AlexDougherty wrote: »PC servers and Console Servers would be seperate, so no reason to make sacrifices on PC format for the sake of Consoles. I suspect that Console versions if they every launch, will be different to the PC version (no I'm not going to guess how).
The main issues are that apparently the Console versions aren't stable, and neither Microsoft nor Sony are willing to sanction a bugged version of the game. Add to that the fact both will want it done through their gaming sites, and probably don't want a subscription base, and you probably have enough delays for it to come out on the Xbox two and PS5.
guybrushtb16_ESO wrote: »Of couse they are bad. Much of what we have in the game already was heavily influenced by having to accomodate console use. For example, the ui we have right now was very obviously tailored towards usability on consoles, and although they could never admit it, the "design decision" of limiting skillbars to 5 was very likely done for consoles too.
Everything else is pretty far out, but we can be sure that playability on consoles will of course continue to affect pc development.
guybrushtb16_ESO wrote: »Of couse they are bad. Much of what we have in the game already was heavily influenced by having to accomodate console use. For example, the ui we have right now was very obviously tailored towards usability on consoles, and although they could never admit it, the "design decision" of limiting skillbars to 5 was very likely done for consoles too.
Everything else is pretty far out, but we can be sure that playability on consoles will of course continue to affect pc development.
guybrushtb16_ESO wrote: »Of couse they are bad. Much of what we have in the game already was heavily influenced by having to accomodate console use. For example, the ui we have right now was very obviously tailored towards usability on consoles, and although they could never admit it, the "design decision" of limiting skillbars to 5 was very likely done for consoles too.
Everything else is pretty far out, but we can be sure that playability on consoles will of course continue to affect pc development.
nerevarine1138 wrote: »guybrushtb16_ESO wrote: »Of couse they are bad. Much of what we have in the game already was heavily influenced by having to accomodate console use. For example, the ui we have right now was very obviously tailored towards usability on consoles, and although they could never admit it, the "design decision" of limiting skillbars to 5 was very likely done for consoles too.
Everything else is pretty far out, but we can be sure that playability on consoles will of course continue to affect pc development.
Just like the GW2 limited actionbar was designed for consoles! And how anything with a minimalist UI just couldn't handle not being on a console! Because consoles ruin things! OMG!
AlexDougherty wrote: »PC servers and Console Servers would be seperate, so no reason to make sacrifices on PC format for the sake of Consoles. I suspect that Console versions if they every launch, will be different to the PC version (no I'm not going to guess how).
The main issues are that apparently the Console versions aren't stable, and neither Microsoft nor Sony are willing to sanction a bugged version of the game. Add to that the fact both will want it done through their gaming sites, and probably don't want a subscription base, and you probably have enough delays for it to come out on the Xbox two and PS5.
Do you think they have the budget to upkeep the separate development? Also, the PS3/4 have a subscription based game in DCUO. It might market f2p but in reality it's a cash grabbing subscription game lol. I don't think it's the sub cost that is holding it back from release. Probably Zenimax just wants to wait until Champ system is fully in place and maybe the justice system too. I can't blame them there. That's my guess.
Um...you do realise that the UI, and the "limited skills" was decided on, and finalised, long before Zenimax decided they were going to port the game to consoles, don't you? The whole reason they went with the UI they did was because it was the same UI used in all Elder Scrolls games previously, and they thought it would help to give this game an added "Elder Scrolls feel" for fans of the franchise.guybrushtb16_ESO wrote: »Of couse they are bad. Much of what we have in the game already was heavily influenced by having to accomodate console use. For example, the ui we have right now was very obviously tailored towards usability on consoles, and although they could never admit it, the "design decision" of limiting skillbars to 5 was very likely done for consoles too.
Everything else is pretty far out, but we can be sure that playability on consoles will of course continue to affect pc development.
...In my opinion, PC development should always have a priority over console development. If the consoles can't handle the heat then get out of the kitchen type of thing. :P
Um...you do realise that the UI, and the "limited skills" was decided on, and finalised, long before Zenimax decided they were going to port the game to consoles, don't you? The whole reason they went with the UI they did was because it was the same UI used in all Elder Scrolls games previously, and they thought it would help to give this game an added "Elder Scrolls feel" for fans of the franchise.guybrushtb16_ESO wrote: »Of couse they are bad. Much of what we have in the game already was heavily influenced by having to accomodate console use. For example, the ui we have right now was very obviously tailored towards usability on consoles, and although they could never admit it, the "design decision" of limiting skillbars to 5 was very likely done for consoles too.
Everything else is pretty far out, but we can be sure that playability on consoles will of course continue to affect pc development.
The decision to go to consoles occured literally months before the game was about to launch, when all designs for the game had been finalised and were being tested to iron out the bugs before launch.
...In my opinion, PC development should always have a priority over console development. If the consoles can't handle the heat then get out of the kitchen type of thing. :P
yea... but there are SO many more players on Consoles than PC. Why would a publisher/developer put the priority on the minority of players?
