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Would you like to be able to change your character's class?

  • AngryNord
    AngryNord
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  • Artis
    Artis
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    Yes
    I get why you want it, but I feel that class changes make your choosing the class at the start pointless. Like many others I feel that we have gotten into the habit of changing everything at the first signs of disappointment. That instead of restarting if it's really that bad, like what people used to do, we just morph everything into what we want.

    If everything is that changeable, then nothing has any weight, and it all becomes pointless. It's not about being punished, it's more about accepting consequences and starting over.

    So? Isn't it awesome that you don't have to suffer because of making a wrong choice? It's a game, after all. I have enough stress in real life, why should I stress out about a decision made in game? What has weight is my character and time spent playing my character. It is I who is a part of a guild already (5 guilds per acc, not per character), so why not admit that it's also I who completed content, who got achievements and titles? If ZOS wanted to pretend that each character is on his/her own, then why make guilds per acc? Why make @gameID available and a primary key, why not make it like WoW used to be when we weren't able to know that some char is someone's alt?

    Ok, I even will be happy to have some compromise solution... If they admit that it's players who get achievements/titles etc and do those things account-wide, then it wouldn't be that much of a burden to level a new alt.

    p.s. Yes, starting over IS being punished. How is it not punishment if I have more than 20-30 days of pure play time on my character and have to start over? And spend that much time just to reach the point where I stopped progressing?
    If that's not punishment for a decision that I made without knowing how the classes work and are balanced in end-game (or after one more Update), then what is?
    Edited by Artis on December 10, 2014 8:36AM
  • Enkil
    Enkil
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    AngryNord wrote: »

    Huh? I wasn't referring to Skyrim at all, as that is the ES game I have played least. I am totally familiar with Elder Scrolls classes as collections of "bonuses to skill lines" which is awesome (think Morrowind). Being assigned a simple class name makes sense but it doesn't mean they are rigid, restrictive classes such as we see in ESO.

    All of those Elder Scrolls classes in the games listed above had every skill line available to them, just at varying levels. For me, that is one of the most outstanding and appealing facets of the Elder Scrolls character development system. ESO could have, and should have been an awesome and innovative change in MMO character development.
    Edited by Enkil on December 10, 2014 8:55AM
  • AlexDougherty
    AlexDougherty
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    No
    Artemis wrote: »
    I get why you want it, but I feel that class changes make your choosing the class at the start pointless. Like many others I feel that we have gotten into the habit of changing everything at the first signs of disappointment. That instead of restarting if it's really that bad, like what people used to do, we just morph everything into what we want.

    If everything is that changeable, then nothing has any weight, and it all becomes pointless. It's not about being punished, it's more about accepting consequences and starting over.

    So? Isn't it awesome that you don't have to suffer because of making a wrong choice?

    I did make a wrong choice, I created a nightblade that didn't work, and have restarted it. That's my point, if something doesn't work out, I restart.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Chuggernaut
    Chuggernaut
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    No
    I think all classes should be removed. But the game should have some quest mechanic to allow for players to unlock other skill lines.
    My comrades have returned. I erect the spine of gratitude. You are a hero today. - Bura-Natoo
  • Bored_One
    Bored_One
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    No
    @Artemis Imho. You should deal with the choice. But not by asking development team for a freebee.

    What class and what role were you thinking was going to be good for you and your now unhappy. I have a small suspicion that you picked a class that isn't top dog dps, and you feel the need to be the "best".

    Just my assumption though.
    Edited by Bored_One on December 10, 2014 4:08PM
  • Artis
    Artis
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    Yes
    I did make a wrong choice, I created a nightblade that didn't work, and have restarted it. That's my point, if something doesn't work out, I restart.
    Good for you. And I realized that I need to play something entirely different only when I hit the level cap and could choose between a mage-like dps or .. not going in trials :)
    Bored_One wrote: »
    @Artemis Imho. You should deal with the choice. But not by asking development team for a freebee.

    What class and what role were you thinking was going to be good for you and your now unhappy. I have a small suspicion that you picked a class that isn't top dog dps, and you feel the need to be the "best".

