No, this IS what you're doing from now on (just kidding )
I think these Keen Eye perks should be toggleable.
I know it can be very distracting when you're on the way to do something important and that smokey glow pops up everywhere you go, it's hard to resist.
Also for screenshots it would be nice if it would look like normal (would be a good thing for the follower markers as well, but that's a different story).
Maybe turning it on/off just by clicking on that skill's icon would be nice, I think, if they'll ever implement this option.
No, this IS what you're doing from now on (just kidding )
...
No, this IS what you're doing from now on (just kidding )
...
This was actually one of my favourite parts about rolling up an Alchemist character in Oblivion, and again later in Skyrim.
There is a whole lot involved in just running around gathering ingredients; killing things that are near ingredients; stealing ingredients from shops and houses; crafting potions and then going around the province selling them.
It was one of those things that reflected on Elder Scrolls' ability to immerse a player in a large variety of playstyles.
If anything, would like to see Alchemy get more reagents, particularly more diversity to them rather than just plants and fungi. Give me bear claws and imp galls on successful kills pls...maybe make them blue-quality reagents that make potions more powerful.
Would spend all day running through fields and forests gathering ingredients and not mind at all.
Maotti_Nor wrote: »Oh i know this curse very well!
I made a alt in DC two days ago and already he got keen eye 2/3 in BS, WW, alchemy and clothing. :P