cosmic_niklas_93b16_ESO wrote: »The scaling definitely needs nerfing, I tried the veteran darkshade caverns out with my group that I've done all the speed challenges and most death challenges with. We got to the second boss and it took us all 4 to barely be able to heal through his ground pounding and kill him, and the 4th boss is just stupid, the adds are as tough as mini bosses now, not just there but the whole dungeon is riddled with them.....
cosmic_niklas_93b16_ESO wrote: »The scaling definitely needs nerfing, I tried the veteran darkshade caverns out with my group that I've done all the speed challenges and most death challenges with. We got to the second boss and it took us all 4 to barely be able to heal through his ground pounding and kill him, and the 4th boss is just stupid, the adds are as tough as mini bosses now, not just there but the whole dungeon is riddled with them.....
cosmic_niklas_93b16_ESO wrote: »We got to the second boss and it took us all 4 to barely be able to heal through his ground pounding and kill him
cosmic_niklas_93b16_ESO wrote: »The scaling definitely needs nerfing, I tried the veteran darkshade caverns out with my group that I've done all the speed challenges and most death challenges with. We got to the second boss and it took us all 4 to barely be able to heal through his ground pounding and kill him, and the 4th boss is just stupid, the adds are as tough as mini bosses now, not just there but the whole dungeon is riddled with them.....
Haha yeah that netch is beast, we eventually gave up on it but got it to 40% a few times. I'm not even sure if it is working properly, because it was continuously spawning adds on us while it was in its vulnerable ground phase, and the large adds didn't despawn at all when he went down so there were like 3-5 of them up at all times.
I talked to people who have beaten it, so it isn't impossible. But damn...felt like I was in DSA there for a while
Dagoth_Rac wrote: »cosmic_niklas_93b16_ESO wrote: »The scaling definitely needs nerfing, I tried the veteran darkshade caverns out with my group that I've done all the speed challenges and most death challenges with. We got to the second boss and it took us all 4 to barely be able to heal through his ground pounding and kill him, and the 4th boss is just stupid, the adds are as tough as mini bosses now, not just there but the whole dungeon is riddled with them.....
Out of curiosity, do you have a VR10 guildie or friend who could lead the group? Vet Darkshade was a VR10 dungeon by default, I think. Does it play just like it used to if set to VR10? Or is it way more difficult even at the same level it used to be?
Edit: What I am trying to get at is if the scaling from VR10 to VR12 is too steep, or if the scaling is fine but the base stats of the dungeon were made much more difficult.
cosmic_niklas_93b16_ESO wrote: »We got to the second boss and it took us all 4 to barely be able to heal through his ground pounding and kill him
Really? I just healed it solo no problem with a group that wasn't even pumping out that much dps (trying stamina builds, etc). Maybe it's time to revisit gear, enchants, etc?
s7732425ub17_ESO wrote: »
Adds don't despawn when the boss becomes vulnerable. You must kill them.
cosmic_niklas_93b16_ESO wrote: »
Well, we've done all the speed runs and all that with this gear we got atm, and we did it with no problem. Now we just hit a brick wall.
cosmic_niklas_93b16_ESO wrote: »The scaling definitely needs nerfing, I tried the veteran darkshade caverns out with my group that I've done all the speed challenges and most death challenges with. We got to the second boss and it took us all 4 to barely be able to heal through his ground pounding and kill him, and the 4th boss is just stupid, the adds are as tough as mini bosses now, not just there but the whole dungeon is riddled with them.....
Haha yeah that netch is beast, we eventually gave up on it but got it to 40% a few times. I'm not even sure if it is working properly, because it was continuously spawning adds on us while it was in its vulnerable ground phase, and the large adds didn't despawn at all when he went down so there were like 3-5 of them up at all times.
I talked to people who have beaten it, so it isn't impossible. But damn...felt like I was in DSA there for a while
Think they are going to row back and forth with this. People saying content is too hard, they tune it down, people say they faceroll everything and they tune it up, rinse and repeat.
I would guess those people that seek real challenge are now bit happier doing the vet dungeons.
timidobserver wrote: »I am begging that the easy mode crew stop lobbying to nerf any and everything that is even slightly challenging.
cosmic_niklas_93b16_ESO wrote: »timidobserver wrote: »I am begging that the easy mode crew stop lobbying to nerf any and everything that is even slightly challenging.
I am begging that the masochist and elitist crew stop lobbying to make any and everything that is even slightly fun a chore.
timidobserver wrote: »cosmic_niklas_93b16_ESO wrote: »timidobserver wrote: »I am begging that the easy mode crew stop lobbying to nerf any and everything that is even slightly challenging.
I am begging that the masochist and elitist crew stop lobbying to make any and everything that is even slightly fun a chore.
I see. So mindlessly running through low level mobs on a higher level vet toon without ever losing any health or getting useful loot qualifies as fun?
cosmic_niklas_93b16_ESO wrote: »timidobserver wrote: »cosmic_niklas_93b16_ESO wrote: »timidobserver wrote: »I am begging that the easy mode crew stop lobbying to nerf any and everything that is even slightly challenging.
I am begging that the masochist and elitist crew stop lobbying to make any and everything that is even slightly fun a chore.
I see. So mindlessly running through low level mobs on a higher level vet toon without ever losing any health or getting useful loot qualifies as fun?
I enjoy being able to help my guildies which are not among the best people in eso, which this update was catering to, so now I got to tell them that I can't help them out because we're only going to fail now. Some have disabilities that prevents them from being able to do everything that min-maxers takes for granted, and helping them out was quite enjoyable to me as I made someone happy and I could help them get a little bit better at the same time. And the loot is still crap in dungeons, so I don't really see what you think is fun there either.