Press tab while hovering the targeting thinger over the living spider to have your attacks go to the living target.
So, for those who don't like to use the Tab, then move to another position and you can probably target the normal way
whiteshadow711jppreub18_ESO wrote: »just use the Block stun to stop them from eating and gaining health and use TAB to target them..spider dead..
Yup.
Can't interrupt a spider while feeding because it seems to prioritize targeting a dead mob over a live one.
Every group of spiders ends up with at least one which has to effectively be killed twice because it fed on a corpse all the way back up to full health.
Lord_Kreegan wrote: »Similar problem, but different... since the last patch I'm getting lots of mobs and objects I can't interact with even though they have the golden glow... Sometimes after I wait a while that changes; sometimes I have to move around and select them with the mouse from a different angle; sometimes I have to fire off a skill and then I can target the object... a lot of times I just say "screw it" after about twenty tries and get on with my life.
Seeing as how I submitted feedback on the hitboxes being too large (thus the dead spider dilemma), maybe ZOS is now punishing me...
wafcatb14_ESO wrote: »Not supposed to target anything , thats why the game is area of effect based , just pull a bunch of them and aoe them down .
Lord_Kreegan wrote: »Similar problem, but different... since the last patch I'm getting lots of mobs and objects I can't interact with even though they have the golden glow... Sometimes after I wait a while that changes; sometimes I have to move around and select them with the mouse from a different angle; sometimes I have to fire off a skill and then I can target the object... a lot of times I just say "screw it" after about twenty tries and get on with my life.
Seeing as how I submitted feedback on the hitboxes being too large (thus the dead spider dilemma), maybe ZOS is now punishing me...
Well, it's not a matter of them being too large...dead mobs don't need hitboxes at all. There is seriously no reason to target them.
Lord_Kreegan wrote: »Lord_Kreegan wrote: »Similar problem, but different... since the last patch I'm getting lots of mobs and objects I can't interact with even though they have the golden glow... Sometimes after I wait a while that changes; sometimes I have to move around and select them with the mouse from a different angle; sometimes I have to fire off a skill and then I can target the object... a lot of times I just say "screw it" after about twenty tries and get on with my life.
Seeing as how I submitted feedback on the hitboxes being too large (thus the dead spider dilemma), maybe ZOS is now punishing me...
Well, it's not a matter of them being too large...dead mobs don't need hitboxes at all. There is seriously no reason to target them.
Not targeting them, trying to target things behind them... or behind other live mobs (e.g., kill the healer keeping up the health of the tank who is charging me... only the tank's hit box is too large for me to click on the healer for a ranged attack).
To be honest, I can't ****-ing stand the spiders corpse eating heal thing. It's worse when you're fighting 6 spiders and all of them decide to do it when they're all spread far away and you only have stamina to knock back two.
This either needs to be removed from the game or have the spiders' max health decrease or have the healing toned down. It's stupidly absurd to have to stay in a dungeon longer just because every mob can heal itself after one of them dies.
Why do they even have a self-heal?
They have a range attack, a heavy melee attack, an AoE slow and a damage dot with decent hp and usually in groups of 4 spiders. Why have all of them have a self-heal? They're completely capable without.
It's worse when you're fighting 6 spiders and all of them decide to do it when they're all spread far away from each other (so AoE knockbacks don't help unless spammed with enough magicka) and you only have stamina to knock back two.