timidobserver wrote: »cosmic_niklas_93b16_ESO wrote: »timidobserver wrote: »cosmic_niklas_93b16_ESO wrote: »timidobserver wrote: »I am begging that the easy mode crew stop lobbying to nerf any and everything that is even slightly challenging.
I am begging that the masochist and elitist crew stop lobbying to make any and everything that is even slightly fun a chore.
I see. So mindlessly running through low level mobs on a higher level vet toon without ever losing any health or getting useful loot qualifies as fun?
I enjoy being able to help my guildies which are not among the best people in eso, which this update was catering to, so now I got to tell them that I can't help them out because we're only going to fail now. Some have disabilities that prevents them from being able to do everything that min-maxers takes for granted, and helping them out was quite enjoyable to me as I made someone happy and I could help them get a little bit better at the same time. And the loot is still crap in dungeons, so I don't really see what you think is fun there either.
How would you know the loot is still crap if you can't finish the dungeons. The reality is that useful set items drop in dungeons now.
I sympathize with those that have disabilities, but all game content should not be developed with disabled users as the target audience. Most of the game content is quite easy and anyone should be able to do it. Dungeons should have some minimum of challenge.
timidobserver wrote: »cosmic_niklas_93b16_ESO wrote: »timidobserver wrote: »cosmic_niklas_93b16_ESO wrote: »timidobserver wrote: »I am begging that the easy mode crew stop lobbying to nerf any and everything that is even slightly challenging.
I am begging that the masochist and elitist crew stop lobbying to make any and everything that is even slightly fun a chore.
I see. So mindlessly running through low level mobs on a higher level vet toon without ever losing any health or getting useful loot qualifies as fun?
I enjoy being able to help my guildies which are not among the best people in eso, which this update was catering to, so now I got to tell them that I can't help them out because we're only going to fail now. Some have disabilities that prevents them from being able to do everything that min-maxers takes for granted, and helping them out was quite enjoyable to me as I made someone happy and I could help them get a little bit better at the same time. And the loot is still crap in dungeons, so I don't really see what you think is fun there either.
How would you know the loot is still crap if you can't finish the dungeons. The reality is that useful set items drop in dungeons now.
I sympathize with those that have disabilities, but all game content should not be developed with disabled users as the target audience. Most of the game content is quite easy and anyone should be able to do it. Dungeons should have some minimum of challenge.
Yeah, I do have to say that when we ran with our v14s a scaled up v12 dungeon, only the bosses proved a challenge, which is good. But when I ran a v3 dungeon with a v8 guy with another group, stuff was destroying me easily. I think they need to polish their scaling quite a bit.
I'll repeat here what I said in another related thread in case it may help you better understand some of your fellow ESO players:eserras7b16_ESO wrote: »Most wonderful thing that can happen to a player is wiping again and again vs a foe. Why? Because then you feel amazing when you finaly get it down. Because you've improved after the fight is done.
Where is the fun in rushing through a delve spaming skills? A run with no emotion, without challenge? I certainly can't understand people like you.
eserras7b16_ESO wrote: »Look, I don't know anything about you and I definetly don't have anything against you, but dungeons are suposed to be hard and phergaps you powerleveled in Craglorn and didn't get to know your class and/or you didn't really care about reading what the skills do. I find the dungeons easy, once you get tactics of course. Would like them harder.
eserras7b16_ESO wrote: »Look, I don't know anything about you and I definetly don't have anything against you, but dungeons are suposed to be hard and phergaps you powerleveled in Craglorn and didn't get to know your class and/or you didn't really care about reading what the skills do. I find the dungeons easy, once you get tactics of course. Would like them harder.
Dungeons are suposed to be a challenge for a 4man group, not a grind for gear. Most wonderful thing that can happen to a player is wiping again and again vs a foe. Why? Because then you feel amazing when you finaly get it down. Because you've improved after the fight is done.
Where is the fun in rushing through a delve spaming skills? A run with no emotion, without challenge? I certainly can't understand people like you.
You say Dungeon Scaling should be optional? Well I wouldn't see a problem on it, phergaps is hard to do and they'll update it in the near future. But why being so angry about it? Accept de difficulty as a challenge and try to improve yourself, look for help, call your friends. Instead of whining go ask on forums how to beat or wich are the mechanics for a certain boss!
Now, be honest, how many times did you wipe before getting tired of it? I temember 45 on a certain boss in Veteran Spindlecluch, by then I was Learning and VR2. Now I always one shoot it. I'm sure that with some training you also get to do it!
We also got stuck on the portal boss in veteran BC, keeper Imril. We wiped ten times before giving up. We had a VR9 as leader, the rest of us was VR14. There must be something wrong with the scaling of that boss, we had no problems at all with the bosses before that one.
Epsilon_Echo wrote: »
You don't get it. Its not about the challenge. I can Solo 3 of the four upper-craglorn group delves. SOLO. I took a group through as lead, I was VR4, the other 3 vr14. We couldn't beat it. I got angry, switched to my VR14 AoE monster build.... still failed. 4 VR14 Trial vets couldn't talk down a VR4 scaled dungeon.
dungeons became really impossible to finish... okay, there are "pro-gamers" but ZMX think about ordinal gamers, i'm an adult who plays after work and i want to pay my money for fun not for another "work"
please, make dungeons easier
for all casual gamers who play for fun and want to pay money for good and not too hardcore game....
Why not let us choose the difficulty V1-V12?
ZOS has created a wonderful system that can automagically create an instance of any level anyway - so why not?
That way people can easily find their comfort zone and everyone can have their fun.
Some V14 will find it easy some will find them impossible just like how not everyone can be good at math so it makes little sense to force the same difficulty on everyone.
Also i can choose a V1 instance and solo it for daily - no more forced grouping. Keys are lottery anyway
r.jan_emailb16_ESO wrote: »Dungeons are harder, I really like that. No more faceroll, everyone has to put some work in now.