blud
    Blud
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    Samadhi wrote: »
    Arenas with spectating and betting please.

    That would be very cool, especially when there are big egos on the line.

    We would have to open up a new section in the forums for Arena Discussion, to come back and enjoy all the salty tears that would flow with accusations of hacking, lag, exploiting, etc. It would just as fun as watching the fights, if not more so.
    Edited by Blud on December 12, 2014 2:14AM
  • PBpsy
    PBpsy
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    Samadhi wrote: »
    Arenas with spectating and betting please.

    I would prefer small scale arena , scenario etc pvp without anything unrelated to actual combat that could cause any amount of lag. Hell ,can we have a flat empty square with no grass,voice acted critters and 20 page long lore books, were we can just fight without lag ZOS?
    Edited by PBpsy on December 12, 2014 2:18AM
    ESO forums achievements
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  • JaJaLuka
    JaJaLuka
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    Should have been in the game from the beginning.
    Krojick, DC Sorc PC NA
    Milámber, EP Sorc PC NA
    Brunack, EP DK PC NA
    General Mark Shephard, EP Temp PC NA (Worst temp NA XD )
    Krojick Nightblade, DC NB PC NA
    Others...
  • Audigy
    Audigy
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    The matchups can be premade (e.g., guild challenges, duels, etc.) and also queued for based on won/lost record (or something else, any ideas?). That way, it won't be like someone new to pvp arenas without decent gear or experience will get stomped by uber players who live in arenas.

    Which is the reason why I am always against it.

    Too many players are excluded from content if you make the accessibility based on their RL situation and time in regards of forming groups in advance. Its why Arena in WOW never worked, while the Vanilla pvp system did.

    If you add any type of small scale pvp then it must be like Cyrodil free for all players who want to go there.

    It would also require that gear optained in an Arena can not be used elsewhere, another big issue in WOWs system where rated pvp players are allowed to use that gear in random bg´s.
  • Jacques Berge
    Jacques Berge
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    Ahhhh yeah... I'd be all for the arena... 1v1, 3v3, 5v5 all with varying, random terrains. With traps and other hazards would be awesome. I don't see how anyone could argue against an arena... Its more, player sustained content, it would be fun but not required, and most importantly... It's lore friendly.
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • RSram
    RSram
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    I'd like to see PVP in an arena with one on one duels.

    You could have different competition levels for related to each zone (10, 20, 30, 40, 50) and for the VR1, VR5, VR10, VR14 levels. So everyone can complete at their level, similar to a weight division in boxing. For example, once you reach level 10 in Auridon, you can complete in the Auridon tournament. Each zone would have its own tournament, and the champions of these zones would complete against the champions in the other two alliances.

    Other players could enter the arena and watch to duel, even pay a small fee of gold that would go to the winner of each duel.



  • Jitterbug
    Jitterbug
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    yes to all both mini-games and arena death match XvX. Would be Awesome!
  • Razzak
    Razzak
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    Any kind of small group PvP would be appreciated.
  • Artis
    Artis
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    Large scale battles disguise the fact that the class system is imbalanced .. The bigger the fight is - the less depends on individual player and yet he feels like he contributes a lot.

    Add official small-scaled PvP... and it will be really hard to explain why some classes perform worse than others if 4x4 or 2x2 or 1x1 or whatever bracket is official and therefore every player will expect that the only decisive factor in defining a winner would be personal skills.

    I think, small-scale PvP is awesome because you have guarantee that you won't be outnumbered and because your personal skill matters more.. However, I don't feel this game is ready for that. I don't feel that Nightblade will make impact comparable to DK's or Templar's impact.

    And I didn't even mention builds' balance.. Stamina, magicka, different variations of skills - many of them making perfect sense logically but simply not working because of how their actual mechanics and numbers..
    Sure, if it was wow-like game, where players would have access to all the class skills - at least ZoS would have one fewer thing to worry about.. But ESO seems to be pretty difficult to balance. (Just my opinion).
    Edited by Artis on December 12, 2014 9:28AM
  • Jacques Berge
    Jacques Berge
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    Artemis wrote: »
    Large scale battles disguise the fact that the class system is imbalanced .. The bigger the fight is - the less depends on individual player and yet he feels like he contributes a lot.

