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Developers & Their Plans For Changes To ESO. Ask The Customer 1st?

  • MornaBaine
    MornaBaine
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    MornaBaine wrote: »
    I don't think anyone could have foreseen that they would choose to fulfill that wish by implementing the cheapest, laziest and most mind bogglingly illogical and immersion breaking method possible....aka Cadwell's Silver and Gold.
    How would you have done it?

    How would you have made it possible and compelling for the player to visit the other two alliances without somehow also tying it into the leveling process? How would people have responded to these two huge additional areas to explore and quest in if there was ultimately no progression to be had there? If there were compelling reasons to complete these zones (Skill Points, Loot, Xp, etc.) wouldn't the same people still be complaining that they were 'forced' to play the game a certain way? How would you make it more immersive, short of creating an entirely new questline in each alliance that provides a satisfactory explanation as to why you're sleeping with the enemy?

    This is the challenge of trying to satisfy players who are unaware or unable to imagine the full ramifications of their desires. They think they know what they want, but in reality they are clueless. Humans are lemmings who should be given as little room for free thought as possible because few can actually exercise the ability.

    First, wow, rude much? You are the reason why forum communities are considered toxic and are avoided by many people who would otherwise offer some excellent feedback. You are what is wrong with the world. Way to go.

    Secondly, IF they were going to open up the other factions to exploration then yes, writing new quests that make sense for your character is EXACTLY what they needed to do. I'd have been perfectly content if they'd waited to do it as an expansion frankly. Yes, I realize how much work it would be. But in caving to those who can't be bothered to level 3 characters they stuck the rest of us who are perfectly fine with doing that or who simply are not interested in all 3 factions and prefer to stick with one, with this mind numbing abomination of a system. Writing new questlines and giving us another avenue of solo play as a means of advancing up the Vet ranks which could be done instead of or in addition to things like Craglorn and various other end game content which require groups is exactly what they should have done. Instead they focused on the group stuff and fobbed off the solo players with this silliness. And even that doesn't work well because it forces those who would prefer group content in order to advance at end game to slog through this nightmare first.

    Do it right or don't so it at all. Someone at ZoS should have been smart enough to say that.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • KhajitFurTrader
    KhajitFurTrader
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    MornaBaine wrote: »
    MornaBaine wrote: »
    I don't think anyone could have foreseen that they would choose to fulfill that wish by implementing the cheapest, laziest and most mind bogglingly illogical and immersion breaking method possible....aka Cadwell's Silver and Gold.
    How would you have done it?

    How would you have made it possible and compelling for the player to visit the other two alliances without somehow also tying it into the leveling process? How would people have responded to these two huge additional areas to explore and quest in if there was ultimately no progression to be had there? If there were compelling reasons to complete these zones (Skill Points, Loot, Xp, etc.) wouldn't the same people still be complaining that they were 'forced' to play the game a certain way? How would you make it more immersive, short of creating an entirely new questline in each alliance that provides a satisfactory explanation as to why you're sleeping with the enemy?

    This is the challenge of trying to satisfy players who are unaware or unable to imagine the full ramifications of their desires. They think they know what they want, but in reality they are clueless. Humans are lemmings who should be given as little room for free thought as possible because few can actually exercise the ability.

    First, wow, rude much? You are the reason why forum communities are considered toxic and are avoided by many people who would otherwise offer some excellent feedback. You are what is wrong with the world. Way to go.

    I fail to see anything rude within that post. On the contrary, it is very insightful. Maybe you feel that way because he called you out on your earlier, uncalled-for tirade? It is always easy to criticize something without having a clue of how to improve it, is it not? :wink:
  • hammer_fella
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    MornaBaine wrote: »
    First, wow, rude much? You are the reason why forum communities are considered toxic and are avoided by many people who would otherwise offer some excellent feedback. You are what is wrong with the world. Way to go.
    I wasn't even really addressing you specifically - my comments regarding human behaviour in general were not meant to be applied to you, or any other individual, directly.

    Your comment was convenient because it voiced a common complaint which seemed reflective of the difficulty in considering player input. I'm not even arguing for/against Cadwell's, just pointing out that it is a far more complex problem than you seem to acknowledge, fraught with a variety of issues that different players will desire different resolutions for.
    Edited by hammer_fella on November 19, 2014 3:28PM
    Aldmeri Dominion (NA)
    Ferawen - VR14 Bosmer Nightblade
    Quvalwe - VR2 Altmer Sorcerer
    Daggerfall Covenant
    Belwurz gro-Yungash - Lvl 35 Orc Dragonknight
    Ebonheart Pact
    Dutseiwitsei - Lvl 27 Argonian Templar
  • BBSooner
    BBSooner
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    BBSooner wrote: »
    Not to mention, iirc the Veteran system was introduced in the first place because players were concerned about being able to explore all of Tamriel on one character.

    I was one of those, back when the ESO forum was a subforum on the main Bethesda boards, that called for being able to explore all of Tamriel with one character.

    I apologise for that.

    No harm no foul. The champion system might be the "Phoenix rising from the ashes" as it were, we might not have gotten this account wide horizontal progression had ZOS not rolled the dice with VR in the first place.
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