I'm guessing you quite easily could make an awesome DK, medium armor, berserker 2H axe Nord...
Tonnopesceb16_ESO wrote: »
Nord is for tanks you cannot trow away the bonus on block mitigation.
Redguards or orcs are a best choice, even imperials are better
But dk's in general are good in melee stamina builds even i can do a decent berserk build with my altmer
GamerzElite wrote: »
Now you are trolling.
Magica based DK melee are awesome but if you are playing with Destro Staff, you are just wasting your skill lines.
I saw your post abt build, You said you slotted Inner light with your Destro staff and use Crushing Shock!
1.Crushing Shock deal as weapon damage why you are wasting spell crit on it?
2. Your Armor set and Jwellery set incresing Spell crit but what spell you use with Destro?
3. In bar 2 you use weapon damage skills! Igneous weapons add 20 weapon Damage , Draw Essence max 267 magic damage ,Elemental Ring around 300 flame damage but usefull on mob , Flames of Oblivion max 35 Flame damage.
Why spell crit when you are not using any spell?
I can easly see your DPS is between 150-350 on single target with this build. How, cause I used these skill lines before.
All destro skills use weapon power and spell crit just like some class skills like lava whip use spell power and weapon crit. With that setup I get around 70% spell crit with pvp buff and a bit above soft cap for weapon power and pretty close to soft cap in spell power.When I put FoO my I have around 80% crit on everything that is in the range of FoO that includes the dot from FoO, burning, elemental ring and the standard under me. If there is enough trash to damage I will not run out of anything just because of Battle Roar.There are also some things like spell power spell crit magicka pots in the game. This combo for AoE is just simply OP. If there is not enough trash to sustain the madness I just turn of FoO and use a few full heavy attacks and go to single target.
DKs are made for Inferno staff or Inferno Staff is made for DK .I mean if you read the description of Kindling and World In flames does it really make you think DW or 2H?
GamerzElite wrote: »
Now you are trolling....
I am not saying DK cant use staff, I just wanna know, Your skills are allotted to weapon damage then How 80% of spell crit helping your weapon damage?
Earlier you told me 12 DK can malt AA. Its a challange to do a AA with 12 DK and link video with this post. If you completed within 24 hours from now, I will give you 30 days game time of ESO.
Tonnopesceb16_ESO wrote: »
Actually LOL this is going totally off topic you @pbpsy you are going crazy about the spell crit - dmg how in oblivion you can go over 60% spell crit ????
maybe only on trash pulls with all active you can get around 65-67% crit but if you read the descriptions.... the description is confusin the aoe and the flame bonus is applied ONLY to the class skills not to the flame staff abilities
and how you pretend to apply the foO bonus on a ranged target????
You have a poor build only because you pretend that skills abilities apply even on weapon abilities..... it is NOT true
and @GamerzElite i told you that staves depend on weapon + spell cuz of bad game design why you cant understand it???
You can do AA with 12 dk's but you will never get a good time and the topic is about how to do a good pve stamina build not why my d is bigger......
sorry i'm a little drunk ... it is sunday btw so go out or if you cant like me (family and stuff) enjoy the game and propose a good stamina build as the op has request not loose yourself in the middle of the thread ..... i like to have 30 days of game for free how do i get it?????
GamerzElite wrote: »
Now you are trolling.
Magica based DK melee are awesome but if you are playing with Destro Staff, you are just wasting your skill lines.
I saw your post abt build, You said you slotted Inner light with your Destro staff and use Crushing Shock!
1.Crushing Shock deal as weapon damage why you are wasting spell crit on it?
2. Your Armor set and Jwellery set incresing Spell crit but what spell you use with Destro?
3. In bar 2 you use weapon damage skills! Igneous weapons add 20 weapon Damage , Draw Essence max 267 magic damage ,Elemental Ring around 300 flame damage but usefull on mob , Flames of Oblivion max 35 Flame damage.
Why spell crit when you are not using any spell?
I can easly see your DPS is between 150-350 on single target with this build. How, cause I used these skill lines before.
I'm not trying to make him a hardcore raider
Just hoping for a build that will easily clear all the world bosses, dolmens etc. (in the veteran zones)?
Clever.
Apparently 90% of those replying to this thread didn't see that you said you are not trying to make a DPS omgwtfbbqpwn hardmode trial killer.
Just go with whatever set you want. DK's have so many good skills that it's hard to go wrong. I'm not your typical stick/skirt DK fire mage. My main is a Nord DK Vamp, and I can use him to either tank or dps, though I usually just tank. I can solo any dolmen, any world boss (other than Craglorn), and hordes upon hordes of mobs at a time in Craglorn dungeons and overland mobs. Actually, the more mobs, the better.
