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This needs to be addressed immediately! 98% reduction in XP gain

dharbert
dharbert
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There's a veteran level delve that I run all the time and it is now giving me 98.8% less XP than before the update. I would have to run this delve over 31,000 times in order to gain a single veteran level. There is no way this can be right. Some of the mobs don't even give XP anymore.
  • ZOS_GaryA
    ZOS_GaryA
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    Hey there @dharbert,

    Which delve are you running that is offering less experience than the past?
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  • dharbert
    dharbert
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    ZOS_GaryA wrote: »
    Hey there @dharbert,

    Which delve are you running that is offering less experience than the past?

    Mehrune's Spite in Auridon. I used to get 3,917 XP for clearing this, now I only get 45 XP for wiping out the entire delve. 13 of the mobs don't even give XP now, and the boss only gives 5 XP.

    I was also in a Dwemer ruin in Deshaan and killed at least 1,000 Dwemer Spiders and hardly got any XP.
  • phreatophile
    phreatophile
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    ZOS_GaryA wrote: »
    Hey there @dharbert,

    Which delve are you running that is offering less experience than the past?

    Everything except chests and discovering locations is giving less than before, since they offered nothing before. My bad, mobs that used to offer 126VP give 315XP.

    VR1 Glenumbra Cadwells silver stuff is like 5K-12K xp. I seem to remember getting something like 30K VP for these, been awhile.
  • Valen_Byte
    Valen_Byte
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    dharbert wrote: »
    There's a veteran level delve that I run all the time and it is now giving me 98.8% less XP than before the update. I would have to run this delve over 31,000 times in order to gain a single veteran level. There is no way this can be right. Some of the mobs don't even give XP anymore.

    Why did you make two threads of the same thing??
    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
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  • dharbert
    dharbert
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    To get from VR13 to VR14 used to be about 5.5 million VP. Now it takes about 1.5 million XP. That's a 72.7% reduction.

    The delve I usually run used to give 3,917 VP per run, now it only gives 45 XP (some of the mobs now give ZERO XP). That is a 98.8% reduction in comparable gain.

    ZOS, you need to adjust your VP/XP ratio by 26%. It's way off.
  • Agrippa_Invisus
    Agrippa_Invisus
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    I am a V14 character on the NA Megaserver (post 1.5.2).

    Yesterday I was attempting to grind up skill levels in various Dual Wield abilities and MA. Usually when I need to do that, I go to Coldharbor as I can plow the mobs with little difficulty and they give lots of regular XP (instead of Vet points).

    Now I'm seeing +0 XP and +3 Vet Points per mob killed throughout Coldharbor.

    I transferred to Glenumbra (VR 1 zone for my Alliance) and proceeded to kill a number of mobs through the Red Rook area. These gave +0 XP and +4 VP per kill.

    I then went to Cyrodiil and killed several VR5 mobs through the northeastern part of the zone. +0 XP and +4 VP per mob killed.

    Players, guards, and quest turnins for PVP rewards gave normal amounts of VP, but no XP at all.

    Skilling up abilities and skill lines is taking an inordinate amount of time now, especially after so many changes in abilities are making us want to try new things.

    Please investigate.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • xaraan
    xaraan
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    Yeah, it's pretty bad. I don't know if I can search out every little quest for turn ins on xp yet again. I mean, I've played through all the content a few times already and prefer sticking to dungeons and bosses to level up aside from doing the main questlines. And it's impossible. Today is the first time I've put the game down just because I was bored with it and felt it wasn't worth the time. Spending hours playing and watching my xp bar go from 7% to 11% killed my passion to play.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Qhival
    Qhival
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    have you guys tested grinding a mob within 5 levels or veteran levels of you?
    -Archival -Templar, NA
  • tengri
    tengri
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    Yep, trying to level skills in Coldharbor is beyond senseless now - was always boring but... well... at least you got something out of it.
    Now it's a total waste of time.

    First time I am seriously considering not renewing my subscription because I like having alt chars at my disposal - but now there is no way to gain levels (and skills) without doing all the quests for all chars again and again and again.
    Crap patch, with crap changes no one wanted.
  • Nestor
    Nestor
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    I just ran the Delve in question 3 times. I did not kill every mob each time, maybe left 3 of them on one run, and the Boss was only on two of the circuits. I had a chest on one of the runs to open. Here are my results

    Initial Exp 1,394,526
    First Run 1,400,489
    Second Run with Boss 1,407,657
    Third Run with Boss 1,413,187

    So, about 6,000 to 7,300 per run. This is a VR3 soon to be VR4 character and this is a VR1 Delve.

