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Server lag in Cyrodiil is beyond a joke.

Neizir
Neizir
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This at night, doing PvE in Cyrodiil on Azura's Star EU which by now is quite empty and EP dominates the map.

It's REALLY frustrating to not be able to attack monsters at all while they can still attack me and kill me. A small instance which should have taken 5 minutes to complete took 20 just because of how awful the server lag in Cyrodiil is.

It isn't my internet. It's ZOS servers. Again, this at night, on an empty campaign.

You guys at ZOS have always been saying you'll be addressing PvP lag "soon". By "soon" do you mean another 5 years?

In case you're weondering how extreme it is, my ping was 9300 MS. at maximum.
Edited by Neizir on November 5, 2014 12:16AM
Neizir Stormstrider

EU Megaserver

UK
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  • Breg_Magol
    Breg_Magol
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    I think it may be a better indication to check download and upload rates using a line speed checker (which only gives you your line speeds to your ISP's servers; so even this isn't conclusive. Then work out which host you're connecting to when ESO is running with a utility like Wireshark, then do a tracert to that host ... and find out number of hops it takes to get there.

    For my specific experience (for my ISP) as a rule of thumb, I can forget game play if my line speeds drop below 5Bps (to the Brisbane server in Australia).

    While fps has a bearing in that it will dictate how the game plays on your hardware, it doesn't really factor into the ESO lag experience.

    Most ISP's provide an online line speed measuring tool and you can probably find a generic one on CNet (but you may have to plug in the relevant IP addresses ...).
    Edited by Breg_Magol on November 5, 2014 3:30AM
  • Robocles
    Robocles
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    No it isn't. The OP is complaining about latency, not throughput. And, with 50 up and down (tested), I have experienced the same crap.
  • Mud_Puppy
    Mud_Puppy
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    I also vouch this claim to be true.
    /kill
  • Knootewoot
    Knootewoot
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    I looked forward to play PvP yesterday. I went in and lagged like crazy. I logged out and played Alien Isolation instead. I love the PvP in this game, but the lag ruins it. Haven't played the last month for more then one hour. Not a good sign.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Leeric
    Leeric
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    There has never been a time I haven't lagged(heavily) or crashed in PvP.
  • Breg_Magol
    Breg_Magol
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    Robocles wrote: »
    No it isn't. The OP is complaining about latency, not throughput. And, with 50 up and down (tested), I have experienced the same crap.

    Throughput will influence latency if it max -es out and causes packet dropping ... and I experience the same 'crap' as well.

    Overall, we need to get a clearer picture and it needs to be factual (even though we may be emotionally invested in this issue).

    I'm not ruling out ZOS' own multiplayer infrastructure (hardware + code), but there are a few possible factors that can influence lag, so it's helpful to start eliminating sources where we can.
    Edited by Breg_Magol on November 5, 2014 7:09AM
  • CapuchinSeven
    CapuchinSeven
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    I'm pretty much at the point where I think the issue is pretty clearly ZOS's infrastructure and/or their netcode.
  • Breg_Magol
    Breg_Magol
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    I'm pretty much at the point where I think the issue is pretty clearly ZOS's infrastructure and/or their netcode.

    Numbers supporting that? There needs to be concrete data; which needs to be tracked over time to establish a base from which it may then be able to draw proper conclusions.

    Correct me if I'm wrong, but not everyone is experiencing lag ... Or am I mistaken?

    As I mentioned before, I am experiencing lag ... but I don't feel confident to point any fingers yet ... and a hunch is next to useless in this scenario.
  • nukeemstudiosub17_ESO
    Breg_Magol wrote: »
    I'm pretty much at the point where I think the issue is pretty clearly ZOS's infrastructure and/or their netcode.

    Numbers supporting that? There needs to be concrete data; which needs to be tracked over time to establish a base from which it may then be able to draw proper conclusions.

    Correct me if I'm wrong, but not everyone is experiencing lag ... Or am I mistaken?

    As I mentioned before, I am experiencing lag ... but I don't feel confident to point any fingers yet ... and a hunch is next to useless in this scenario.

    I won't say you are wrong. I will say I lead groups all the time on NA server. Usually everyone is in Ts.(talking usually around 60 people, 78-80+ on weekends) When lag happens we ALL get it. I do not know If it is just that area.

    I Have been in battles where I KNOW neither us or the enemy could cast(Or was a very long delay). Two massive armies just starring at each other for a few minutes till either the server crashed, or caught up and one army was left.

    A lot of the time we are fine even in large battles. Sometimes we have a 30 second delay on skills. I am not qualified to begin to tell you what the problem is.

