When you discredited negate, you lost all credibility. Sure, solo it's not that useful. With an organized group, you can easily wipe masses with single well placed negate.
Dirty_Digs wrote: »Ok, before I start I would like to state that I have found my own way to become an absolute vicious sorcerer who gives way to no one, even against players on there own buff servers(don't even get me started on that stupid mechanic, PVP servers providing PVE buffs? Why and why and why is that still a thing?). But I have absolutely no fear or respect for any enemy sorc I encounter. All they do is streak away or die.
Seen more wipes thanks to a well timed and placed negate than most other ultimate's.
For atronachs...
How about a synergy that calls a flame atronach...
ExiledKhallisi wrote: »I main a sorc....and IMO...any class....ANY..who rely on ultimate to get kills is garbage in PvP.
I think you are wrong about negate though.
The only true garbage mechanic in this game is reflect. Its a skilless overpowered cheese move that needs to be nerfed.
What and spamming lethal arrow,curse and crystal fragments does?
Yolokin_Swagonborn wrote: »All this negate worshiping is ignoring the fact that negates don't stop batswarm very well. It appears that bats can be activated under a negate and someone can pop it outside and rush in without having it dispel.
I agree that negate is very powerful situationally but if more people knew it could be interrupted, they would just spend the stamina, gain some CC immunity, then keep casting away.
Just imagine if people could "interrupt" a banner or veil, gain CC immunity, and be able to stand under it with no additional negative effects. That's what you can do in a negate and somehow its the "Best ult in the game" because you can drop it on unsuspecting zergs that don't know how to interrupt? Please.
That being said, the other two ults are terrible and need a revamp.
I would like overload to do exactly what the tooltip said it would do and just buff my heavy and light attacks. As a sorc, I don't need another ability that fires slow moving, dodgeable, reflectible glowey balls at people.
Just tack on a significant amount of lightning damage to heavy and light attacks while the effect is toggled on. Make some animation that makes your sword, staff, bow or whatever glow with lighting. Skill fixed. Also make all heavy and light attacks do critical damage by default when this skill is activated. Then overload becomes fun.
More discussion of fixes for sorc skills in the class skills forum.
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ArcanusMagus wrote: »
So if negate doesn't stop batswarm then it's no good? I'll tell you what stops the batswarm, fire. Fire solves all twi-hard problems.
Let's say it is merely a matter of ignorance that negate is as useful as it is in pvp. Do you honestly believe that there will ever be a time in which ignorance isn't a factor? Even if everyone understood how to break out of negate (other than, say, by walking), one skill from one player taking a chunk out of the stamina of a zerg is still a worthwhile utility.
I do think that you're absolutely correct about overload. I also wish that it worked the way that you described. It doesn't, and that's why I run power surge.