    So, this may not be affecting everyone. Now I am going back to get over the VR4 Hump.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Cazic
    Cazic
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    With the long term goal (Champion System) being to remove Veteran Ranks entirely, isn't the XP we're gaining right now technically going toward Champion Points?

    The rate at which you progress through the Veteran Ranks now doesn't really matter, because you're still building XP which is invested in the Champion System. We don't yet know how much XP will be required to gain Champion Points or otherwise progress in that system.

    In other words, I think that any perceived slow down in our progression due to this update is artificial because the Veteran Ranks are being phased out. Consider it to be growing pains as we work towards the next phase of the transition.
  • Pyr0xyrecuprotite
    Pyr0xyrecuprotite
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    My guess is that the original poster has outlevelled the zone/delve. Anytime you are more than 5 levels above the mobs you kill = no XP. This is their way of encouraging you to fight stuff your own size, rather than picking on the small fry.
  • tengri
    tengri
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    Cazic wrote: »
    Consider it to be growing pains as we work towards the next phase of the transition.

    Oh, yeah?
    Well, then Z should consider refunding halve of the subscription fees because for the next few weeks months(?) we are apparently stuck with only a halve working system...
  • Robocles
    Robocles
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    tengri wrote: »
    Cazic wrote: »
    Consider it to be growing pains as we work towards the next phase of the transition.

    Oh, yeah?
    Well, then Z should consider refunding halve of the subscription fees because for the next few weeks months(?) we are apparently stuck with only a halve working system...

    That's different than the last 6 months how?
  • Cazic
    Cazic
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    tengri wrote: »
    Cazic wrote: »
    Consider it to be growing pains as we work towards the next phase of the transition.

    Oh, yeah?
    Well, then Z should consider refunding halve of the subscription fees because for the next few weeks months(?) we are apparently stuck with only a halve working system...

    Hahaha.. I see your point

    I dunno, I could be off in what i said before. Just trying to figure this out.

    I just killed a few mobs and did a couple quests around my level, seems okay so far actually. Will have to test things out more.

  • Robocles
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    My guess is that the original poster has outlevelled the zone/delve. Anytime you are more than 5 levels above the mobs you kill = no XP. This is their way of encouraging you to fight stuff your own size, rather than picking on the small fry.

    Quest rewards are significantly lower post patch. While his mob kills are likely due to the level banding, they have totally borked the xp gain you should have.
  • Hookgrin
    Hookgrin
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    I am a V14 character on the NA Megaserver (post 1.5.2).

    Yesterday I was attempting to grind up skill levels in various Dual Wield abilities and MA. Usually when I need to do that, I go to Coldharbor as I can plow the mobs with little difficulty and they give lots of regular XP (instead of Vet points).

    Now I'm seeing +0 XP and +3 Vet Points per mob killed throughout Coldharbor.

    I transferred to Glenumbra (VR 1 zone for my Alliance) and proceeded to kill a number of mobs through the Red Rook area. These gave +0 XP and +4 VP per kill.

    I then went to Cyrodiil and killed several VR5 mobs through the northeastern part of the zone. +0 XP and +4 VP per mob killed.

    Players, guards, and quest turnins for PVP rewards gave normal amounts of VP, but no XP at all.

    Not meaning to single out Agripp_Invisus, merely an example, but as a VR14, you do not get any XP for mobs of VR8 or lower. Coldharbor is what 47-49? Your alliance VR1 zone is well, VR1. You have to level on VR9 through 14.

    Basically, although they still call it Veteran's Ranks, it is really functioning like Level 50, 51, 52, 53 ... 63, a step in the direction of replacing them entirely with the Champion Point system.

    I have not played Live update 5 yet, but on PTS the XP you get is lower, but then the amount of XP needed to get to the next level is even lower. You can actually level faster because the XP you get is slightly higher in relation to the XP needed compared to what it was before.

    As long as you level on the right mobs.
  • Mujuro
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    @ZOS_GaryA

    I can confirm this issue as well. I am VR14 but respec'd some morphs and, previously, I would get approximately 800 "v/xp" per ra-netu in VR Alik'r Desert. Now, I get 4 per. Given that rank 1 of the morph requires 138,772, it would take 34,693 VR ra-netu kills just to hit rank 2.

    EDIT: @Hookgrin is right, it appears ZOS changed things so that VR ranks work like "levels" with the +/- swing. I am getting 910 from some mobs in Upper Craglorn, 455 per wasp, 622 from wamasu.