    I do know we all get the FPS lag, also what feels like server side lag.(no data to back up the "server side lag" comment)

    I have 50mb/s internet (tested), When lag hits, I get lag same as people I know that have 15mb/s internet. From that I would guess it is not 70-80+ people who have internet issues. Its a server problem.
  • Antirob
    Antirob
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    Thornblade NA reporting in. Might as well bend yourself over.
    Vehemence
    Antirob - Dragonknight
  • Breg_Magol
    Breg_Magol
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    Breg_Magol wrote: »
    I'm pretty much at the point where I think the issue is pretty clearly ZOS's infrastructure and/or their netcode.

    Numbers supporting that? There needs to be concrete data; which needs to be tracked over time to establish a base from which it may then be able to draw proper conclusions.

    Correct me if I'm wrong, but not everyone is experiencing lag ... Or am I mistaken?

    As I mentioned before, I am experiencing lag ... but I don't feel confident to point any fingers yet ... and a hunch is next to useless in this scenario.

    I won't say you are wrong. I will say I lead groups all the time on NA server. Usually everyone is in Ts.(talking usually around 60 people, 78-80+ on weekends) When lag happens we ALL get it. I do not know If it is just that area.

    That point about you all getting lag at the same time is interesting, because in my case parties in my vicinity don't lag at the same time; which can still mean it's other factors at play as well.
  • astro74
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    ^^ I experienced both. Someone told me in another thread that I dont understand how internet lag works in general but I still think there is something with their code/servers.

    Sometimes both zergs lag so it seems like its server lag.

    Sometimes however after respawning i get lagged. Cant exit through keep doors and so on. I relog and the lag is gone. Doesnt seem like general internet lag to me...
  • CapuchinSeven
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    Breg_Magol wrote: »
    I'm pretty much at the point where I think the issue is pretty clearly ZOS's infrastructure and/or their netcode.

    Numbers supporting that? There needs to be concrete data; which needs to be tracked over time to establish a base from which it may then be able to draw proper conclusions.

    Correct me if I'm wrong, but not everyone is experiencing lag ... Or am I mistaken?

    Everyone is getting lag, while some people might get random moments of only themselves lagging that's really not the main issue. It's clearly everyone, battles turn into people aimlessly walking around not hitting anything, /zone fills up with complaints and then if you're really unlucky... pop; the server kicks everyone out, we all log back in and the map has rolled back in progress, keeps and scrolls you just took with hard work return to the enemy.
  • Cherryblossom
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    I don't think we can blame users ISP's for the lag and crashes in Cyrodill, this is an international game with users in different countries lagging at the same time. This is obviously a ZOS issue, which in announcements they have admited.
    What we are not seeing is any improvement, most of the community were hoping the removal of Forward Camps would reduce numbers in one area, so reducing lag. It has reduced numbers but the lag is the same.
    I think ZOS hoped that changing some of the graphical effects would improve the situation, this has also not worked.

    This is a work in progress, but it seems like a work in secrecy on ZOS behalf.
  • Gillysan
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    I have barely gone to Cyrodiil since the 1.5.2 and only to do some pve stuff. Staying out of pvp for a week or two until performance settles down again. This lag is occurring right now in other places and I keep checking my internet and it's running perfect, no packet losses at all. However, in-game just a few minutes ago I couldn't get out of sneak. On NA server and I'm in the States. Then I noticed my stamina wasn't regenerating. Check chat say, zone and guild stopped working. So I quit out in place and restarted the game. I was then able to function normally.

    Wykkyd's Toolbar is showing ping rates all over the place up to 600. I run a ping on google for 20 minutes and it's 10ms - 33ms, zero packets lost.

    The last hour or so the forums are going really really slow. I keep seeing loading cdn vanillla forums or something like that on the browser. ZOS under a DNS attack or something? I don't know that much about networking but enough to suspect that is what is happening.

    Looking up how to trace to ZOS NA server...
  • Evergnar
    Evergnar
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    NA Thorn had two factions locked when I got on and the first skirmish I get into I'm surrounded by 10+ enemies for several minutes taking little to no damage and dealing little to no damage.

    The latency and lag was bad so I left shortly after. I came back about an hour later when the population was 2/2/1 and it was much improved and actually playable.
    Edited by Evergnar on November 7, 2014 3:04AM
  • Breg_Magol
    Breg_Magol
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    I don't think we can blame users ISP's
    This is a work in progress, but it seems like a work in secrecy on ZOS behalf.

    No one is purely blaming ISP's ... if you understood the discussion you'd see that isn't the case at all.

    I stated at the outset that there are multiple issues that all tie into the complex issue that is digital comms.

