How does this even come close to killing crafting ?
Maybe if you ask Customer Support really nicely, they'll make this change just for you. After all, it's not like they have any major issues implementing a patch or even a fix for a patch. The rest of us will be fine while they sort you out.cosmoplayer wrote: »the matter is a simple programming laziness.
i explain in the way i can: i like to make my armour styling, becouse the default is realy ugly. now suppose that i want to sell it, two window could be opened:
1. an option to unbound the item before trading(this will be very easy to do for the programmers)
2. the dye system will be locked for that item until the buyers could have the option to unbound it (not so difficult to implement too)
i can't really understand this poor solution about dye. crafting require at least one year to learn the proper trait, and you cant sell the color you like?
if a customer like to spend a money for a beautiful designed piece of armor, who was to cut off this possibility? i really don't understand any talking about, becouse there will be plenty of easy solution to accomodate this unlikable decision.
DenverRalphy wrote: »IMHO, instead of armor Pieces being dyed, it should be the armor Slots that are dyed. So for example, whatever dye colors you assign to your Chest Slot, regardless what piece you put in that slot, those colors are applied. Then there'd be no reason to bind the items.
DenverRalphy wrote: »IMHO, instead of armor Pieces being dyed, it should be the armor Slots that are dyed. So for example, whatever dye colors you assign to your Chest Slot, regardless what piece you put in that slot, those colors are applied. Then there'd be no reason to bind the items.
The only problem with that is dyes look different on different armors and materials. What I would choose for one armor and material is not what I choose for something else.
I also would never want anyone to pick out dyes for me, what looks good to someone else may not look good to me.
Also, they would have to remove the Achievement tie in with the Dyes, otherwise anyone can get armor that has the Vampire Black Dye, even though they never have gotten bit. Or the Monster Hunter achievement Dye even though they did not actually kill any monsters.
However they could implement a system where dyes could be removed from the armor so it could be sold to someone else.
But, people usually only buy armor to either research the trait so they are going to deconstruct it. Or they are trying to complete a Dropped Set. I don't see that much of a market for armor outside of these two things.