    Edited by Mujuro on November 5, 2014 3:29AM
  • Hookgrin
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    Update to my earlier post:

    I confirmed Live update 5 is getting the same XP as it did on PTS. But I did discover that the "within 5" rule that applies to non Vet is not working with Vet in that the fifth level away gives only the 4 XP that you get on all lower Vet levels. The forth level does give XP. Don't know if that was intended, you would think it would be consistent with non Vet. I submitted a bug report to make sure they are aware.

    From the patch notes:
    • Veteran Ranks are now earned by Experience Points instead of Veteran Points. From this moment on, Veteran Points shall be banished from the land of Tamriel.
    • When a Veteran Rank is earned, you will be rewarded with an Attribute Point and a Skill Point.
    • Reduced the amount of Health, Magicka, and Stamina rewarded on a Veteran Rank gain by 35% to compensate for the new Attribute Points rewarded.
    • It takes 1,432,550 Experience Points to gain a Veteran Rank. We expect this to reduce the amount of time it takes to gain a Veteran Rank.

    The functionality that we knew as "Veteran's Ranks" no longer exists. I think it would have been more clear if they had just converted them to levels 50 through 63 and dropped the name Veteran but I think they thought that would upset us Veteran's. I would have been OK with it.
  • Nebthet78
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    The other crappy thing they did was nerf loot drop rates.

    While their notes state that they upped the amount of "gold" you receive from killed enemies, it states that not all enemies will give you gold.
    That's fine, but unfortunately, this change also nerfed the drop rates for things like armor and potions, which crafters like me really, really need in order to raise our levels.

    What took me 1.5 runs in a dungeon to fill my 100 slot bag previous to the patch is now taking me over 6 runs in a dungeon to fill the same back with armor and potions.

    I even noticed that in order to get ALL the good dropped loot from the boss that was given on kill prior to batch, I have to kill him 2-3 times to get it's blue special item, a potion, and filled soul gem and any other armor given before.

    I personally don't care about gold drop in this game, but armor and potion drops are a biggy for my crafters and this is pretty much game breaking for me.
    Far too many characters to list any more.
  • xherics
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    Qhival wrote: »
    have you guys tested grinding a mob within 5 levels or veteran levels of you?

    You know, if you grinded up a char and you are already vt14, you can find mobs within 5 levels in craglorn only, which zone is no soloable at all!

    To find these mobs in VT zones (within 5 levels), which are soloable, you need to do the Cadwells Silver quest line, what is an extreme time consumption thing...

    Why ZOS is forcing us to do the same *** and extremely boring quests with EACH character? Why ZOS is forcing us to group up for every *** if we want to earn XP?
    Guild: HODOR - EU - Ebonheart Pact
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    Pure magic from the heart, through the blood, to the last hairbreadth...
    Sorcerer means the highest magic killer with pure magic, not the weakest grandmamma's pet farm."

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  • QuadroTony
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    guys you can count exp per mob by this addon

    http://www.esoui.com/downloads/info58-insMobs2Level.html

    just fyi
  • Agrippa_Invisus
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    I tested it in Reaper's March, which is the V10 zone for Ebonheart Pact.

    Mobs gave between +86 VP to +124 VP per kill. Quests gave a few thousand VP for completion. Skilling anything up was still slow. This is definitely a hit that hurts any player attempting to get their various skills up that have already reached the Veteran Ranks.

    I also leveled my lowbie alt, briefly. Skills leveled much, much faster through killing equal level (sub VR) mobs and completing the associated quests.

    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Haenk
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    As a VR6, this is a very serious issue (currently running through Cadwell's Gold). As of 1.4, a simple quest gave me about 6k exp, a complex quest about 60k. Currently, a complex quest gives less than 10k - considering the 1.4 million (formerly 2.7 million AFAIR) exp required to progress to VR7, I don't see a way to progress any further, as the effective exp rate is now reduced to a third. Formerly the exp per zone pretty much came out as one VR level. This needs to be fixed ASAP (and I hope they'll refund the missing exp for quests already performed since patch); for now I'll skip further questing and do some farming. If this is working as intended, this is a quitter for me (unfortunately).
  • Beesting
    Beesting
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    Does this also mean that our v14 armor does not break as quickly, as this was tied to xp gain? Has anyone tested this? I did a coldharbour dungeon run naked before the patch to prevent high repair bills last week.
    Beesting, Bosmer Magica DK, AD EU, crafter
    Slager, Dunmer Magica DK, DC EU, pvp
    Farmer, Dunmer Magica DK, AD EU, trials build

    Every major patch looks like the end of the world but somehow i just cannot stop playing.
  • ZOS_GaryA
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    Hey there folks,