    Making a statement like yours just muddy's the waters more. It's human nature I guess ... and probably the reason so many 'witches' were butchered in previous century's. Ignorance is too opinionated and we don't need opinion, we need facts in order to get to some INTELLIGENT outcomes.

    Regarding the SECRECY charge .. do you want to go over ZOS' network code and give us your blazingly insightful prognosis? I didn't think so .. and that's another amazingly inane comment devoid of rational thought.
  • goodexample
    goodexample
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    I do not get it.. i have a really low internet connection. 2mbit/s . and i have been playing since beta and have rarely encountered any lag. Also i live in Europe and play on the Na server, which should give me even more latency problem.
  • Valymer
    Valymer
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    I guess all those people living on different continents that were experiencing 1500 latency in NA Thornblade just a few minutes ago should call their ISPs, right? Because there is no way that something could be wrong with Zenimax's servers.
  • Palidon
    Palidon
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    Tonight 11/6/14 in Thornblade the lag was so bad I just quit playing in Cyrodiil.
    Around Keeps with heavy fighting I was only getting 15 FPS and I was not the only one. Actually it got sort of funny since know one could do anything. Your actions were delayed. At least you did not have to worry about getting killed.
    Edited by Palidon on November 7, 2014 2:44AM
  • OtarTheMad
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    Between the random lag in Thornblade (NA), lack of xp in PvP and VR zones... not much for my characters to do honestly so I'm just going to take a break from the game until they fix these problems.
  • bosmern_ESO
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    That's weird. Mainly becuase I haven't had a single bit of lag and not a single crash since 1.5. Cyrodiil pretty much plays perfect for me.
    ~Thallen~
  • RinaldoGandolphi
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    Not for me, the lag spikes started yesterday and i got them again this evening.

    I think ZOS just needs to pipe up and reduce the number of players they allow on the server at one time....even if that means they need to for a 2nd Thornblade server, they need to...it can't handle that many players spamming particle efects and nonsense, its bringing the server to its knees.

    It crashed twice last night, one of those times, it rolled back and gave back Scrolls...its obvious it can't handle that many users so they need to scale it back and add another shard server and simply balance users across them so this bringing the server to its knees stops.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

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  • Breg_Magol
    Breg_Magol
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    Valymer wrote: »
    I guess all those people living on different continents that were experiencing 1500 latency in NA Thornblade just a few minutes ago should call their ISPs, right? Because there is no way that something could be wrong with Zenimax's servers.

    There are the ISP's .. then the shite in the middle .. then Zenimax ... why all the focus on ISP's and Zenimax to the exclusion of what lies in the middle? Wake up m0rons.
  • Breg_Magol
    Breg_Magol
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    woodsro wrote: »
    I think ZOS just needs to pipe up and reduce the number of players they allow on the server at one time....even if that means they need to for a 2nd Thornblade server, they need to...it can't handle that many players spamming particle efects and nonsense, its bringing the server to its knees.

    This is a sensible idea and can only help ...
  • Valymer
    Valymer
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    Breg_Magol wrote: »
    Valymer wrote: »
    I guess all those people living on different continents that were experiencing 1500 latency in NA Thornblade just a few minutes ago should call their ISPs, right? Because there is no way that something could be wrong with Zenimax's servers.

    There are the ISP's .. then the shite in the middle .. then Zenimax ... why all the focus on ISP's and Zenimax to the exclusion of what lies in the middle? Wake up m0rons.

    Because other online games don't seem to have such constant problems with the so-called "shite in the middle"

    Maybe you should pull your head out of your a$$ and think about it for a while?
  • Breg_Magol
    Breg_Magol
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    Well
    Valymer wrote: »
    Maybe you should pull your head out of your a$$ and think about it for a while?

    That's a knee jerk comment Valymer .. and you wouldn't ordinarily give it I'll wager if we were communicating face to face. But I deserve it for my m0rons comment .. so you're forgiven! Hand shake?

    Comparing to other games is mostly useless, unless oyu can confirm it has the exact same routing. It's similar to saying that you don't see why disease X should kill you when disease Y doesn't .. they both give you a temp don't they?

    I don't have a working ISP currently (in the middle of switching) ... but are you guys just on a rage /hate vendetta? Shame on you!

    We need to start providing some concrete data that might possibly help alleviate the situation. Many people report a lag problem. I reiterate that to get the best picture of this problem is to start providing some real data.

    I will too .. as soon as I don't have to use my mobile hotspot ... :)
    Edited by Breg_Magol on November 8, 2014 5:35AM
  • nukeemstudiosub17_ESO
    That is the problem on the forums. The forums are filled with people who only come and post things when they are mad. And what is worse ZOS listens to the crying.
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