The issue with "night capping" isn't the issue of playing at night, it's flipping the entire map one color with little to no opposition. Then the prime time players log on with massive disadvantages and getting out of their gates a task and it gets old.
Night capers don't understand this because they log in to a usually well balanced map that they leave destroyed.
LOL you must be joking. WOW . Compared to WOW The Elder Scrolls Online is a sparkling gem of perfection.FluffiestOne wrote: »WoW is looking mighty fine...
Agrippa_Invisus wrote: »The issue with "night capping" isn't the issue of playing at night, it's flipping the entire map one color with little to no opposition. Then the prime time players log on with massive disadvantages and getting out of their gates a task and it gets old.
Night capers don't understand this because they log in to a usually well balanced map that they leave destroyed.
It's logging in to see your gates open or just owning a keep or three. It's starting in the same place (the beginning) every single day. It's going 'Ok, let's try to capture Rayles/KC/BB again to start' for the fiftieth time. It's fighting an opponent that has full buffs, an emperor to back them up, is organized, and you have nothing but a small team and the hope to get some even fights before the day ends with the zergball descending on you.
I know what it's like.
WTB 4v4v4 Arena.Agrippa_Invisus wrote: »The issue with "night capping" isn't the issue of playing at night, it's flipping the entire map one color with little to no opposition. Then the prime time players log on with massive disadvantages and getting out of their gates a task and it gets old.
Night capers don't understand this because they log in to a usually well balanced map that they leave destroyed.
It's logging in to see your gates open or just owning a keep or three. It's starting in the same place (the beginning) every single day. It's going 'Ok, let's try to capture Rayles/KC/BB again to start' for the fiftieth time. It's fighting an opponent that has full buffs, an emperor to back them up, is organized, and you have nothing but a small team and the hope to get some even fights before the day ends with the zergball descending on you.
I know what it's like.
To that point, I'd rather ask here than spend the time to login just to be frustrated and shut down. Perhaps I'll just do this every morning:
Is every NA campaign except bwb painted a single colour again today?
Agrippa_Invisus wrote: »The issue with "night capping" isn't the issue of playing at night, it's flipping the entire map one color with little to no opposition. Then the prime time players log on with massive disadvantages and getting out of their gates a task and it gets old.
Night capers don't understand this because they log in to a usually well balanced map that they leave destroyed.
It's logging in to see your gates open or just owning a keep or three. It's starting in the same place (the beginning) every single day. It's going 'Ok, let's try to capture Rayles/KC/BB again to start' for the fiftieth time. It's fighting an opponent that has full buffs, an emperor to back them up, is organized, and you have nothing but a small team and the hope to get some even fights before the day ends with the zergball descending on you.
I know what it's like.
To that point, I'd rather ask here than spend the time to login just to be frustrated and shut down. Perhaps I'll just do this every morning:
Is every NA campaign except bwb painted a single colour again today?
Agrippa_Invisus wrote: »The issue with "night capping" isn't the issue of playing at night, it's flipping the entire map one color with little to no opposition. Then the prime time players log on with massive disadvantages and getting out of their gates a task and it gets old.
Night capers don't understand this because they log in to a usually well balanced map that they leave destroyed.
It's logging in to see your gates open or just owning a keep or three. It's starting in the same place (the beginning) every single day. It's going 'Ok, let's try to capture Rayles/KC/BB again to start' for the fiftieth time. It's fighting an opponent that has full buffs, an emperor to back them up, is organized, and you have nothing but a small team and the hope to get some even fights before the day ends with the zergball descending on you.
I know what it's like.
Unsubbed, currently got about 2 weeks left, we will see what happens in that time, and were the guild stands.
So far its not looking good lol.
wafcatb14_ESO wrote: »O don`t think they have a clue what to do . so they are ignoring it until enough people leave that do AVA, and the issue corrects its self.
Thechemicals wrote: »Anyone believe they are using contractors to fix current coding/bug issues? This ussually means they do less fixing because the cost of outside help is expensive. My job does that and we have neglected many issues due to costs.
eventide03b14a_ESO wrote: »I really feel like the reason they have been so sloppy with QA and neglecting the problems with lag is because they are simply spread too thin.
Agrippa_Invisus wrote: »The issue with "night capping" isn't the issue of playing at night, it's flipping the entire map one color with little to no opposition. Then the prime time players log on with massive disadvantages and getting out of their gates a task and it gets old.
Night capers don't understand this because they log in to a usually well balanced map that they leave destroyed.
It's logging in to see your gates open or just owning a keep or three. It's starting in the same place (the beginning) every single day. It's going 'Ok, let's try to capture Rayles/KC/BB again to start' for the fiftieth time. It's fighting an opponent that has full buffs, an emperor to back them up, is organized, and you have nothing but a small team and the hope to get some even fights before the day ends with the zergball descending on you.
I know what it's like.
To that point, I'd rather ask here than spend the time to login just to be frustrated and shut down. Perhaps I'll just do this every morning:
Is every NA campaign except bwb painted a single colour again today?
As of 9am Est, no. Map looks pretty even, EP starting to get pushed on.
Agrippa_Invisus wrote: »The issue with "night capping" isn't the issue of playing at night, it's flipping the entire map one color with little to no opposition. Then the prime time players log on with massive disadvantages and getting out of their gates a task and it gets old.
Night capers don't understand this because they log in to a usually well balanced map that they leave destroyed.
It's logging in to see your gates open or just owning a keep or three. It's starting in the same place (the beginning) every single day. It's going 'Ok, let's try to capture Rayles/KC/BB again to start' for the fiftieth time. It's fighting an opponent that has full buffs, an emperor to back them up, is organized, and you have nothing but a small team and the hope to get some even fights before the day ends with the zergball descending on you.
I know what it's like.
eventide03b14a_ESO wrote: »If they had simply stuck to this being exclusive for PC and Mac we would have a highly polished and outstanding game right now. They are too distracted by trying to get the console version as near perfect as possible. I'm sure that's because they know that PC gamers are far more forgiving of bugs than our console counterparts.
I want to walk away, dear Divines do I want to show ZOS how angry I am with them over low population scores.
Sadly though I care for the game and the people I play with, so I will stay subbed, but I will remind them every day about how much I hate that dumb mechanic and how it's harming Thornblade EU.