I'd rather eliminate my class and rely on skill lines like in every Elder Scrolls games.
AlexDougherty wrote: »I get why you want it, but I feel that class changes make your choosing the class at the start pointless. Like many others I feel that we have gotten into the habit of changing everything at the first signs of disappointment. That instead of restarting if it's really that bad, like what people used to do, we just morph everything into what we want.
If everything is that changeable, then nothing has any weight, and it all becomes pointless. It's not about being punished, it's more about accepting consequences and starting over.
I'd rather eliminate my class and rely on skill lines like in every Elder Scrolls games.
Skyrim is not "every Elder Scrolls game".
http://www.uesp.net/wiki/Arena:Classes
http://www.uesp.net/wiki/Daggerfall:Intrinsic_Classes
http://www.uesp.net/wiki/Battlespire:Intrinsic_Classes
http://www.uesp.net/wiki/Morrowind:Classes
http://www.uesp.net/wiki/Oblivion:Classes
AlexDougherty wrote: »I get why you want it, but I feel that class changes make your choosing the class at the start pointless. Like many others I feel that we have gotten into the habit of changing everything at the first signs of disappointment. That instead of restarting if it's really that bad, like what people used to do, we just morph everything into what we want.
If everything is that changeable, then nothing has any weight, and it all becomes pointless. It's not about being punished, it's more about accepting consequences and starting over.
So? Isn't it awesome that you don't have to suffer because of making a wrong choice?
Good for you. And I realized that I need to play something entirely different only when I hit the level cap and could choose between a mage-like dps or .. not going in trialsAlexDougherty wrote: »I did make a wrong choice, I created a nightblade that didn't work, and have restarted it. That's my point, if something doesn't work out, I restart.
@Artemis Imho. You should deal with the choice. But not by asking development team for a freebee.
What class and what role were you thinking was going to be good for you and your now unhappy. I have a small suspicion that you picked a class that isn't top dog dps, and you feel the need to be the "best".
Just my assumption though.
Good for you. And I realized that I need to play something entirely different only when I hit the level cap and could choose between a mage-like dps or .. not going in trialsAlexDougherty wrote: »I did make a wrong choice, I created a nightblade that didn't work, and have restarted it. That's my point, if something doesn't work out, I restart.@Artemis Imho. You should deal with the choice. But not by asking development team for a freebee.
What class and what role were you thinking was going to be good for you and your now unhappy. I have a small suspicion that you picked a class that isn't top dog dps, and you feel the need to be the "best".
Just my assumption though.
I just wanted a physical damage dealer/tank and chose a class that was the only class described as such. The class that relied on blades Oh well, only when I hit the level cap I found out that my class skills scale of spell damage and magicka... While leveling, any combination worked including medium armor + bow or 2h or dw.. And then it turned out that I should play a mage BUt if I wanted a mage I would've created a character of a different class. And I just wanted to create a plain warrior. There was no warrior, but NB's description was the closest to the warrior's description (if you think about it).
Also, turned out that even though this class is way different from what I expect it still relies on stealth with some passives being useless during almost all fight and sucks in face-to-face combat and is not tanky at all.
NBs are not that bad as dps, I am just not having as much fun as I would. But I have no choice, I can't just redo 12k achievement points. It's too much to restart.