hammer_fella wrote: »How would you have done it?MornaBaine wrote: »I don't think anyone could have foreseen that they would choose to fulfill that wish by implementing the cheapest, laziest and most mind bogglingly illogical and immersion breaking method possible....aka Cadwell's Silver and Gold.
How would you have made it possible and compelling for the player to visit the other two alliances without somehow also tying it into the leveling process? How would people have responded to these two huge additional areas to explore and quest in if there was ultimately no progression to be had there? If there were compelling reasons to complete these zones (Skill Points, Loot, Xp, etc.) wouldn't the same people still be complaining that they were 'forced' to play the game a certain way? How would you make it more immersive, short of creating an entirely new questline in each alliance that provides a satisfactory explanation as to why you're sleeping with the enemy?
This is the challenge of trying to satisfy players who are unaware or unable to imagine the full ramifications of their desires. They think they know what they want, but in reality they are clueless. Humans are lemmings who should be given as little room for free thought as possible because few can actually exercise the ability.
MornaBaine wrote: »hammer_fella wrote: »How would you have done it?MornaBaine wrote: »I don't think anyone could have foreseen that they would choose to fulfill that wish by implementing the cheapest, laziest and most mind bogglingly illogical and immersion breaking method possible....aka Cadwell's Silver and Gold.
How would you have made it possible and compelling for the player to visit the other two alliances without somehow also tying it into the leveling process? How would people have responded to these two huge additional areas to explore and quest in if there was ultimately no progression to be had there? If there were compelling reasons to complete these zones (Skill Points, Loot, Xp, etc.) wouldn't the same people still be complaining that they were 'forced' to play the game a certain way? How would you make it more immersive, short of creating an entirely new questline in each alliance that provides a satisfactory explanation as to why you're sleeping with the enemy?
This is the challenge of trying to satisfy players who are unaware or unable to imagine the full ramifications of their desires. They think they know what they want, but in reality they are clueless. Humans are lemmings who should be given as little room for free thought as possible because few can actually exercise the ability.
First, wow, rude much? You are the reason why forum communities are considered toxic and are avoided by many people who would otherwise offer some excellent feedback. You are what is wrong with the world. Way to go.
I wasn't even really addressing you specifically - my comments regarding human behaviour in general were not meant to be applied to you, or any other individual, directly.MornaBaine wrote: »First, wow, rude much? You are the reason why forum communities are considered toxic and are avoided by many people who would otherwise offer some excellent feedback. You are what is wrong with the world. Way to go.
SgtPepperUK wrote: »Not to mention, iirc the Veteran system was introduced in the first place because players were concerned about being able to explore all of Tamriel on one character.
I was one of those, back when the ESO forum was a subforum on the main Bethesda boards, that called for being able to explore all of Tamriel with one character.
I apologise for that.