    Add official small-scaled PvP... and it will be really hard to explain why some classes perform worse than others if 4x4 or 2x2 or 1x1 or whatever bracket is official and therefore every player will expect that the only decisive factor in defining a winner would be personal skills.

    I think, small-scale PvP is awesome because you have guarantee that you won't be outnumbered and because your personal skill matters more.. However, I don't feel this game is ready for that. I don't feel that Nightblade will make impact comparable to DK's or Templar's impact.

    And I didn't even mention builds' balance.. Stamina, magicka, different variations of skills - many of them making perfect sense logically but simply not working because of how their actual mechanics and numbers..
    Sure, if it was wow-like game, where players would have access to all the class skills - at least ZoS would have one fewer thing to worry about.. But ESO seems to be pretty difficult to balance. (Just my opinion).

    I think that'll be great... To point out all of the pvp drscrepencies between the classes in small scale engagements. I know I haven't had any problems in 1v1s with my NB, but I've been at it since launch, I may be in the minority. Certainly a lot of skills should be fixed... Charges, and block casting being amongst the top of the list. And believe it or not... As a NB, I really feel like the detection range should be increased... Especially in an arena setting.
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • Zavus
    Zavus
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    PvP mini games like arenas, CTF, koth etc would be AMAZING which is exactly why ZOS won't do it.
    Zavus - Worst NB NA / First NB RANK 50
    "Most carried General NA" - Cent Satori

    Haxus

  • Nacario
    Nacario
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    I have been saying similiar stuff like this in the past (and dueling option, toggable) but have always been bashed or the thread died due to lack of interest.

    Perhaps there isnt enough interest among us players? You certainly dont see it voiced that often. Maybe because there are other grave concerns and bugs that have yet to be fixed.

    ZOS has showcased what they want to release the NeXT 6 months or so, one can only hope they get their priorities "right" down that continous road.
  • Quantine
    Quantine
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    Would love that too, with different group sizes like 1, 2, 4, 8, 12. I don't think it would kill Cyrodiil, it may actually help get people back into the game.
    EU | AD | Banana Squad Inc | Arena | The Pariah | Keepers of Cyrodiil

    Arulash, DK, rank 33
    Eledwhen Elmwoods, NB, rank 30
    Lil Aru, OP Templar healer, rank 23
    Aru on Flames, DK, rank 17

    NA | EP | Banana Squad Inc
    Aru's Sis, DK
  • Jacques Berge
    Jacques Berge
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    Nacario wrote: »
    I have been saying similiar stuff like this in the past (and dueling option, toggable) but have always been bashed or the thread died due to lack of interest.

    Perhaps there isnt enough interest among us players? You certainly dont see it voiced that often. Maybe because there are other grave concerns and bugs that have yet to be fixed.

    ZOS has showcased what they want to release the NeXT 6 months or so, one can only hope they get their priorities "right" down that continous road.

    One thing you may notice with this particular game is that a large portion of the player base is purely TES series fans. Several have voiced their concern pretty much how they really only want a solo to 3 person experience and don't want to play any sort of pvp. While I completely respect their opinion, I think it is far from what the game should focus on. arenas should be in the game... I know more than a handful of people who are upset because they aren't.
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • Magdalina
    Magdalina
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    Artemis wrote: »
    Large scale battles disguise the fact that the class system is imbalanced .. The bigger the fight is - the less depends on individual player and yet he feels like he contributes a lot.

    Add official small-scaled PvP... and it will be really hard to explain why some classes perform worse than others if 4x4 or 2x2 or 1x1 or whatever bracket is official and therefore every player will expect that the only decisive factor in defining a winner would be personal skills.

