NerZhulen89 wrote: »It is important to say that this happends every day, always and only when the campaign is full. By full I mean 3 locks.
The rest of the day, even when there is 100 players on one spot while the campaign is half full, there is zero lag.
Therefore this lag must be caused by the overall population on the server !!.
By lowering the cap, this can be quickly solved.
NerZhulen89 wrote: »It is important to say that this happends every day, always and only when the campaign is full. By full I mean 3 locks.
The rest of the day, even when there is 100 players on one spot while the campaign is half full, there is zero lag.
Therefore this lag must be caused by the overall population on the server !!.
By lowering the cap, this can be quickly solved.
NerZhulen89 wrote: »It is important to say that this happends every day, always and only when the campaign is full. By full I mean 3 locks.
The rest of the day, even when there is 100 players on one spot while the campaign is half full, there is zero lag.
Therefore this lag must be caused by the overall population on the server !!.
By lowering the cap, this can be quickly solved.
I don't know what it is about EU Thornblade, but on Azura I have zero lag. We had battles raging all day on Sunday with no lag and I play on maximum settings. But one thing I did notice was that I didn't see a single zergball the entire day, it was like the good old days