Once they are leveled up consider changing out a couple for the sole purpose of leveling them up. Even if it's a skill you don't particularly like.
I agree with you about it being a choice. However, I have to question whether you were really trying or simply impatient.adriant1978 wrote: »Still don't see why this was not made optional to give us non-l33t players a choice. I almost ragequit over Halls of Torment and probably would have done if I hadn't finally beaten it about 6 levels higher.
adriant1978 wrote: »Still don't see why this was not made optional to give us non-l33t players a choice. I almost ragequit over Halls of Torment and probably would have done if I hadn't finally beaten it about 6 levels higher.
I have to question whether you were really trying or simply impatient.
onlinegamer1 wrote: »From patch notes:
"Solo scaling recognizes when you are having difficulty with a particular instance, and will compensate accordingly."
onlinegamer1 wrote: »onlinegamer1 wrote: »From patch notes:
"Solo scaling recognizes when you are having difficulty with a particular instance, and will compensate accordingly."
Quoting myself because people didn't bother to read it.
Pre-1.5: you failed at a solo quest, you went away, leveled over it, then came back
Post-1.5: you fail a few times, and suddenly, magically, the mobs get weaker and weaker until you beat it.
should go check out destiny then, itll make ya grartefull for zos and eso, just came back 3 weeks ago. best of luckNox_Aeterna wrote: »Lets just point out what this is OP , stop with the sugar coating:
Another "awesome" call by zen , that STILL DIDNT LEARN you must give player OPTIONS.
They deserver each and every single sub they lose lols , really , i have never seen a company that dont matter how many times make the same mistake , just doesnt get a clue and makes even more mistakes lols.
onlinegamer1 wrote: »Post-1.5: you fail a few times, and suddenly, magically, the mobs get weaker and weaker until you beat it.
So, go in, take off armor, get killed 20 times, and then it's the equivalent of being over-leveled by 10 levels?onlinegamer1 wrote: »From patch notes:
"Solo scaling recognizes when you are having difficulty with a particular instance, and will compensate accordingly."
So, go in, take off armor, get killed 20 times, and then it's the equivalent of being over-leveled by 10 levels?onlinegamer1 wrote: »From patch notes:
"Solo scaling recognizes when you are having difficulty with a particular instance, and will compensate accordingly."
I suppose that's a workaround, but meh. See, here's why this is dumb:
What if I WANT to try to beat it "the way I'm supposed to"? I go in, get my butt kicked in, and want to try a few new tactics until i get it "figured out"? I can't do that, because the game is going to give up on me on put the fight into "easy mode" for me?
Instead of this idiotic (again, NON-OPTIONAL) "hold your hand" crap, they could have just made the level-scaling optional. I want to choose whether I want to beat it at level, or just out-level it. Not be forced to do it at level first, and then be forced to let the game put me into easy mode.
Darn it, ZOS! Quit forcing your stupid ideas on me! Give us the options to "Play how we want!"
So, go in, take off armor, get killed 20 times, and then it's the equivalent of being over-leveled by 10 levels?onlinegamer1 wrote: »From patch notes:
"Solo scaling recognizes when you are having difficulty with a particular instance, and will compensate accordingly."
I suppose that's a workaround, but meh. See, here's why this is dumb:
What if I WANT to try to beat it "the way I'm supposed to"? I go in, get my butt kicked in, and want to try a few new tactics until i get it "figured out"? I can't do that, because the game is going to give up on me on put the fight into "easy mode" for me?
Instead of this idiotic (again, NON-OPTIONAL) "hold your hand" crap, they could have just made the level-scaling optional. I want to choose whether I want to beat it at level, or just out-level it. Not be forced to do it at level first, and then be forced to let the game put me into easy mode.
Darn it, ZOS! Quit forcing your stupid ideas on me! Give us the options to "Play how we want!"
Glad to see they are finally adding some degree of difficulty to the game.
Well done Zen
So, go in, take off armor, get killed 20 times, and then it's the equivalent of being over-leveled by 10 levels?onlinegamer1 wrote: »From patch notes:
"Solo scaling recognizes when you are having difficulty with a particular instance, and will compensate accordingly."
I suppose that's a workaround, but meh. See, here's why this is dumb:
What if I WANT to try to beat it "the way I'm supposed to"? I go in, get my butt kicked in, and want to try a few new tactics until i get it "figured out"? I can't do that, because the game is going to give up on me on put the fight into "easy mode" for me?
Instead of this idiotic (again, NON-OPTIONAL) "hold your hand" crap, they could have just made the level-scaling optional. I want to choose whether I want to beat it at level, or just out-level it. Not be forced to do it at level first, and then be forced to let the game put me into easy mode.
Darn it, ZOS! Quit forcing your stupid ideas on me! Give us the options to "Play how we want!"
Well, you can give it a few tries to work out tactics, then leave the instance and come back again.
onlinegamer1 wrote: »From patch notes:
"Solo scaling recognizes when you are having difficulty with a particular instance, and will compensate accordingly."
You could already manipulate the system before this update to have "any kind of encounter you want." It was called, "How far above the level of this quest do you want to be?"jjf42001_ESO wrote: »you can literally manipulate the system to have any kind of encounter you want. super super hard all the way down to roflstomp easy.....smh. times like this i feel sorry for zos and have little hope for the future of mmorpgs
I'm not saying this implementation of scaling is right or wrong. However, my points still apply to this. So that statement isn't completely wrong but it could use some more details.Seems to me there's a load screen tip at the bottom of the screen that says
" if an area is to difficult you should lvl up and come back later " or something
So much for that idea
lol
I'm not saying this implementation of scaling is right or wrong. However, my points still apply to this. So that statement isn't completely wrong but it could use some more details.Seems to me there's a load screen tip at the bottom of the screen that says
" if an area is to difficult you should lvl up and come back later " or something
So much for that idea
lol