I use all heavy armor. Akaviri Dragonguard 5-piece + Blessing Of The Potentates 3-piece 1H/Shield + Deadly Strikes 3-piece 2H + Blood Spawn 2-piece.
Now, is this setup suitable for trials? No, but it's not meant to be.
This set gives me 25% ultimate reduction cost for all ultimates, plus I get another 21% ultimate reduction cost on top of that for Devouring Swarm due to stage 4 vampirism. I slot Cinder Storm, Flames Of Oblivion, Unstoppable, Deep Breath, Invigorating Drain, and of course, Devouring Swarm.
At dolmens or against large groups of mobs in dungeons or in Craglorn, all I have to do is just stand there and hold block and everything around me just dies. Even against 15-20 mobs at once you will barely see my health bar move....ever. With the greatly reduced ultimate cost, I can pop Devouring Swarm every 5 to 6 seconds (which heals me) and since it's an ultimate, it activates Battle Roar (which restores all my stats), and on top of that I have Invigorating Drain which not only heals me, but builds ultimate.
Basically, non-stop flames and bats while taking near-zero damage because I'm constantly being healed from various sources. It's not for everyone, but it works very well for me.
xMovingTarget wrote: »https://www.youtube.com/watch?v=tOb-Woujvm8
There you go. still best pure DPS. Everything explained in the video
Works Solo, for Dungeons, for Trials.
2H isnt really good.
Apparently 90% of those replying to this thread didn't see that you said you are not trying to make a DPS omgwtfbbqpwn hardmode trial killer.
Just go with whatever set you want. DK's have so many good skills that it's hard to go wrong. I'm not your typical stick/skirt DK fire mage. My main is a Nord DK Vamp, and I can use him to either tank or dps, though I usually just tank. I can solo any dolmen, any world boss (other than Craglorn), and hordes upon hordes of mobs at a time in Craglorn dungeons and overland mobs. Actually, the more mobs, the better.
I use all heavy armor. Akaviri Dragonguard 5-piece + Blessing Of The Potentates 3-piece 1H/Shield + Deadly Strikes 3-piece 2H + Blood Spawn 2-piece.
Now, is this setup suitable for trials? No, but it's not meant to be.
This set gives me 25% ultimate reduction cost for all ultimates, plus I get another 21% ultimate reduction cost on top of that for Devouring Swarm due to stage 4 vampirism. I slot Cinder Storm, Flames Of Oblivion, Unstoppable, Deep Breath, Invigorating Drain, and of course, Devouring Swarm.
At dolmens or against large groups of mobs in dungeons or in Craglorn, all I have to do is just stand there and hold block and everything around me just dies. Even against 15-20 mobs at once you will barely see my health bar move....ever. With the greatly reduced ultimate cost, I can pop Devouring Swarm every 5 to 6 seconds (which heals me) and since it's an ultimate, it activates Battle Roar (which restores all my stats), and on top of that I have Invigorating Drain which not only heals me, but builds ultimate.
Basically, non-stop flames and bats while taking near-zero damage because I'm constantly being healed from various sources. It's not for everyone, but it works very well for me.
Tonnopesceb16_ESO wrote: »
In any case as a stamina race he can obtain more dps and almost more on evrything.
He should have a min health at 2700 (so he can go over 3k for pvp) all the points in stamina the ravenger pvp set heavy, the hounding rage pve set medium, 2h sword (ravenger) in the single target bar (bigger is better i dond like how the 2h axe and maces looks) and 2 Wield for the aoe bar combined with a medium armor piece to obtain a 3set bonus
GamerzElite wrote: »
Magica build DK DPS are weak for trials.
** In melee DK is boss, so choose ur role wise fully.
@GamerzElite
Please stop writing utter nonsense. DK Magicka builds currently pull the most DPS than any other class in all trials fights except on Manticora. The only other build getting close to it and surpassing it in SOME occasions is stamina nightblade build.
As for melee the best builds currently are for nightblades.
Get your facts straight before writing nonesence
btw @PBpsy you should consider switching from thief to shadowstone. As long as you got 49%+ crit, you'll pull more DPS that with Thief stone on single target DPS even with the lowered ultimate regeneration.
Tonnopesceb16_ESO wrote: »
Hi i saw on you tube your dk rune build and i wanted to ask what tipe of gear you use for this build, is it a full spell dmg?
GamerzElite wrote: »
How much DPS u generate on mantikora?
xMovingTarget wrote: »
Rune build is full spell damage. but i would recommend to go for the build you saw in the update 4 vidIts better overall.
some class skills like lava whip use spell power and weapon crit.
For the serpent I get ~1300-1400 for the whole fight and got a buddy playing Nord DK that averages at 1400-1500 although those numbers are with a build we're not sharing and a difficult skill rotation.