    I think, small-scale PvP is awesome because you have guarantee that you won't be outnumbered and because your personal skill matters more.. However, I don't feel this game is ready for that. I don't feel that Nightblade will make impact comparable to DK's or Templar's impact.

    And I didn't even mention builds' balance.. Stamina, magicka, different variations of skills - many of them making perfect sense logically but simply not working because of how their actual mechanics and numbers..
    Sure, if it was wow-like game, where players would have access to all the class skills - at least ZoS would have one fewer thing to worry about.. But ESO seems to be pretty difficult to balance. (Just my opinion).

    Don't some people already do that anyway? Or at least they used to, dunno if they still can duel now without FCs and all. Afaik, these people actually find class balance okay far as 1v1 goes. Granted, that might've changed by now but still.

    And while I generally steer clear of Cyro, I don't see why not. It wouldn't hurt anyone, it would make a ton of people very happy, it would give players something new and interesting to do(without actually having to develop new zone/dungeon/storyline etc). Win win win.
    Edited by Magdalina on December 12, 2014 12:05PM
  • kevlarto_ESO
    kevlarto_ESO
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    Been there done them, bored with them, but I am not against them if it does not take away from cyrodiil, options are good, for those that enjoy such things.
  • Blud
    Blud
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    Been there done them, bored with them, but I am not against them if it does not take away from cyrodiil, options are good, for those that enjoy such things.

    Cyrodiil seems to be taken over mainly by pve interests. It seems like pvp-ers are in the minority of ESO right now, so arenas would just be a little something we could enjoy as a break from all the pve and which wouldn't affect pve-ers and their buff servers.
  • kongkim
    kongkim
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    Still like Cyro. Lag or not it do not breake the game for me. So no thx to arenas as it will take people away and just get borring like other arena games.
  • Gyudan
    Gyudan
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    For those who haven't seen it:
    https://www.youtube.com/watch?v=13wrTY_C240
    The Elder Scrolls Online QuakeCon 2014 PVP Tournament - Day 1
    Wololo.
  • Akselmo
    Akselmo
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    GW2 has both WvWvW (big battles) and arena PVP and people play both. Don't see why ESO couldn't have both aswell.

    I'm hoping they would add somekind of arena PVP in Vivec city arena, would be cool.
    Edited by Akselmo on December 12, 2014 4:38PM
    Hun-Tra@Akselmo (EP-EU-PC)
    A fan of TES-series since 2005.
  • Samadhi
    Samadhi
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    Nacario wrote: »
    I have been saying similiar stuff like this in the past (and dueling option, toggable) but have always been bashed or the thread died due to lack of interest.

    Perhaps there isnt enough interest among us players? You certainly dont see it voiced that often. Maybe because there are other grave concerns and bugs that have yet to be fixed.

    ZOS has showcased what they want to release the NeXT 6 months or so, one can only hope they get their priorities "right" down that continous road.

    PvP expansions are one of the two things I most want to see added to the game.
    These prospects interest me more than any of the systems currently coming on the horizon; the desire for more PvP also lead me to be very discouraged by the Justice System not coming in full yet. Guards vs. Criminals in the Justice System is one of the few redeeming things on the list, that will help the world of ESO feel more immersive and alive with compelling player interaction.
    I don't bother to voice it much anymore though, because ZOS has expressed pretty much zero interest in listening to players on these matters. The active resistance to expanding the PvP in this game in a meaningful way while simultaneously not really tending to the existing issues in Cyrodiil makes continually voicing such concerns feel akin to smashing my face into a wall; it got old.

    Personally speaking though, only really sticking around at this point at all due to being a fan of the Elder Scrolls series. MMOs are not as much my thing, aside from being a good multiplayer setting to share with my girlfriend while we are gaming together.

