No but maybe a ULTRA MEGA SUPER Server would do the trick.Mountain_Dewed wrote: »Would a second MEGAserver do the trick?
ZOS_JessicaFolsom wrote: »Hi folks, thanks for the responses. The sound effect some of you mentioned in this thread is not intentional and will be removed in the near future.
We are eager to hear if 1.5.6 resulted in any improvements to lag, ability responsiveness, crashes, and/or freezing you were encountering in Cyrodiil. Please let us know, and provide as many details as possible.
Yesterday evening (7:30-7:45 pst) when AD, EP, and DC were all fighting over DC's scroll at Arrius there was a pretty significant amount of lag. While it wasn't as bad as before the patch, skills were delayed and/or did not work even when fighting away from the keep.
Zos, you are in denial. As long as you dont aknowledge the fact that zerg and bomb groups are the principal cause of lag, no progress will be made. You are just unable to handle this way of playing that you never anticipated.. You have to find a way to deter people from blobing (where is the new skill you have been talking about ?).
As soon as I go out from a transition shrine and I see the lag, I know there is a train around, it never fails.
I dream of an experiment with a campaign where grouping function would be disabled.
Its true it was created for large group play. But recently there was kind of an oficial statement from devs saying that by large group they had never meant this intense blobing, thats not the kind of pvp they had in mind. with the lag as colateral consequence.Zos, you are in denial. As long as you dont aknowledge the fact that zerg and bomb groups are the principal cause of lag, no progress will be made. You are just unable to handle this way of playing that you never anticipated.. You have to find a way to deter people from blobing (where is the new skill you have been talking about ?).
As soon as I go out from a transition shrine and I see the lag, I know there is a train around, it never fails.
I dream of an experiment with a campaign where grouping function would be disabled.
No matter your hatred on blobs, large scale open world pvp (Cyrodiil) was created for large group play. Like I said to others who complained about zergs and blobs in the past, if you don't like this playstyle, join a dueling guild or wait for arenas / battlegrounds.
Its true it was created for large group play. But recently there was kind of an oficial statement from devs saying that by large group they had never meant this intense blobing, thats not the kind of pvp they had in mind. with the lag as colateral consequence.Zos, you are in denial. As long as you dont aknowledge the fact that zerg and bomb groups are the principal cause of lag, no progress will be made. You are just unable to handle this way of playing that you never anticipated.. You have to find a way to deter people from blobing (where is the new skill you have been talking about ?).
As soon as I go out from a transition shrine and I see the lag, I know there is a train around, it never fails.
I dream of an experiment with a campaign where grouping function would be disabled.
No matter your hatred on blobs, large scale open world pvp (Cyrodiil) was created for large group play. Like I said to others who complained about zergs and blobs in the past, if you don't like this playstyle, join a dueling guild or wait for arenas / battlegrounds.
ZOS_JessicaFolsom wrote: »We are eager to hear if 1.5.6 resulted in any improvements to lag, ability responsiveness, crashes, and/or freezing you were encountering in Cyrodiil. Please let us know, and provide as many details as possible.
ZOS_JessicaFolsom wrote: »Hi folks, thanks for the responses. The sound effect some of you mentioned in this thread is not intentional and will be removed in the near future.
We are eager to hear if 1.5.6 resulted in any improvements to lag, ability responsiveness, crashes, and/or freezing you were encountering in Cyrodiil. Please let us know, and provide as many details as possible.
ZOS_JessicaFolsom wrote: »Hi folks, thanks for the responses. The sound effect some of you mentioned in this thread is not intentional and will be removed in the near future.
We are eager to hear if 1.5.6 resulted in any improvements to lag, ability responsiveness, crashes, and/or freezing you were encountering in Cyrodiil. Please let us know, and provide as many details as possible.