[disclaimer]
Ok. Let me start off that I am NOT suggesting ESO be free to play (FTP). I am not saying it should have been FTP. I love the subscription model. I hate the idea of pay-gates and the seemingly sneaky tactics of many of the FTP systems that are currently out there. I prefer to pay my $15 a month and know that I can just play to my heart’s content and not have to worry about having to shell out some cash to go do activity A, B or C.
[/disclaimer]
ZOS has always maintained that ESO being a subscription model enables the game to be developed in a way that benefits the game overall. I pulled the following quotes from this interview:
http://www.gamestar.de/spiele/the-elder-scrolls-online/artikel/www.gamestar.de/spiele/the-elder-scrolls-online/artikel/the_elder_scrolls_online,44578,3026853.html“We're building a game with the freedom to play - alone or with your friends - as much as you want. A game with meaningful and consistent content - one packed with hundreds of hours of gameplay that can be experienced right away and one that will be supported with premium customer support.”
“The Elder Scrolls Online was designed and developed to be a premium experience: hundreds of hours of gameplay, tons of depth and features, professional customer support”
Bulleting these points we have:
- Freedom to play - alone or with your friends
- Meaningful & Consistent content
- Hundreds of hours of gameplay
- Tons of depth and features
- Premium & Professional customer support
As I see it, they have somewhat delivered and justified their choice in being a subscription model. I do find there are some areas in which ESO has stumbled. I find myself wondering if ZOS has been successful in implementing the above bullet points in a more meaningful way than they would have if ESO were always FTP, or if the subscription model has been used as a shield from the pressure to create a game experience compelling enough to have players coming back for more.
In a subscription model, we make the commitment prior to playing and I’m sure there are players that continue to play to try to get their monies worth and continue to subscribe out of obligation to their accounts/characters. I can’t help but wonder how we players have benefited from ESO being a subscription model or if we would have better benefited from ESO being FTP, which would have put the obligation on ZOS to make ESO a more consistently compelling (and stable) experience.
The one bulleted point I’d like to point out is the
Premium & Professional customer support. In my opinion, ESO has an acceptable level of customer support, but that's really it. It doesn’t seem to be above and beyond the service that can be found in any other game that’s out there. It definitely doesn’t stand out as an example of the way to offer “Premium” customer support. Us customers seem to be "handled" rather than "supported"... but maybe I'm wrong...
The main purpose of this post is to ask a question to those that have extensively played FTP MMOS.
How do you think ESO would be different if they had chosen a FTP model instead of subscription?
Feel free to comment specifically on the bulleted points listed above.
Thanks! I’m looking forward to what you all have to say.
Edited by ZOS_Icy on February 2, 2024 6:18PM
What ESO really needs is an Auction Horse.
That's right...
Horse.
Click
HERE to discuss.
Want more crazy ideas? Check out my
Concept Repository!