    Just wanted to drop in and let everyone know that we're looking into the issues with XP gain after patch 1.5, and we are aiming to have them fixed by the next incremental patch (1.5.3). Here's a link to Gina's post about the issues with experience:
    Hi everyone, we'd like to address the concerns with the change we recently made to experience points and gaining Veteran Levels. Update 5 introduced a new system where all Veteran Points were converted to use XP instead, as part of our phased rollout of the Champion System. The plan was for this to reduce the amount of time it would take to gain a Veteran Rank. However, we discovered an issue where you are not currently gaining as much XP as we intended. Fixing this issue is one of our top priorities. We are currently aiming to have this fixed in our next incremental patch, which will allow you to progress through Veteran Ranks at a faster rate than what you’re currently seeing in-game. Thank you for your patience and understanding!
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  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    ZOS_GaryA wrote: »
    Hey there folks,

    Just wanted to drop in and let everyone know that we're looking into the issues with XP gain after patch 1.5, and we are aiming to have them fixed by the next incremental patch (1.5.3). Here's a link to Gina's post about the issues with experience:
    Hi everyone, we'd like to address the concerns with the change we recently made to experience points and gaining Veteran Levels. Update 5 introduced a new system where all Veteran Points were converted to use XP instead, as part of our phased rollout of the Champion System. The plan was for this to reduce the amount of time it would take to gain a Veteran Rank. However, we discovered an issue where you are not currently gaining as much XP as we intended. Fixing this issue is one of our top priorities. We are currently aiming to have this fixed in our next incremental patch, which will allow you to progress through Veteran Ranks at a faster rate than what you’re currently seeing in-game. Thank you for your patience and understanding!
    Not good enough, HOTFIX IT!
  • Blade_07
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    ZOS_GaryA wrote: »
    Hey there folks,

    Just wanted to drop in and let everyone know that we're looking into the issues with XP gain after patch 1.5, and we are aiming to have them fixed by the next incremental patch (1.5.3). Here's a link to Gina's post about the issues with experience:
    Hi everyone, we'd like to address the concerns with the change we recently made to experience points and gaining Veteran Levels. Update 5 introduced a new system where all Veteran Points were converted to use XP instead, as part of our phased rollout of the Champion System. The plan was for this to reduce the amount of time it would take to gain a Veteran Rank. However, we discovered an issue where you are not currently gaining as much XP as we intended. Fixing this issue is one of our top priorities. We are currently aiming to have this fixed in our next incremental patch, which will allow you to progress through Veteran Ranks at a faster rate than what you’re currently seeing in-game. Thank you for your patience and understanding!
    Not good enough, HOTFIX IT!

    I agree, this needs to be fixed NOW!!! Questing is pointless at the moment which almost makes progression imposable! This is outrageous to say the least and now I cant level my character until they fix this until a month or two? I dont think they have ever hot fixed anything. This is not what I consider to be good customer service! We should get a free month but I'm sure they would never compensate us for their mistake like that. I'm getting so seriously tired of all this kind of lousy service from them. I kinda wonder if they want us to quit.

    1v59wko3buzp.gif


    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • Daverios
    Daverios
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    Have to agree this should be hotfixed asap.

    I do remember a couple hotfixes myself post launch. The mail dupe.and gbank dupe for instance.

    Time should be compensated.
  • Helluin
    Helluin
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    Because of this issue, players in those zones should avoid to waste content and quests.
    This is impacting not only who is trying new skills but also who is levelling an alt and especially new players or the ones recently returned to TESO.
    I hope this incremental patch will be released really soon because atm this is delivering the opposite of the goal of the last major patch, so it's not just a blocking progress game problem but a deterrent for the ones interested into reactivate.

    We all love and appreciate your huge efforts to deliver contents continuosly and well, but imho a longer time on PTS would be better so you have time to fix and work on feedbacks (this problem was infact arised while on PTS).
    I would prefer wait a longer time to see a major patch but more polished (bugs always happen but better avoid critical ones).
    Since release, imho, infact some contents were released too soon while priorities could have been other ones.

    How to involve more players on PTS?
    Simple: players playing on PTS X time or writing you more bug reports and feedbacks could receive something special or you could also draw lots someone amongst who plays on PTS for that gift (an unique pet or title, an unique tabard or mount, 1-2 free days or something else).
    Another good thing to do is to give also EU players the chance to copy a character or, if not doable, let them have a new character but with some options like selecting the veteran rank not just lvl 1 or capped.

    I hope this incremental patch - hotfix will be released really soon (next days - week) or receive an ETA.

    P.s. GinaBruno, thanks for the clear explanation. :smile:
    Then consider what I wrote about PTS a feedback.
    Edited by Helluin on November 8, 2014 12:18PM
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
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