How did the mercs work? As in compared with the clanfear pet in pvp?Black_Wolf88 wrote: »in the early beginning there was merc for hire in pvp - that turned out to be a very very bad idea so the mercs were removed.
Imo mercs have proven to be a bad idea once and I belive some of the thoughts said here in this thread about mercs being a bad idea might not be too far off from what we could expect to see if it were to be implemented. so in my opinion mercs should not be added to either pve or pvp.
Let me tell you what would happen. Players would still group up, with their 3 hirelings each, and go into a regular or veteran delve with 16 "players" instead of 4 to farm for helm and shoulders.
And the idiotic, AI-driven hirelings would pull adds at the least opportune moment and wipe your entire group.
Make sense, and yes in that sort of settings they would make sense.lolo_01b16_ESO wrote: »PvP-Mercs were mostly used the following way: Stack 20 mages in one place e.g. behind the door and laugh at the attackers when they open the door and wipe. They didn't have any good AI that would allow them to be helpful in complex fights.
??? plenty of followers in the game and lots of new dungeons after release.No, game code wont allow companions that can fight and take damage. Would have to be re-wrote and they fired the coders that did all that stuff already.
I am against hirelings in instanced group content. I wouldn't oppose hirelings during normal questing and especially solo instances, where it would help alleviate problems some people have with scaling. I know many solo quests already have NPCs helping us, but they're... um... not very capable, to put it lightly.thesilverball_ESO wrote: »This game already has followers who help you out in certain quests, so to those that say no, well, it's already in the game. Nothing new or radical with this concept. The only difference is you're not paying for their services or dragging them from place to place like pets.
Darkrogue671 wrote: »Kind of defeats the purpose of an ONLINE game if you can get hirelings. The game is designed so you can group with people - real people. If the grouping tool was better (I'm sorry... COMPLETELY OVERHAULED!) or a friendlier UI for your friends list, then maybe that wouldn't be such an issue.
poodlemasterb16_ESO wrote: »I would like 3 hirelings. They don't have to fight, I need them to stand on certain plates in Craglorn.
poodlemasterb16_ESO wrote: »I would like 3 hirelings. They don't have to fight, I need them to stand on certain plates in Craglorn.
I wish we could just drag bodies or rocks or something.
poodlemasterb16_ESO wrote: »
We should start a Three Plates club for all those who have been to the plate 'wall'.
You should have weekly meetings with groups of 4 people!
Anyone ever seen a NPC step OUT of a red circle? Or would every NPC if hired just die on the first boss? Or first mob with an AOE?