So this is my take on the rather popular "one-handed weapon with magic" spellsword/battlemage archetype.
Edited by ThatHappyCat on May 15, 2015 4:08PM
As with One Hand and Shield, you main weapon is a sword, axe, mace or dagger; but your off-hand weapon is a new type called a "focus". These come in three varieties: fire, ice, and lightning, and are made by woodworkers.
Your basic light attack is the same as with One Hand and Shield. Your heavy attack however utilitises your focus to deal melee, elemental damage: fire with a fire focus, frost with an ice focus, etc. This attack, if fully charged, restores magicka.
All One Hand and Focus abilities cost magicka. Where it says "elemental damage", the element depends on your focus.
While toggled, light and heavy attacks deal additional elemental damage, but cost magicka for every hit. Fully charged heavy attacks do not restore magicka, but deal significantly increased elemental damage. Automatically untoggles if there is insufficient magicka for the next hit.
Heavy attacks also inflict Minor Breach for 8 seconds, reducing Spell Resistance.
Elemental damage from Arcane Weapon is dealt to up to 6 enemies within 5 metres.
Pulls target up to 18 metres away to your location.
Also stuns target for 2 seconds.
Into the Void
Now pulls up to 6 enemies in a 10 metre radius around you to your location. Magicka cost increased.
Shroud of Elements
Grants Minor Warding, increasing Spell Resistance, and deals elemental damage to enemies that hit you with a melee attack. Lasts for 20 seconds.
Also grants Minor Resolve, increasing Armour.
Heals you every 2 seconds while Shroud is active.
Grants Minor Berserk, Minor Endurance and Minor Intellect for 12 seconds, increasing damage done by 8% and stamina and magicka recovery by 10%.
Also grants Major Endurance and Major Intellect, increasing stamina and magicka recovery by 30%.
No longer grants any buffs. Caster is stunned (unaffected by CC immunity) for 1 second. If hit by any attack during this time, caster gains Empower for 5 seconds, increasing damage done on the next attack by 20%; restores a large amount of stamina and magicka, gains CC immunity for 5 seconds and is teleported behind the attacker. Attacker is stunned for 3 seconds.
Enemies within a radius of 8 metres take elemental damage every second. Lasts for 8 seconds.
Damage per tick increases by 7% every second.
First tick deals 50% extra damage and inflicts an effect depending on element. Fire Wave knock enemies back, Frost Wave immobilises and Shock Wave stuns.
Every time you use a One Hand and Focus ability (except Arcane Weapon), gain 2.5%/5% of your maximum stamina.
Increases chance to inflict burning, chilled and concussion effects by 15%/30%.
15%/30% of stamina cost when blocking is paid with magicka. Increases block mitigation against spells by 8%/15%.
Increases the duration of One Hand and Focus abilities by 10%/20%.
Sword and Sorcery
Chance to bleed with axe, increased armour penetration with mace, increased damage with sword, increased critical chance with dagger. With fully charged heavy attacks: slows with ice focus, splash damage with lightning focus, increased damage with fire focus.