Arenas with spectating and betting please.
Arenas with spectating and betting please.
The matchups can be premade (e.g., guild challenges, duels, etc.) and also queued for based on won/lost record (or something else, any ideas?). That way, it won't be like someone new to pvp arenas without decent gear or experience will get stomped by uber players who live in arenas.
Large scale battles disguise the fact that the class system is imbalanced .. The bigger the fight is - the less depends on individual player and yet he feels like he contributes a lot.
Add official small-scaled PvP... and it will be really hard to explain why some classes perform worse than others if 4x4 or 2x2 or 1x1 or whatever bracket is official and therefore every player will expect that the only decisive factor in defining a winner would be personal skills.
I think, small-scale PvP is awesome because you have guarantee that you won't be outnumbered and because your personal skill matters more.. However, I don't feel this game is ready for that. I don't feel that Nightblade will make impact comparable to DK's or Templar's impact.
And I didn't even mention builds' balance.. Stamina, magicka, different variations of skills - many of them making perfect sense logically but simply not working because of how their actual mechanics and numbers..
Sure, if it was wow-like game, where players would have access to all the class skills - at least ZoS would have one fewer thing to worry about.. But ESO seems to be pretty difficult to balance. (Just my opinion).
I have been saying similiar stuff like this in the past (and dueling option, toggable) but have always been bashed or the thread died due to lack of interest.
Perhaps there isnt enough interest among us players? You certainly dont see it voiced that often. Maybe because there are other grave concerns and bugs that have yet to be fixed.
ZOS has showcased what they want to release the NeXT 6 months or so, one can only hope they get their priorities "right" down that continous road.
Large scale battles disguise the fact that the class system is imbalanced .. The bigger the fight is - the less depends on individual player and yet he feels like he contributes a lot.
Add official small-scaled PvP... and it will be really hard to explain why some classes perform worse than others if 4x4 or 2x2 or 1x1 or whatever bracket is official and therefore every player will expect that the only decisive factor in defining a winner would be personal skills.
I think, small-scale PvP is awesome because you have guarantee that you won't be outnumbered and because your personal skill matters more.. However, I don't feel this game is ready for that. I don't feel that Nightblade will make impact comparable to DK's or Templar's impact.
And I didn't even mention builds' balance.. Stamina, magicka, different variations of skills - many of them making perfect sense logically but simply not working because of how their actual mechanics and numbers..
Sure, if it was wow-like game, where players would have access to all the class skills - at least ZoS would have one fewer thing to worry about.. But ESO seems to be pretty difficult to balance. (Just my opinion).
kevlarto_ESO wrote: »Been there done them, bored with them, but I am not against them if it does not take away from cyrodiil, options are good, for those that enjoy such things.
I have been saying similiar stuff like this in the past (and dueling option, toggable) but have always been bashed or the thread died due to lack of interest.
Perhaps there isnt enough interest among us players? You certainly dont see it voiced that often. Maybe because there are other grave concerns and bugs that have yet to be fixed.
ZOS has showcased what they want to release the NeXT 6 months or so, one can only hope they get their priorities "right" down that continous road.
Class balance for 1v1 is pretty good. But for 3v3, i'm not so sure. For example, the Templar's breath of life heals 3 targets, so it'll be harder for 3 non-templars to beat 3 templars than it is for 1 non-templar to beat a templar.Large scale battles disguise the fact that the class system is imbalanced .. The bigger the fight is - the less depends on individual player and yet he feels like he contributes a lot.
Add official small-scaled PvP... and it will be really hard to explain why some classes perform worse than others if 4x4 or 2x2 or 1x1 or whatever bracket is official and therefore every player will expect that the only decisive factor in defining a winner would be personal skills.
I think, small-scale PvP is awesome because you have guarantee that you won't be outnumbered and because your personal skill matters more.. However, I don't feel this game is ready for that. I don't feel that Nightblade will make impact comparable to DK's or Templar's impact.
And I didn't even mention builds' balance.. Stamina, magicka, different variations of skills - many of them making perfect sense logically but simply not working because of how their actual mechanics and numbers..
Sure, if it was wow-like game, where players would have access to all the class skills - at least ZoS would have one fewer thing to worry about.. But ESO seems to be pretty difficult to balance. (Just my opinion).
Don't some people already do that anyway? Or at least they used to, dunno if they still can duel now without FCs and all. Afaik, these people actually find class balance okay far as 1v1 goes. Granted, that might've changed by now but still.
And while I generally steer clear of Cyro, I don't see why not. It wouldn't hurt anyone, it would make a ton of people very happy, it would give players something new and interesting to do(without actually having to develop new zone/dungeon/storyline etc). Win win win.