    Just my assumption though.

    I just wanted a physical damage dealer/tank and chose a class that was the only class described as such. The class that relied on blades :) Oh well, only when I hit the level cap I found out that my class skills scale of spell damage and magicka... While leveling, any combination worked including medium armor + bow or 2h or dw.. And then it turned out that I should play a mage :) BUt if I wanted a mage I would've created a character of a different class. And I just wanted to create a plain warrior. There was no warrior, but NB's description was the closest to the warrior's description (if you think about it).

    Also, turned out that even though this class is way different from what I expect it still relies on stealth with some passives being useless during almost all fight and sucks in face-to-face combat and is not tanky at all.

    NBs are not that bad as dps, I am just not having as much fun as I would. But I have no choice, I can't just redo 12k achievement points. It's too much to restart.
    Edited by Artis on December 10, 2014 4:51PM
  • MrGhosty
    MrGhosty
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    Yes
    I voted yes because there is a lot of time and effort invested in a character and ultimately It's none of my business if someone isn't having fun in endgame content and wants to try it differently. There are people who don't have the time to re roll characters and I can respect that. That said the skill lines they switch to should be at the same level they are when you start the game for the first time so you have to level the skills up which will introduce players with their new skills in the same way they would at low levels.
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • Exarch
    Exarch
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    No
    Would I want to change mine? No, each character's class is part of their conception, I would never change something so fundamental to their identity.

    Not asked, would I care if other people could change theirs? Not particularly.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Other.
    There never should have been classes to begin with.
    :trollin:
  • TequilaFire
    TequilaFire
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    No
    No, because you need to spend time learning to play your class.
    That is the part of earning your awesomeness (or not).
  • Reverb
    Reverb
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    No
    Class is such an integral part of a build that I don't think it should be able to be changed.

    I don't think it would work well in the current xp system anyway. Say I switch my v14nb to a dk, and get all my class specific skill points back. But now I'm level 1 in my dk class skills because I never had the opportunity to level them. I will have to level those using only weapon skills, and on mobs v9 or higher to get xp. I'd get my butt handed to me taking on v9mobs with only a destro staff or s&b and no class skills.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Bored_One
    Bored_One
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    No
    Artemis wrote: »
    I did make a wrong choice, I created a nightblade that didn't work, and have restarted it. That's my point, if something doesn't work out, I restart.
    Good for you. And I realized that I need to play something entirely different only when I hit the level cap and could choose between a mage-like dps or .. not going in trials :)
    Bored_One wrote: »
    @Artemis Imho. You should deal with the choice. But not by asking development team for a freebee.

    What class and what role were you thinking was going to be good for you and your now unhappy. I have a small suspicion that you picked a class that isn't top dog dps, and you feel the need to be the "best".

    Just my assumption though.

    I just wanted a physical damage dealer/tank and chose a class that was the only class described as such. The class that relied on blades :) Oh well, only when I hit the level cap I found out that my class skills scale of spell damage and magicka... While leveling, any combination worked including medium armor + bow or 2h or dw.. And then it turned out that I should play a mage :) BUt if I wanted a mage I would've created a character of a different class. And I just wanted to create a plain warrior. There was no warrior, but NB's description was the closest to the warrior's description (if you think about it).

    Also, turned out that even though this class is way different from what I expect it still relies on stealth with some passives being useless during almost all fight and sucks in face-to-face combat and is not tanky at all.

    NBs are not that bad as dps, I am just not having as much fun as I would. But I have no choice, I can't just redo 12k achievement points. It's too much to restart.

    Well, I do applaud you for playing nb, they have had a hard time for a long while just being functional. At launch I felt dk, or tempy would have been a "tanky" class. But with class skills scaling of magicka, that's not something that's any different for the others, unfortunately.

    Maybe when the champion system comes out you will be able to build towards your desired build. In the champ system preview they said you'll have options in all three groups to pick aspects of that holy trinity (tank, heal, dps)
    Edited by Bored_One on December 10, 2014 8:31PM
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