So. they nerfed challenging content again.That's what we know.
Personally I'm getting fed up at this point. One step forward with pledges and scaling, now this. FFS
So. they nerfed challenging content again.That's what we know.
Personally I'm getting fed up at this point. One step forward with pledges and scaling, now this. FFS
Sorry, but when you are getting one-shot by regular V4 spiders in Fungal Grotto when you are a non-werewolf V9, there may be something wrong with scaling.
Just run the dungeons at V12 if you want challenge. In fact, ask ZOS to scale them to V14 or higher.
But when a dungeon is tougher at V4 than it was at the original V5, then 'scaling' is really not the right word.
So. they nerfed challenging content again.That's what we know.
Personally I'm getting fed up at this point. One step forward with pledges and scaling, now this. FFS
Sorry, but when you are getting one-shot by regular V4 spiders in Fungal Grotto when you are a non-werewolf V9, there may be something wrong with scaling.
Just run the dungeons at V12 if you want challenge. In fact, ask ZOS to scale them to V14 or higher.
But when a dungeon is tougher at V4 than it was at the original V5, then 'scaling' is really not the right word.
Being 1 shot is fine. Unless your telling me your tank is getting oneshot while blocking?
EDIT:spelling
So. they nerfed challenging content again.That's what we know.
Personally I'm getting fed up at this point. One step forward with pledges and scaling, now this. FFS
I believe you mean Garon the lich. Wayrest was orignally vet 10, and the ads were a joke, I think their health has been near tripped now. It turns the fight into a bit of a dps race - how fast can your group down the ads - but I actually kinda like that. Imo it's one of toughest monent in whole Wayrest now, and it's really more about coordinaton than pure dps - your group HAS to focus ads, ulti ads, pull ads together and aoe them etc or it's a wipe.I actually noticed that the bosses with those ridiculous adds are the toughest. They either spawn too fast or the whole lot of them do a ton of damage each on one person that's the killer. Other then that, the other parts of the dungeons are fine as is.
Doing bosses and the normal mobs throughout those scaled VR dungeons are fine in my opinion, I think they just needed to fix the bosses that spawn adds as the OP suggested. I was in a group doing a VR1 vet dungeon with my VR14 main and was pretty much getting our butts whooped by the boss with adds (Garion? something like that).
Which is kind of strange. I believe Vet Wayrest was originally a VR5 dungeon before the scaled dungeon patch and the add boss wasn't THAT much of a pain. If they fix the bosses with adds, I'd be one happy Nord.
AhPook_Is_Here wrote: »Some of the VR14 scaled bosses were a little weird. Hopefully this will help, I'm thinking of the 3rd in spindle with all the adds, the 2nd in BC with the electric blobs, and the last of Black Heart. Usually it wasn't the final boss that was the problem but one of the earlier bosses that scaled oddly.
I have never not been able to finish them before the patch but some of them were harder than the last 4 fights in Vet Arena.
Dagoth_Rac wrote: »The first spider add in Vet Spindle (Swarm Mother Nightmare) used to have 16000 health and final spider add (Whisperer Nightmare) had 17000. Now they have 75000 health and 25000 health, respectively. And this is at VR2! And then there are multiple humanoid adds (Big Rabbu Nightmare and Widow Maker Nightmare) with 75000 health. They used to have 4000 health! Not 40,000, 4,000. So boss adds that used to have 41,000 combined health at VR5 now have 250,000 combined health at VR2!
I am sorry, but this is flat out broken. I am sure they wanted to buff Vet Dungeon mobs, but they can't have meant 4000 health adds to jump to 75000. I have no idea if this is what they fixed today, but stop whining about nerfing. The scaling is broken. This is a bug fix, not a buff/nerf issue.
Dungeons & Group Content
General
Slightly decreased the power and health of all monsters in dungeons that have been scaled to Veteran Rank 1 and higher.
Boo. Rather stretch time between add phases a touch and leave bosses As Is.
It's actually pretty hard even if you follow mechanics. Harder than any other bos in this dungeon(last boss hardmode is a joke, both pre and after 1.5) and most bosses in other dungeons.AhPook_Is_Here wrote: »Some of the VR14 scaled bosses were a little weird. Hopefully this will help, I'm thinking of the 3rd in spindle with all the adds, the 2nd in BC with the electric blobs, and the last of Black Heart. Usually it wasn't the final boss that was the problem but one of the earlier bosses that scaled oddly.
I have never not been able to finish them before the patch but some of them were harder than the last 4 fights in Vet Arena.
Third boss in Spindle isn't bad if you follow mechanics and use class abilities to combat the mechanics of the fight. One Sorc with Negate, a Templar with Nova, DK with Talons, or a NB with Veil...it's all manageable. But the problem is, a lot of people didn't want to follow mechanics.
As I mentioned in many other threads, the dungeons weren't simply "scaled," because even COH scaled to v1 is harder than the original COH at the native v12. Thus, using the term "scaling" is completely wrong.
The two adds in the 3rd boss in spindle before the current minipatch each had 100k HP, when scaled to v12. That's some HPs right there to keep your dps's busy!