As far as DCUO is concerned, 76% of players are playing on a PlayStation console.... You expect them to put extra resources to give extra content to 24% of the player base?
http://www.gamezone.com/news/76-of-dc-universe-online-players-play-on-a-playstation-console
...In my opinion, PC development should always have a priority over console development. If the consoles can't handle the heat then get out of the kitchen type of thing. :P
yea... but there are SO many more players on Consoles than PC. Why would a publisher/developer put the priority on the minority of players?
As far as DCUO is concerned, 76% of players are playing on a PlayStation console.... You expect them to put extra resources to give extra content to 24% of the player base?
http://www.gamezone.com/news/76-of-dc-universe-online-players-play-on-a-playstation-console
ers101284b14_ESO wrote: »Final fantasy XI still gets PS2 support. Just throwing that out there.
ers101284b14_ESO wrote: »Final fantasy XI still gets PS2 support. Just throwing that out there.
Will it's latest expansion be available on PS2?
ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »Final fantasy XI still gets PS2 support. Just throwing that out there.
Will it's latest expansion be available on PS2?
Actually yes it is.
But I do believe it is the last one for ps2
ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »Final fantasy XI still gets PS2 support. Just throwing that out there.
Will it's latest expansion be available on PS2?
Actually yes it is.
But I do believe it is the last one for ps2
I believe the most recent expansion didn't release on PS2. The scope of ESO is vastly different than FFXI as well.
ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »Final fantasy XI still gets PS2 support. Just throwing that out there.
Will it's latest expansion be available on PS2?
Actually yes it is.
But I do believe it is the last one for ps2
I believe the most recent expansion didn't release on PS2. The scope of ESO is vastly different than FFXI as well.
The last Expansion for FFXI was seekers of Aldouin which released last year and yes did release on PS2
but only in Japan. But I think the NA base dropped after FF14 ARR. So that might have been why it was not released in NA for PS2.
ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »Final fantasy XI still gets PS2 support. Just throwing that out there.
Will it's latest expansion be available on PS2?
Actually yes it is.
But I do believe it is the last one for ps2
I believe the most recent expansion didn't release on PS2. The scope of ESO is vastly different than FFXI as well.
The last Expansion for FFXI was seekers of Aldouin which released last year and yes did release on PS2
but only in Japan. But I think the NA base dropped after FF14 ARR. So that might have been why it was not released in NA for PS2.
Yup. It was the last expansion/game for the PS2 in Asia.
ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »Final fantasy XI still gets PS2 support. Just throwing that out there.
Will it's latest expansion be available on PS2?
Actually yes it is.
But I do believe it is the last one for ps2
I believe the most recent expansion didn't release on PS2. The scope of ESO is vastly different than FFXI as well.
The last Expansion for FFXI was seekers of Aldouin which released last year and yes did release on PS2
but only in Japan. But I think the NA base dropped after FF14 ARR. So that might have been why it was not released in NA for PS2.
Yup. It was the last expansion/game for the PS2 in Asia.
Hahaha. This is one of very few times where we can disagree and both be right and wrong.
ers101284b14_ESO wrote: »Well then you might wanna play on PS4 and start saving up for that 2 terabyte hard drive lol. I believe the Memory should have enough especailyl since they designed it to run on 5 year old PCs.
ErythorBloodsheild wrote: »Really don't see how having the game on consoles hinder the game as a whole. Both new consoles could easily handle ESO and wouldn't need a stripped down version of the game. They can handle it. The only thing these consoles may have an issue with is the HDD space. But throw a portable HD in the USB port, and you've got yourself a whole dedicated HDD just for this game. I don't think content updates will roll out less frequently for PC once the console version is released. If anything, consoles will get updates/patches at a slower pace due to certification tests.
ErythorBloodsheild wrote: »Really don't see how having the game on consoles hinder the game as a whole. Both new consoles could easily handle ESO and wouldn't need a stripped down version of the game. They can handle it. The only thing these consoles may have an issue with is the HDD space. But throw a portable HD in the USB port, and you've got yourself a whole dedicated HDD just for this game. I don't think content updates will roll out less frequently for PC once the console version is released. If anything, consoles will get updates/patches at a slower pace due to certification tests.
sadly you're wrong, even ffxiv is held back a bit because of ps4 limitations currently, though the game still works well
ErythorBloodsheild wrote: »Really don't see how having the game on consoles hinder the game as a whole. Both new consoles could easily handle ESO and wouldn't need a stripped down version of the game. They can handle it. The only thing these consoles may have an issue with is the HDD space. But throw a portable HD in the USB port, and you've got yourself a whole dedicated HDD just for this game. I don't think content updates will roll out less frequently for PC once the console version is released. If anything, consoles will get updates/patches at a slower pace due to certification tests.
sadly you're wrong, even ffxiv is held back a bit because of ps4 limitations currently, though the game still works well