    Currently Cyrodiil is the only portion of the game that really feels like an Elder Scrolls game when I go adventuring (traveling around away from the Keep sieges).
    People attacking me in "PvE" areas of Cyrodiil are the only source of unique and enticing combat in this game.
    When traveling through Tamriel in the single-player games, the bandit attacks and enemy monsters showed up in areas that were random and interesting; combat felt compelling.
    When traveling through the rest of Tamriel in ESO, the combat with mobs is uninteresting and repetitive. The AI is poor, the mobs are highly predictable and easy to fight, and they always respawn quickly in the exact same location.
    Unscripted and uniquely placed combat is only reproduced in Cyrodiil, and only occurs with other players.

    Looking forward to update 1.7 or 1.8 when the Justice system is completed and we finally get a bit of dynamism added in to the majority areas of the game.
    Hoping at that point ZOS will start responding to PvP and improving their game.
    Aside from the Guards vs. Criminals PvP in the Justice System, there is not much that I am looking forward to over the next 6 months.
    I would really like to see this game doing great with rich PvP diversity in the years after we get over this rocky area.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Aeratus
    Aeratus
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    Magdalina wrote: »
    Artemis wrote: »
    Large scale battles disguise the fact that the class system is imbalanced .. The bigger the fight is - the less depends on individual player and yet he feels like he contributes a lot.

    Add official small-scaled PvP... and it will be really hard to explain why some classes perform worse than others if 4x4 or 2x2 or 1x1 or whatever bracket is official and therefore every player will expect that the only decisive factor in defining a winner would be personal skills.

    I think, small-scale PvP is awesome because you have guarantee that you won't be outnumbered and because your personal skill matters more.. However, I don't feel this game is ready for that. I don't feel that Nightblade will make impact comparable to DK's or Templar's impact.

    And I didn't even mention builds' balance.. Stamina, magicka, different variations of skills - many of them making perfect sense logically but simply not working because of how their actual mechanics and numbers..
    Sure, if it was wow-like game, where players would have access to all the class skills - at least ZoS would have one fewer thing to worry about.. But ESO seems to be pretty difficult to balance. (Just my opinion).

    Don't some people already do that anyway? Or at least they used to, dunno if they still can duel now without FCs and all. Afaik, these people actually find class balance okay far as 1v1 goes. Granted, that might've changed by now but still.

    And while I generally steer clear of Cyro, I don't see why not. It wouldn't hurt anyone, it would make a ton of people very happy, it would give players something new and interesting to do(without actually having to develop new zone/dungeon/storyline etc). Win win win.
    Class balance for 1v1 is pretty good. But for 3v3, i'm not so sure. For example, the Templar's breath of life heals 3 targets, so it'll be harder for 3 non-templars to beat 3 templars than it is for 1 non-templar to beat a templar.
    Edited by Aeratus on December 12, 2014 9:43PM
  • NordJitsu
    NordJitsu
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    The combat in this game really is so deep and fun, but it usually doesn't have a chance to shine because Cyrodiil is pretty much about who has the biggest zerg.

    By limiting/equalizing player numbers and putting them in a confined environment, you really allow skill to shine. Team builds start to matter a lot more.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Nivzruo_ESO
    Nivzruo_ESO
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    Agreed, small scale pvp is needed- only having 1 pvp outlet dulls the game, especially when that one is just zerg v zerg seeing who can do the most aoe and half the time causing the server to rocket to 1k+ ms.
    Nelgyntc- V14 NB
  • BBSooner
    BBSooner
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    Id rather Cyrodiil's issues get tackled where it can be kept in the spotlight than adding different avenues of PvP.
  • Dubah
    Dubah
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    Personally, i never like cyrodiil, now that we know the devs can't even handle the zone just made it even worse. With this game tho i would not mind PvP Arenas. I actually think that would be the best thing they could do for PvP and cyrodiil should be a raid zone with overworld bosses that spawn only so often so there is competition and if anything more than 1 raid attacks it at the same time it will either wipe the last raid that attacked or teleport them away. and to be honest, the whole cyrodiil is just horrible, class balance is lacking which is supposed to be fixed in 1.6 but right now its just whose zerg is better and its only getting worse... Something needs to be changed and fast, i already know many people who dropped their subs because the pvp was horrible
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