It's actually pretty hard even if you follow mechanics. Harder than any other bos in this dungeon(last boss hardmode is a joke, both pre and after 1.5) and most bosses in other dungeons.
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Huh?? What was that about COH?o.O I've done COH "scaled" to vet 12, it seemed just the same as pre-1.5. Challenging without good group coordination, supersmooth once you get that part figured out. We were rather sloppy in our run and only had 3 deaths, 2 of them due to a bug. That's hardmode, too. Oh, not to forget the regular "oh damn he's ALREADY in stage 2?! Guys we need less dps" wipe, of course xD
Hm. It was always one 'ring on each player and one ring just about where you were before he piked you up. A total of 8 ring max if you didn't just go 1/2 dps +heals.It's actually pretty hard even if you follow mechanics. Harder than any other bos in this dungeon(last boss hardmode is a joke, both pre and after 1.5) and most bosses in other dungeons.
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Huh?? What was that about COH?o.O I've done COH "scaled" to vet 12, it seemed just the same as pre-1.5. Challenging without good group coordination, supersmooth once you get that part figured out. We were rather sloppy in our run and only had 3 deaths, 2 of them due to a bug. That's hardmode, too. Oh, not to forget the regular "oh damn he's ALREADY in stage 2?! Guys we need less dps" wipe, of course xD
Yeah agree all the way and with the other parts too: but one thing is true on CoH: There are definitely more rings now on the boss that picks you up and drops you in AOE rings. On the roll out - I felt like I was looking at the Olympics Logo all the time.
So that's a bit more tricksy.
AhPook_Is_Here wrote: »Some of the VR14 scaled bosses were a little weird. Hopefully this will help, I'm thinking of the 3rd in spindle with all the adds, the 2nd in BC with the electric blobs, and the last of Black Heart. Usually it wasn't the final boss that was the problem but one of the earlier bosses that scaled oddly.
I have never not been able to finish them before the patch but some of them were harder than the last 4 fights in Vet Arena.
Third boss in Spindle isn't bad if you follow mechanics and use class abilities to combat the mechanics of the fight. One Sorc with Negate, a Templar with Nova, DK with Talons, or a NB with Veil...it's all manageable. But the problem is, a lot of people didn't want to follow mechanics.
Yes, this is interesting. Sounds like an pretty obvious bug to me and I also had the feeling the scaling of veteran dungeons did not work as intended.Dagoth_Rac wrote: »The first spider add in Vet Spindle (Swarm Mother Nightmare) used to have 16000 health and final spider add (Whisperer Nightmare) had 17000. Now they have 75000 health and 25000 health, respectively. And this is at VR2! And then there are multiple humanoid adds (Big Rabbu Nightmare and Widow Maker Nightmare) with 75000 health. They used to have 4000 health! Not 40,000, 4,000. So boss adds that used to have 41,000 combined health at VR5 now have 250,000 combined health at VR2!
I am sorry, but this is flat out broken. I am sure they wanted to buff Vet Dungeon mobs, but they can't have meant 4000 health adds to jump to 75000. I have no idea if this is what they fixed today, but stop whining about nerfing. The scaling is broken. This is a bug fix, not a buff/nerf issue.
Thank you for your very informative post.
Hmm, if these numbers are correct, then that is rather interesting.
A previously VR 5 boss add encounter with combined mob health of 41K, was with patch 1.5 was 'scaled' down to VR2 with 250k Health total.
Thats a 6x increase in total add HP for beeing 'scaled' down 3 vet ranks.
Would have loved to see a follow up factual thread to this. That would have formed a great basis for discussion and feedback.
- Numbers pre 1.5
- Numbers after 1.5
- Numbers after 1.5.6
Huh?? What was that about COH?o.O I've done COH "scaled" to vet 12, it seemed just the same as pre-1.5. Challenging without good group coordination, supersmooth once you get that part figured out. We were rather sloppy in our run and only had 3 deaths, 2 of them due to a bug. That's hardmode, too. Oh, not to forget the regular "oh damn he's ALREADY in stage 2?! Guys we need less dps" wipe, of course xD
I didn't really watch boss's health, but I'm not sure COH scales at all. It was vet 12 originally, that's as high as they go.
Yes, this is interesting. Sounds like an pretty obvious bug to me and I also had the feeling the scaling of veteran dungeons did not work as intended.Dagoth_Rac wrote: »The first spider add in Vet Spindle (Swarm Mother Nightmare) used to have 16000 health and final spider add (Whisperer Nightmare) had 17000. Now they have 75000 health and 25000 health, respectively. And this is at VR2! And then there are multiple humanoid adds (Big Rabbu Nightmare and Widow Maker Nightmare) with 75000 health. They used to have 4000 health! Not 40,000, 4,000. So boss adds that used to have 41,000 combined health at VR5 now have 250,000 combined health at VR2!
I am sorry, but this is flat out broken. I am sure they wanted to buff Vet Dungeon mobs, but they can't have meant 4000 health adds to jump to 75000. I have no idea if this is what they fixed today, but stop whining about nerfing. The scaling is broken. This is a bug fix, not a buff/nerf issue.
Thank you for your very informative post.
Hmm, if these numbers are correct, then that is rather interesting.
A previously VR 5 boss add encounter with combined mob health of 41K, was with patch 1.5 was 'scaled' down to VR2 with 250k Health total.
Thats a 6x increase in total add HP for beeing 'scaled' down 3 vet ranks.
Would have loved to see a follow up factual thread to this. That would have formed a great basis for discussion and feedback.
- Numbers pre 1.5
- Numbers after 1.5
- Numbers after 1.5.6
Before 1.5 we tried to get the death challenge in BC, requirement was 5 daedrots alive at end not 3 as today and we did not manage, however the dungeon itself was easy, you could die if messing up but not else.
You got speed challenge unless you took breaks.
After 1.5, it became much harder even as VR2 dungeon. Same for other dungeons but BC is easy to compare as its low level and have done it so many times.
I have no problem with them increasing the difficulty in the veteran dungeons as you can also do normal ones scaled up however has not seen any information about this, and still the scaling should make sense, VR2 should be significantly easier than VR12,