Just saying, this is a way better combo for templar solo AoE nuking in PvE: Blazing shield + Puncturing sweep + either Solar disturbance (snare) or Empowering Sweep (Awsome damage reduction) + Solar barrage (Awsome damage increase). Impulse is so overrated. People don't know what else to use for some reason.OK. Here are the secrets to AOE bomb zerg train PvE with any class:
Sorc = Critical Surge + Impulse + !Charged Atronach!
Templar = Blazing Shield + Impulse (+ Breath of Life) + !Solar Prison!
DK = Impulse (+ Green Dragon Blood) + !Standard of Might!
NB = Sap Essence + !Veil of Blades!
Now grab 23 friends and you win ESO.
I would argue if you are in a group, you do need low health to guarantee you get healed at all. On top of that, BoL is an expensive cast, so you are wasting magicka if you haven't lost more heath than what casting it restores. Add to that, I also need to slot and cast Restoring Aura to match the other effect of GDB.uhm 40% + to health regen and +30% to stam regen is pretty super nice at full health.
But .. that wasn't what this discussion was about?
I didn't say it was a bad skill, but that it's not as good of a heal as people seem to think.
I am much more comfortable in AOE situations with the heals from BoL, Sap Essence or Crit Surge because they don't depend on health getting low to give a good return.
eventide03b14a_ESO wrote: »It can only be a DK that he's talking about. But the OP should have been aware if the guy he was watching suddenly became transparent with only a beating heart visible...
Well its a difference of opinion and playstyle and thats not a bad thing.
I personally like it better because my main is a DK and I have based my playstyle off GDB.
I look at it like this: Keeping it up at all times has me softcapped in health and stam regen. Which means I have to heal less and can block more, which means that I will have less time to actually get into 66% health. When I do get to 66% and recast for the buffs I get to 100% health
Dagoth_Rac wrote: »Well its a difference of opinion and playstyle and thats not a bad thing.
I personally like it better because my main is a DK and I have based my playstyle off GDB.
I look at it like this: Keeping it up at all times has me softcapped in health and stam regen. Which means I have to heal less and can block more, which means that I will have less time to actually get into 66% health. When I do get to 66% and recast for the buffs I get to 100% health
It heals for 33% of missing health, not max health. So GDB at 66% health would mean you are missing 33% health and would get 33% of that, which is about 11%. So casting GDB at 66% health would bring you to about 77% health.
Example:
3000 Max Health
Health drops to 2000
Missing 1000 Health
Cast GDB
33% of 1000 = 330
Health goes from 2000 to 2330
Unless the tooltip is wrong, which would be one of many incorrect tooltips!
Dagoth_Rac wrote: »Well its a difference of opinion and playstyle and thats not a bad thing.
I personally like it better because my main is a DK and I have based my playstyle off GDB.
I look at it like this: Keeping it up at all times has me softcapped in health and stam regen. Which means I have to heal less and can block more, which means that I will have less time to actually get into 66% health. When I do get to 66% and recast for the buffs I get to 100% health
It heals for 33% of missing health, not max health. So GDB at 66% health would mean you are missing 33% health and would get 33% of that, which is about 11%. So casting GDB at 66% health would bring you to about 77% health.
Example:
3000 Max Health
Health drops to 2000
Missing 1000 Health
Cast GDB
33% of 1000 = 330
Health goes from 2000 to 2330
Unless the tooltip is wrong, which would be one of many incorrect tooltips!
Dagoth_Rac wrote: »Well its a difference of opinion and playstyle and thats not a bad thing.
I personally like it better because my main is a DK and I have based my playstyle off GDB.
I look at it like this: Keeping it up at all times has me softcapped in health and stam regen. Which means I have to heal less and can block more, which means that I will have less time to actually get into 66% health. When I do get to 66% and recast for the buffs I get to 100% health
It heals for 33% of missing health, not max health. So GDB at 66% health would mean you are missing 33% health and would get 33% of that, which is about 11%. So casting GDB at 66% health would bring you to about 77% health.
Example:
3000 Max Health
Health drops to 2000
Missing 1000 Health
Cast GDB
33% of 1000 = 330
Health goes from 2000 to 2330
Unless the tooltip is wrong, which would be one of many incorrect tooltips!
Nope, you are 100% correct. 33% of missing health.
Someone said above "if you're missing 3200 hp it heals for 1k", well.. who even has 3,2K HP? I have 3150 in my tank spec lol. And besides that, you would still be missing 2,2K HP...
It's a great tank ability, sure, for oh *** moments and added stam regen.. but how people talk about it like it's the best skill in the game is beyond me.
Whatever, asking for advice in the forums .. you're bound to get some really bad ones lol
Unknown_poster wrote: »Bats damage counts towards crit surge healing in addition to its normal heals.
Unknown_poster wrote: »Bats damage counts towards crit surge healing in addition to its normal heals.
off of spell crit or would wep crit work too?
Thechemicals wrote: »Dagoth_Rac wrote: »Well its a difference of opinion and playstyle and thats not a bad thing.
I personally like it better because my main is a DK and I have based my playstyle off GDB.
I look at it like this: Keeping it up at all times has me softcapped in health and stam regen. Which means I have to heal less and can block more, which means that I will have less time to actually get into 66% health. When I do get to 66% and recast for the buffs I get to 100% health
It heals for 33% of missing health, not max health. So GDB at 66% health would mean you are missing 33% health and would get 33% of that, which is about 11%. So casting GDB at 66% health would bring you to about 77% health.
Example:
3000 Max Health
Health drops to 2000
Missing 1000 Health
Cast GDB
33% of 1000 = 330
Health goes from 2000 to 2330
Unless the tooltip is wrong, which would be one of many incorrect tooltips!
Nope, you are 100% correct. 33% of missing health.
Someone said above "if you're missing 3200 hp it heals for 1k", well.. who even has 3,2K HP? I have 3150 in my tank spec lol. And besides that, you would still be missing 2,2K HP...
It's a great tank ability, sure, for oh *** moments and added stam regen.. but how people talk about it like it's the best skill in the game is beyond me.
Whatever, asking for advice in the forums .. you're bound to get some really bad ones lol
who even has 3.2k health he says....
Its been explained to you multiple times, but you dont actually have experience with dragonblood at vr12+.
Say that you havent invested in Health recovery...you may have anywhere from 75-90. Now add 40% to that and for the next 20 seconds you have 130 health recovery.
Stamina recovery from 80-90? add 30% and you now have 120 stamina recovery.
Happen to take damage and need a heal? Lets use your lowball health maximum and say i only have 2500 as a DK..... thats still 660+ life returned without need of a crit heal if im missing 2k life. The base heal of Breath of life doesnt even give that number, until you punch passives into it and have an aura around you.
It takes 2 of your healing tree spells to do what dragon blood does by itself.
Merlin13KAGL wrote: »Unknown_poster wrote: »Bats damage counts towards crit surge healing in addition to its normal heals.
off of spell crit or would wep crit work too?
@Jitterbug , crit from either will heal for 65% of damage done (by whichever caused the critical).
Throw Degeneration into the mix and their's a 15% chance of +100% heal return. (An instance where the side effect is better than the main)
The Morph Reaper's Mark is 60%.GrimMauKin wrote: »Mark Target is currently stating that is will restore 37% of health; anyone know if this it maximum health or current health?