david.haypreub18_ESO wrote: »Even if you roll out, they just do it again, and it costs more resources for you to keep rolling out of it than for them to cast it. That is the problem.
david.haypreub18_ESO wrote: »I've never seen an immunity, and it is what makes a skill like Talons OP. Even if you roll out, they just do it again, and it costs more resources for you to keep rolling out of it than for them to cast it. That is the problem.
All roots need to have an immunity timer, because right now 'soft CC' is more effective than 'hard CC' for this very reason, and it makes no sense.
Jacques Berge wrote: »Nope, no immunity sadly... Still very beatable. DKs have very good skills, but those skills are very expensive.
guess i will have to find a way to further reduce rolling costs, or just stand in it and get killed by the DoT/physical damage
david.haypreub18_ESO wrote: »Even if you roll out, they just do it again, and it costs more resources for you to keep rolling out of it than for them to cast it. That is the problem.
Depends on your build. For my stamina NB, redguard, werewolf, 7/7 medium, stamina cost reduction enchants (they reduce roll cost as well), talons are a non-factor because i am rolling around anyway even without talons, just to make flame whips miss.
david.haypreub18_ESO wrote: »I've never seen an immunity, and it is what makes a skill like Talons OP. Even if you roll out, they just do it again, and it costs more resources for you to keep rolling out of it than for them to cast it. That is the problem.
All roots need to have an immunity timer, because right now 'soft CC' is more effective than 'hard CC' for this very reason, and it makes no sense.
joshdm2001_ESO wrote: »david.haypreub18_ESO wrote: »Even if you roll out, they just do it again, and it costs more resources for you to keep rolling out of it than for them to cast it. That is the problem.
Depends on your build. For my stamina NB, redguard, werewolf, 7/7 medium, stamina cost reduction enchants (they reduce roll cost as well), talons are a non-factor because i am rolling around anyway even without talons, just to make flame whips miss.
This is ubsurd. The fact that you have to design an entire build around mitigating perm talons.
Well I can say for absolute certainty, after almost two weeks of testing, that talons DOES NOT have an immunity timer; and if it does, then it's just not working for me. I have faced a talon spammer and other DKs that used it only a few times during battle; not once, after rolling out of any talon, was I granted any kind of immunity/immunity timer.
Not trying to turn this into a "DKs are OP" thread, just pointing out an ability that i think needs some adjustment.
Well I can say for absolute certainty, after almost two weeks of testing, that talons DOES NOT have an immunity timer; and if it does, then it's just not working for me. I have faced a talon spammer and other DKs that used it only a few times during battle; not once, after rolling out of any talon, was I granted any kind of immunity/immunity timer.
Not trying to turn this into a "DKs are OP" thread, just pointing out an ability that i think needs some adjustment.
I can tell you've never ever been on the DK side of a fight like this. The DK is trying to keep you in range so that they can actually attack you.
Well I can say for absolute certainty, after almost two weeks of testing, that talons DOES NOT have an immunity timer; and if it does, then it's just not working for me. I have faced a talon spammer and other DKs that used it only a few times during battle; not once, after rolling out of any talon, was I granted any kind of immunity/immunity timer.
Not trying to turn this into a "DKs are OP" thread, just pointing out an ability that i think needs some adjustment.
I can tell you've never ever been on the DK side of a fight like this. The DK is trying to keep you in range so that they can actually attack you.
That is true, However, If i have to spednd an entire battle rolling when fighting a DK with my melee build, all because he/she wants to get easy damage with talons that i have almost no means to fight, i take a small issue with it.
I am not asking for a huge immunity timer... just 2-3 seconds would be just fine with me.
Well I can say for absolute certainty, after almost two weeks of testing, that talons DOES NOT have an immunity timer; and if it does, then it's just not working for me. I have faced a talon spammer and other DKs that used it only a few times during battle; not once, after rolling out of any talon, was I granted any kind of immunity/immunity timer.
Not trying to turn this into a "DKs are OP" thread, just pointing out an ability that i think needs some adjustment.
I can tell you've never ever been on the DK side of a fight like this. The DK is trying to keep you in range so that they can actually attack you.
That is true, However, If i have to spednd an entire battle rolling when fighting a DK with my melee build, all because he/she wants to get easy damage with talons that i have almost no means to fight, i take a small issue with it.
I am not asking for a huge immunity timer... just 2-3 seconds would be just fine with me.
Seems like a bad strategy to roll out of talons to avoid the dot, It's a fast dot and the instant physical damage is higher than the dot. Rolling out to reposition isn't a bad strategy.
If you break free I think that is supposed make you immune to talons. If you added an immunity timer to roll dodge DKs couldn't keep anyone in range, and would waste tons of magicka trying. Full light + seducer and talons still costs 299 with a base cost of 420, you can't spam it forever. It's actually a terrible strategy on the DK's part to just sit there, block, and spam talons.
Sorcs immobilize is even more expensive and does no damage. (unless you morph it to do damage)
The nightblade one has a really short timer (cripple morph) so it would suffer a lot also.
Just to let you in on some basic information:
You can purge Talons with Efficient Purge / Purify Synergy.
Retreating Maneuver equals 20sec immunity to Snares/Roots until you decide to attack.
Dodge Rolling in Medium Armor is generally more cost efficient then spamming Talons in Light Armor (Different sets do play a role here)
Tri Stat / Stamina Potions, for critical moments like:
Low Stamina>Stuck in Talons>DK drops Standard =
Chug Potion>Roll>Bunny Jump to troll DK without Shifting Standard, lol
- Easiest way to escape/deal with a Talon spammer is to Snare/Root>Dodge Roll (by doing this the Talon spammer is forced to waste his own Stamina on Rolling OR Magicka on Purge to keep up. This drains offensive resources, less Invasion>Talons)
Just to let you in on some basic information:
You can purge Talons with Efficient Purge / Purify Synergy.
Retreating Maneuver equals 20sec immunity to Snares/Roots until you decide to attack.
Dodge Rolling in Medium Armor is generally more cost efficient then spamming Talons in Light Armor (Different sets do play a role here)
Tri Stat / Stamina Potions, for critical moments like:
Low Stamina>Stuck in Talons>DK drops Standard =
Chug Potion>Roll>Bunny Jump to troll DK without Shifting Standard, lol
- Easiest way to escape/deal with a Talon spammer is to Snare/Root>Dodge Roll (by doing this the Talon spammer is forced to waste his own Stamina on Rolling OR Magicka on Purge to keep up. This drains offensive resources, less Invasion>Talons)
Merry Yule